Hey everyone, this is my biggest video yet I hope you enjoy it. If you like the content, consider subscribing, sharing & hit the bell to be notified of future uploads. Thanks to SmoughTown for his insight on how to do these kinds of videos & if you want more vids like this, let me know. Thanks for watching.
@27incubus
2 жыл бұрын
Of course it's your longest video, you titled it "What Went Wrong With Dark Souls 2?" It could take a full week to unravel all those mistakes.
@EndymionTv
2 жыл бұрын
@@27incubus 😂 I hope you enjoy it
@ajackass5950
2 жыл бұрын
Long videos are the best in my opinion
@EndymionTv
2 жыл бұрын
@@ajackass5950 Thanks for watching!
@Nightweaver1
2 жыл бұрын
DS2 was a unique experience for me, because it was my first Souls experience in 2014, so I didn't have anything else to compare it to, and I thought it was spectacular. I started playing it after I watched the Two Best Friends Play series on it, and I didn't really have a problem with it. To me it was all new and wonderful and I didn't notice the flaws because I hadn't played DS1 yet.
@TheSnoozeFox
2 жыл бұрын
DS2 had such a dreamlike atmosphere compared to the other souls games and I always loved that about it, it leaned more into the “fantasy” aspect rather than the Medieval or Horror.
@carmagadon11
2 жыл бұрын
That Majula soundtrack always made it a pleasure to return base, and that scenic overlook..too good.
@TheVioletBunny
2 жыл бұрын
Agreed that’s why I love it
@Gigaflare8822
2 жыл бұрын
That's a big reason why I love it. There's a lot more classically fantasy elements and locales compared to the other instalments. I go for that more than dark fantasy.
@leinad2934
2 жыл бұрын
Totally agree. The game evokes what I imagined in my head as a young boy reading books like the Neverending Story and the Chronicles of Narnia. Makes me feel nostalgic and sentimental in ways Dark Souls 3 or Bloodborne doesn't.
@carmagadon11
2 жыл бұрын
@@leinad2934 Add some Labyrinth and Dark Crystal, and we are complete. Surrealism and eye-candies, help balance out the dark fantasy factor really well.
@dearcastiel4667
2 жыл бұрын
28:57 Blue Smelter Demon can't heal himself, you're using the Heat pyromancy, which heals anything around it, bosses inclueded.
@highlightermarca-texto3281
2 жыл бұрын
Yeah lots of little things that show he doesn't really know the game too well.
@Sohelanthropus
2 жыл бұрын
That's why I always despise these type of stupid, smarty pants essays All they do is talk calmly with a monotonous voice to sound smart and knowledgeable with very subpar gameplay in the background
@abxgajebrvst
2 жыл бұрын
@@Sohelanthropus the game sucks regardless of who’s speaking
@dearcastiel4667
2 жыл бұрын
@@Sohelanthropus Mauler's review of the game is 80min long and has very little wrong informations. Biggest mistake he makes is not knowing the jester's garb protects from backstabs, and even then he provides plenty of other pve exemples where backstabs don't work properly. The problem is not how the person presents his review, it's just that some people don't know the game well and some do. But most of the time they'll point out the same problems, because this game has more than plenty. In fact, this video barely scratch the surface of what is wrong with this game.
@rhorantyko7796
2 жыл бұрын
Uhh guys I don't think being unaware of little details is enough to discredit his general opinion. Nor do these little details suddenly not make it the weakest game in the trilogy.
@moosecannibal8224
2 жыл бұрын
Oh an Bonfire Ascetics don't just make the enemies tougher for that area, they fully move that area into it's NG+ equivalent, and as far as I remember that remains when you actually enter NG+, meaning any ascetics used in your first playthrough to acquire specific NG+ items will carry over and make your NG+ areas into NG+2 areas.
@rabbyd542
2 жыл бұрын
My brother basically ruined his game with those. He didn't understand that the area he used them in was now going to continually be over the top difficult.
@moosecannibal8224
2 жыл бұрын
@@rabbyd542 Yeah, usually best to use them on specific areas for certain items you want for your build, and make sure you've beaten the area once and have picked up the Bonfire after it so if the area ends up being too difficult you can just progress the game instead
@yameshraberts3652
2 жыл бұрын
yuuuup
@HerrFinsternis
2 жыл бұрын
Yes there's one bonfire you should up in every run, its the one after skeleton lords. There's a chunk in the little poison cave next to the bonfire and the lady with the big boobies, which becomes three chunks in ng+. This is an extremely valuable level up for your weapon. And since the next bonfire is a sneeze away it doesn't really effect the game beyond that
@rabbyd542
2 жыл бұрын
@@HerrFinsternis nice move.
@nowieso
2 жыл бұрын
You can actually respawn enemies by joining the Covenant of Champions in Majula. I love all the Souls games, even DS2, but I can also see their problems. The Souls games are my favorite games of all time.
@music79075
2 жыл бұрын
Fuck really. holy crap lmao
@doxenking3899
2 жыл бұрын
Though that also has the unintended effect of increasing enemy difficulty as well
@ExileTwilight
2 жыл бұрын
@@doxenking3899 Generally not a problem if you're just farming for gear
@Sasha.Z.
2 жыл бұрын
The guy have no knowledge about basic things in the game. When I heard he doesn't know some so widely known ways for farming like covenant of Champions or how he have no idea which one is the Rat king 👑 I realize this is BS video full with false claims, lack of experience to fully understand the game's mechanics or just pure ignorance made by one complete casual
@mswerkmeister
2 жыл бұрын
@@doxenking3899 it tells you that the path will be harder. The message before you join literally tells you it is harder... how is that unintentional?
@ck_5243
2 жыл бұрын
28:55 Blue smelter cant heal itself, the pyromancy Warmth heals both friendly and hostile entities
@EndymionTv
2 жыл бұрын
Yeah I’m dumb my bad lmao
@kamiwriterleonardo6345
2 жыл бұрын
3:19 I always like to interpret this cutscene as an metaphorical representation of the Undead Curse. You wander, aimlessly, dying and reviving again and again, while your own memories fade away and melt. Like the old lady says, you will go hollow, and prey upon souls to stall out the curse. The entrance to Dragleic feels like you, after all this time, finally facing the Curse head on, and being swallowed by it's ever present maw. Notice how the Darksign in DS2 is a spiraling circle, which mirrors the whirlpool that you fall into in the cutscene. It can be confusing, but often the best art is confusing if you try to look at it from a literal standpoint. And as a piece of art, this intro might not be the best storytelling, but it's the best in a metaphorical way.
@mohandasjung
2 жыл бұрын
The player becomes as confused as the bearer of the curse. DS2 has a very imersive history.
@hermitcard4494
2 жыл бұрын
Daddy Vergil escaping child support.
@xstreampunk7662
2 жыл бұрын
I see it in literal sense and it pretty much says "we are cursed that degrades us slowly to the point of blank and shows how we already forget important things like the mother and child just fading, we search for a cure and ready to take huge risks for it, that's why we jump in on the whirlpool, the fire keepers then told us what the perils of the journey and it could just lead to our curse consuming us before we complete the journey" I guess that people relates the "you will die" dialogue of the fire keeper as a tongue in cheek joke but it's a story related dialogue as the more we did, the more we go hollow which is the thing we are desperately trying to preveny
@jdogzerosilverblade299
2 жыл бұрын
Or. They were just making fun of the players XD
@duckthemightyknight364
Жыл бұрын
by the way, I read the ''Dark Souls The Breath of Andolus'' comic book and it touches on that exact same theme, the main character ''Fira'' a cursed undead looking to stop a disease that is killing her village, dies and slowly loses it's memories ( i.gr-assets.com/images/S/compressed.photo.goodreads.com/hostedimages/1543952767i/26687486._SY540_.jpg
@daltonburroughs3811
2 жыл бұрын
Was super happy to see Power Stancing and areas so dark you need a torch in Elden Ring. Elden Ring really does feel like the amalgamation of all that From has to offer.
@EndymionTv
2 жыл бұрын
I LOVE the fire mechanic in Ds2. Wish we had more of it. Something weirdly satisfying lighting up an area, probably my somewhat OCD but I love it. And enemies cowering cause they fear light? Love it. Wish we had more of it
@Mrlaneck
2 жыл бұрын
Honestly I feel like elden ring feels too much like DS2 in all the worst possible ways. Including location design and enemies variety. To be short, I think both are among the worst in the soulsborne series.
