This is the eleventh episode of a series that will teach you how to program using Z80 assembly language, specifically for the Sinclair ZX Spectrum. In this episode, we learn the basics of generating graphics for the Spectrum using tiles and bitmaps.
All code and materials for this series are available on GitHub: github.com/Sli...
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Chapters:
00:00 Intro
01:12 Fixed Graphics Characters
03:49 User-Defined Graphics (UDG)
06:04 Bitmap Addressing
12:38 Attribute Addressing
16:12 Example Program Intro
17:02 Example UDG Tile Map
20:28 Example Fixed Graphics Tile Map
22:48 Example Bitmap Conversion
31:54 Example Tile Map Rendering
33:22 Example Bitmap/Attribute Loading
33:55 Example Bitmap Manipulation
36:10 Example Demo
Негізгі бет Intro to Graphics: Z80 Assembly Language for the ZX Spectrum, Episode 11
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