I think everyone wants to feel the emotions of the anime duel. a back and forth interaction. I play with friends with a low tier decks and it's more fun.
@YourGuyAlex
3 жыл бұрын
Exactly!!!
@Bill2bearockstar
3 жыл бұрын
I still play Yugioh World Championship 2008, because it's from right the point where it includes everything up to and till GX. Anything I can relate to anime wise.
@randomprofile5853
3 жыл бұрын
Sure, although fun is subjective. Some people like higher tier competition.
@GRosa-xw3rg
3 жыл бұрын
I feel like the fun in today’s game has shifted towards deck building and how the combos work, I do miss the back and forth though
@randomprofile5853
3 жыл бұрын
@@GRosa-xw3rg Back and forth does happen a lot, you just need a decent deck.
@elessardosanjosluzio2731
3 жыл бұрын
The thing that bothers me is that there's too much focus on not letting your opponent play rather than outplaying them. That and convoluted combos. Watching your opponent move cards around for 3 minutes isnt fun, I'd say the worst offenders are link monsters. Also, staples suck.
@isidoreaerys8745
2 жыл бұрын
Yes. Link combos really suck. The cards being accesible on the first turn via the extra deck gives them a huge power imbalance over other monsters. The extra deck was originally designed for fusion summons. Which combined monsters from the main deck and required a polymerization. When you can tribute extra deck monsters to link summon extra deck monsters Then Tribute that to link summon more extra deck monsters. It really destroys the pace of the game. I’m so sick of seeing accesscode talkers on the field on turn 1
@mayday2237
2 жыл бұрын
Links are a bit more neutral to me, the issues with them aren't really on THEM, just bad descisions around them, but you've hit the nail on the head in regards to "not letting you play vs outplay"
@auraguard0212
2 жыл бұрын
Staples have been in the game from the moment Pot of Greed came into existence.
@unkown34x33
2 жыл бұрын
agreed. I saw the video, and I was like, dude... what happened. I can't even play against it
@blackroseromeo666
2 жыл бұрын
True, bro I just want to summon one single monster and spell 😕
@MrChillaxin2010
3 жыл бұрын
Yugioh has gone from “I end my turn.” To “I end YOUR turn.” To “I’m still playing through your turn.”
@aesir1ases64
3 жыл бұрын
lol exactly
@Danyrodriguez115
3 жыл бұрын
Or “THERE IS NO NEXT TURN” lol
@mrdude88
3 жыл бұрын
Yup, it’s “I end my turn, your move.” “Since you started your turn, it’s my turn now.”
@MrChillaxin2010
3 жыл бұрын
@@Danyrodriguez115 There is no duel. Rock paper scissors decides games in a literal sense.
@Danyrodriguez115
3 жыл бұрын
@@MrChillaxin2010 oof 😅
@r4nd0mguy99
3 жыл бұрын
You kind of dodged the main problem. Deckbuilding has evolved into: How good is this deck at preventing my opponent from playing the game? A lot of decks are also toxic to play against, which only enforces stun-decks. Negation- and removal-cards aren't necessarily bad, but the fact that YOU NEED THEM TO PLAY AT ALL is really bad.
@slayerrazaro8174
3 жыл бұрын
Thank you
@TheCrimsonSpider
3 жыл бұрын
Quick reminder that in 2005, you could resolve delinquent duo multiple times on your opponent in one turn.. Yugioh is good right now.. Maybe you're growing out of it, maybe you're not doing well this format, maybe you don't like playing hand traps and can't afford 3x lightning storm 3x triple tactics. Understandable, tbh. In 2005 there was 3x trunade and you could be completely helpless agsinst reasoning gate otk or empty jar. Preventing your opponent from playing yugioh, has always been yugioh. It's been that way since the release of Jinzo.
@davidharshman7645
3 жыл бұрын
@@TheCrimsonSpider Yeah...and, between the way banlists are handled and power creep gets introduced, it is clear that Konami and Upper Deck have always been devoted to crafting YuGiOh into a game that people don't really get to play for more than a few turns per game...which has never been fun.
@TheCrimsonSpider
3 жыл бұрын
@@davidharshman7645 it's more about the match now. Side decking feels impactful and versitile. The single game has a lot less meaning now.. Also, at least going second is a viable strategy now.
@EpsilonUnitGaming
3 жыл бұрын
Not just that, but these guys also missed the point about diversity. Archetypes come with pre made, designed combos. You literally just run the same core as anyone else running that archetype, and try do the exact same stuff that it’s designed to do. Coming up with your own strategy was super fun in the older days. Now the strategy aspect of deck building is maybe swapping out a handful of cards cause the decks are already built for you by Konami.
@christopherboye5498
2 жыл бұрын
My key issue with modern yugioh is that special summoning has never been adressed. In classic, you could only normal once and special summon was rare, hence having no limitations. But yugioh evolved and received new special summon mechanics that made it easy to exploit the old rules and balance of the game.
@isidoreaerys8745
2 жыл бұрын
Exactly. For many decks the extra deck is 15 cards you’re guaranteed to draw turn 1 and you’re free to special summon as many of them as you please. Fusion monsters never had that problem.
@justice8718
2 жыл бұрын
@@isidoreaerys8745 Fusion monsters had the complete opposite problem and now they gotten supports up their asses.
@kichiroumitsurugi4363
2 жыл бұрын
@@isidoreaerys8745 That said, nobody played Fusions for real (AKA not using Stein or Scientist) until the likes of Gladiator Beast actually managed to punch DAD Return out of the meta. And reason was simple - Fusions were low impact and had you go -2 to -3. This is a problem Konami continually tried to address, and fusing from de k was how they did it, but as it turns out, Future Fusion was a bit too good
@elhajjmalikel6266
Жыл бұрын
You're absolutely right. Special Summoning was a big deal back in the day because the game was mainly predicated on Normal Summoning. The impact of SSing a monster is reduced and means nothing now.
@maartenboy37
3 жыл бұрын
I think the biggest problem is watching someone combo for 15min just to top deck and see you can't win. I want a back and forth duel not Solitaire.
@raybun4003
2 жыл бұрын
That's what formats like edison and goat are great for, if you want a more back and forth game those old formats are way more interactive
@reginaldknowles3890
2 жыл бұрын
@@raybun4003 That's not the point, goat and edison formats existing doesn't just solve the problem. The entire Premise of the game should be based in a back-and-forth idea, not 'who can stop who from playing the game first'.
@raybun4003
2 жыл бұрын
@@reginaldknowles3890 well the games reached a power ceiling where the old school gameplay is never going to happen, anything you're going to do to "fix" it won't do anything, no amount of old school support will change the way the game is now. Your only alternative is alternate formats like goat and edison, you're all complaining about an unfixable problem, formats like common charity and trinity format end up also being refined to where players like you find it unfun too.
@reginaldknowles3890
2 жыл бұрын
@@raybun4003 I'm aware of the state of the game, but it's honestly Konami's own Fault for digging themselves Into this mess and, this rate, the game's only going to reach a point of such Complexity and Brokenness, that it's going to Implode In on itself. What this game honestly needs is a Hard reset. Burn everything and just start from scratch.