@yaldabaothofgalar2618
2 жыл бұрын
@@Mrlaneck Oh please. I'm not buying that for a second lol. Elden Ring has gotten nothing but praise from Soulsborne veterans and newcomers for being nothing short of phenomenal. Hell, it's already entered the pantheon of "one of the best games of all time". It's also been the most commercially successful FromSoft game to date. I'm assuming you're aware of all of that, which is why you WANT to dislike it.
@ceral1871
2 жыл бұрын
@Why are We still here? I’m a vet and I enjoy elden ring lmao
@lewispooper3138
2 жыл бұрын
What areas? You talking about the tiny caves?
@Tardigradient
2 жыл бұрын
I didn’t mind the blue smelter demon fight so much but the route to get to it was ridiculously bad. When i finally killed it, i didn’t even feel satisfied like with most Fromsoft bosses. I just felt like my real life expectancy stopped getting shorter
@HeyAddieImTojo
2 жыл бұрын
I feel you man. I was more pissed off than relieved when i finally beat it
@moosecannibal8224
2 жыл бұрын
I still, to this day, despite not liking DS2 anywhere near as much as the other fromsoft games, consider Majula my favourite hub. To go from fighting demons and deadly monsters, to being able to mess with my characters abilities and just chill for a bit in a scenic cliffside harbour town?.... Perfect balance, in all things
@technomage6736
2 жыл бұрын
The Majula theme has an addictive eerie but enchanting type of vibe
@fabioresende3442
Жыл бұрын
what about sex change coffin, that's the best
@everilliem3292
Жыл бұрын
@@fabioresende3442 Very progressive game......
@boblionia
4 ай бұрын
Yeah it's super chill but the game never does anything with it. DS1 also had great music and visuals and atmosphere for Firelink, but the game repeatedly reinforces this comfort with actual gameplay beyond characters turning up there. It's a real shame that all it takes for some people is wave sound effects to make Majula their favourite as it completely ignores the massive impact gameplay has on your perception of a location. Playing DS1 through without using a wiki every 5 seconds let's the gameplay force you to consider firelink home by returning you there when you don't expect it, making the bonfire the best one you will use for many hours and also taking it away from you later on. Meanwhile there isn't any gameplay that effects majula whatsoever. Yes it is comfy but anywhere is comfy with the right lighting and soundtrack. Firelink could be ugly and completely silent, but the gameplay would still make it feel like home.
@rohitchaoji
2 жыл бұрын
Pursuer has a spectacle, though. The way he is dropped by the giant raptor and his eyes start glowing is one of the most badass introductions to a boss, IMO.
@boglurker2043
Жыл бұрын
You have very low standards if you think glowing red eyes makes a boss a spectacle 🤣🤣
@rohitchaoji
Жыл бұрын
@@boglurker2043 It's not the red eyes themselves, but the way he is introduced. Otherwise, a lot of the standard enemies would be considered spectacles, but well, they're not.
@Lalle524
Жыл бұрын
@@boglurker2043 There's not enough straw here to form a man.
@boglurker2043
Жыл бұрын
@@Lalle524 shut up dork
@Melotaku
Жыл бұрын
Agreed. Overall The Pursuer is one of the better bosses in Dark Souls 2
@m.m.5448
2 жыл бұрын
Fun Fact. DS2 was so poorly optimized that that if you played at 60 FPS on PC the game would cause your weapon to lose durability and twice the normal rate of 30 FPS.
@gv2212
2 жыл бұрын
Ds1 wouldnt even allow you to plat at 60 fps or more than 720p
@Ghorda9
2 жыл бұрын
that got fixed.
@ahkosorsomesaykosby9999
2 жыл бұрын
@@Ghorda9 if you payed 40 dollars
@boblionia
4 ай бұрын
@@gv2212yeah but DS1 was made on a fraction of the budget, under 2 years of dev time, it was one of the teams first PC releases, was already considered a failure by everyone involved and was essentially an experimental art piece. DS2 on the other hand had millions of dollars just spent on marketing, a massive dev team, enough dev time and importantly the team had already ported DS1 to PC so they should have learned. These are completely incomparable as one game was basically an indie project whereas the other was a massive flagship AAA release 😂
@Zlociutkii
3 ай бұрын
@@boblioniayou are wrong, demon souls was indie not ds1
@dannyswanson4755
Жыл бұрын
i love the atmosphere this game creates. playing it for the first time was unlike any other game i ever played. it always felt like there was more content and it was fun knocking out some of the small easy bosses.
@42percenthealth
2 жыл бұрын
Not sure I agree with you on Vendrick being a better final boss. The fact that he's just hollow in a tomb (and also non-aggressive) is supposed to be something of a plot twist. The game sets you up to think that the meeting with Vendrick is going to be some kind of epic showdown. But instead of finding a king down there, you just find a man. He's afflicted with the same curse as you, and like you he has no answer for how to fix it. The game gave up this climax in order to drive home its themes about losing oneself to the curse, which -- say what you will about game design -- is actually pretty good storytelling. If your character attacks King Vendrick in his hollow, passive state, that says something about your character.
@Pelayum
Жыл бұрын
Exactly. Even when you go back in memory to talk to his former self, he's defeated and lost. The character writing in 2 is great.
@flamingmanure
Жыл бұрын
@@Pelayum far better and more personal writing than bb or ds1, so much of ds1 and especially bb is copy pasted from different mythos and writers like berserk, greek and norse myths, king arthur and lovecraft. ds2, demons and elden ring lore is far more unique and better written if you ask me. nothing in bb or ds1 comes has the originality and personality of npcs like vendrick, aldia, lorian and lothric, ishin, and practically all elden ring npcs lol. gherman almost has a personality, but its ur generic souls trgedy trope that the older games were infested with. theres more variety and personality in elden rings side npcs that barely had diologue than he does, also, other than that time he cried in his sleep, hes mostly a monotone asshole without much personality in the dream, so not much actual personality or writing if you ask me.
@Pelayum
Жыл бұрын
@@flamingmanure I agree it's great, I wouldn't go as far and say it's better than DS1's or Bloodborne's, but I would agree it's more personal than DS1 or 3's.
@BioshockDrill
Жыл бұрын
@@flamingmanure that's just straight up wrong. I like ds2 but you don't need to lie and diminish the other games just because you like ds2 better.
@wanshitong5101
Жыл бұрын
Isn’t this kind of a copypaste of Demon Souls tho?
@MrPhyrax
Жыл бұрын
In my opinion this game uses Vendrick in an absolutely incredible way. You've spent all of your game time trying to find him, he is your ultimate goal as far as you know it. And after slogging through the undead crypt you fight his bodyguard, who is a pretty hard fight, you get ready to meet him and instead of the grandiose fight that you expected you just get to a husk of the former king, naked and dragging the symbol of his power accross the floor. All your efforts until now were in vain, as were all of Vendrick's before you, the curse cant be escaped. It's such good storytelling
@LetheanMoon
2 жыл бұрын
The atmosphere in 2 has a strange dreamlike quality. It has the most memorable characters and locations to me than the other souls games.
@bockchoy123e
2 жыл бұрын
Agreed, the atmosphere and design in everything (environments, armor, characters, etc.) made it feel like the most close and special experience. DS3 felt so bland in comparison. Not to mention the story is focused on YOU and YOUR choice. The variety in everything really breathed life into the game and made it feel more vast than 1 and 3.
@ihatehandleupdate
2 жыл бұрын
I agree. I just can't hate this game. I remember playing it about a year ago for the first time, and It was weird how different the atmosphere was compared to DS1. It was way less dark and much more chill. It's still my favorite game from the Dark Souls trilogy.
@TheVioletBunny
2 жыл бұрын
Agreed
@AtreyusNinja
2 жыл бұрын
i mean, u literally take a magic portal to get into Drangleic, ppl who complain about iron keep don't understand the entire game
@Nehilism
Жыл бұрын
Yeah. A bad dream. Game sucks.
@thecancerousdan3800
2 жыл бұрын
It's really tragic to see that Sir Alonne was overlooked, because he is one of my favorite bosses in the series, maybe in soulsborne in general
@gstvntt
Жыл бұрын
Alonne is a good boss, but the area on the way to the boss fight is completely atrocious.
@Itsalmondzs
Жыл бұрын
@@gstvntt the run back 💀
@benjamincorbett
Жыл бұрын
He was a nightmare for me. Took me the most tries out of any boss in the game. In the end had to use Havel’s shield 😢
@elvickRULES
Жыл бұрын
@@gstvntt cleared it all so I didn’t have to be bothered lol. I prefer Fume Knight, but he was good too. Shocking two of the best bosses in the game are in the same dlc section.
