I know a LOT of you have been asking for the lower body portion of the IK tutorial, and it's finally here! In this video, I'll show you how to use procedural animation to get your character to walk!
Hey, devs! It's been a few weeks since we've done a proper tutorial! I've had a lot of requests to do the second half of my upper body IK tutorial, and today is the day! We'll use a mix of Unity's built-in Inverse Kinematics and Animation Rigging package, as well as coding a procedural animation. There is a decent amount of coding, and I show you all the code for free, but if you want a more convenient option, feel free to download the Unity asset by supporting me on Patreon!
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Негізгі бет Inverse Kinematics in Unity: How to Use IK to Improve Your VR Games
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