@fapuloes
2 жыл бұрын
I hear that meme all the time and I feel like it's only coming from people who don't give the current format a proper chance. They expect YGO to function just like it did 20yrs ago and get mad for loosing with really bad decks and no knowledge of the current rules and mechanics. If you play the game properly, you don't just watch your opponent play solitaire and then lose in turn 1 or whatever. There are a lot of interruptions and negates to stop them from doing so and if you're a skilled enough player you have good chances to win against these decks even if you're not playing top tier meta decks. There's a lot of back and forth in modern YGO, it's definitely more fast paced and combo heavy than back in the day and the learning curve is steep due to the gigantic library of cards but once you're at a certain level, you'll see success and get to experience a fun and satisfying tcg that stands out from others (not saying that magic etc. are worse. YGO is just very different). I'm telling you this as a person who loved YGO as a kid almost 20yrs ago but never properly got into the TCG until like last year.
@aickavon
3 жыл бұрын
I think the main issue is that the duel is determined by your opening hand and if you have hand traps or a counter-set up because the 'good stuff' decks are back. They just use archtypes as an engine. This is because of how extra decks work and how they basically synch up with many decks. So the archtypes are usually just... there. While the main star of the shows are on a topic of whether they should get banned or not. The amount of times I wanted to play a casual deck with strangers only to get straight up wrecked in one turn by the A-team because I didn't pull any hand traps that are cripplingly necessary to have. If you play with a stranger, you need to have handtraps. It's just that simple. You're not playing against people half of the time. You're playing against someone who is playing their own game and you're an rng mechanic if they can pull off their combo or not. And I think the problem is... so many of these cards have too many protections. I get it, if it doesn't have protection it aint shit. But cards that have too much protection cause shut-down plays which just means 'congratulations, you aren't allowed to play anymore'. This isn't a fun two way interaction.
@Desugan69
2 жыл бұрын
That ore whell i'm first good grief *auto places whole deck in first round so you can only lose* it destroyes all fun for me
@yavorangelov1601
2 жыл бұрын
There's something intrinsically wrong in the concept of a game where you find yourself in a situation that you cannot play. Your moves are just negated. And that's not because the opponent is just more skilled, or you are inferior to him, but because the opponent got lucky in the draw and just got all the cards that he needs to do that. Of course, any game that isn't based on "rock-paper-scissors(hard countering)" would involve luck and what hand you're dealt would contribute to your chances to win/lose, but modern YGO is a mess, because the consistency of pulling one's omni negates has increased and as such, you often play a game, where you don't actually play. Which is just antithetical to what a "game" is supposed to be - it's to be played competitively or for fun, - and modern YGO manages to fail both casual and competitive.
@ninezerotwo1778
2 жыл бұрын
Totally. Consistency is not the problem, the power ceiling is the problem. Back in 2014, 2015, when decks ended a first turn on maybe 1 negation (not including spells/traps): that was the furthest the game could take power level while keeping that consistency.
@isidoreaerys8745
2 жыл бұрын
Too many cards that can search the deck and special summon. I’ve had games where the opponent had 27 cards in out before I drew my first card.
@TheFallinhalo
2 жыл бұрын
@@ninezerotwo1778 the issue is the power creep is here and you cant just ban it because that could gut entire decks since they are reliant on their boss monsters, what is the solution? and honestly i have it, its somethign the community ALWAYS recoils at and says "Itl kill the game if implemented and id quit" i actually got to thinking and second guessing the issue and if it would be good for the game, but then thinking more on it and realising how many issues itd actually end up fixing i realise its the #1 fix the game NEEDS Yu-Gi-Oh! NEEDS a special summon limit of some kind built right into the rules wether its # of special summons tied to youre turn number, or a token based system like a resource that refills gradually turn by turn. it would greatly limit the power negates have even because if their tied to boss monsters, then you have to wait a few turns to bring em out ASSUMING you can protect youre resources, either way the game needs to be slowed down, and A Special Summon limit would greatly help fix the game.
@destrudo2601
2 жыл бұрын
@@ninezerotwo1778 You never got a Jinzo/Imperial Order dropped on you?
@MoldMonkey93
2 жыл бұрын
@@TheFallinhalo Nibiru is a summon limit period lol and there’s a card called summon limit that you could play to do such a thing.
@henriqueoliveiramachado8763
3 жыл бұрын
I don't hate the new mechanics. I Hate how this negate everything meta turned out to happen, and also how trap cards and player interaction are now useless. Konami could easily fix that by changing spell speeds. It's riddiculous how a monster can negate a trap card.
@wotter8928
2 жыл бұрын
exact reason i left yugioh i started disliking the negations and destroy everything on field
@henriqueoliveiramachado8763
2 жыл бұрын
@@wotter8928 people says that it is not what happens. But in master duel its the same thing. I got negated 5 times in the same turn. When this doesnt happen i get floodgated. Tell me one meta deck that doesnt rely on one negation at least.
@wotter8928
2 жыл бұрын
@@henriqueoliveiramachado8763 IDK i just havent played since 2012 and just came back to play but on Master Duel so im a noob with new mechanics like excceds, pendulums and links
@henriqueoliveiramachado8763
2 жыл бұрын
Yes, jinzo could shut down trap heavy decks but he also has low attack and isn't immune to destruction of any kind. Please dont compare a single card with these strategies than can make 3 omni negates or just negates and destroy 5 cards your opponent has.
@henriqueoliveiramachado8763
2 жыл бұрын
@@mareanie5998 i meant quick effect negate. Not floodgate, continuous effects. I clearly said that my problem is not being able to interact in the game anymore. I got negated 5 times in a roll in a duel yesterday. I couldnt resolve even 1 card in my hand. I don't think this is fun. I dont ha e this problem with magic or pokemon.
@AlanDarkworld
3 жыл бұрын
I think you've missed thr elephant in the room in your video. The biggest issue with modern YuGiOh is the lack of interactivity. The player who goes first sets up a nearly unbreakable board over 15 minutes where the opponent just has to WATCH. Games usually end before turn 3. It's solitaire.
@whitewolf9555
3 жыл бұрын
that's why you have traps and handtraps? one good ht and you can really slow down someone's deck, and I don't understand you guys complaining about lack of interactivity; never have I witnessed my opponent doing stuff during my turn than now
@AlanDarkworld
3 жыл бұрын
@@whitewolf9555 hand traps are an extremely poor design by themselves. They come literally out of nowhere and are nearly impossible to respond to, particularly on turn 1. The only card that did that, Called by the Grave, is limited. Also, it's a case of "either draw hand trap in your first 5 cards or you're dead". Fun gameplay, great for deck building!!
@whitewolf9555
3 жыл бұрын
@@AlanDarkworld I have never said that ht's are good design. however, regarding a big amount of decks, it's not "1 turn and you ded". Especially since you have a lot of going second cards. In my first shaddolls I ran super poly and stuff like that, and I could play second. You have deck and deck builds that want to go second. Imo, it would be fun to see called by the grave unlimited; but I also don't want to give top combo decks a shield against interruptions
@whitewolf9555
3 жыл бұрын
@@AlanDarkworld And, I enjoy deck building a lot more now than ever before, spending hours upon my deck list, looking for cards to play or put in a side deck, all relevant to local meta, finding new plays and stuff, all that is really fun to mr
@ziadnabil403
3 жыл бұрын
What deck is taking 15 minutes to set up?
