nothing makes me want to open 3ds max more than checking out a new Arrimus video! Thank you again sir!
@tensazangetsu6587
Жыл бұрын
Nothing makes me want to open 3ds max too 😂
@St0neZone
Жыл бұрын
Nothing makes me open 3ds max when we have maya and blender.
@MrDucky39
10 ай бұрын
3Ds max is clear than blender thats for sure maybe maya but blender i think is ovverated i tried it wasnt worth the hype@@St0neZone
@noyz-anything
Ай бұрын
@@St0neZone so true bestie
@Mamika_AFK
Жыл бұрын
Blender user here 👋 Your tips for topology were really helpful and easy to follow even tho I'm using a different software... Thank u a lot! 😄 New sub! 👍
@adambomb138
Жыл бұрын
Same, this helped me in Blender too!
@asadbekobidov
Жыл бұрын
Bro you are absolutely the best!!! Make more these kind of topology tutorials, because these basics are the most important things that everyone should know and understand how to work in these cases.❤️
@tiflos20
Жыл бұрын
you could use regularicer script to make the rounded groups of quads, then insert the created shape. Great tutorial!
@mimARC06
6 ай бұрын
Arrimus 3D I can't access your old lessons, I wonder if you could upload them to udemy again and sell them :) ? I have already bought all your courses on udemy, even though I don't even use plasticity, just to be able to support.
@gabrielmoro3d
Жыл бұрын
Your topology tips are universal and very much appreciated.
@sudipto30
Жыл бұрын
Your videos are like ASMR, feels very relaxed after watching and energetic to try some 3d modelling.
@motiondesignberlin10243
Жыл бұрын
Dear Arrimus, where can i find your great Polygon Homework series?
@Halfscreen
Жыл бұрын
Where can I find the script and what is the name? Thanks.
@Roeekee
Жыл бұрын
This is relatively easy because the amount of vertices in the surrounding part is similar to the outside of the detailed part... can you do it again with a sphere with more/less topology and explain how to reduce/increase the poly count around the detailed part so it can be connected naturally?
@N1ghtR1der666
Жыл бұрын
great video, would love to see the same tip for blender too
@aphixe
Жыл бұрын
Same as well. if he does blender then anyone can download a copy blender and then import their model, regardless of app and then send back to any 3d package, for free of expensive 3d programs from Autodesk.
@jesusmunozgarza5565
Жыл бұрын
You are the best instructor, Im glad to see you back. :)
@TorQueMoD
Жыл бұрын
I can never get enough of your tutorials. You make everything seem so flawlessly simple :P
@quasar696
Жыл бұрын
Arrimus 3D continues to delight us with great videos! 😊 Thank you!
@papaBoogy
5 ай бұрын
thank you for super interesting and useful videos. one thing I couldn't quiet catch is the name of the script you use to position the object on to another object instead of default select and place tool? im coming from maya and it had really nice quick snap options with middle mouse. was really missing fast object placement solution in 3ds max
@Arrimus3D
5 ай бұрын
Clavertech script.
@Agent_6039
7 ай бұрын
Is there an alternative method/tool for Blender aswell ?
@containedhurricane
Жыл бұрын
How could we apply the technique in Blender?
@vividim
Жыл бұрын
Hello sir, great video! I am currently studying Maya and was wondering if i can do something similar in it? Conform in maya just "splashes" mesh over life surface is there a better way? Thank you
@newe5458
Жыл бұрын
Thank you for the topology trick !
@TheAxeGrinder
Жыл бұрын
What’s the name of the script?
@vitalie96
Жыл бұрын
Oh man, I have not touched 3d modeling for 5 years and, as I can see, I forgot many things despite the fact that I had modeled for many many years before.
@Boduuun
Жыл бұрын
Appreciate your work. Thank you man!
@BadB0y08PurpleStorm
Жыл бұрын
thank you
@dianatwix5104
Жыл бұрын
Great! thank you master!
@jairoquick
Жыл бұрын
Awesome video, do you have any idea on how i can do this vertex constraint feature on blender? when i try to move a vertex it deforms the sphere :(
@Soso_V
Жыл бұрын
Press G twice
@lucky13Aratar
Жыл бұрын
How did you place the insert details on the surface? Is it a plugin or something else?
@peterblake988
Жыл бұрын
"select and place" 3dsmax vanilla tool
@kukumbarglicko8082
Жыл бұрын
I love you man! : )
@i_am_a_real_cat1443
Жыл бұрын
god bless you
@dispersiasvata
Жыл бұрын
Wow!
@TheKevphil
Жыл бұрын
The smartest man who knows the most 3D apps! (Though Michael Pavlovich is a close second.) ;)
@monas1510
Жыл бұрын
❤
@_urolog
Жыл бұрын
Sensei )
@betofukuji187
Жыл бұрын
I really respect who works with 3dsMax, but i hate the interface. with all my heart. I tried to work with in 2001 and later in 2010. i simply can't.
@askeladden450
Ай бұрын
Almost alll 'professional' DCC software have terrible and outdated interfaces. Maya, 3ds, zbrush, you name it.
@wallacesousuke1433
3 күн бұрын
@@askeladden450 I actually enjoy most of Maya's interface, too bad it lacks modifiers and some other neat stuff that 3ds Max has (and vice-versa lol, wish Autodesk would just create a new DCC that combines both packages)
@HLinX
Жыл бұрын
Not great having E poles on an edge loop. Easier to just use a 5 sided NGon on the corners and TS will give perfect topo with less geo
@HLinX
Жыл бұрын
@@covakoma1064 Blender has been fine with NGons for a number of years. Max and Blender both use the same SubD algorithm too.
@HLinX
Жыл бұрын
@@covakoma1064 You usually wouldn't want to put a SubD mesh into Unreal, but either way meshes are triangulated on export (.fbx) anyway. So isn't an issue. I can understand training beginners/intermediates to use all quads to understand topology, but once you know what you're doing Ngons can be useful in the right situations.
@aphixe
Жыл бұрын
@@HLinX actually unreal 5 has nanite and you can put as much geo and engine will automatically reduce it, granted its something that is static only.
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