Clone the sources: git clone --recurse-submodules github.com/emeiri/ogldev.git If you want to get the same version that was used in the video you can checkout the tag 'TUT_47_BEZIER_CURVE'. Build on Windows: Open the Visual Studio solution: ogldev\Windows\ogldev_vs_2022\ogldev_vs_2022.sln Build the project 'OpenGL Tutorials\Tutorial47_2DTess'
@ph4nt0m33
11 ай бұрын
I really love that you care to turn these topics into easily digestible video format. looking forward to next videos!
@OGLDEV
11 ай бұрын
Thanks! Please send me your email to get a supporter perk (my email is in the vid desc).
@ph4nt0m33
11 ай бұрын
Thanks I sent it :)
@kgnet8831
11 ай бұрын
TOP Video 👏👍 (as was to expected^^). Please do more Tessalation (especially with tries / quads). In the meantime I will try to add this to my vulkan playground 🙂.
@OGLDEV
11 ай бұрын
Thanks! Will do! They will probably be interleaved with other material as well.
@kepcukhusamettin9400
11 ай бұрын
Thanks!
@OGLDEV
11 ай бұрын
Welcome!
@topg3067
10 ай бұрын
your videos are great. I would love a tutorial on lighting that looks good. Some kind of global illumination.
@OGLDEV
10 ай бұрын
I hope to do a video on that sometime in the future. Please note that global illumination is kind of an umbrella term for a group of algorithms. I do have an article on my website about ambient occlusion.
@topg3067
10 ай бұрын
@@OGLDEV I think its a good tutorial to make as there are not many resources on the internet for it. Especially compute shaders and tracing etc. Hope you will do it one day!
@Test-iv4pm
2 ай бұрын
Is the idea with terrain that the entire terrain is a quad of just 4 vertices, and then the tessellation shader will add new subdivisions to the quad depending on the camera's position?
@OGLDEV
2 ай бұрын
A single quad for the entire terrain might be a bit limiting and if the terrain is large it may not be enough, even on a high tessellation level. So you should tune the size of the patch and the number of patches to get a nice resolution decline from the position of the camera down to the horizon.
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