Is Ghosts of Saltmarsh worth buying? What excites you about the module? Check out Ghosts of Saltmarsh here: amzn.to/2LBzgFH Free and inexpensive D&D 5e adventures: bit.ly/DTRPGLukeHart
@goldtoothslair3052
5 жыл бұрын
Okay that sounds pretty cool I hope some of the guys back at the gilt-leaf actually tried to play this along with a few other campaigns for one campaign or just one saying in general that I wish they could add that isn't home-brewed is airships. Yes literally airships I would love to play a campaign where they were airships that wasn't home-brewed. Do you know a campaign that has airships in it or are they too old and at the moment the only way you can get an Airship into your game is if you did home brew one in?
@theDMLair
5 жыл бұрын
I don't know of airships in 5e as of yet. Sounds like homebrew FTW.
@goldtoothslair3052
5 жыл бұрын
@@theDMLair well okay thanks for at least. I did take a quick look at it myself and I can barely find anything.
@billyjacobs4677
5 жыл бұрын
Theres an airship in storm kings thunder. And in the new acquisitions incorporated book.
@supersmily5811
5 жыл бұрын
I'd personally recommend filling in the gaps with stories related to the party backstories, dropping hints of this through the earlier adventures to pad them out as needed. This works well since by level 6 the party is past the point where members dying is incredibly likely, to the point in which it's likely to only happen during deadly encounters that could become a TPK.
@GRex7777
5 жыл бұрын
I actually got this book when I ordered my Curse of Strahd book, and when I read it, I decided to use it to give Barovia an East coast, so I'm currently hybridizing the maps together and moving a few of Barovias key locations out to the islands off the coast.
@theDMLair
5 жыл бұрын
That's a great idea! I'm actually planning to run CoS for one of my groups in the future... I bet the two horror themes would fit quite well together.
@vernonhampton5863
4 жыл бұрын
That's one way to skip the Death House.
@romanabanin2216
5 жыл бұрын
Thx for the review. I'm gonna use some ideas and rules in my Calimshan campaign. Yep. From a desert to the sea cause we have a pirate captain in this crew and he's gonna be charismatic af to go into the sea when the party will reach Calimport
@theDMLair
5 жыл бұрын
Cool! Sailing ships across the sand sea. 😁
@GeorgeFrick
4 жыл бұрын
I run multiple campaigns, and it's difficult to find pre-made modules/adventures. My main campaign is custom/hybrid, but for my secondary campaign I tried to start with the essentials kit and I'm having a bad time for the same reasons you listed here. Would be great to see a video on pre-made modules to run (top 10?) for DM's who have an extra evening for another party; but not extra nights to write/map a custom campaign.
@Rangersly
5 жыл бұрын
First time on your channel! Really liked how you reviewed this product, offeing diffeent perpectives, for different ways DMs use these types of books. Good job!
@theDMLair
5 жыл бұрын
Thanks! Glad you like it!
@curtiswatkins2581
3 жыл бұрын
I just bought this book to add to my collection and for the reboots of the original U series, its well worth it from just skimming the chapters and the maps. Love the black and white maps and the new monsters and appendixes.
@thetim3177
2 жыл бұрын
I'm going to start a campaign with the module and some homebrew for my brother and coworkers to play. Thanks for your video Luke, very helpful and informative.
@Water64Rabbit
5 жыл бұрын
One area where you are selling the module short is that if the players follow up on the different quests just for the town of Saltmarsh, it will naturally lead to less level gaps. Because they are more free form, they do require more DM work because of that reason. Also I think you missed a number of locations that have quests from the town associated with them that are kind of hidden in the back of the book. With those, it would be easy to run a part from level 1-9 at least.
@theDMLair
5 жыл бұрын
That's interesting. I must have missed those things.
@Wolfphototech
4 жыл бұрын
*Absolutely Yes : It's worth it for naval campaigns .* Black & white maps are just fine . Especially when copied to place on a table . I buy every book .
@tishabyte
5 жыл бұрын
I have it and it has some really good stuff you can use in your own campaign .
@theDMLair
5 жыл бұрын
Yeah, I can't wait to use the new sahuagin types.