@brandongunnarson7483
2 жыл бұрын
I disagree with you on a lot of this video, but they are valid criticisms. The one thing you got wrong though was Vendrick. Vedrick is one of my favorite bosses and the atmosphere fit his story perfectly. If that boss fight looked like the Burnt Ivory King it would almost make a mockery of him. Vendrick is a tragic figure and his boss fight is solemn and gloomy to match. The fact that he is optional is a wonderful choice as well, do you let the decayed king rot or put him out of his own misery? If I recall, the complete music for his fight is about 9 minutes long (in game, not the soundtrack version), and if you try and fight him before you have all giant souls it may take you that long. All I'm saying is that Vendricks fight, though not glamorous or flashy, was intentionally designed for you to pity him and question your actions And although I agree with you on Nashandra and Aldia, the fact that the fucking throne room is along a narrow path that stretches over and endless drop, a place no ceremony or procession or parade could get to, the fact that the throne is in this tiny little stone box that shuts as you get inside like a fucking coffin? It's not grandiose because it isn't supposed to be. Linking the is a dismal choice and the room matches it. The boss fights are shit but some of the design choices tell you that linking the fire has gone on so long people have started to figure out it's bad. Dark souls 1 is about being tricked by the gods to prolong the age of fire, the age of the gods, instead of ushering in the age of dark (what could also be called the age of man). Dark souls 2 is about a king who tried to stop it and couldn't. Even if you don't link the flame, someone else will. It's a game about futility. It is the despair you need to feel before being able to snuff out the flame in dark souls 3, and vendrick is key to that. The fact that Vendrick is not the final boss, also speaks to the inevitability you're supposed to feel, that the system keeps turning with or without you. Vendrick is a stand in for humanity, being crushed by over extending the age of fire. I didn't eat today, so this rant may not make a whole lot of sense but Vendrick is vitally important and the understatement of his situation is in line with his story
@mohandasjung
2 жыл бұрын
It parallels real life.
@captainplanet8950
2 жыл бұрын
Best analysis bro
@wickedarctiinae4132
2 жыл бұрын
I like your analysis more.
@eduardo_o_observador
2 жыл бұрын
You are rigth about Vendrick, but i think the fight could be a little better. For example, Gwin is just a shadow of what he was, he is not at his best, and you can feel it, but the fight still is good (from a gameplay pov). And Vendrick is "meh", he didn't need to be extremely hard, or stronger, just have a better moveset, because i think this is what kinda ruins the sad atmosphere and emotional weight on this bossfight. My dream is that one day they create a remake of DSII, fixing problems like adp and improving things like this fight
@greenbrickbox3392
2 жыл бұрын
Vendrick was one of my least favorite bosses mechanically but him and Aldia are probably my favorite characters in Dark Souls and probably why I love DS2 story the most (though the DS3 DLC story is probably my 2nd favorite)
@MrTrueCaller619
Жыл бұрын
Making a boss just a normal enemy later after U beat it is an amazing detail & a message to the player that he's now become a better player than when he started the game .
@ctyoro5086
2 жыл бұрын
Absolutely nothing. Except the Frigid Outskirts. And the Iron Tunnel.
@EndymionTv
2 жыл бұрын
I hate the frigid outskirts lol
@Mike-xp8zc
2 жыл бұрын
Frigid Outskirts isn't bad once you memorize the path. The boss is a nightmare though Iron tunnel is a absolute nightmare
@DiscoFinalBoss
2 жыл бұрын
Frigid Outskirts giving me PTSD.
@EndymionTv
2 жыл бұрын
@@DiscoFinalBoss hate that place
@blueharvestblues
2 жыл бұрын
I don't think Blue Smelter Demon can heal itself, I think it was getting collateral health regeneration from your warmth pyromancy
@BronyEd
2 жыл бұрын
He s just...kinda bad at The game
@Cubeninja
2 жыл бұрын
He can't heal himself, this guy don't know what he talks about
@frithjof2004
Жыл бұрын
What they did with vendrick is one of my favorite moments in any souls game, it's such a brilliant twist and much better than just a Gwyn 2.0
@aryabratsahoo7474
Жыл бұрын
Vendrick doesn't even attack you unless you attack him first. He just doesn't even care.
@elvickRULES
Жыл бұрын
Eh, his fight is goofy and the need to get giant souls to stand a chance at damaging him enough is even sillier to me.
@stolenname94
11 ай бұрын
@@elvickRULESfrom a lore perspective that entire fight and getting the giant souls is fantastic
@smoothyodaproductions4373
3 ай бұрын
@@aryabratsahoo7474 Yeah...because he is a braindead hollow. The beauty of the encounter isnt the fight. Its the fact that the King, who you set out to kill, is a husk of its former self.
@vicmanvalfre96
2 жыл бұрын
No mention of Alonne as a boss? He was my favourite boss of the entire series outside of Bloodborne. A duel between 2 great warriors, felt a lot like fighting Artorias.
@flamingmanure
Жыл бұрын
bb has your favorite bosses? really? to each their own but imo other than maybe 5 or 6 bosses, most bosses in bb range from mediocre to down right trash compared to the newer games. hell i think the only great boss in the main game after vicar is basically just gherman.
@vicmanvalfre96
Жыл бұрын
@@flamingmanure Nothing outside of Sekiro has topped Lady Maria for me personally. Bloodborne has a lot of repetitive bosses but I think its better ones outclass DS bosses by a lot. Nevermind Elden Ring which in my opinion was really weak in that department.
@Jetstreamsamdidnothingwrong
Жыл бұрын
@@vicmanvalfre96 I would consider Ludwig and the orphan of Kos to be standouts boss in bloodborne lady Maria is really great but she's too exploitable for my liking
@darkcaste
2 жыл бұрын
Nah, you got some stuff very wrong. You don't need bonfire ascetics to respawn enemies. Just use Victor's Stone; the Company of Champions covenant uses Dark Souls 1 mechanics for enemy spawning. The only downside is that enemies are a bit harder, but if you're farming souls, you can pick your spot. Also the Duke's Dear Freya fight is about one handed combat. You hold a torch to keep the small spiders away. And the intro of the game makes perfect sense, if you listen. Well done on the quality of the video though. It just comes across as whiney when you're complaining about things that you should have known, or could have found out easily. Btw, my understanding is that the project had to be rescued from its ambitions, so levels ended up being smashed together in weird ways. I mean, you can see there's nothing above harvest valley... I don't know why they didn't reuse the bird.
@ArvelDreth
2 жыл бұрын
None of this really changes the conclusions about the game.
@darkcaste
2 жыл бұрын
@@ArvelDreth yes it does. These are just examples of how he blamed the game for things that were his own misconceptions. Take the two Dragon riders for example, that wasn't a main boss. It was just a mid level boss that led into a hallway. The main boss of that level was the mirror knight. In context, the dragon riders were like the Demon Firesage in DS1. Nothing special, just a mid level boss, and yes, reusing assets.
@ArvelDreth
2 жыл бұрын
@@darkcaste sure
@nestormelendez9005
2 жыл бұрын
@@darkcaste you do need bonfire asectics
@darkcaste
2 жыл бұрын
@@nestormelendez9005 absolutely not. Bonfire ascetics "respawn" the area only by pushing it into NG+ or NG++, etc. Victor's Stone (the Company of Champions covenant) disables the despawning mechanic entirely while you're in it. You can farm enemies as much as you like, and then when you exit the covenant things return to normal. It's idiotic to use bonfire ascetics to farm regular enemies. It might make sense if you're farming bosses or you specifically want NG+ level enemies (i.e. invaders or more souls if you're OP). That wasn't the complaint though. The complaint was running out of enemies to kill.
@highlightermarca-texto3281
2 жыл бұрын
16:21 Good thing it's not the only solution. Or do you not know about the covenant of champions? 28:37 What lore exactly? Semon of Dong has no lore lol. 29:00 Blue Smelter can't heal itself. I don't know where you got that from. The proximity fire thing is meant to encourage you to use lifegems, it's not punishing melee players.
@mihal1570
2 жыл бұрын
DS2 isnt half as bad as people make it out to be. If it came out first people would have loved it. It is arguably the worst soulslikegame of FromSoft, but considering how great these games are that doesnt mean much
@EndymionTv
2 жыл бұрын
Yep later on in the vid I say basically this. It’s the worst of their soulsborne games, but when compared to like 90% of what’s out there it’s still way better than most games. And just cause it’s worst doesn’t mean I don’t enjoy it. Thanks for the comment!
