finally a tutorial that doesnt stop after they package the game and then call it a day.
@ASTERisk44946
2 ай бұрын
it does package and stop lol did you watch it all
@terrablader
Жыл бұрын
one of best tutorials ever seen on UE4 setup
@Future-Developer
Жыл бұрын
Awesome! Im glad this helped!
@activemotionpictures
Ай бұрын
Thank you for such amazing tutorial! Starting from zero, assuming absolutely nothing about the user side. Thank you. Great video!
@roblesliemedia
Жыл бұрын
Definitely getting me in the right direction. I'm attempting to understand the logic of this whole process better. Thank you for your knowledge.
@Future-Developer
Жыл бұрын
You got this!
@roblesliemedia
Жыл бұрын
@@Future-Developer Ended up making it work.
@geoffalder6721
Жыл бұрын
This tutorial is fantastic!! it really helped me understand the full process to get the Android connectivity to Unreal. What would be great now would be some guidance on Unreal to create interactivity and HUD menus. Thank you very much.👍
@chhatrapatikumar
Жыл бұрын
My game crashes after the unreal engine splash screen
@user-bv2yi7le1g
6 ай бұрын
Thank you for finishing this video ive seen so many videos and unreal questions and all of them never reach the stage of installing it on the device. working on getting it working and sharing this video amongst the community.
@Loophory
6 ай бұрын
i had no issues, worked first try. cant thank you enough man (edit: second time watching, needed your assistance, thanks again)
@MethodsAU
Жыл бұрын
good work man nobody else has a easy to follow along tutorial!
@Future-Developer
Жыл бұрын
I'm so happy I helped!
@chhatrapatikumar
Жыл бұрын
@@Future-DeveloperHi, Building game for Android devices takes 4 hrs + in ue5, so how will i test/preview game live on ue5 ? Unity has unity remote to live test/preview game on Android mobile. Building game everytime which takes 4hrs + to test on mobile is not possible, is there anyway to test ue5 games live/preview on Android mobile ?
@muhammadinaammunir6761
Жыл бұрын
In Unity, we do not have to do all this. Unreal should also be like that.
@Future-Developer
Жыл бұрын
Agreed! I also wish the process was faster and easier
@chhatrapatikumar
Жыл бұрын
@@Future-DeveloperMy game crashes at the ue5 splash screen, I have done all the steps but unfortunately it's crashing 😕.
@ItsJustOneGuy
11 ай бұрын
You used to have to do this in unity but then they realized how dumb that was. Hence why 90 percent of mobile games are made with unity and not unreal.
@deygus
Жыл бұрын
Good Stuff Bro, glad to see that someone else knows how to do this and I can confirm it's working. I too am trying to learn and get more into making Android Games. :D
@Future-Developer
Жыл бұрын
Sometimes I wonder if my tutorial actually helped someone. I'm so glad that it did!
@deygus
Жыл бұрын
@@Future-Developer Yeah I know the feeling, keep at it! ;0)
@Bee_Mavrick
Жыл бұрын
Does this work still or is there an update
@kimil61
Ай бұрын
You saved my time. thank you!
@amrindersingh1292
2 күн бұрын
Great video. Thanks ALOT
@Ilaijo
11 ай бұрын
hello,i liked your video and followed along,but i get an error that says: LogPlayLevel: UAT: BUILD FAILED PackagingResults: Error: Launch failed! Unknown Error
@oktovianusnoronha8378
6 ай бұрын
best video for build game in unreal engine in youtube Thank you so much it's work🙏🙏
@Abishekmusicp05
3 ай бұрын
how can we do this for iphone , can you make a video about it, no one literally nobody has put a detailed video as urs on the internet, make more such videos we are eternally grateful
@reaper_artwave
4 ай бұрын
Thank you for this, extremely helpful
@allangabrial9742
6 ай бұрын
im getting launch failed unknown error
@JhonatasFarias
Жыл бұрын
my build keeps failing with this error: "unreal engine 5 Error: ERROR: Installation of apk 'C:.......myproject-arm64.apk' failed: [INSTALL_FAILED_NO_MATCHING_ABIS: Failed to extract native libraries, res=-113]" The forums say that UE5 does not support arm7 (32bit architecture) anymore, only arm64... I have to go back to UE4... wtf...
@Future-Developer
Жыл бұрын
Yea, unfortunately UE5 doesn't support arm7
@StarWarsFleetCommandstudioinc.
6 ай бұрын
thank you so much
@AwesomeTutes
Жыл бұрын
Great tutorial. first I had an issue when I build it. It says an Unknown error. I was using an SDK located outside the C partition. Then when I used the Android inbuild SDK where located in the C it worked.
@murnoth
Жыл бұрын
Thank you so much! 🙏 This is Very helpful!