@Simon-gi8yr
5 жыл бұрын
ever thought about reiewing cool books from 3rd party for 5e ? Like, the incredible bard's gate or the new city of brass book ?
@theDMLair
5 жыл бұрын
I generally limit my reviews to books from Wizards as I'm not really a review channel. And, honestly, I feel there are enough other review channels out there that all they really do is review D&D books. So, I feel like I probably offer more value to my viewers with DM advice/information videos.
@Simon-gi8yr
5 жыл бұрын
@@theDMLair Yeah that's fair x) Shame, I really like your methodical reviewing, and would have been nice to see some of it applied to the books above !
@theDMLair
5 жыл бұрын
Do you feel other reviewers don't give thorough reviews, or their style is just different? (I don't watch many review videos, TBH, so I don't really know what others do.)
@Simon-gi8yr
5 жыл бұрын
@@theDMLair I have seen many do a much more disorganized job than you do, it's still informative but...yeah. That said I obviously don't know all of those channels. One channel that makes thorough reviews (as well a cool let's plays) is Eric Watson's.
@cyberlife435
5 жыл бұрын
My group has been loving ghosts of saltmarsh so far (currently level 3) and I do plan on using things from say character backstories and the like to fill in those level gaps I see is getting a ton of mileage out of this book
@lexzbuddy
3 жыл бұрын
I want to run the old - I5 Lost Tomb Of Martek but using new 5E rules. I really want to flesh out the section on traveling on the "boat" and create a series of mini adventures along the way inspired by Liveship Trader (the books). After listening to your review, it may be a useful way to adapt the module using it in conjunction with these rules. The "boat" sails on a sea of melted glass but it would be largely a naval type adventure interspersed with desert oases and Egyptian landscapes. I can probably incorporate I3 Pharoah into it too and make it a hybrid campaign with the old modules as a backbone as a story arc and Liveship Traders to give it a swashbuckling feel. My wife wants us to build the "boat" and seems really stoked by the whole idea. Huge boat on the table, minis, landscapes, dungeon tiles and so on. Use some of the Games Workshop fantasy miniatures for the vessel crew as they have some cool stuff that could be adapted. Much foam and 3D printing too :) I'm the DM for the group so, after I had the initial idea, doubts arose in my head as the new rules would be a lot of work to translate. I've been pondering for a while about how to do it so your review is really handy. With this plus some of the other supplemental material out there, I think it's do-able. We have months to prepare as we have an ongoing, unrelated campaign that I think will take 6 months to complete. Plenty of time to get this all ready, (I hope). Thanks for the great review and food for thought. I found it really helpful. Have a good one.
@veameal9725
2 жыл бұрын
Worth mentioning using Pathfinder modules for ideas and magic item ideas. Requires a bit of adaptation but DnD5e is basic enough that you can do so without much issue. (Grappling/boarding hook that can be used twice a day as a bonus action to extend and retract 80ft utilising a strength check to hold on while it retracts vertically/horizontally etc etc.
@HowtoRPG
5 жыл бұрын
Your channel gets as many views as some of the larger channels. Great review Luke.
@theDMLair
5 жыл бұрын
Thanks!
@haveswordwilltravel
3 жыл бұрын
I am currently using this book as the basis for a campaign. I ran Sinister Secret which was just what I needed to get the llayers into a ship, after that I havebused very little of the adventures in this book. Chapter A: Of Ships And The Sea however has been invaluable. I had to houserule some stuff for naval combat to give everyone besodes the captIn something to do during a fight, but overall I love the ships rules, the ship deck plans, the encounter tables, the random island generator, and the little things it includes to make the game more nautical.