@jdstudios1912
2 жыл бұрын
I loved yugioh until recently when I started getting back into it. Went to a few card shops and built a modern deck. Started playing and started wondering was yugioh always this boring? I just get bored waiting for my openent to finish their 20 minute turn so I can do a 20 minute turn and then the game is over. So I'm done with current yugioh and I'm moving back to playing old school so fusion only and special summons are special again.
@TheFallinhalo
2 жыл бұрын
ya Special summons need to be made special again, the fact you can vomit monsters out with such ease is really contributing to the worst boards in yugioh.
@lucasyoungers
3 жыл бұрын
In my eyes, there's a very simple way to look at this. First off, the game is basically the worst game for beginners there is. While there might be more interesting combos and such, at least games like Pokémon have a fairly easy to understand game flow. Secondly, the game has come to the point where half the deck kills your opponent in one turn, and the other half stops your opponent from winning turn one. At the end of the day, I want to enjoy and play yugioh, but I can't see any possible way to get into the game without spending way too much time and money learning.
@thomaskey9688
3 жыл бұрын
Its easy to get into. Step 1- look at whats topping events be it locals, regionals, ycs etc where the deck CORE is within your price range. After buying the deck CORE invest in staples start with cheap ones veiler, chalice, gamma etc maybe pickup 3 duel devistator and you should be fairly sorted on staples. Enter locals get ots packs sell any ultis you pull and any other expensive stuff you get from prize support and use that money to buy more expensive staples dont buy single packs or boxes just buy/trade for the singles you need if you have an expensive card you dont need or use trade it for something you do need over time youll accumulate staples then when it comes time to build a new deck all you need is the core and even a top tier meta core wont set you back much more then £200 which if your building a deck every 6 months - 1 year isnt actualy that expensive just spend your money wisley and dont build like 5 decks at the same time. I get barley any money iv played thunder since release and still play it iv just spent the last 2 years getting every single staple in the game so when it came to building dogmatika eldlich all i needed was the core which yes was expensive but i already owned all the staples to finish it off. Staples are good investments because they go in every deck youll ever build.
@Syntherus
3 жыл бұрын
For anyone that wants to get into it casually with friends, this is the advise I give them. Forget Pendulums and Links, just learn everything up to xyz. Don't worry about hand traps or staples at first. Pick an archetype or a deck idea you want to play. Once you do that, make some house rules. Add some custom deck building limits and a ban list. For my friends, to tame some of the speed, we have card limits. Our main boss monster and core searchers (I'm talking absolute necessity) are set to 3. Everything else is limited to 2 with the exception of things like Monster Reborn and the mirror forces set to 1. We have a bunch of other cards set to specific limits for balancing reasons but you get the point. Once you have your deck built and rules set then you can slip in a few of those staples and hand traps, but only a few. Pick a number like 5 or something if you want but we've all sort of self limited and it works out nicely. The whole point is to play the archetype rather than the skeleton of one with minimal interference of the meta. It's a bit of a hassle figuring out the exact rules you want and it takes some deliberating between the group on balancing the environment but we honestly have way more fun playing the game like this than we do competitively.
@Nephalem2002
3 жыл бұрын
@@thomaskey9688 I don’t think you understand budgetting bud. Budget Players are practically dead in the water until Storm, Droplets, and TTT are under 10$.
@raybun4003
2 жыл бұрын
That's one of the great things about alternative formats like edison or goat, with edison you can build decks for like $20 and play a fun interactive game
@ich3730
2 жыл бұрын
@@Nephalem2002 i literally topped locals with 3x dinos, 3x shaddoll and 3x cyber structure decks when they were new. Didnt really feel "dead in the water"
@kailikwoh498
3 жыл бұрын
Generic Extra Deck extenders into generic boss monsters these days makes every line of play start to converge into the same means and end points. Your Main Deck would end up looking like just value engines that lead into your Extra Deck with a side of semi-generic supports or staples that handled what you sought to counter.
@yoshiktheartist8522
3 жыл бұрын
Welcome to Build-a-deck All you need is: 1- (insert archetype) value engine + ghost girl hand traps + power crept lava golem + generic extenders + generic boss monster + overpriced generic staple spells/traps And you've got an (insert archetype) deck
@treynash2005
3 жыл бұрын
@@yoshiktheartist8522 Bonus Step -Repeat this process in 3-6 months
@Kylora2112
3 жыл бұрын
I mean, what's the difference between this and Goat Format thesame40cards.dek?
@SoftwareNeos
3 жыл бұрын
@@Kylora2112 interaction.
@GordieKat
3 жыл бұрын
@@yoshiktheartist8522 This is why, when I played I made my decks entirely in theme. Made the game more fun even though it costs consistency.
@anubiscerberus4348
3 жыл бұрын
The moment it became a "Card Game" that can last from 1 to 3 turns per match, it died to me. If I wanted to play something with the same speed as Rock-Paper-Scissors... Well, I would play Rock-Paper-Scissors.
@Medbread
3 жыл бұрын
It might be 1 to 3 turns, but games still last up to 40 mins per game. That's why new competitive tournaments have a 40 minute time limit.
@Realblack_m0nster
3 жыл бұрын
@@Medbread 40minute games but it's just 30minutes of shuffling
@thepronoob4039
3 жыл бұрын
40 minutes rps lul
@luchotenks2310
3 жыл бұрын
The best part (or worst depending on how you see it) is that you can now play turn 1 solitaire at home and the only thing you need is a dice to determine the type of interruption to your 20 min combo. Eg: Roll 1-2= Ash, 3-4: Gamma, 5-6= Veiler. After the fifth Summon, Roll again: Odd=Nibiru, Even: 20 min combo combo go brrr.
@baselw1317
3 жыл бұрын
Dark ruler no more, nibiru the primal being, forbidden droplets, dr oll and lock bird,triple tactics talents, super poly, ash bloosome and infinite impermanence. Those are cards that solve your "problem", can any boomer who say stuff like this look at solutions? I am not saying play all of these cards of course, just play 2 or 3 and you are good.
@NickWuebker
3 жыл бұрын
I think the meta isn’t diverse enough, because of Konami’s over reliance on negation effects. I think a lot of this could be fixed if all these big boss monsters weren’t so generic. Some of them really need to be archetype locked.
@JuwanBuchanan
3 жыл бұрын
That's one of the main problems. A lot of these powerful boss monsters which most of the time are extremely generic with crazy ass effects that most decks shouldn't have no business making if it was archetype specific. Half of these 5+ negate boards could easily be solved if alot of these monsters wasn't so generic.
@NickWuebker
3 жыл бұрын
@@JuwanBuchanan I think one of the biggest offenders of this is Borreload Savage Dragon. It's supposed to be played with Rokket monsters and no one does. If its materials were 1 tuner + 1 non-tuner Rokket monster, the amount its played would probably be cut in half, if not more.