@hnzvyrnn2756
Жыл бұрын
hello, What is different between android studio 4.0 and the latest version?
@Future-Developer
Жыл бұрын
The latest version probably has some new features or improvements that 4.0 doesn't have, and in terms of Unreal Engine, you have to use version 4.0 because later versions aren't supported.
@lukiisxd2803
10 ай бұрын
Thanks, it worked
@freaky-cars
Жыл бұрын
Your method does not work on unreal engine 5.1.1 for android packaging.
@magneat
8 ай бұрын
on which version does it work? I'm trying to use with UE 5.3, so far got the apk, but it doesn't want to start on android device.
@suchys_tv
Жыл бұрын
Idk why, but it's not working for me. I got "NDKROOT is not specified; cannot use Android toolchain." error
@Future-Developer
Жыл бұрын
I'm sorry, I didn't get this error so I don't know what to do. Maybe youre not using the correct version of UE, this video was made for UE5, it doesn't seem to work for UE5.1 for me. Or if that's not the issue, than you could always try posting your problem on the unreal engine forums, someone there might help!
@codevisionary
Жыл бұрын
It means either you have not specified the ndk path in ue4 project settings or the path you specified was wrong.
@deimovprojects
Жыл бұрын
Hello thanks for the tutorial... i get this error about the size.... ERROR: Stage Failed. Could not build OBB D:\UNREAL\Dali\Dali_Perforce\MULTIPLAYER\VRE-DragonIK-VRIK-master\Saved\StagedBuilds\Android_ASTC.obb. The file may be too big to fit in an OBB (2 GiB limit) Do you know how can i optimize that?
@josepharnone2861
Жыл бұрын
thx verry nice and work 100% ! thx thx thx
@deygus
Жыл бұрын
Hey Man @AR Dev, any thoughts on nailing down Full Screen for Android Devices? Not sure if you've run into the issue so I am curious about what you do differently if you know something..
@Future-Developer
Жыл бұрын
Hey @deygus. I'm not sure what you mean. When you build your project does it only show up on a portion of the screen but not in fullscreen or something else?
@deygus
Жыл бұрын
@@Future-Developer All Good, I don't always explain things the best anyhow but yes that exactly. My Mobile Game Project is pretty much, been diving down a rabit hole over the last few days trying to fix the issue to release.
@Future-Developer
Жыл бұрын
@@deygus Maybe it has to do something with widget blueprints that you use or a setting that you turned off or on by accident. I haven't had this issue that you're describing but I think that might have something to do with it. You could also always go to the unreal forums and post your question. Are you releasing your mobile game? What is it about? I'd be interested to know! 🤔
@deygus
Жыл бұрын
@@Future-Developer I figured it out sort of, a lot of documentation isn't as helpful which I usually try to look at and understand first and foremost before asking anyone for help but yeah I do sometimes in the UE Forums but not always as helpful either due to confusion or figuring it out while waiting for help etc, thought maybe you might know something perhaps, just took me 5 days of endless trials to find a partial solution and finally figured it out last night except for fitting the camera notch in my phone -- no idea about that part yet but at least its halfway working now mostly. I had to modify the camera blueprint and settings to get it to work. Yes, I am releasing it soon as I finish two more things in it. It's just a simple puzzle platformer.
@AfiraN-yy3pm
Ай бұрын
i have an error when i try to packaging my project, it says "PackagingResults: Error: Launch failed! Missing UnrealGame binary. You may have to build the UE project with your IDE. Alternatively, build using UnrealBuildTool with the commandline: UnrealGame " anyone have a clue?
@AfiraN-yy3pm
Ай бұрын
or is it bcs i'm using unreal engine 5.3?
@sarveshpai-gm8xd
Ай бұрын
How to install cryengine on android
@muneebhero1159
4 ай бұрын
Brother will it work for 5.3 or for 5.0
@annaarn94
Ай бұрын
i tried it on Unreal Engine 5.3 and didnt work! do u have a solution ?
@magneat
8 ай бұрын
why do we need Android studio 4.0 ? can't it be more recent one?
@coystt7233
6 ай бұрын
What did you use?
@BR1.618
2 ай бұрын
It's per Unreal's documentation instructions to use 4.0
@rodrigortriana
6 ай бұрын
it tells me "SDK Verification failed. Would you like to attempt the Launch On anyway?"
@swrcPATCH
Жыл бұрын
Do you have a solution for UE4 as well? Nothing works for me...
@ASTERisk44946
2 ай бұрын
when it said vs 2022 i was out since there intellisense setup is such bs
@grae-it
Жыл бұрын
Hi. Thanks for your great video tutorial. I have subscribed to your channel. The camera won't start on my phone, and I can't even touch it. What's the problem?