@RottenRogerDM
4 жыл бұрын
I like black and white maps. Because occasionally they use various shades of the same color making hard to see, or the color bleeds and hides information. As and Adventure league DM I would buy it at under $30 Here is my before and after review I have on my pc. 3 out of 5 rating for Ghosts of Saltmarsh I am writing this from an Adventure League (AL) DM viewpoint. YOU MISSED THE BLEEDING SHIPS. The good is 7 adventures with 3 being Classic AD&D modules which have been updated. So 7 for $7 is a good buy. The Bad Appendix A gives stats, blueprints, and information for ship to ship combat, but no combat exists. Also after a quick review, pcs will have to occasionally adventure in other modules to get to the min level to play in the chapter. Chapter 1 gives some decent encounters and backgrounds for the townspeople. However with no guidance from AL at this point, swap out the Brotherhood with Red Wizards. Since this is a town I would low ball or give no AP unless the encounters get the party to where they need to go. Chapter 2. Sinister Secret of Saltmarsh. I ran the original and they do a good job of updating the adventure. 3 out of 5. Chapter 3. Danger at Dunwater. I ran the original and they do update the adventure. But if the group tries an out all attack it will go badly for them. 2 out of 5. Chapter 4. Salvage Operation. This a quick chapter. I will be surprise if the run time is over 4 hours. However the map is unusable. The blue on blue makes the grid lines impossible to see. 2 out of 5. Chapter 5. Isle of the Abby. It does have an interesting landing encounter section. It looks like it will be fun to run. 4 out of 5. Chapter 6. The Final Enemy. Reads like a straight update. 3 out of 5. Chapter 7. Tammeraut's Fate. This adventure will be either a great adventure or bore depending on what type of gamers sit at the table. An item to help the party is missing from the treasure list. 3 out of 5. Chapter 8. The Styles. Another adventure which depends on the players. 3 out of 5. Appendix A. Ships, more ships, crew numbers, and rules for crew. CCC-Priory-01 Maritime Mayhem had some similar skill checks to help out a ship. But none of the ships or rules are used in the adventures. I pray appendix A gets sold separately on DMs Guild for those DM who don't run AL or buy Adventure books. 1 out 5. Appendix B. The magic items add flavor to adventures. But nothing to float my boat. 3 out of 5. Appendix C. The new monsters are nice and in the future will add some nice encounters to later adventures. 4 out of 5. This will be a Season 0 book which means all current and future pcs get the full rewards from running in them. I would ask DM buy this from local game store if you have one. But if you are unhappy with seasonality, and your players want to run though them, buy at a discount. Edit to add since some ask to review things after play. Chapter 2 Sinister Secret of Saltmarsh. 2 out of 5. The stats have been updated for 5E but the play assumes the dungeon is static and the party will always take a stealth approach. If you have the monsters react to combats in other rooms this will be a TPK for the levels listed. add 11/1/19 AL rules changes to the adventures limit you to some GP per level. So you will generally not get the full gp in the adventure. Magic items are limited to your tier. You can hot swap your items with one you found. And VERY strange everyone can own the same permanent magic item after the module. Chapter 3 Danger at Dunwater 3/5. Up 1. The map could have included where A, B, C were mapped to the interior. This module does reward smart play and the point value is interesting. But murder hoboing will get you killed or have you DM giving you plot amour. Chapter 4 Salvage Operation. 2/5. No change. The map is still nearly useless. The escape rules are very interesting but you will be looking at least one death if not for smart play. It is a short dungeon crawl moved to a ship. Chapter 5. Isle of the Abby. 3/5 no change. The landing section on the sand dunes can be defeated with a great roll by one pc. I would drop the score by one but the interesting NPCs will play out well. That would bring the score up on. So still same score. Chapter 6. The Final Enemy. 3/5. It stilled played as the original with exception of the monsters are more deadly. If the pcs try to murder hobo their way thru; they will need plot armour. Chapter 7. Tammeraut's Fate. 4/5 it goes up. The Front loading of roleplaying in the town and harpies help. The combat from land, air and underneath the sea plays better than it sounds. Chapter 8. The Styles. 4/5 goes up. There is a lot of detail hidden if the various pages and you could lead the group on lots of false paths. The aftermath section applies more to homebrew.
@deadpool-mp3gb
5 жыл бұрын
just bought this book and I appreciate your review. Thank you
@theDMLair
5 жыл бұрын
You're very welcome!
@kenscott1082
2 жыл бұрын
I bought Ghosts of Saltmarsh. I like to have the small adventures, I feel you could play any of them as a one shot and have a lot of fun. I purchased it on Roll 20 as well and those modules can drop into an existing campaign. Although they will likely stand out because of the black and white maps, which is a minus.