@Marcusjnmc
3 жыл бұрын
@@NickWuebker 'no one does' . . the competitive deck that most often makes Savage right now literally makes it using a Rokket engine, Rokket dragonlink's been one of the best decks in the game from shortly after release all the way to the current format
@Marcusjnmc
3 жыл бұрын
ig the main offender right now's Appolousa, but several top decks don't or can't play it, VW PK SID amoung others, and archetype locking a card won't stop it being played if it's good enough, Winda, Dragoon, Savage would barely be played less even if they were more thoroughly locked into their archetypes, they'd just be gotten to with more reliance on Engines
@bob74h67
2 жыл бұрын
Yea firewall especially could of used that aswell as verte
@c3eo125
3 жыл бұрын
I think it can be fun, not when you lose in one turn however. Old school yugioh is actually really boring in a casual game for me, yet it's very fun when it's competitive. Modern yugioh is the complete opposite, fun casually and not so fun competitively
@theonethathungers5552
3 жыл бұрын
So not when you lose against combo, or a blind going second deck. Because those are the only two who could unfairly OTK you. Because ftks are weak as hell right now, and combo will win if they get their combo off and you don’t have anything to do against them, same with blind going second. But those two at a competitive level right now don’t do anything. They’re more effective in casual because casual players can’t deal with them as effectively.
@sun332s7
3 жыл бұрын
Ok you could lose in one turn in “old school” YGO too tho
@tbyhmes1184
3 жыл бұрын
I’d say back before dark armed dragon/phantom darkness release. Lol
@c3eo125
3 жыл бұрын
@@sun332s7 I'm not saying you couldn't
@GabrielRodriguez-xu6ko
3 жыл бұрын
@@theonethathungers5552 dragon link players would disagree with the comment of "combo strategies are weak"
@Nephalem2002
3 жыл бұрын
Short Answer: Yes Long Answer: Since the Before Link Era Began, right when Zoodiac came out I felt this is where the game was going to begin to die. Zoodiac became the most unbearable thing in an instant, and from there we went through T0 Format, to full on FTK Format, and absolutely nothing was affordable for anyone until the 2019 Structure Decks and DUDE came out. Then it went to shit even more with Rise of The Duelist, which at this point has powercrept the game to a point of no return. Deckbuilding also has lost any kind of originality or uniqueness. The Secondary Market needs to be thrown into shambles with constant cheap reprints of expensive cards for decks, whether they be generic staples or core parts of a deck.
@unkown34x33
2 жыл бұрын
as a og duelist this is really really sad... my yugi's deck is still in my heart until this day. even if it's not (the meta deck) like you said... no uniqueness. no soul
@championabsolute599
3 жыл бұрын
Imagine paying hundreds or thousands of dollars for a single card, when you can spend that money on game consoles or gaming pc parts. Let alone games.
@ninezerotwo1778
2 жыл бұрын
When you say this, do you mean $200 cards, or $2,000 cards? Because I feel like there's a difference. I have (regretfully) bought the former, but not even close to the latter. The part I do agree with though, is that we're all suckers regardless.
@TheMadTurtle
2 жыл бұрын
Then the bitch gets banned...
@ich3730
2 жыл бұрын
imagine paying hundreds or thousands of dollars for silly games and consoles when you could buy something useful xD
@TheCroatia7
2 жыл бұрын
Imagine having different tastes and opinions. Crazy concept, I know
@Bothrops_Asper_89
2 жыл бұрын
I mean... You could say the same about videogames. Why pay hundreds of dollars into something that does nothing but a dopamine release, where you could invest in getting into a gym, building a new wardrobe or buying a car?
@Lordofhorses777
3 жыл бұрын
This game has just gotten extremely greedy over the years. This game has seriously become a problem for players, such as decks that negate multiple times and making a game a one sided fight. This is a hell of a lot worse then it was back in the old days.
@megamawile8540
3 жыл бұрын
The only thing I don't like, is how many protections/negations we have on board constantly. That's really the only thing.
@MrVividShadows
3 жыл бұрын
yeah, the negates and protections are making it difficult for new players to feel like they are doing anything.
@trutyatces8699
3 жыл бұрын
So the only thing bad about Yugioh is the dealbreaker.
@Blackreapxr
3 жыл бұрын
That and the handtraps
@megamawile8540
3 жыл бұрын
I feel ya on the hand traps. If I only had one tweak it would be the protection spam, but if I had 2 changes I would address those next because that plays into extra negation on top of all the negation on board.
@Naigus
3 жыл бұрын
@@Blackreapxr Ash Blossom, a 1 card play that can ruin your entire deck's strategies and then they just end you on turn 2
@prototype9565
3 жыл бұрын
From a casual standpoint I could care less how the focus of Yugioh goes towards, still ain't gonna stop me from playing Barrel Dragons. The day I get back to playing competitively is the day volcanics finally get more support
@ahmed8743ify
3 жыл бұрын
So basically, you won't be playing competitive any time soon
@nicoofthenight8403
3 жыл бұрын
My boy Yubel 4 life
@nicoofthenight8403
3 жыл бұрын
@@ahmed8743ify Alright no need to be rude
@HannibalPoptart
3 жыл бұрын
*cackles in XYZ-Dragon Cannon*
@Liathrys
3 жыл бұрын
Desperado Barrel Dragon is a fun boss monster
@vampenga9277
3 жыл бұрын
I feel it's worse. Imo, I much prefer the first few years of Yugioh when a turn was simply setting a few cards face down, slow back and forth, trying to arrest control of the board with clever plays and amassing powerful monsters, spells, and traps. Now-a-days I can't follow half the stuff that goes on in a duel. And it doesn't help that some cards' effects are like mini-essays with how long they are. I'm not involved in the pro scene, I've always just been a casual player, but to me that was when it was fun. Not what we have today. But again, that's just my opinion. I'm not saying death to new Yugioh, I just prefer the olden days to what we have today.
@Kaimax61
2 жыл бұрын
Clever plays? You mean who was the fastest to get Lajin/geminielf then who gets first to summoned skull then who gets first to blue eyes? First few years was actually the worst Unbalanced shiet ever. Yata lock? Hand Destruction? Fuck that.
@destrudo2601
2 жыл бұрын
@@Kaimax61 I draw PoG, I draw Raigeki + Monster Reborn of the PoG Lot of skill
@pokeluis2002
2 жыл бұрын
Ehem… Yatta lock
@PricefieldPunk
3 жыл бұрын
Yes, it’s worse. It’s way too confusing now
@MsMiDC
3 жыл бұрын
I think a good way to get a beginner going is going over historic decks, build up from old school to new school, may take a long time, but its how a lot of people learned anyways.
@Samus10175
3 жыл бұрын
The problem is that a card game shouldn't require this. Players should be able to understand the value of a card without knowing the history of similar cards or by knowing all other cards.
@sunlightgarry5196
3 жыл бұрын
playing digital games is the good way to know yugioh i think because first i didn’t know any thing about it then i play duel link after that i continue to play dueling nexus,now i complete know how to play yugioh for real
@anthonyt4154
3 жыл бұрын
Duel Links is helpful in learning the game, although they may not as helpful soon be since Pendulums are coming to the game, and also Links no doubt. If I ever try to teach the game to a child, I'll start with Normal monster decks first with a few basic spells and traps, then I'll slowly go through the eras, adding Fusion, Synchro, Xyz, Pendulums and Links.
@sunlightgarry5196
3 жыл бұрын
@@anthonyt4154 play dueling nexus too because it has pendulum and link
@nkyfong
3 жыл бұрын
I went from Yugi Exodia deck because I didn't know about the state of Yu-Gi-Oh to Ancient Gears because Chronos Medici and Code Talkers because it's pretty easy in my opinion. Now I play a lot of decks.