@mihal1570
2 жыл бұрын
@@EndymionTv ye i didnt watch the vid before i commented, but i know your vids and didnt think youd hate on it anyway ^^ great vid as always , appreciate the content
@mihal1570
2 жыл бұрын
@@BBQcheese huh? You just said its even worse than people think it is, which is not true. I get youd dislike it because its missing Miyazakis vision but its still a good game overall
@mihal1570
2 жыл бұрын
@@BBQcheese i disagree. Its an interesting , intruiging fun game with a compellibg setting and a fun combat system, a wide variety of weapons , a few good bosses and a few okay ones along with some bad ones, a few great and good areas and two or three that needed s lot of polishing. What you can see in this game is underlying, unused potential, but its still a good game and no other non souls gameis similiar to it except for the most part, poorly made copies of smaller publishers. You are entitled to your opinion, but so am i.
@Ghorda9
2 жыл бұрын
@@BBQcheese just shove it, putting down other peoples opinions doesn't elevate yours.
@alyssamondary2136
Жыл бұрын
the thing i loved ab ds2 the most is that the true challenge was progressing through the areas rather than fighting overpowered bosses, it gives it more of a harsh journey feel
@BioshockDrill
Жыл бұрын
Why can't we have both though
@alyssamondary2136
Жыл бұрын
@@BioshockDrill true, but tbf that’s how every dark souls game was, either the bosses were the real challenge and the areas were easy or the area was the real challenge and the bosses were easy
@EBCX
Жыл бұрын
That’s how I feel right now with demon souls remake lol
@Metalton95
2 жыл бұрын
When they forced the B team to produce a sequel in the wake of the success of DS1, while Miyazaki and the A-team were already working on Bloodborne. That said, DS2 remains the game I replayed the most (post-DLCs). -insane build variety (and Miracles used to be so fucking cool) -pretty good location variety after the dull early game - despite some quueeestionable transitions (lava peak lol) -AMAZING lore 10/10 -Bonfire Ascetics are fun -3 DLCs that can be played in any order are fun (and I LOVE Shulva and for the most part Brume Tower) -actual variety in NG+
@EndymionTv
2 жыл бұрын
Yeah it’s a good game but it has flaws and that’s okay. I can still call them out while enjoying it, warts and all. The transition to lava peak is literally such a big wtf lol like no hint whatsoever just here you go some lava
@Metalton95
2 жыл бұрын
@@EndymionTv I LOVED The Old Iron Keep on my first playthrough, but I seriously lost my sense of the world at that point. When I later on went to Cove of Tseldora, I just gave up :D Too fond of DS1's interconnectivity lol - but I do appreciate that we can see Drangleic Castle's tower and the giant bridge etc. from Majula!
@Ghorda9
2 жыл бұрын
@@Metalton95 earthen peak was meant to be on the bottom edge of a caldera or "hill/wall" that kept the lava sea at bay.
@ihatehandleupdate
2 жыл бұрын
@@Ghorda9 that actually makes some sense
@ahkosorsomesaykosby9999
2 жыл бұрын
@@ihatehandleupdate earthen peak ain't supposed to make sense the world doesn't make sense and you ain't gonna know why you just do things without really knowing why and it's cool and intriguing unlike ds1 where the story is gwyn his allies the four lords or kathe did it that's the answer to any questions
@Rage-_-Quit
Жыл бұрын
Game was like a fever dream, the moment I'll never forget was taking an elevator towards the sky in Earthen Peak and ending up in Iron Keep, leaving me completely confused lol
@whentheworldwasatwar8717
Жыл бұрын
Stop it, you only realized that later after countless of videos, no1 even cared about it.
@EsotericPun
2 жыл бұрын
I like Dark Souls 2 the most because the most “RPG” where the other games are more action leaning
@711ramen
2 жыл бұрын
And best NG mechanics.
@technomage6736
2 жыл бұрын
@@711ramen And the best pvp!
@davidteachout1888
2 жыл бұрын
One thing I dont hear talked about when it comes to DS2 is the spell system. I'm not a huge fan of Dark Souls 2 but I think that game had it best for pure caster builds. First I like the old tabletop rpg style of magic where you use a spell with a certain number of uses and can get more by equipping multiple of the same spell. So attunement giving you more uses per spell is great and I love the items that reduce the requirements for spells. The variety is amazing and a lot of them look dope. I've never been a fan of FP for casting as it was a complete downgrade. You now have less heals, everything draws from the same pool limiting your total cast, and you rarely ever use anything that's too FP intensive so you use mid teir spells to conserve.
@green2498
2 жыл бұрын
isn't that just the same as Dark Souls 1?
@urazoe8240
2 жыл бұрын
As someone who considers DS2 his fave Souls game i have watched many critiques of it. but this one feels like the least genuine. this is sensationalist and not informative
@Ghorda9
2 жыл бұрын
just take a look at maulers first video on his criticism series for extra sensationalism.
@toastytoast9800
2 жыл бұрын
@@Ghorda9 most of the criticism there is directed at another creator, he has a hour and a half video focusing more on the game.
@Ghorda9
2 жыл бұрын
@@toastytoast9800 the intro to the series is just him telling everyone who likes the game is wrong and that they should hate it like he does.
@Tohlemiach
2 жыл бұрын
Not sure if this is a hot take or not, but I fucking love the level design of DS2. No other game is like it and that's what I love. It's got a sort of Narnia feeling where you walk through a door and an impossible world is lying right on the other side. You turn around and the door to the mansion is still there, but now you're in the middle of snow-covered woods as far as the eye can see. DS2 is just a couple dozen different Narnia doors and I love the sense of bewilderment it gives me. I can't ever predict where I'll end up next and always makes me stay on my toes.
@Oamiano
2 жыл бұрын
Yeah I love the sense of ascending from a poison windmill to a lava-filled castle. Very immersive!
@AegisKHAOS
2 жыл бұрын
Despite being new to the Souls series, I did watch other vids in the past talking about DS2. Some choices were absolutely mind boggling, like the level designs, but overall I just blame it on certain people not being familiar enough with Souls games especially since this is only the third Souls game made and was still niche. The intro with the witches told me everything I needed to know. Made Varre's original maidenless comment sound kind.
@EndymionTv
2 жыл бұрын
The witches think you’re useless when you start. Besides that they’re just used for respec-ing I guess
@mohandasjung
2 жыл бұрын
It's very mean and I love it! The game was rushed and the dev had to do something with the assets they already have created, and considering the time frames they had to do, the game is pretty good. It only becomes meh if you compare it to other soul's games.
@oce1989
Жыл бұрын
For many it was their first souls game, so to them it will always be precious. If you came from Demons/Dark Souls and followed the hype surrounding the release of DSII, you will remember that sinking feeling of being a few hours in and realising this was a different game. It was so out of left field and not what people had come to expect. One of the few game releases that broke my heart in terms of how much of a letdown I found it, but I revisited it after SOTFS for another playthrough years later and can appreciate it for what it is. It is the bastard child of the series and rightly so, but it’s still better than 90% of games today.
@The_SoulSurvivor
Жыл бұрын
It was my first souls game. I went back and played DeS and DS after DS2, then on to BB, DS3, Sekiro, and then ER. Even though DS2 is my least favorite now, I was always have these nostalgic memories of how much I absolutely loved DS2 the first time I played it, and how it got me hooked on the soulsborne series. It felt like going on such a grand adventure, and for that DS2 will always have a special place in my heart
@supremophm9910
Жыл бұрын
The original version of ds2 is just perfect you have so many options of what to do from the start, and the early access to the dlcs make for amazing combinations and routes
@yaldabaothofgalar2618
2 жыл бұрын
I'm currently playing through DS2 and this video was just...embarrassing. You're desperately reaching for things to hate. It's pathetic how many people WANT to hate this game for not being the 2.0 version of Dark Souls 1. DS2 has a lot of mechanical issues, like objective issues, for sure but they don't outweigh everything else. DS1 will always be special and DS2 is fun as hell also. My glass is half full on this game, not half empty.
@geordiejones5618
2 жыл бұрын
This the biggest problem with gamers. They complain when its too similar (HOW CAN YOU CALL THIS A NEW GAME WHEN ITS BASICALLY JUST DLC) and when its too different (THESE DEVS DONT CARE ABOUT THEIR FANS). You cannot win if you happen to create a game that's much more popular than ever expected. DS1 is mechanically the worst of the series by far but you can't change the special place it holds in many fans hearts. Thats why the stuck to fan service in DS3 and then didn't rock the boat in Elden Ring. I hope they continue to try new things like they did in this game, Bloodborne and Sekiro. Especially the last two bc they could create a game smaller than Elden Ring but much more vertical with their own version of free running. That or an Avatar based elemental/martial arts game would just be incredible developments of their core style.