@Cxdfc
5 жыл бұрын
In what I’ve played and ran of 5e: Unless the Leveled quest call out to a specific needed spell (like you need fireball/banishment) to advance. Then the players usually can do things above their recomended level after they hit 4. And most certainly if they have 5+ members. Seeing as CR and leveling is designed for 4 party members, no feats, no magic items, no monster races, and before the more potent “DLC” spells for XGE. Players can fight above their recommended if DM allows them these advantges So I wouldnt bother with a supplement adventure between the GoSM unless I read that a certain class feature that is level locked is REQUIRED to advance
@theDMLair
5 жыл бұрын
I have noticed that my players easily trounce modules designed for their level. I need to spice things up to present any challenge to them.
@lancerischar4165
5 жыл бұрын
I appreciate your reviews! I find value in your channel and hope your channel continues to grow :D
@theDMLair
5 жыл бұрын
Thanks a lot! Glad the videos have been helping! 😀
@brimstoner8908
5 жыл бұрын
Thinking of picking this up for my home kids game. I think the haunting settings and naval stuff would really intrigue young players. Just spooky and interesting enough to keep their attention.
@theDMLair
5 жыл бұрын
Yeah, kids would probably like that aspect. 😈
@Rocketboy1313
5 жыл бұрын
I am a DM, I bought it. Thing is, "Ghosts of Saltmarsh" really fits the lovecraftian tone all of my games trend toward. The first adventure is the only one I have run so far and the only issue I have with it had to do with the usual issue of low level adventures: That they are meat grinders, with encounters with numerous bug swarms, giant animals, and thugs. Most of these elements are not deadly, but giant centipedes, giant poisonous snakes, and rot grub swarms ARE DEADLY, especially the grubs. I do like the town of Saltmarsh, it fits the rest of my homebrew setting like a glove. I attribute to the popularity of "Game of Thrones" how more and more campaign settings and locations have a political struggle between two sides that ostensibly have good and bad points, while at the same time having individual members with their own goals. I have two minor complaints with the material surrounding the town, the first is that on the random encounter tables for the surrounding sea there are 4 pirate ships mentioned... only 3 of which are actually described, minor oversight, but it is there. The other issue has to do with the two maps, the maps of the town and the maps of the surrounding region are laid out weird; the map of the town has the North Arrow pointing to the left, the regional map has it pointing to the right, which requires the maps' user to mentally flip their perspective each time they switch referencing between the two maps.
@ymdrosampora7407
5 жыл бұрын
I also thought that the swarm of rotten gub was deadly until the barbarian of my group smashed the body with his warhammer and rolled a crit before the grub were able to get out of it.
@theDMLair
5 жыл бұрын
Didn't notice the maps thing. Maps where the North arrow doesn't point up are lame. Come on WotC, Stop trying to be clever and just make things easy to understand... Geeesssh.
@THAC0Factor
5 жыл бұрын
You really drive a solid point about the level gaps and maps. I toss in a few extra encounters along the way and use the Random Encounters Tables probably more than I should. For a level gap I'm inserting the A 0-4 Slave Lords Series, tieing them to the Scarlet Brotherhood. Also there's nothing wrong with adding a caravan assaulted by lizard men or stranded villages in the swamps that need rescuing. Another addition I'm using is a personally level scaled "The Tomb of The Lizard King" (which I relocated to the Hool Marshes) also to assist with the level gap. I try to use the maps from the original TSR and Dungeon Magazine Modules whenever I can. (Nostalgia, you gotta love it)
@theDMLair
5 жыл бұрын
Those are great ideas. I like random encounter tables too. Helps get a variety of monsters in the game the players would otherwise never encounter.
@THAC0Factor
5 жыл бұрын
@@theDMLair Thank you Sir. Have you tried converting the 1&2E modules to 5E? It's a great way to learn and understand how creature mechanics has evolved.
@seandarbe2521
4 жыл бұрын
I thought it was cool the backgrounds where actually nice, I liked shipwright well enough to come up with artficer with shipwright as his background.