@LunaticKD1991
2 жыл бұрын
Decks nowadays are completely broken. Countless negation/prevention effects and locking your opponent out of the game. There's no real competition anymore. It's all about who can prevent their opponent from playing the game first which determines who will win the game and there's no chance to make a comeback like with older Yugioh. It's just not fun.
@VNeto94
Жыл бұрын
Konami should simply create permanent official categories for each era or type of deck build, with different ban lists. This would make it easier for players to choose how they want to play both for casual and competitive duels.
@Intrepid_Explorer
3 жыл бұрын
Wouldn't say it's worse, but I certainly don't enjoy it as much nowadays.
@aesir1ases64
3 жыл бұрын
i will say for you .... its getting worse
@DRAIK08080808
3 жыл бұрын
I think that happens a lot with things we used to play when younger, I have tried to play games that I enjoyed in high school who are still around nowadays but it is just not the same. However I have met people that recebtly started playing yugioh and althought they admit it is kinda complicated to understand at first they seem to enjoy it, I think is just the feeling of trying something new for the first time
@skeletonwar4445
3 жыл бұрын
@@aesir1ases64 cry about it
@elhajjmalikel6266
Жыл бұрын
.........then that means it's getting worse...
@Medbread
3 жыл бұрын
I used to say "Yes", but then my friend decided to run a casual tournament using an older card pool, and I realized how fucking annoying it was to not have access to Links, Xyz, Synchros, etc. Turns out I actually really love Links.
@Saixjacket
3 жыл бұрын
A current product that actually reflects this is the Egyptian god structure deck, if you play those decks versus each other without buying extra copies, the game is extremely overbearingly intense, and Drawn out, you’re sitting there waiting to die for what feels like an hour. I would say those two decks get the spirit of old-school yugioh down to a T, but to be honest it is extremely limited, and really does grind your gears when you realize how often you just have to stop your turn and do nothing.
@aesir1ases64
3 жыл бұрын
I feel the opposite, every time that I play pre synchro and all that non sense I feel like having fun back to where YGO was good and made sense, cant stand those newer formats, specially since XYZ.
@DeezNuuuts
3 жыл бұрын
GOAT makes me appreciate new yugioh
@DeezNuuuts
3 жыл бұрын
@@aesir1ases64 if you cant understand xyz then idk man. You probably dont have a brain
@Medbread
3 жыл бұрын
@@aesir1ases64 Part of the reason I personally hate having to go back to an older card pool is because most of my favourite decks are new, or have gotten major improvements through new support. Utopia, Charmers, Rikka, Icejade, Doremichord, Madolche, Suship, etc.
@Asako_Gaming
3 жыл бұрын
Yu-Gi-Oh used to be great when it was a 2 player game. Now that it is a single player game there is no fun. No longer is there any back and forth, it's just I go first, I build my board on my turn then ask the question can you break my board. If you can break the board you win, if you can't you lose. Honestly no fun at all. 8000 lifepoints is no longer acceptable as a starting count because the game is rampant with OTK's. Yes there were obscure gimmicky OTK's throughout the history of Yu-Gi-Oh! but now it seems if your deck can't OTK it's gonna get destroyed. Konami has no interest in keeping your older sets relevent, no real support for older archtypes, perhaps a few odds and ends here but not enough to keep any of them actually relevent. The ban list consists of over 100 cards now and only getting larger because they keep making busted cards simply to sell packs. The Graveyard used to be a bad place to have cards but mildly accessable if you had the right setup. Banished was the ulitmate punishment, but now these are simply 2 more deck zones that players can easily pull from. Shocking stuff. If you like playing solitaire current Yu-Gi-Oh! is your game. A damn shame because it used to be a fun game.
@matthewcolosi7606
3 жыл бұрын
I’m gonna take a guess here, and say that you haven’t actually played modern yugioh. You’ve only seen or heard about it. Calling modern Yugioh a “single player game with no back and fourth” is honestly kinda ridiculous. Maybe if you were using a deck from 2010 vs a deck from now you’d feel that way, but you would also feel that way using a deck from 2006 vs a deck from 2010. If you don’t adapt to the modern game, of course you are going to be left behind. But when you use a modern deck vs a modern deck, the game is the most fun and interactive it’s ever been. And when I say “modern deck” I don’t even mean meta. The rogue and casual seems are thriving as well. The main difference you need to adapt to is that interaction comes from interrupting your opponent, rather than responding after the fact. If you opponent is doing a major combo on the first turn, you can use a plethora of hand traps to stop them. But honestly, people are really blowing out of proportion how popular combo decks are. Mid range is actually much more popular, and stronger in the current meta. Things like Dragon Link and Halqi combo have been popular in the past, but aren’t doing quite as much now.
@Asako_Gaming
3 жыл бұрын
@@matthewcolosi7606 I have indeed played. It is a single player game now, I really don't understand why people are actually trying to defend it. It's absolutely shocking now.
@matthewcolosi7606
3 жыл бұрын
@@Asako_Gaming I guess I’m curious when you played, and what deck you played then. In my experience, the people that say yugioh is single player, are using things like black wings or dark magician against modern decks. Like yeah, if you don’t adapt to the time, of course you are gonna get blown out of the water
@Asako_Gaming
3 жыл бұрын
@@matthewcolosi7606 Wow, you are really simping for Konami.
@matthewcolosi7606
3 жыл бұрын
@@Asako_Gaming lmao if you want to think of it that way, then sure. My only point is that I truly think the game is actually very fun, and you are misrepresenting it. I just don’t want people to be scared off from trying it.
@NY-Buddy
3 жыл бұрын
How can it be truly fun again? Actually use your banlist and Erratas the way their supposed to be used
@draginath
3 жыл бұрын
Definitely agree with this. Banlist sees more use as an engine to push new product than it does as a tool to discourage/prevent certain lines of play.
@Nephalem2002
3 жыл бұрын
Ontop of that apply the OCG’s rarity distribution and have constant reprints that keep the Secondary Market in shambles.
@destrudo2601
2 жыл бұрын
Cool. Pot of Greed, Delinquent Duo, Painful Choice, Graceful Charity, Confiscation, etc will never see the light of the day again
@Ratsos12
3 жыл бұрын
I’m guessing that at least 90% of all Different Yugioh cards are useless, and well over 99% of all cards including dupes bought are absolute garbage... This is a scam
@isidoreaerys8745
2 жыл бұрын
Yeah I heard a “Free To Play”KZitemr playing Master Duel yesterday. Who said “the game’s pretty affordable I’ve only spent like $150 on gems” Hello the gameplay is on par with a gameboy advance game and literally only like 20 monsters have super lazy 2 second animations of the official artwork. This game is NOT worth 150 dollars. It’s crazy low effort.
@falscher2
2 жыл бұрын
@@isidoreaerys8745 please do not insult the gameboy games.
@isidoreaerys8745
2 жыл бұрын
@@falscher2 no offense intended. The gameboy games were amazing. No microtransactions. Full card animations. And only 40 dollars! Today someone can spend 150 and have access to less content.