@andreamicheli2575
2 жыл бұрын
Ok then tell me those great pros of DS2 that outweight the cons, I'm waiting.
@ErosXCaos
Жыл бұрын
“Why is it the worst…where did it go wrong…” You mean the best game in the series? So cute when general consensus becomes the only recognized viewpoint.
@ahouyearno
3 ай бұрын
Agreed. DS2 is the best dark souls game. It has great combat, a good and unique story and an interesting theme. Denying that is just fanboy behaviour
@Truppe4
Жыл бұрын
I really loved DS2. I played it during the best period of my life so nostalgia is a huge part, but still I truly truly love it.
@WhenTheSunLordsFell
2 жыл бұрын
people have a hard time understanding art direction and people kinda skip over that aspect alot when talking about darksouls 2
@Galdethriel
2 жыл бұрын
I have to be honest, I really dislike DS2. I can overlook some of its lesser flaws like the level design and dull bosses, but for me DS2 is the only Fromsoft game I've played where it didn't feel fair. Bosses with hitboxes far larger than their weapons giving the appearance of being floored by thin air, the inaccurate grabs which would get you even if you were clearly not in range and the massive groups of enemies sharing aggro triggers and who couldn't be seperated caused me to really sour to the game. It's not even the most difficult imo, I find Bloodborne and Elden Ring significantly harder. But at least when I die in those games it's never felt cheap. DS2 seemed like it was out for cheap kills. That said, I'm glad other people can find enjoyment in it despite its flaws. I agree that while it's not up to usual Fromsoft quality, it's still a high quality game compared to many other studios' releases.
@gameboy8010
2 жыл бұрын
Not gonna say, just git gud. But Just just gotta tackled the game differently. Playing through SotFS as my first Souls game, like pretty much everything you said can be dealt with by just, playing the game cautiously. You don't get ganked, if you don't run into situations asking to be ganked. There are very few situations (definitely still some) that you can't break down encounters into micro challenges. Especially aggro triggers, I found that most mobs don't, they just have triggers within close proximity, but you can break them apart, by moving in slowly or taking advantage of ranged options. Pretty much my experience just felt like the game rewarded working smarter, not harder. Maybe less so with some of the DLC areas, but base game most certainly.
@alastor8091
2 жыл бұрын
No, actually, Dark Souls 2 is the best in the series. I've put far more hours into it than any other SoulsBorne game. Far more playthroughs too. The replay value is just unmatched with the build diversity.
@elyasshussain5988
2 жыл бұрын
too bad the stupid health death penalty,atrocious hitboxes, shitty delayed combat,gank squad galore effect the gameplay experience to much for it to be the best. althoug.Majula is the best hub for real
@Cabal_Therapist
2 жыл бұрын
I feel genuinely lucky to have played DS2 before DS1 or DS3, and so it didn't feel like a drop in quality, so much as a ramp to From's usual quality.
@magatsudreemurr7717
2 жыл бұрын
My biggest issue with Ds2 is the pace of fights in the game, they are kinda slow which is mostly due to the character animation having a lot of recovery time. Also, The game has potato AI just like the dragon lord in elden ring(The dragon borke twice in my 3 playthroughs and just stopped moving or attacking)
@EndymionTv
2 жыл бұрын
The AI felt like any other FS game for me. But in Elden ring, one of the secret boss fights glitched for me and the boss stopped moving. So that wasn’t very fun
@Sorbilis
8 ай бұрын
It could've been great but the director didn't understand that constant unfair ganks and tediousness isn't what we were looking for. Difficult encounters that require skill and have a rhythm that's satisfying to learn and conquer is what makes the series, and most of the bosses in this game are mediocre and too easy, while the levels are an atrocious slog. That makes the entirety of the gameplay bad. ADP and the janky movement further lowered enjoyment of combat. It's a shame because the vibes were good, just ruined by a masochist direction that couldn't design proper encounters.
@3slicessenpai
Жыл бұрын
Crazy how you didn't mention the cancerous boss runs, where the bloated enemy placement really shines its crappiest. Coupled with the mechanic of fog walls not giving you invincibility until you're 80% through the wall, it makes each boss carry with it more dread, not because they themselves are scary but because you know that, if you die, you'll have to repeat the boss run. And that's where I think the limited spawning comes in handy because at least it gives you SOME reprieve...
@irisdaniels2318
Жыл бұрын
it wasn't always like this, though. this was only a problem in the re-release. vanilla dark souls 2 was awesome, and people seemed to love it. so easily forgotten is the history of this game.
@elvickRULES
Жыл бұрын
idk I wonder sometimes if the way they did enemy placement and removed s from fog walls wasn’t to force engagement, which they would later reward by clearing the enemy out entirely. Because I’m sure they see videos of people playing the game as they run by 99% of the enemies when they no longer feel afraid or in need of souls. But they could also just be incompetent, but if you play slowly the majority of sections aren’t even that bad. Even in Scholar. Smelter demon one sucks, as does the Sir Allone, I didn’t do the blue, because no thanks. That looks terrible. Gank Squad was bad enough of a run and blue smelter seemed like that but significantly worse
@MathewDHennen
2 жыл бұрын
So I have to point some things out. Not just because Dark Souls 2 is my favorite of the series, but because this critique is so negative. To get some of the critiques I consider majorly flawed, World Design and Level Design: While this games world design is flawed, just look at a 3d map and you'll see why so many people have a problem with it. The Level Design itself is quite nice. Each area feels complete, if a little linear. And while the critique may not like how levels connect, that's a World Design problem, not a Level Design problem. I just feel it's important to point this out, because while DS2 may have levels people don't like, they are at least all complete. Which is more than the original game can say. Durability: I'm not a fan of Durability as a mechanic in any game. That said, if you're going to have it, it has to mean something. In DS1 it didn't, I think they over corrected a little in DS2. You don't have to like it, but I do think critiquing it is a little unfair when compared to DS1. Dragonrider/Guys in armor: I never got this complaint personally. Move sets are different, design is different, setting is different. You don't see people complaining about the amount of eldritch horror fights in bloodborne. You don't have to like "guys in armor" but that doesn't make it a valid critique. Duo Dragonrider: This critique over sold the importance of that boss. It's the halfway point of the castle, a prime time for a mini boss. They use two different weapons, and the arena removes the easy exploit of the original fight. Plus lore wise it would make sense that they are found in the castle. Elana: Elana shares an origin with Nashandra, so it makes sense they are designed similarly. However their move sets are entirely different. So I don't understand this critique. Swarm Bosses: Another critique I never understood. The point of a boss fight is to challenge your skills. Like it or not, but handling mobs is a skill, and this seems to be the only game that acknowledges that. So having bosses that actually challenge that is not only healthy, but something I would encourage in future Fromsoft or wanabe Soulslike games. Bosses that invalidate builds: This is similar to my last one. Bosses challenge different things. In my first run of DS1 Artoria shredded me because I was a full Havel user, making me too fat to dodge and he chunked too much stamina to block. Frustrating, but it actually forced me to use a different build and I wound up grateful. Later in that same DLC I fought Manus and while his damage was high, he did nothing to break your block, so my full Havel dominated him. Once again, bosses are there to challenge your skills. If you refuse to change your build because a boss counters it, that's a you problem. Challenge Zones: Another critique I never agreed with. The snowfields, and other areas are designed to be tough. Sure, they make it tough in a lot of ways that seem unfair, but again it's a challenge zone. Now this just handles this critique. I do like how Endymion wraps it up, as even a bad Souls game is still miles ahead of any competitor.
@king_alonne3707
Жыл бұрын
still I don't understand why Dragon riders are just after Nashandra dialogue instead before. felt like she is mocking you anyway as to best you right after you talk to her, quite mean.
@RAZORlukic
Жыл бұрын
All things aside, I'm just really sad you didn't mentioned the ONLY boss in this entire game that is true to it's name and also has spectacle when it appears.. the Pursuer, people for some reason sleep on this boss, just because you can cheese him easily, fighting him as the beginning without the ballista is super hard, and later on when he starts to invade you randomly, he gets Dark magic powers which he didn't have before, which catch you by surprise. Honestly the whole pursuer thing is amazing imo
@Charsept
2 жыл бұрын
I have at least 100 hours in every soulsborne game....except DS2. ~300 in DS1, ~600 in DS3, ~250 in BB, ~120 in Sekiro, and ~275 in ER. I have 6 hours in DS2. That's how much I hated it. For me, the biggest mistake was ruining the dodge roll. Having to a level a new stat just to get the real dodge roll from DS1 feels like I'm forced to cripple my build just to get back to a level 1 character Edit: on man, I forgot Demons Souls. I only have like 65 in that
@EndymionTv
2 жыл бұрын
Try Ds2 again! At least beat it. But yeah adaptability as a stat is stupid
@rakugothdajjal527
Жыл бұрын
DS2 slaps. People need to stop lol
@mr.bojangles2580
2 жыл бұрын
Props to you for respecting the authorit-ey of the Greatsword. That was my baby through most of my playthroughs.
