There were some real frame drops down to 2fps, seems like a driver update will fix this issue, great video 😀
@Mcnooblet
2 ай бұрын
Maybe the stutters could be CPU related? If reducing from high to medium, as you said in the video, reduces draw distance, that would also mean less NPC AI processing. I was playing AC Unity the other day and was pretty shocked by how CPU heavy it is, but damn they had a ton of NPCs and a ton of scripts for each, didn't even look like lazy NPCs we usually see. I remember it use to make my PS4 sound like a jet engine, and now that I'm playing it on PC, I've never seen so many NPCs at once along with scripts to process on top of the physics. I noticed 2 CCDs though and wonder if somehow the transition of data to different CCDs especially during draw and live asset streaming, possibly causes spikes every once in a while. Not familiar with that CPU though, just an idea.
@abesmissioncontrol2013
2 ай бұрын
Definitely possible. Last time I played AC Odyssey I didn't have a problem, but I was running a Ryzen 3700X, which iirc is a single CCD.
@orangecroc
Ай бұрын
I've found the biggest framerate tank is "bloom". It can half framerate in some cases, and even make some games whiteout. I've had to turn it off in almost every game.
@abesmissioncontrol2013
Ай бұрын
That's very interesting, I'll have to give that a try.
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