Can’t have enough of that “delete default cube>shift a> create cube”
@cg_cookie
3 жыл бұрын
Never enough!!! It's the circle of life.
@azynkron
2 жыл бұрын
@@cg_cookie Life cycle of the cube.. yes.
@Dubbleslice
Жыл бұрын
Holy shit, I've been trying to figure out my problem for the last hour. What you said at 7:50 solved it! I didn't even realize to look at the order!
@blacktalon3893
3 жыл бұрын
I figured it out by myself actually. While messing around with two cloths in their default settings, being separate objects, with a solidify modifier and collision enabled, they will hook on to each other and fly away. The reason is that (Single Sided) is checked by default and it obviously doesn't work with an object that is double sided (Like a cube, or in my case a solidified object). He talks about the (Single Sided) option at 11:16 of this video.
@seancstudio
2 жыл бұрын
Really neat tutorial! Well paced and not too technical! Thanks!
@michaelmuller6029
2 жыл бұрын
I love this guy. Favorite blender youtuber
@jeffosborne440
3 жыл бұрын
Great as usual Chris, thank you.
@blacktalon3893
3 жыл бұрын
Heyyy! I've noticed that same glitch, when the two different types of cloth sims collide and they just decide to say "Let's fly!" and they take off to the moon. Why is that? Nobody seems to talk about it... And thanks btw Chris, this is very helpful :)
@nibblrrr7124
3 жыл бұрын
6:03 Is _Pressure_ really affected by the object's origin point? I thought it was just about (face?) normals, but I could be wrong. The docs don't say. In any case, as you say it does seem primarily intended for enclosed shapes: _"Non-manifold meshes will work with cloth pressure however, pressure will escape out of the mesh holes and cause drifting or propulsion forces. One way to get around this is by using the Vertex Group to exclude the non-manifold portions of the mesh."_
@Neeyellowart
3 жыл бұрын
Thank you for the helpful tips 😊
@FlorianEagox
3 жыл бұрын
very fun to follow along with
@brandonjacksoon
3 жыл бұрын
Thank you! Very useful ;) 👍
@jekubos
2 жыл бұрын
You don't need to subdivide or extrude side walls. Just check the face orientation :)
@yanakravets9047
3 жыл бұрын
That was very useful, thank u!
@alfafenix4559
3 жыл бұрын
Thanks 👍😊👍👍😊👍
@MrJay1955
3 жыл бұрын
Thank you!
@WelhamGaming
3 жыл бұрын
Top notch
@QuantayPeoples
2 жыл бұрын
dope!
@pandemonicerebus
Жыл бұрын
Hey I wanted to create a scene where a rope net is holding couple of barrels in it and is being dropped from a certain height. I want it to look like the cloth like rope net drops to a certain height above the ground and then the barrels drop inside them.
@YASIR.K
3 жыл бұрын
Thank You
@cg_cookie
3 жыл бұрын
Glad you enjoyed it!
@pajalixd4016
3 жыл бұрын
Thanks a lot !
@cg_cookie
3 жыл бұрын
You are welcome!
@sune6708
3 жыл бұрын
Im interested in making clothing in blender, anybody know if they have several cloth tutorials at CG Cookie?
@cg_cookie
3 жыл бұрын
This is a great lesson from our sculpting course: cgcookie.com/lesson/clothing
@melonimation
Жыл бұрын
I am in love with cloth sim. does that make me a pervert?
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