@Goldenbelmont
4 жыл бұрын
I'm going to be running this for Tabletop Simulator group. Will be running the book. The intro will be that they are all captured slaves on a slaver vessel. They get attacked by the Kraken that shows up later in the book, and their bodies end up being rescued by some fishermen and taken to Saltmarsh. Enter story book. I feel that between each of the modules, I'll send them off on random missions whether it be hunting certain beasts in the forests, or hunting a pirate ship who is causing some havoc with the fishermen. there is so much that this book has to offer. Who knows, they might thoroughly enjoy owning a ship and taking it out for some laps.
@kzinner7908
3 жыл бұрын
How did it go? Currently thinking of purchasing this book to kickstart a new campaign with some newbies. I am a newbie DM myself. This being the second campaign I will be running. Thinking of doing it online - especially since it's lockdown. advice... ?
@dirigoallagash3464
5 жыл бұрын
Haven't got through the vid yet but had to say... I own the original 'U' series and there was no way in hell I wasn't buying this! Loved these modules back then and I think I'm enjoying the other adventures even more plus all the other info. Doubt I'll ever play/DM them but it's a great resource/read none the less. ...waiting to finish the vid. Yep, good review, Luke. :) PS Along with the sad Magic Item list, I feel they missed a chance to come up with some water based spells. My wife plays a Triton Pally, I reskinned/changed racial spells; Fog Cloud became Grease reskinned to Seaweed; Gust of Wind became Gout of Water. Water centric spells are lacking in 5e.
@backonlazer791
5 жыл бұрын
I agree about the water spells. We have Control Water, Create or Destroy Water and Wall of Water. That's about it, unless we include a few utility spells like Water Walk, Water Breathing and some that I might've forgot. Very limited selection.
@theDMLair
5 жыл бұрын
All very good point. Some water-based spells would have been an excellent addition to this module.
@cozmiccorruption
5 жыл бұрын
I got GOS to implant in my homebrew world in a Archipelago west of the main campaign country for which ended just yesterday. I like the information I got from the module but I tossed out the factions because I wanted to use my own and practice on making more in depth factions. Otherwise I plan on using the adventures in the book plus some of my own interwoven into the campaign. So far my players are enjoying themselves.
@joshuasolt8416
5 жыл бұрын
I had mostly the same thoughts and issues with this module. I think it'll be fun but require a lot of homebrew to make more interesting.
@theDMLair
5 жыл бұрын
Agreed. I feel it's a rare module that can be ran as is and stand on its own. Most require TLC to actually work, which honestly is annoying since we're paying a team of professional game designers for the product...
@backonlazer791
5 жыл бұрын
I already bought it and ran a game using it (my first module). I think it was fun (I hope the players had fun too). Although they did derail it quite a bit... which I expected so it's fine =D In the end they more or less got to where they were supposed to be based on the book =P P.S. I think it's actually a good thing that the maps were black and white and not fully illustrated since it saves a lot of printer ink (which is really expensive).
@theDMLair
5 жыл бұрын
I just set my printer to black and white mode when I print things from the book. The full color is helpful when running online games I think.
@backonlazer791
5 жыл бұрын
Yea, but if they are fully colored you're going to spend a lot of black ink regardless. I do agree that a full color version would be nice for online play.
@gregwing7355
5 жыл бұрын
Time to bust out the turtle dragon bone club of clubbing
@theDMLair
5 жыл бұрын
LOL Yes! Time indeed! 😂
@thenerdgamer3044
5 жыл бұрын
Hey man i'm really liking the videos and the quality of information and tips ect. I know its off topic for this video but this is your most recent one. i have a question about character creation. So i'm new to D&D, never played before. I was wondering if having my PC lost most of Their memory be a good way for me to add to a back story but allow other PCs to explain lore and other things to me which would be reasonable for role playing well and to make it feel more natural for the adventure. Similar to the way Tidus has things explained to him in FFX (Hoping you've played this, its the only thing i can think to reference it to). Also any other ideas are appreciated, the group i'm joining are well experienced and role play pretty strictly. dont want to be stopping the flow every 2 mins to have the DM explain things out of character. Thanks.