@0malleyAlleyc4t
2 жыл бұрын
Dark souls 2 is just King’s Field: Incarnate. No one will ever appreciate it in full
@mic01851165
Жыл бұрын
Ppl might kill me for it but I genuinely think DS2 is a better game than DS 3 and Elden Ring, especially considering the replay value. This is my opinion after playing every Fromsoft Souls games and replayed DS1 and DS2 like 2~3 years ago. (dlc included ofc) I really think DS1 and DS2 has superior level design and unique combat style compare to DS3 and Elden Ring.
@divikplays1544
Жыл бұрын
You dont need to use a bonfire aesthetic to respawn enemies just join the champions covenent in majula and get infinite respawns, simple problems require simple solutions
@BedlamnSqualor
2 жыл бұрын
Great video! I honestly love Ds2, it's the first souls game where I got it, and yes it is flawed but I'll never forget the sense of awe travelling from area to area, it's the first From Software game, I co op completed and it was just pure magic, and ever since I've been a diehard From Soft, fan.
@DerKarasu
2 жыл бұрын
Dark souls 2 is for relaxing in Majula when you're stressed out.
@Quidization
2 жыл бұрын
DS2 is definitely the one I've pvp'd the most in, the bridge in the iron keep was a real fun place to hang out. Also it has some cool weapons, puzzle sword is possibly my favourite weapon in the series
@A_d_e_k
Жыл бұрын
I still can't believe how DS2 is (by such a large margin) to me the best Dark Souls. Dark Souls 1 has better level and world design, and 3 better overall boss quality. ...But Dark Souls 2 is such a chad of game design, gameplay mechanics, depths of all RPG elements.
@yaboiflats6986
Жыл бұрын
Nothing went wrong. Bad players just come up with excuses why this game is "bad" when in reality they just want to run past all the enemies to get to bosses.
@LorestromsWarhammerGrimoire
2 жыл бұрын
DS3 gave lore reasons for why the DS2 geography is messed up. The lands are converging, which is why the Catacombs are below Farron Keep. More convergence is seen in the Ringed City DLC, which takes place at the end of time
@VERDICTInsanity
Жыл бұрын
I don’t get why DS2 gets so much flak. When I played it I had never played a souls game and tbh I hadn’t been drawn into a game that much in a long time. The last time I remember being that absorbed in a game was Zelda ALTTP. I was that engrossed in the game I didn’t notice things like level design and whether the geography made sense, I was too busy wandering around trying to find a fight. I personally think it’s a great game to just play through, same as the other souls games, sure it’s got its flaws but not enough to shame it as if it shouldn’t be mentioned in the same breath as the other souls games.
@Ironica82
Жыл бұрын
Something that most people seem to miss is that DS1 takes place around a small area (think of a large town) while DS2 takes place over a large continent. Thus, you would have two options, either have your character walking for a long time (since each area is not that large), or have some janky transitions.
@rutherfordmoment
Жыл бұрын
Could have been the best if the technical side had more care put into it. It's atmosphere is my favorite in the series
@MidnightSt
2 жыл бұрын
having former bosses be normal enemies in later areas is not lazy, that's a great design enabling you to feel the power progression of your character and yourself.
@hermitcard4494
2 жыл бұрын
Lazy when done more than 2 times.
@highlightermarca-texto3281
2 жыл бұрын
@@hermitcard4494 It's really not
@hermitcard4494
2 жыл бұрын
@@highlightermarca-texto3281 Making a game is one thing(Street Fighter 2). Making the same game again, uumm, why but fine(Street Fighter 2 Turbo). Making the same game again and again and again(Super Street Fighter 2, Super Street Fighter 2 Tournament, Super Street Fighter 2 Turbo Special, etc) more than 2 THAT'S MEDIOCRITY.
@malpheus4299
Жыл бұрын
Pursuer recurring is thematic of his design, he is literally said to be relentlessly pursuing you in his soul description. Other recurring boss variants are flexile sentry, ruin sentinel and a single Dragon rider in Amana and a chariot in drangleic. That seems fairly tame frankly, not to mention those last two never even existed in vanilla DS2, only scholar.
@KasaCheem
4 ай бұрын
imagine a remaster of this, give a eldenring vibe and easthetics, reworking most of the things in the game
@Znewts
2 жыл бұрын
adaptability being tied to roll s and soul memory. That really was it for me. I have an appreciation for early game bosses being used as common/bruiser enemies later on. Shows how strong/gud you've become over the course of the game and there's usually a lore reasoning behind it.
@music79075
2 жыл бұрын
it was Soul Memory for me. I feel like Adaptability, if it was EXPLAINED IN GAME LMFAO and also scaled just slightly differently would make it a good innovation.
@dragonheart967
Жыл бұрын
@@music79075 I don't know, it still feels terrible to tie your actual roll mechanism to a stat to determine how effective it could be. It's like adding a chance to your attacks to determine if they could actually do damage or not. Maybe in a different game, Morrowind had those passive chances rolling for every attack, but that was an RPG sim, none of that should be in a game like DS where you need the mechanics to be reliable.
@music79075
Жыл бұрын
@@dragonheart967 well its a matter of foreknowledge and preparation not random chance. Although they should have outright explained it for sure.
@dragonheart967
Жыл бұрын
@@music79075 the issue stems from the roll having an animation, and the I-frames don't match that animation. All we know, even when knowing what the stat does, is that it gives you more I-frames. So the problem is we don't know when during the roll the I-frames are actually active or not. And the inconsistent hit boxes don't help either, getting hit with an attack that clearly missed is frustrating, doubly so when you rolled out of the way.
@ritten7452
2 жыл бұрын
Vendrick absolutly should not be changed. He is that way for a reason. That being his search for an answer to the flame's cycle. In doing so he's become hollow. A husk of his former self. Incapable of proper thought or movement, but still searching none the less.
@blagzster6255
2 жыл бұрын
DS2 was the first Fromsoft game I played. At first I was like WTF is this. Its ridiculous how easy it is to die! I persevered to find my self totally hooked. For this reason alone DS2 still remains my favourite of them all.
@technomage6736
2 жыл бұрын
Same. I remember missing the Forest and going to Heide's Tower first, and missing that fist bonfire as well. I kept getting wrecked by the big knights and rage quit over having to run back from Majula over and over. After a break I looked up some guides and I'm glad I returned.
@Souls_p_
Жыл бұрын
I started with the very first Souls game, Demon's Souls in 2009. I played each game as they came out and for years, I got dark souls 2 in 2014 as the original version and have put at least 1000 hours total into it and also played SOFTS. I can definitively say Dark Souls 2 has one of the best atmospheres, hub, great story and world, but mechanically it really does feel the worst. Many bosses are also underwhelming compared to the other games.
@stinkfinga4918
Жыл бұрын
Despite the mechanics, it's got the most replayability. Sometimes less is more with video games. They don't need to be smooth as butter and aesthetically breathtaking. Our imaginations are what makes things interesting and DS2 by far has the best atmosphere.
@LAZLOW_Di_Buffala
Жыл бұрын
About the spectacle aspect of the bosses, I'd agree with you, nearly none of them are memorable, except King Vendrick's fight, because it uses the same mechanics as DS1 Gwyn, a calm theme to fight an hollow king. It's the only time i felt engaged in a boss fight in the entire game with Velstadt and Mirror Knight, the rest of them I did not care at all and cheesed them as much as possible to make it faster. I never did this in DS1 even if I struggled a lot more, i just liked and respected all the bosses.
@tekkaman65535
Жыл бұрын
“This weird obsession with giving a swarm of enemies a health bar and calling it a boss” An obsession? It’s 3 times. Out of 42 bosses. 3 times, dude.
@EndymionTv
Жыл бұрын
That’s too many and that’s also too many bosses imo too
@emilyminnow
Жыл бұрын
I honestly think it's a more well rounded experience than the first game, especially if you include the DLC's. The first game was such an epic experience I thought I'd be let down by this one but it has earned a very special place in my lil gamer heart.
