Inventors of the South Tigris is the third game in the South Tigris trilogy, here you'll take a role of an inventor working to invent, build, test, and publish your ingenious devices! Ready to dive in?
Check out the Kickstarter: www.kickstarter.com/projects/...
Inventors of the South Tigris is designed by Sam Macdonald and Shem Phillips, it's illustrated by Mihajlo Dimitrievski, and published by Garphill Games, who sent us this early copy to review!
In Inventors of the South Tigris, you'll aim to invent various devices, build your invented devices and ones of others, test them all, and publish your findings as you sail across the different communities showcasing your ingenious inventions.
Your turn will comprise of dice placement, worker placement, or tent placement. Majority of the core actions will be taken through dice placement, meaning you'll need to manage your dice in a strategic way throughout. Worker placement actions will be core to your strategy as well, and the tents will drive round and game end as when every player has placed every single one of their tents, the game ends!
Question of the Day: What is your favorite complex game? What would you call the Saga that ties these games together? (eg. Runesaga for North, and Tomesaga for West)
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0:00 Inventors of the South Tigris
0:56 Game Overview
8:20 Ready to Dive In?
8:57 Devices Drive Your Gameplay
10:32 Player Interaction
11:33 Player Count
11:54 Engine Building
13:33 Planning Ahead is ESSENTIAL
15:18 Main Board and Player Board Interaction
15:57 Craftspeople and Tower Movement
17:16 How Complex is Inventors?
19:20 Favorite Part of Inventors?
20:24 What Didn't Resonate?
22:53 How is the Flow of the Game?
25:02 How Does Inventors Compare to Wayfarers and Scholars?
28:39 Will Tylor's Favorite Game be Dethroned?
30:03 Final Thoughts
30:40 Kickstarter!
31:02 Question of the Day
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