@theDMLair
5 жыл бұрын
Hey man glad you're liking the videos! I think there's a variety of ways that you could go about role-playing your PC in the way that you're thinking. I think having lost a lot of his memory is a fine way to do it. You could also just say he came from a sequestered background. For instance in his childhood he grew up in a small village and they just didn't know a whole lot about the outside world. Even people who grow up in a minute big cities might not know a whole lot about things like monster lore or dragons or any of that sort of thing. The average person maybe doesn't come into contact with those things much at all. They may hear about them but those are all usually just Tall Tales things that people have made up and are exaggerating for effect. So I think you could bro player character as not having no knowledge about these things will having to have lost your memory. There's a variety of options at your disposal for this. But what you mentioned totally works to. Hope this helps!
@spiffywolf2850
4 жыл бұрын
This was very interesting since I am going to be a pc in this campaign and this was very helpful like all of videos.
@Kardel_VA
5 жыл бұрын
TOO BAD! I ALREADY BOUGHT IT! HAHAHAHAHA!
@euansmith3699
4 жыл бұрын
Can the Naval/Nautical rules fill in the level gaps? Sending the PCs off on long hex-crawl style voyages?
@an8strengthkobold360
4 жыл бұрын
I'm both running it and using it for my chaotic neutral pirate campaign so it was perfect.
@Jo-Heike
2 жыл бұрын
Going to do anything like this for Tales from the Yawning Portal?
@fitzmac8504
5 жыл бұрын
Nice review Luke , keep up the great videos! Slainte ~
@theDMLair
5 жыл бұрын
Thanks!
@MichaelBrown-ri8kf
3 жыл бұрын
Where do I find the actual item card for the Arcane Grimoire?
@everlett1122
5 жыл бұрын
Im so with you on these maps. I refuse to buy an adventure where the maps suck, at least i still have yet to run COS.
@theDMLair
5 жыл бұрын
How are the maps in CoS? Haven't bought it yet.
@everlett1122
5 жыл бұрын
@@theDMLair Quality work, full color with small details. I find they charge the imagination.
@Baconlord144
5 жыл бұрын
I have the book and plan to use it for the next campaign. With a healthy dose of homebrew
@theDMLair
5 жыл бұрын
Homebrew FTW!
@michaelbauers8800
5 жыл бұрын
What books do you need to play Saltmarsh? PHB only, or do you need DM and/or Monster manual, and does Swordcoast book help?
@theDMLair
5 жыл бұрын
To play any Dungeons & Dragons game you don't really need the player handbook the dungeon master guide in the monster manual. Those are all you really need. The sword Coast book will be useful but it's not required.
@Katspearl
3 жыл бұрын
very helpful vid!
@TheMrMantequilla
5 жыл бұрын
Pretty new to dnd. Right now I have the big three books (phb/dmg/mm) and I have scag. I’m looking to add all the books one day, so if I was looking to get another one which would be the best one to get next? For dm use or player use don’t matter.
@theDMLair
5 жыл бұрын
Personally, I get the most bang for my buck with monster books, such as Volo's Guide to Monsters and Mordenkainena Tome of Foes. I know Xanathars Guide to Everything has some good stuff in it too. It all really matters on what you feel you need based on how your games are going and your needs as a DM.
@blablubb4553
5 жыл бұрын
To me as a German D&D DM, the most important question is: How many of all those new publications will be translated into German, and how soon, and for how much of a cost increase will I have to purchase them once they're translated? If at all.
@backonlazer791
5 жыл бұрын
I had to google it since I've never heard of any D&D books being translated, but apparently they did start translating them some point in 2016. However, considering that it's just the 3 core books that are being/were (I don't know if they are available or not) translated I think it will take years for the newer books like GoS to be translated, or they might never be translated. None of the books are translated into my language so I have to make do with the English versions =/ In case they do get translated, Wizards of the Coast did announce that the price point should be very close to the original ones.
@blablubb4553
5 жыл бұрын
@@backonlazer791 Thankfully, I have found information on the website of Ulysses Games, the German gaming company that has the exclusive deal with WOTC about publishing translated D&D books in Germany. Most of the campaigns, as well as card sets and DM screens and also supplements are scheduled to be translated and published in Germany this year and in the coming year, with Essentials Kit probably delayed until 2020.
@blablubb4553
5 жыл бұрын
There's also one campaign already translated and ready-to-play, which is Tomb of Horrors.And Ghosts of Saltmarsh is fully translated and ready to go into mass printing.
