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This is the first part of a two-part video series showcasing many of the improvements to Vision BASIC 1.1 over version 1.0. It took more than a year to get to this point, but some substantial changes were made under the hood, and I kept adding new stuff. Plus, I had to get new materials ready for the boxed sets, and I had to make changes to the artwork. In this video, I dish out a lot of information about the changes you'll find in version 1.1, and there some examples sprinkled throughout. You'll want to catch the next video for sure, and that will probably be released a couple weeks after the release of this video. Vision BASIC 1.1 won't officially be available for sale until some time after that video.
In this video, I recommend JiffyDOS, which can be purchased at the following sites:
For U.S. buyers (and countries closest):
store.go4retro...
store.go4retro...
For European byers (and countries closest):
restore-store....
I recommend supporting these businesses instead of acquiring illegal copies!
I've even purchased digital copies for VICE and products like the TC-64.
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If you don't know what Vision BASIC is, visit my website at www.VisionBASI... and watch the following videos:
• Vision BASIC for the C...
• Vision BASIC for the C...
And down below is a description of what Vision BASIC is all about.
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Vision BASIC is a versatile BASIC compiler for the Commodore 64. Imagine blending together Simon's BASIC with the Blitz! compiler and an assembler all together into one program! But then imagine that it's even much better than that! The programs you create with Vision BASIC won't need a language extension (like Simon's BASIC on cartridge) in order to run when you are done making your programs! You can easily run your programs from within the editor instead of having to funnel your programs through a separate compiler in a completely separate process! And if you need an assembler, Vision BASIC doubles as one! Stick with BASIC, go with assembly language, or do both! Mix it up however you'd like!
Over 100 new commands are added -- commands for sprites, characters, bitmaps, sound and even interrupts! Take that slow BASIC game you made that just never made the cut and try breathing new life into it by putting it in Vision BASIC's hands -- feel the raw power that machine language can provide without having to look at an endless and often confusing column of machine language instructions!
But why keep reading -- just watch the video and see for yourself what Vision BASIC can do!
Негізгі бет Тәжірибелік нұсқаулар және стиль Introducing Vision BASIC 1.1 for the Commodore 64 - a better BASIC for programming games and more!
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