@Iexis
2 ай бұрын
hello does this work for ue5.1 ? I did everything as the 5.1 documentation in website but the packaging fails everytime
@Erador_
25 күн бұрын
Version: 5.3.2-29314046+++UE5+Release-5.3 it's working on my version
@Iexis
25 күн бұрын
@@Erador_ for me it was an error in my project I fixed it
@zipzygames8509
Жыл бұрын
Hello can you please check its not working with ue5.1
@Future-Developer
Жыл бұрын
I also had trouble with building to android with UE 5.1 at first, but this Unreal Forums helped me solve this issue: forums.unrealengine.com/t/error-uat-ld-lld-error-undefined-symbol-aarch64-swp8-acq-rel-ue5-1/693154 ^Let me know if this helps or not
@rarisninja461
3 ай бұрын
How to i fix error Directory must be empty
@rarisninja461
3 ай бұрын
i meant The Binaries for this Target Platform are not currently installed, would you like to use the Launcher to download them? in unreal engine 5
@chankulovski
Жыл бұрын
EDIT: Everything else is working, but I've got an error. It says ERROR INSTALLING APK :( where and how can I install APK ? I have just paid 120$ for the same thing ! I wish I could find your tutorial a few hours before :D :D :D Amazing Tutorial, thanks a lot !
@shadowryugamer7349
Жыл бұрын
Hey bro does this work on latest update of Android SDK framework
@noelrodriques9261
Жыл бұрын
mine is still not working can u help me?
@wynandvervaart1
Жыл бұрын
Warning: WARNING: Failed to start Android file server for com.My_AR.UE5, skipping deploy for BSN4C19514001270 how do i resolve this error??
@sinanarts
Жыл бұрын
When u gonna update this for 5.1..? Please..
@Future-Developer
Жыл бұрын
kzitem.info/news/bejne/1I6cyICumGV3fH4
@play-good
Жыл бұрын
🥰
@user-yv9cm2oo8o
Жыл бұрын
didn't work for me
@awaisamin3819
Жыл бұрын
pleas do adMob PLeaseeeeeeeeeeeeeeeeeeeeeeeeeeeee
@adityavb980
Жыл бұрын
Hii, I have few issues with the stationary static meshes while building for Android. Please can you share your contact details, so that I can send you some screenshots & videos of the issue.
@Future-Developer
Жыл бұрын
Discord: ARdev#3748
@dsmgamer2808
8 ай бұрын
how vr is working in mobile ,noob
@stevepk5421
Жыл бұрын
How to work with UE 5.1??? Please help ASAP
@Future-Developer
Жыл бұрын
I'm sorry that it took me so long to respond to you. I also had trouble with building to android with UE 5.1 at first, but this Unreal Forums helped me solve this issue: forums.unrealengine.com/t/error-uat-ld-lld-error-undefined-symbol-aarch64-swp8-acq-rel-ue5-1/693154 ^Let me know if this helps or not
@stevepk5421
Жыл бұрын
@ARDev What about ArCore. The camera feed isn't coming through, but everything else works. But can't use AR if the real world isn't there.. Using the AR template
@stevepk5421
Жыл бұрын
@@Future-Developer What about AR android?
@Future-Developer
Жыл бұрын
@@stevepk5421 Building the AR template works fine for me (I think that's what you're asking about). Maybe make a new AR template project to see if that fixes the issue. Its possible that you have changed a setting that starts the AR session or something similar which prevents you from seeing anything on your screen
@stevepk5421
Жыл бұрын
@AR Dev did you run it in your phone? I am talking about 5.1. It builds fine for me too,but the camera feed doesn't come through when running. I can place objects and it scans for planes but I don't see the camera feed.
@TheWeeky
Жыл бұрын
I am getting some weird " Could not initialize class org.codehaus.groovy.reflection.ReflectionCache " exceptiion as well as 3 red errors : LogPlayLevel: Error: UAT: Caused by: java.lang.ExceptionInInitializerError: Exception org.codehaus.groovy.GroovyBugError [in thread "Daemon worker"] LogPlayLevel: Error: UAT: > Exception java.lang.NoClassDefFoundError: Could not initialize class org.codehaus.groovy.vmplugin.v7.Java7 [in thread "Daemon worker"] LogPlayLevel: Error: UAT: ERROR: cmd.exe failed with args /c "(my location)\Intermediate\Android\arm64\gradle ungradle.bat" :app:assembleDebug
@TheWeeky
Жыл бұрын
also for some reason the jre folder in Android Studio is almost empty apart from having a bin folder so i have to use the actual java installation as directory for UE5, dont know if this has anything to do with it
@Future-Developer
Жыл бұрын
I'm sorry, I don't know how to deal with this issue. Maybe try searching the unreal forums or reddit if you haven't already!
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