@backonlazer791
5 жыл бұрын
The article I found had a different company doing the translations (Gale Force Nine), so I guess they have multiple contracts going on. It's kinda weird considering that Gale Force Nine was also supposed to handle the German translation, so are there going to be 2 versions of the core books in German now? Weird.
@blablubb4553
5 жыл бұрын
@@backonlazer791 Maybe I misread and Ulysses Games is only the German publisher, but works with Gale Force Nine to get the books translated? Could be the case.
@hannesdieling6329
4 жыл бұрын
Is this book usable without the monster manual? Because another 50 dollars are very expensive
@an8strengthkobold360
3 жыл бұрын
You can easily find the stat blocks online and just keep them open in other tabs.
@mythicalsimorgh3307
5 жыл бұрын
Great channel and love your content... Now I just wondered something that I think many people are also wondering...why is everything DnD do located in sword coast.. Faerun is a big place why is it all world shattering epic adventure in sword coast... does people there even have to recover before next Armageddon ? they could release or locate adventure on other regions of Faerun... Like Unapproachable East, Hordelands or Utter East instead of sword coast it is a planet after all..not everything should be in sword coast ... Utter East has also big coast for instance haha... personally my favorite Country In Faerun is Semphar (last time they released something about semphar is 2nd Edition Hordelands) . Keep the good work.
@theDMLair
5 жыл бұрын
Thanks a lot! I'm not sure why all of the adventures being released are on the sword Coast. I can tell you that I began running Forgotten Realms stuff back in highschool and I used the Forgotten Realms 2nd edition campaign said. And I also had the waterdeep campaign setting book from 2nd edition. So I've just always been using those two campaign settings for my games. I imagine that part of it is that Wizards decided that what I've been doing all along is the cool thing to do and so they've begun making everything on the sword Coast. That's my theory. :-)
@mythicalsimorgh3307
5 жыл бұрын
@@theDMLair Maybe you´re right ... one warm tips I can give is that Utter East is good place too and it looks like Sword coast (both are coast ) and is good place to switch to when all world ending adventure is located in Sword Coast.. The reason I love Utter East more than Sword Coast is that is a secret gem not many people knows..it have the perfect location on the world map... it is very close to Hordeland ( you get Monguls horde , Constantinople or east Rome and Persian flavors ) , unapproachable east (thay, algorand , Rashemen (scotish, German or north fantasy) and thesk) and Kara-Tur in north , north west: Durpar and Estagund, south you have the Al-Quadim... all flavors are there... my theories is that it can also be blamed on the DnD Online game, never winter night and BG series. it is connected to tabletop games... I also have a strong theories that when the game Baldurs Gate 3 comes out we will get Psion job ... the only thing I have problem with Sword coast is it is so weird that all world saving adventure is located there... the locals must be very tired every week or month the world is almost over... they should really immigrate to other places of the planet haha... like Cormyr, Mulhorand, Thesk, Semphar, Murghôm, Thommar, Edenvale and the rest.. I find it also funny ;).. Anyway keep the good work... I like your channel.. it is very rich on information.
@keithulhu
3 жыл бұрын
I got it for half price at a store closing sale, so I think I got my money's worth
@josephward4620
5 жыл бұрын
Nice throwback pictures of the original modules. Greyhawk master race you lowly FR peasants. ;) Keep up the good work.
@theDMLair
5 жыл бұрын
Hey, wait a second! I'm one of those lowly FR peasants... 😂
@NathanTAK
5 жыл бұрын
Spelljammer under Planescape you fool
@AAron-gr3jk
5 жыл бұрын
I for one welcome our Circle of Eight overlords
@christopherrahoche1759
5 жыл бұрын
I for one have Dark Sun survivor syndrome
@rafaelortiz6574
5 жыл бұрын
Really good review!
@theDMLair
5 жыл бұрын
Thanks!
@tyrellhayward95
5 жыл бұрын
I’m kind of upset about GoS because I was working on a setting that revolved around a coastal settlement then realized I was making Saltmarsh still love the book though
@hollowfied702
3 жыл бұрын
That's rough man😂
@krissather8768
5 жыл бұрын
When he says level _ for the adventures is that the starting level for the adventure? I'm new and watch random d&d videos if you need a reason why I don't know this.