@austins.2495
2 жыл бұрын
I played DS2 out of principle, but I don’t remember enjoying it as much as the other games. Sekiro is my favorite Fromsoft game
@mortysmith2192
2 жыл бұрын
I wish you had mentioned the absurdly crappy boss run to aged smelter demon
@EndymionTv
2 жыл бұрын
That sucks fr I have footage of it too lol
@mortysmith2192
2 жыл бұрын
@@EndymionTv 😔
@malpheus4299
Жыл бұрын
Those optional bosses of the DLC are specifically marked as co-op zones. You're not meant to be boss running them solo. Cave of the Dead, Iron Passage, Frigid Outskirts. Seriously, look it up. That context had been lost over the years.
@mortysmith2192
Жыл бұрын
@@malpheus4299 that is in fact some information that I've never heard before but you say that as if it makes it much better to like though, you should have the option to do it yourself without it seeming impossible especially since the game is so old at this point and it's hard to find people to play with personally
@malpheus4299
Жыл бұрын
@@mortysmith2192 actively playing a new save now and I have had a ton of co-op and invasions. This is right before the souls community event for return to drangleic begins in February where there will be way more too. If you look at the soul memory brackets on the fan wiki and the co-op items reach up and down brackets it is pretty easy to gauge where you can get multiplayer.
@smashdriven1640
Жыл бұрын
I agree with most of the stuff in this video but I think you’re wrong about old bosses in Dark Souls 1 coming back later on as regular enemies being lazy design. I believe it was absolutely intentional. When I first played through the game and had struggled to beat the early bosses the first time but now had risen up and was slaying them in herds as regular enemies it truly made me feel like I had become the boss.
@blax45
2 жыл бұрын
I always thought that the fact the connections btween levels doesnt make sense is a reflection of how fractured and falling apart the world is and adds to the dispair. For some reason I just cant hate DS2.
@ExileTwilight
2 жыл бұрын
That or your characters failing memory is ways to explain it, but even as someone who likes DS2 a lot I have to admit it's not implemented well.
@blax45
2 жыл бұрын
@@ExileTwilight i am replaying sekiro now, yeah then I have to admit its really of another level than DS2 design. I really dont know why I loved DS2, guess nostalgia is 90% of it, and rest of it mejula the harrald and Aldias questions perhaps...
@nicollasmartuchelli1709
Жыл бұрын
Funnily enough, DS2 is my favorite souls game because of the level and boss fights design: -I love having multiple types of enviroments and not just that one blend gray world of the other games, the only downside being that they dont connect. -I love being overwelmed by a lot of enemies in boss fights, wich for me makes it way more fun than just circling a big enemy for 3 minutes like you do on the other games. -Also, having bosses come back as regular enemies add a sense of progression to me.
@midnyte1230
2 жыл бұрын
I wanted to like Dark Souls 2. I started the series with DS3 and is probably still my favourite entry. But DS2 is almost unplayable. The level design sucks(majula is nice tho) and the gamplay is wretched and feels like moving through mud.
@NaitorYT
2 жыл бұрын
You know, with all the talk of reused bosses, random enemies and groups of them being bosses, etc it sort of reminds me of another game... Like the rules in r/shittydarksouls, "Elden Ring is Dark Souls 2 2, no exceptions"
@noirua
2 жыл бұрын
I'm sure someone has mentioned it, but the champions covenant (or whatever it was called) makes all respawns permanent like the first game. However they become stronger as well. You can use bonfire ascetics ontop of this as well.
@elvickRULES
Жыл бұрын
Leaving returns it back though. Just talk to the cat or join a new one
@officialdash303yt7
Жыл бұрын
Remember,if you keep dying in Dark Souls 2,that mean you lack ADP
@cavaleiroe
2 жыл бұрын
I love dark souls 2, it was my first, I can remember the fear and curiosity of exploring each area of the game, wanting to understand what had happened in that world and why I was there, maybe it's the worst of all in the opinion of most, but all this hate just makes me feel an even greater affection for DS2.
@julvadas
Жыл бұрын
Not a random rat, actual boss has a distinctive mohawk, I personally love ds2 there are things done right in this game, best souls fashion, and some of the best looking areas
@RazzleTheRed1
2 жыл бұрын
One minor thing I would like to point out is that the covenant of champions makes it so enemies don't despawn, however it also disables multiplayer and makes enemies deal more damage so it's not really much of a solution to the enemy despawning problem which I agree never should have been in the game in the first place.
@JamesCook76131
2 жыл бұрын
Came here to say this!
@pskeifk
2 жыл бұрын
I actually liked the despawning mechanic, it made it less annoying to run back to the boss if it kept killing me. There were even times where I would get rid of troublesome enemies before moving on to the boss so I wouldn't have to deal with them later. Although, I guess a better solution woul've been to have bonfires closer to the boss.
@Vedrlaufnir
Жыл бұрын
Ok so here's a couple things I want to mention - The intro scene is not necessarily about your character having a family or anything, I think it's mostly meant to be confusing and a fever dream that represents your mind fading because you're going hollow, and that's why everything is so weird and confusing. - The firekeepers trash talking you is pretty much a reflection of how everyone in Drangleic has lost hope because the Throne of Want was abandoned and no monarch has risen to keep things in order. - The merchant becoming a dick as you buy more and more is just him going from being insecure to well... a total prick cause he's fulfilling his desire in life, and then he starts to go hollow because undeads go hollow when they don't find a meaning or purpose to their lives. - They fixed the crap despawns by adding the company of champions on Scholar, giving you a choice of having the despawn for easy exploring or the covenant for sick farming. - While I agree with lots of boss fights being lame, there's also several bangers, Velstadt is cool, and when Elana summons him to kick your ass things escalate very quick; there's also Sir Alonne and how he commits seppuku if he doesn't get a single hit on you, or how Raime (Fume Knight) jumps right into his second face if you (or any of your summons) face him with Velstadt helm on (since Velstadt kicked his ass, and he wants revenge). There's also the fight against the ivory king where you jump in with up to 4 knights by your side, against him and 3 of his knights; your knights eventually sacrifice themselves to close the portals that let his knights join the fight, ending on a 2v1 that turns into a 1v1 when your last knight dies. - On my previous point I mentioned DLC stuff mostly, and that's because the DLC on this game is superior to the main game (and I think everyone agrees with that). While there might not be a lot of spectacle on the core game, there's still a lot of interesting stuff, like how Vendrick's actions were driven by love, and how he later regrets his foolishness, or how Velstadt was guarding Vendrick so Nashandra couldn't use him to link the flames. There's also details on the Mirror Knight which make it very interesting fight, like how you can be summoned as a squire to fight at his side against other players (sometimes resulting on a 3v3 fight, with each band defending their leader) and those awesome animations of said squires breaking the knight's mirror to get out and fight (now that's a spectacle, not like some of those bullshit attacks on Elden Ring). - I think Dark Souls 2 was mostly thought of as a multiplayer game, since a lot of things are focused on this rather than a single player approach. An example of this is how you could break free of grabs on Dark Souls 1 by mashing your right hand attacks, which you can also do on Dark Souls 3 and Elden Ring; here you depend on your team mates to hit whatever grabbed you, and if you're playing solo you're screwed. - A lot of this game's bosses have a "gimmick" that lets you make the fight easier or harder sometimes, the first Dragon Rider has several levers allowing you to increase the arena's size (preventing you to fall to your death) and the boss inside the ship has the water level raising, slowing you down if the battle lasts too long. - One of the few things I like a lot about Dark Souls 2 and really wished to see on 3 or Elden Ring, was the hybrid weapons. You can make a proper "Mystic Knight" or "Spellsword" on Dark Souls 2 by wielding a Blue Flame (or two and power stancing them) and going melee while also having the possibility of casting spells from your attunement slots with your strong attack (just imagine having this on Elden Ring as an Ash of War, instead of the bullshit that's just a spell tucked into your weapon). I also liked how it allowed you to properly customize EVERY SINGLE WEAPON to your build, like having a Poison Blue Flame, or an Enchanted Moonlight Greatsword that did physical damage instead of magic.
@TryingPositive
10 ай бұрын
Ds2 is one of the best of the genre imo. The build variety and possible routes for builds is only beaten by elden ring and thats only because it's open world.