@auraguard0212
2 жыл бұрын
@@isidoreaerys8745 which gameboy advance game? I play Duel Academy, and everything has the same animations. XD
@isidoreaerys8745
2 жыл бұрын
@@auraguard0212 I can’t remember. I think I had eternal duelist soul and worldwide edition. I remember one of the Yugioh games I had def had 3D animations for all the cards and used an official rule set
@CyrusLeGrandProd
3 жыл бұрын
"Old school Yu-Gi-Oh was always enjoyable!" "decks were diversified" "there were no broken cards like now"... When i read this kind of tweets or comments, I genuinely wonder if these people have really played Yu-Gi-Oh (not necessarily on a competitive level) back then. If you have at least some objectivity, you couldn't say such stupid things. These are the same persons who do not understand why cards like Pot of greed are still banned, I guess.
@aduck2569
3 жыл бұрын
Original yugioh was just get Summoned Skull out as fast as possible so it's funny, not sure about the inbetween then and now time though didn't really play then and haven't heard much
@Ghorda9
3 жыл бұрын
@@aduck2569 but weren't there traps,spells and man eater bug to deal with big normal beat sticks?
@P4brotagonist
3 жыл бұрын
@@Ghorda9 lol yes of course there was. People love saying "haha you play Summoned Skull and win" but in reality, a ton of times you would drop it on the board and it explodes instantly. Man eater bug, raigeki, dark hole, mirror force, trap hole, endless stuff to just blow them out instantly.
@J0non0
3 жыл бұрын
i think people's views of old school yugioh are either, what was mentioned in this video (just playground stuff) or is tainted by current explorations of goat format. like people have been experimenting with that format a lot recently and so they've been finding a lot of new decks but back in actual goat format, it was mainly just goat control hence "goat" format. i also thing the progression series has tainted peoples views cause its like "oh, they made a viable deck with only a couple boxes" but thats obviously a closed format and is not at all representative of how things were in those formats
@larryjohnson6208
3 жыл бұрын
They think their backyard porch meta was what the actual meta was.
@dragonslayerbond
3 жыл бұрын
The modern casual game is probably in the best state it's been in for a while, with a lot of strategies that are viable since decks can achieve better consistency in the past thanks to links.
@chronic-joker
3 жыл бұрын
Casual play is the worst, rouge is where it's at.
@manulopez4697
3 жыл бұрын
@@mr2oxkingin edopro on a casual server it is full of metadecks, they may not be the most powerful, but not the most casual.
@larryjohnson6208
3 жыл бұрын
Modern Casual is just Dragoon pass and everyone who doesn't understand how to out it just moan and whine about the card
@larryjohnson6208
3 жыл бұрын
@@mr2oxking this is definitely not true. If I want to play someone who is more casual, I'll play a more casual deck. If I have a tier 1 or 2 or very competitive rogue deck it is because I want to do well in tournaments, locals for practice/testing ratios, and Regionals and YCS's for actual rewards and thrill of victory. I'm not going to use my competitive deck against a casual player because it doesn't help me practice for the bigger events and actually allows me to be lax on certain levels of play which I could carry over to a major tournament and that can cost me some crucial games. If anyone with a "strong" deck that otks a casual deck in 1 turn, it could very well be a low-tier rogue deck and is most likely not "meta" I can play something like Time Thief and beat a casual player no problem, meanwhile that deck has had 0 tops in any competitive event. So it is definitely not "meta" or "competitive" players seeking out easy wins, those are also just casual players who have some knowledge of competitive play but got destroyed at locals so they gotta beat up on little Timmy to feel some sort of superiority.
@chronic-joker
3 жыл бұрын
@@larryjohnson6208 agreed
@user-ashborn16
3 жыл бұрын
**Yugioh is getting worse?** Me: No, but actually Yes, but in reality No
@ibilesfighter3.16
3 жыл бұрын
But yes
@c97x
3 жыл бұрын
"Is yugioh getting worse?" Me: Whatever Dzeff says so i fit in.
@adhamwashere5320
3 жыл бұрын
@@c97x so you're a dzheep?
@thedevilofparadis6107
3 жыл бұрын
But in reality yes
@trutyatces8699
3 жыл бұрын
But in reality yes.
@TheArchfiendGuy
3 жыл бұрын
Despite my rose tinted glasses, I still prefer modern to old school. Do I hate unbreakable boards? Yes and I think most people do, but the options available to you today and the amount of creativity that comes with modern deckbuilding is an overall pro that outweighs that con I think most people's gripe seems to be that the game ends in 1 or 2 turns. If the game lasted way longer and felt more balanced (even if it's not) then I think there'd be less complaints
@SicilianAmericanDreams
3 жыл бұрын
I think your totally right and I also think that adding new cards isn't gonna slow the game down I think they need a new rule change update like Master rule 6 I have no idea what could be an easy fix but they gotta think of something, Same with the bricking in starting hand problem that everyone has
@shanehaney6040
3 жыл бұрын
@@SicilianAmericanDreams Honestly I’d even be fine with them doing something wild like unbanning Maxx C. I’ve said before I think there should be a limit on Special Summoning, but even I’ll admit that’d probably do more harm than good...
@baval5
3 жыл бұрын
I like the tempo of the new game, I dont like the power creep of monster effects. Quick monster effects should never have been invented imo, because they almost completely replaced traps unless the traps are made even faster or even stronger to compensate. Id gladly trade my Dark Spirit of Banishment to never hear (paraphrased) "im gonna negate that at no real cost" again.
@justapassingbycommenterrem5642
3 жыл бұрын
@@SicilianAmericanDreams i think most of yugioh's problem is the absurd amount of plays a person can do with combo cards, this mainly comes from the fact that yugioh doesn't have a move limiting mechanic like magic or most card games in the mobile market. It's a hard solve because that is part of why yugioh is so fun to play but maybe a limit of cards that can be played in one turn that gets higher and higher every turn can be solution to the busted combos that the game is prone to having, then again it's going to be very hard to do that since the game's basis is that freedom
@TheArchfiendGuy
3 жыл бұрын
@@justapassingbycommenterrem5642 I think a partial solution was the introduction of Rush Duels, but it'll never replace the TCG
@cradledf
3 жыл бұрын
For people who say old yugioh was slow and boring, for me it's actually way slower now when i need to stop to read the card effect,unless I memorize it,its like reading a book before making a move..
@wailmerwithinternetaccess7934
3 жыл бұрын
a deck cannot have property such as "meta", "banlist-free", and "budget" at once, at least two of them
@Ghostlythereaper
3 жыл бұрын
Personally only times I'm having fun is when we're on similar power levels, or I play a deck I personally like to call: "spite"
@ben69028
3 жыл бұрын
Special summoning should be limited to 3. Each turn.
@isidoreaerys8745
2 жыл бұрын
2
@ben69028
2 жыл бұрын
@@isidoreaerys8745 2 can work. I can only imagine what the meta would be like if u can only special summon twice per turn. Monarchs????
@destrudo2601
2 жыл бұрын
Play Trinity format then
@isidoreaerys8745
2 жыл бұрын
@@destrudo2601 I don’t have a personal computer. I only have access to the portable Nintendo switch.