@theDMLair
5 жыл бұрын
Yes, level X means it's made for a party of PCs for X level.
@thevoidcritter
5 жыл бұрын
May or may not run this, but I gave my DM for another game a word up on this since we're in a seafaring campaign right now.
@theDMLair
5 жыл бұрын
Yeah the nautical rules and ships are solid. Love the different types of sahuagin!
@benearhart7786
5 жыл бұрын
So when i get the money I’ll buy one eventually but do i need the MM to run this or are all the monster stats included?
@theDMLair
5 жыл бұрын
You do need the MM.
@an8strengthkobold360
3 жыл бұрын
You can also just google the stat blocks.
@RottenRogerDM
5 жыл бұрын
I hated the full colour maps in some other books. I had to pull my original modules of the shelf for Yawning Portal. They didn't even rescale some of maps.
@theDMLair
5 жыл бұрын
Interesting. Well if the maps are flawed that's a problem.
@RakabooEntertainment
5 жыл бұрын
I feel like it was a good purchase. It is definitely not a book for an entire campaign and requires content from other prewritten or homebrew modules. The content is great for expanding the world you already have. It can also be used to bloom a new campaign. But it can be somewhat bland if you use the one book by itself. If you're a DM you should buy it for the quests and monsters! If you're a player you should buy it for the backgrounds and character inspiration! If you want more content from Wizards of the Coast you should buy it!
@paulhorn7855
3 жыл бұрын
When it comes to maps, usability is way more important than high art. Why waist money on maps the players aren't even ment to see? On top of that, the high art maps, while being beautiful, are not always high on the usability chart. Just saying...
@MastertheGamerpg
5 жыл бұрын
Is that this years GrandCon shirt?
@theDMLair
5 жыл бұрын
It's from last year. GrandCon this year is in August. 😁
@Nimoot
5 жыл бұрын
I guess Shatter against a ship doesn't do much huh? XD
@eblancho871
5 жыл бұрын
Use my full color maps!!!
@eblancho871
5 жыл бұрын
I’m the maps of the mad mage guy you see occasionally on Reddit.
@theDMLair
5 жыл бұрын
Oooohhh, can you send me a link to them? 😁
@eblancho871
5 жыл бұрын
the DM Lair of course didn’t see you responded. drive.google.com/drive/folders/1RHZgv6KR6EhOMsKH6dHuMK3RUk9ogp-n
@eblancho871
5 жыл бұрын
the DM Lair I’m still a working to complete the module but I’ve done through to the 3rd lvl of the final enemy
@eblancho871
5 жыл бұрын
Feel free to browse them and let me know what you think.
@ihaveneverfeltthetouchofaw996
3 жыл бұрын
This whole book reminds me of RuneScape for some reason
@rathorrath401
2 жыл бұрын
The Ships and the whole system for naval is terrible. I know this has been out for awhile, but it's still disappointing. The rowboats size means it should be able to use a small sail. Where's the ships that a small party would use? Realistically? Where's the sub 60!!!!ft fishing boat that can be used by the party to get around?
@TravisWilliams_
4 жыл бұрын
I’m not a fan of these Frankenstein type books that Wizards have been putting out. Personally, I don’t want a book that’s a few random adventures, new rules, region source material and monster manual all in one.
@tyrellhayward95
5 жыл бұрын
Shamelessly 3
@Otaconsps
5 жыл бұрын
At 9:55 awwww......you have to buy your books like everyone else? :'(
@theDMLair
5 жыл бұрын
I know it's horrible, isn't it?
@bart7161
Жыл бұрын
if you want to play naval only, dont buy this book. you cant play naval without it but that doesnt matter. it aint a good deal
@grudney2283
3 ай бұрын
Dude. No
@merchants393
5 жыл бұрын
To be honest- it's a pretty boring adventure.
@theDMLair
5 жыл бұрын
Yeah, I feel like the only way I'd know whether an adventure is fun or not is by actually playing it. I've read adventures that sound cool, but when I run them for my players fall flat.
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