@zontafer1201
2 жыл бұрын
I like adaptability a LOT actually. DS2 levels are much cheaper than in other games to compensate for needing to level ADP to restore rolling to DS1 effectiveness. It just opens up so many more gameplay opportunities. You can pump it super high to make your rolls extremely good, or you can forgo it altogether if you're going to focus on blocking everything, or anywhere in between. It's just another option, and options are good. I like lifegems too. I never really felt like I had to use them to have a fair shot at progressing. They're just a good thing to include to make it a little easier if the player wants that.
@insertedgynamehere___969
2 жыл бұрын
*_HERESY_* jk
@gv2212
2 жыл бұрын
Yeah i mean imagine complaining about having to put 20 points in Adp but then elden ring requires you to have 50 vigor to not get 1 shot in endgame.
@insertedgynamehere___969
2 жыл бұрын
@@gv2212 I personally think adp is, at least on paper, the worse of the two. Levelling up a stat to make the combat system function is worse than overturning (which is still bad just to be clear).
@gv2212
2 жыл бұрын
@@insertedgynamehere___969 Yeah but you can pretty much kill the dragonrider and invest all lvls into adp and forget about it while in elden ring you are stuck with leveling vigor.For me that is way worse
@OwlFever
2 жыл бұрын
Bonfire Aesthetics isn't the only way to respawn enemy mobs? I was waiting for you to mention about the company of champions covenant but you didn't.
@xavier84623
2 жыл бұрын
I always felt the confusing story and landscapes were a bonus. The lack of looping in the levels is a loss for sure, but I enjoyed and fondly remember the places themselves. I don’t mind the stitched together feeling here because it is kind of dreamlike in its nature. Like, you leave poison peak, a mountain range, and come up underneath a lava ocean? It’s clearly impossible, but in a good way.
@n.f.ch.m.ph.67
2 жыл бұрын
I agree. I personally enjoyed the incoherence of location placing, which worked because of the esthetic and wonder of the levels, I think. In my experience, it contributed to the magical ambience of the world. Because of that, this Souls felt more beautiful to me than DS1 and DS3. (Of course, Majula and its music also played a central role in this feeling.) I understand that it doesn't work for some people, even maybe for most people, but it sure did for me.
@malpheus4299
Жыл бұрын
In reality earthen peak was supposed to be built into the side of the mountain with a bridging location between it and the iron keep. It was scrapped for time.
@emilyminnow
Жыл бұрын
I mean it kinda makes slightly more sense when you see the area in the DLC in the past as a mountainous/hilly region so it seems like there could be a lake of lava ADJACENT to the poison mountains, it just kinda stretches believability that it seems to be placed directly on top of another area.
@Provostwillem
2 жыл бұрын
DS2 is the only Souls game I haven’t beaten. I’ve fired it up about 3 times with every intent of “okay I’m gonna do it this time” and every time I end up losing interest. I just can’t get into it.
@Lighter8204
Жыл бұрын
Vendrick in his prime would wipe the floor with every young hollow.
@evigklytteren
2 жыл бұрын
The diversity of weapons and armors in this game is unmatched! There are sooo many possible build-styles, damage types and the amalgamation of sorcery and miracles tied in so well with the overall story! Multilayer in this game greatly benefited from all the above, unlike every game since! (Bloodborne and Elden Ring included). The lanterns and torch mechanics should have played a bigger role! But yeah, the game itself is the worst of the lot. It playes and feels the worst of all the souls-borne-ring games. So sad! It really had potential
@HaohmaruHL
2 жыл бұрын
Who cares about various builds and multi-player in a Souls game? Especially when the core game is so mediocre. Just look at bloodborne, it's the complete opposite and is a much better game as a result
@evigklytteren
2 жыл бұрын
@@HaohmaruHL That's a funny response! "Who cares about various builds and multiplayer in a souls game?" The games were built to be replayed, and the ability to go for different gear or respeccing for a completely different build Is going to have people stick around. I'm sure I don't have to tell you that pvp is a thing? Elden Ring pvp is rivers upon rivers of blood, as far as the eye can see. At least pvp on the iron bridge was diverse and it was fun to see what builds people came up with... Look up sunlightblade's top 10 cosplay videos from "back in the day". Ds 1 was only great in regards to pvp because we didn't know what we were missing, until every one was giant dad's and "bass cannon"'s. Ds2 is a league of its own in regards to replay value and build potential - I rank Bloodborne the lowest in this regard. Yes! It's a better game, but aside from strength, dex and arcane that's basically it except for consumables only runs
@JXZX1
2 жыл бұрын
Elden Ring probably topped DS2 for diversity... It's a shame a lot of the weapons and armors are just really not viable compared to the broken shit. 2 remains the most "balanced" Souls experience.
@ForestX77
2 жыл бұрын
Thank you! Knew I wasn't the only one thinking DS2 was the best for build diversity.
@HaohmaruHL
2 жыл бұрын
@@ForestX77 what's even the point in build variety if the core gameplay is rotten to the core? The ADP situation is awful. The hit boxes are phantom
@seanmcintier5226
2 жыл бұрын
He said 'Loyce', and all I heard was 'Moist" and he said 'Eleum', but I heard 'Elon', so he went to a place called 'Elon Moist', and I was very confused for a moment before the area title card-thing popped up.
@BobbyBriscoeBeats
2 жыл бұрын
I'm a huge souls fan, and I really did not enjoy this game at all. It took me three different attempts to be able to finally finish a playthrough. Maybe I should re-visit at some point to see if it can click.
@snap4936
Жыл бұрын
It's always good to revisit
@BobbyBriscoeBeats
Жыл бұрын
@@snap4936 that's wild. I just started a playthrough of vanilla DS2 last night. It's way better than the scholar version so far.
@snap4936
Жыл бұрын
@Bobby Briscoe Beats haha that's awesome! Can you elaborate why you think it's better? I haven't played ds2 in years.
@BobbyBriscoeBeats
Жыл бұрын
@@snap4936 the enemy placement has been much more in line with the other souls games. I felt that in the scholar one it just dumped a ton of enemies around you all the time for no reason
@snap4936
Жыл бұрын
@Bobby Briscoe Beats have a fun playthrough! Hopefully it clicks this time.
@Hanz_Haze
Жыл бұрын
Sometimes i feel like DS2 hardcore fans, that cope so hard when trying to defend the bad decisions in it, do just not understand what souls heads from the first hour like about the series and what we want from it. Why some of us think DS2 is by FAR the worst entry and why that pisses us off so much. Ds2 is a fun game, no doubt... but where it's bad, it's sooo bad it's unbelievable.
@thrustybagladeur8984
2 жыл бұрын
I'm not entirely sure if you mention this later, but at around 15:16 you mention enemies despawning after so many kills on them. If you enter the covenant of champions in majula, enemies will respawn indefinitely just like every other souls game. Edit: @ 19:00 the Royal rat (the boss) has a big mowhawk of hair on his back, and bigger ears. But yeah honestly that boss sucks LOL Also just want to say that DS2 is my favourite DS title :D
@daltonburroughs3811
2 жыл бұрын
I loved DS2 some of the bosses are unfairly hard but that aside the PvP felt more alive when I played and that was after DS3 and all its DLC was out. I feel like the areas not logically connecting making sense is part of the world.
@EndymionTv
2 жыл бұрын
Like Aged Smelter Demon lol hate that boss
@daltonburroughs3811
2 жыл бұрын
@@EndymionTv yes that boss and the DLC bosses you mentioned getting the freed Knights to help you, didn't know about them so that boss was the biggest pain, never got so frustrated in souls since
@DaRoachDoggJrr
2 жыл бұрын
@@EndymionTv the boss run to him is bad but what’s wrong with him?
@BloodRain222
11 ай бұрын
After playing each title at least 10 and getting every achievement,my list goes Bloodborne Ds2 Ds1 Ds3 Sekiro Elden Ring Demon Souls
@KaoticReach1999
2 жыл бұрын
I'm so glad I gave DS 2 SOTF a chance after being burned by DS 2, it's how it should of been released in the first place Just a shame it didn't happen that way
@wonko_the-_-sane
Жыл бұрын
TLDW : the answer is Miyazaki wasn't there for it, end of discussion.
@nox_cadit
2 жыл бұрын
I rather no estus flask. I don't know, I really liked Demon's Souls mechanics on managing your inventory cause you can't carry much, letting you have more healing or mana regen items, I REALLY hate estus flask mechanic. The healing items mechanic is much better cause in early game they'll be scarce cause you'll have to choose between lvl up or buying healings items, but them in the mid late game you can give up some lvl to stack up a lot of healing items that counts towards your item burden, that is separated from your equip burden. I hate that in DS you're obligated to deal with estus flask and no other healings method. I would rather have to choose between estus or healing items, instead of forcing me the estus
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