@3v068
2 жыл бұрын
So many people are commenting different things that have made the game so bad over the years and you know what it all boils down to? Konami doesnt know how to properly balance a game, so they keep adding and banning shit to further balance it, which makes it worse. They are in this perpetual cycle where now the only people in the game, are people willing to spend the time to exploit rules that are clearly meant to be exploited. I used to actually have a variety of decks and players to duel against always making the duels interesting. Now my opponent gets their strongest cards out in the first couple of turns and ends the entire game. And its ALL THE SAME. Stun decks, Negate decks, its ALL to make sure that your opponent isnt able to play the game at all, instead of making an interesting battle. After GX it went to SHIT. ABSOLUTE SHIT. I refuse to play the new rules, the new games, and play against anyone who uses the new rules as a standard. You guys have ruined this game, quite literally my favorite game of all time, even over video games.
@mastatheif9909
3 жыл бұрын
Got worse* good luck having fun when most meta decks can lockdown your field lmao
@Rizwaan122
3 жыл бұрын
I feel like the current format is pretty diverse. Competitively you'll find a few tribrigade variants, a few shaddoll variants, eldlich, dinos and some cancerous roguish stuff like altergiest and mystic mine. Seems more diverse to me than virtual world vs drytron
@nkyfong
3 жыл бұрын
I think I saw a chart of the current format and it showed that a majority of decks played in the event, I think it was a Digital Extravaganza or something, were random decks that were not the "meta sheep" decks with examples being @Ignister. I think Yu-Gi-Oh is pretty ok now compared to *1 DECK RULES THE FORMAT* .
@Nephalem2002
3 жыл бұрын
Diversity doesn’t always equal a healthy game, especially when pretty much all of these decks have been compettively relevant for over a year and need to be made unplayble so the formats actually interesting again.
@meganoob12
2 жыл бұрын
The biggest problems for me are: 1. Endless combos that take forever 2. insane power creep 3. cards have way to many effect at once and the wall of text is tiresome really (just limit cards t oone or two effects pls!) 4. seemingly everyone playes otk 5. handtraps are a necessety to stand any chance 4+5 = The coin toss decides who will win the duel and the entire "game" that follows is just spend watching your opponent do his combos until you eventually face the already clear loss. What a waste of my precious life time, can we just turn to roll dice or tossing coins? Will spare us the unnnecessary waste of time. Now I will admit that I am a casual player and I now I fuck up often, don't know many cards and am just bad in general... But loosing is not my problem with yugioh, it ist just that the game in general is no fun at all. Loosing can be fun, but knowing you have lost in the first turn and still have to wait 5-10 Minutes for your opponent is total BS. I just came here after playing Master Duel online and the problem there is amplified... While in real life you might find other casual players, in Master Duel you are limited to the rank mode where each and every one copies meta decks form online guides ffs. Where is the fun in sitting there watching your opponent's turn for 10 minutes without any chance to react or hinder him? The only fun I can get out of yugioh is playing non competitive games with my firends. Get your own idea of a good deck cohesion, build the deck, test it against your friend and refine it. In these scenarios we are still forced to find our own solutions with the ressources we have to problems our opponent sets up. That is the fun about it... With these meta decks everything is so streamlined and preplanned that people know if they have won/lost immediately. No thinking required anymore. And here is where all these points converge with the toxic community... Now some of you lads will eventually comment that I should play a meta deck or handtraps blablabla... This community has fogotten that this is a game and for most of us people winning in these isn't the main objective. Is a game that is no fun worth playing? But for many in this community winning is the only thing that counts and even competitive players comlain about the fact that the game is either fun when you win or sucks when lose (because losing in this game leaves you no chance to turn the game around and resuts in you idling around for minutes)
@isidoreaerys8745
2 жыл бұрын
I completely agree They literally write the script of the combo into the card effects. The problem is archetypes being far too engineered to run on autopilot
@kichiroumitsurugi4363
2 жыл бұрын
@@isidoreaerys8745 Yeah, because D/D ended up failing to stop Zoo
@1Tenno
3 жыл бұрын
"It's completely subjective and there is no right or wrong" Said no GOAT player ever
@JazziG59
3 жыл бұрын
Now you just sit there while your opponent activates 50 effects their first turn.
@ziadnabil403
3 жыл бұрын
What deck does that in the current meta game?
@ryanbush6118
3 жыл бұрын
It is. Turns take way too long now
@luchotenks2310
3 жыл бұрын
Turns take too long. Games take few turns. More and more decks are optimized to get the job done in 5 turns or less.
@matthewcolosi7606
3 жыл бұрын
Turns take longer, but there is more interaction between both players during each turn, and much more strategy to it. Can anyone unironically say T-set, pass is more interesting that facing something like Sky Strikers or Tri Brigade?
@isidoreaerys8745
2 жыл бұрын
Yes. There should be a maximum turn length
@AshtonTheMelon
2 жыл бұрын
I just miss fun back and forth. I really enjoyed the Synchro era. Those DS games were some of my favorite (I am also a huge fan of Fables). But it feels like once XYZ, but mainly Pendulums were created, Yu-Gi-Oh became this non-stop freight train where each opponent knows whether they will win or lose based on who goes first or second.
@elhajjmalikel6266
Жыл бұрын
Synchro era, even though I played it, did begin to make the game go downhill. It allowed way too many free summons along with getting OP monsters out super quick.
@Beastinvader
3 жыл бұрын
My sister and I recently bought Yugis three decks from the anime. Great fun! I have no desire to overcomplicate everything with ridiculously long turns.
@HaydenX
3 жыл бұрын
Side note here: TP1 came after Metal Raiders. The first tournament card that was truly EXPENSIVE was Mechanical Chaser. Playing at the top level in pre Metal Raiders (SDY SDK LOB) was pretty cheap. Assuming you weren't going Exodia, you needed 1 Raigeki, 3 La Jinn, probably 1 Summoned Skull, 1 Pot of Greed, 1-2 Swords of Revealing Light, some trap holes, some fissures, a change of heart, some man eaters...you could build tier-1 pre-Metal Raiders for a total cost of like $100 for your entire deck. MRD added necessary staples of Mirror Force, counter traps (which Solemn Judgment didn't become considered an absolute staple for nearly a year after its first release...Magic Jammer was the counter trap people really wanted at the time), and Heavy Storm at high rarities, with most of the rest of the staples of the set being normal rares (Mof, Dark Elf, Witch, and Sangan) and commons (Jirai Gumo, 7-Colored Fish, and a few others). No competitive card before TP-1 was going to set you back more than roughly $25 a copy, and most of them were one ofs. Many of the big staples were had from starter decks. When Mechanical Chaser came around and regularly commanded $150-200 each...that was the beginning of the uber-expensive top tier...then Magic (Spell) Ruler launched like 2 weeks later and introduced a LOT more expensive staples (Forceful Sentry, Confiscation, Delinquent Duo, Mystical Space Typhoon, etc.).
@isidoreaerys8745
2 жыл бұрын
This wouldn’t be a problem if Konami just printed theme decks containing the cards of tournament topping meta decks. This would probably cause an explosion in yugioh’s popularity and actually make the meta more creative and add diversity
@HaydenX
2 жыл бұрын
@@isidoreaerys8745 I'm not sure about that simply because there are a large number of people who love the gambling aspect of the booster packs. A booster pack is basically just a lotto scratcher which is always at least usable in some fashion, no matter how low rarity you pull.
