Review of IS-2-II, Soviet heavy tank of the eighth level, game World of Tanks. Guide to IS-2-2 equipment, selecting perks for the tank crew, studying the armor of the IS-2-2 and the technical capabilities of this IS-2-II tank. An interesting game World of Tanks, also known as World of tanks, abbreviated as WOT.
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Time codes:
00:00 Review of IS-2-II
00:43 Booking IS-2-II
03:04 Cannon gun IS-2-II
04:04 field modernization of IS-2-II
04:27 IS-2-II equipment
05:11 IS-2-II crew perks
07:45 replay of the IS-2-II battle
IS-2-II is the first representative of the sub-branch of Soviet heavy double-barreled tanks in World of Tanks, which appeared in patch 1.7.1. Greetings, tankers! Today we will look at the gameplay features, equipment selection and crew training for the IS-2-II.
The new equipment does not greet us very friendly; you can only take the radio from the KV-3 with you, and everything else will have to be opened. Let’s say right away that the stock tank with 85 mm guns is difficult to use in battle, so we recommend opening the top gun for free (16,600) or being patient.
The first upgradeable two-gun tank has a 100 mm gun with a one-time damage of 300 units, which is the lowest value, but is compensated by the possibility of a double shot. Armor penetration with a basic 221 mm armor-piercing projectile, which does not stand out against the background of pumped-up equipment. At the same time, premium tanks Object 703 II and IS-3 with M3 have exactly the same indicator. As for penetration with gold sub-calibers, it is 256 mm.
Despite having two guns, the turret traverse speed is good at 27.12°/s, on par with the IS-3. The gun has comfortable stabilization, better accuracy of 0.36 and aiming time of 2.4 seconds. It also has a good gun declination angle of -7°, and rises by +20°
Special attention should be paid to the features of reloading guns, which are dictated by the peculiarities of firing, because double-barreled tanks have three modes available: cyclic, sequential and double shot.
Gun reload time (1/2) sec. 8.15/8.15
Salvo shot preparation time (sec) 2
Recharge lock time (sec) 4
Gun change time (sec) 4
The average damage per minute largely depends on which fire mode to use, but in the game we are offered a value of 2209 units, which can be called the best result among Soviet heavy weapons.
The minimum safety factor is 1500 units. The hull armor leaves much to be desired in terms of reliability:
the legendary Soviet “pike nose” is missing;
weak nominal armor;
vulnerable driver's hatch in the forehead.
Taking into account the VLD adjustment of 220 mm, almost any classmate can pierce it. Rotating the body is also not an option, because then the “cheeks” will open. The only way to tank at the top of the list is from the tower. In the frontal projection it is quite strong and few people can sell it without gold. But there is one unpleasant nuance - it penetrates with damage even into the gun mantlet, the lower part of which has only 230 mm of armor.
With a mass of 55.95 tons, the tank has a better specific power of 14.72 hp/t due to its powerful engine. Therefore, it reaches its maximum speed of 34 km/h quite quickly, while it has good maneuverability of 31.29 °/s. If there are two guns, there is no need to talk about stealth, but still, after a shot, it does not decrease as much as that of the same IS-3. The viewing range of 350 meters is typically low for the USSR TT.
ADVANTAGES AND DISADVANTAGES
Advantages:
high damage when fired with a doublet;
excellent gun stabilization;
quick mixing;
good accuracy;
high DPM;
good mobility;
good UVN.
Flaws:
mediocre hull armor;
small one-time damage during cyclic shooting;
low visibility;
short communication range;
It will take time to get used to the mechanics of the twin guns.
We have excellent potential damage per minute, aiming time at the ST level and accuracy that other heavyweights can only envy. The key drawback remains the lack of visibility; even with full “stuffing”, it will not yet be possible to accelerate it to the maximum value without coated optics.
At the top of the list, the IS-2-II can fulfill its class role only if the hull, and especially the NLD, is hidden. Only some tank destroyers will be able to penetrate the tower, so you shouldn’t get too impudent. This TT is more suitable for a support role, but certainly not a breakthrough tank.
Starting with IS-2-II, we will get to know a new sub-branch that offers interesting and quite fun gameplay. It stands out significantly among its classmates due to its firepower. However, not everything will be easy, because at first you need to get comfortable and learn how to situationally apply the features of firing.
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