@forceaidan8
3 жыл бұрын
Kinda weird that this video doesn't really go into the topic of Gameplay at all which, as I understand it, has been probably the single most consistent complaint that ex-players, like myself, and current players have had with Yu-Gi-Oh! fundamentally. With that said, I'd like to first state that I wholeheartedly disagree with the claim some of that party makes regarding skill level. It absolutely still takes a tremendous amount of skill to successfully pilot a deck in any given competitive event. However, to say that the pacing of Yugioh has shifted dramatically over the years is undebatable. And obviously nobody is saying otherwise. Much of modern Yugioh revolves, especially around the advent of the MR4, has become a game of "making and breaking board". The counterargument I often see being made from current players regarding if this dichotomous relationship is a bad thing often amounts to: "You need to play Hand Traps. Play Dark Ruler. Nebiru etc. Yugioh hasn't changed, you have to have answers for what your opponent is doing. It's just faster now". This counterargument seems fine, except the critical difference between "old" and "modern" yugioh when it comes the functionality of interactivity is precisely the: "It's just faster now" point. What I mean by this is that I cannot fathom how one accepts a gamestate whereby which, should they not open said interactivity within an immediate window of 1-2 turns, their chances of victory are decreased by (pulling this percentage out of my ass) 60-70%ish? Is this to say that "all" games of Yugioh can be reduced into this "build my board/break their board within the first 2 turns" dynamic? No, obviously not. But the rate at which this occurs has increased over time to the point where an archetype's viability often is determined by its ability to perform either one of these. And this, as I see it, has resulted in a percentage of the community moving away from the game. The state of the meta is indeed diverse. It is indeed not any more expensive than any previous given metagame. But it is the very nature of the gameplay itself that has fundamentally changed for the worst. And I do not think you properly addressed this aspect in the video.
@eniferxamm
3 жыл бұрын
Great post with a lot of content. I just wanted to say, though, that this focuses a bit of the board and break style of yugioh gameplay, certainly a strong focus of the game. However, this is more impactful in very combo heavy formats, where break or bust is the story of the game. A lot of yugioh in the past few years has been far from this, with control and midrange matches being extremely relevant. I think it’s easy to look at the formats with super combo decks like Adamancipator and see issues with it, but those kinds of formats are actually fairly few and far between.
@batman11693
3 жыл бұрын
^ This. The state of the game getting faster means there's less of a window for interaction, to the point where cards I thought I'd never see unbanned like Raigeki and Harpie's Feather Duster are now Limited in order to help balance the kinds of board states that can rapidly be built up now (for the record I stopped as the Synchro era started, but got into Duel Links with my friends and by doing so became re-aware of the paper meta as well). If you can build a board state on turn one that I need to answer or I lose on your second turn, that gives me 6 cards out of my deck with which to answer your board or dig farther for an answer, and then be able to establish my own board in order to win. I'm not saying this is impossible, and the fact that the meta functions means the system isn't totally broken, but the meta has had to deal with Tier 0 decks or incredibly narrow metas quite a few times, even when I played it regularly, which means the system has significant flaws that need fixing. The problem to me has always stemmed from the lack of a real cost mechanic for the game. Sure you're only allowed one Normal Summon or Set, but as the game continued to power creep it became normal for decks and archetypes to perform several Special Summons in a turn in order to make that particular barrier non-existent. A by product of this was the rise in the quality of abilities of effect monsters, which have always been meta defining, but now have such strong and game warping abilities that the solution seems to be just adding conditions and limits in regards to activations. Which is to say nothing of Spells and Traps, which have never had any real limitation as a card type, resulting in cards getting given riders similar to those of effect monsters limiting amount that can be played or adding several limitations on when they can be activated. This isn't inherently bad mind you, but it adds lines upon lines of texts to cards that add to the complexity point Dzeeff himself mentions at the end. I don't know how one solves these problems, but it makes getting (back) into the game a pretty hard sell, when you can spend $600-$1200 on a deck and still have there be the possibility of the game ending in less than four total turns without making a single move that advances my strategy for winning.
@eniferxamm
3 жыл бұрын
@@batman11693 I think there’s a big misconception about going first combos in yugioh. While there have always been and will always be explosive combo decks in some formats, yugioh has had a lot of formats of super powerful control and midrange decks. People like to point at Gumblar hand loop ftk as a moment of absurd combo peak power, but the best deck of that format was Trickstar. In particular, Konami has been focusing on hindering combo with banlists over the last few years, and the result has been a lot of grindy midrange and control games with big, flashy combo decks popping into the formats. TOSS format, a near year long tussle for top dog between 4 meta decks and a seething pool of tons of rogue and tier 2 decks below, was mostly control and midrange with Salad, Striker, and a lot of Orcust builds. Thunder Dragon was alternatively played as either an early version of Dragon Link or an aggressive beat-down control variant with big boss monsters and lots of removal. Some notorious Orcust builds focused a lot more on combo, but nowadays I look back and mostly see it as a very adaptable midrange deck that could lean towards combo or control. Dragon Link was the 5th “4 best decks” and was very capable, but I think its resilience as a deck is more notable than its strength in TOSS. After we had a big barrage with a short-lived Spyral format, and the titanic battle of Eldlich vs Adamancipator, the classic control versus combo, but with Adamancipator’s hit on the banlist and Dogmatika’s reveal, we’ve mostly been in a very control, trap-focused meta. It’s been a year now, and variants of trap control lists like Dogmatika, Tri-Brigade, Eldlich, Trap Shaddolls, etc. have been the majority of top play. Of course, there is still combo like D Link or Drytron, but I really think a lot of older players would be surprised at the amount of grindy, reactive games are in modern yugioh.
@glrbrasil
3 жыл бұрын
I played the RD YCS and most games were very back and forth 7-8 turns maybe some were 9-10 turns. The 3-4 turn games were against Drytron only. When I play locals with mostly tier 2 and rogue decks the games are all very cool and dragged out. To sum it up competitive combo decks suck, mid-range or control competitive decks are ok.
@shawnjavery
3 жыл бұрын
Sums up my feelings pretty well. The combo deck of the format is always the least fun to play against.
@larryjohnson6208
3 жыл бұрын
Combo is always like that though, Mermail and Wind-Ups could just kill you at any moment back in 2012/2013. (Not counting hand loop, that is essentially an ftk deck, we can lump that in with literally anything from 2018). But having a good mix of FAIR Combo decks, mid-range decks, and not-too oppressive control decks makes for a very well-balanced, fun, and healthy format.
@nkyfong
3 жыл бұрын
Where do Code Talkers get categorised?
@glrbrasil
3 жыл бұрын
@@nkyfong Depends on the build, maybe mid-range?
@RNGHater
3 жыл бұрын
@@nkyfong Depends on build or Iblee'd with Extra-link. Normally it's combo/mid-range, but the latter can feel like a FTK, but you have like 9 counters (assuming no chain block, otherwise 3) that are kinda common nowadays?
@lukpax5729
3 жыл бұрын
I re-started to play in March of last year after quitting in 2011. I had played from the very beginning since then. It took a while to get used to all kinds of new stuff, but now I think that current Yu-gi-oh is, in some way, better. We're now more "monster-focused", while before you could make your "boss monster" and it just got destroyed by Mirror Force, etc.
@P4brotagonist
3 жыл бұрын
As opposed to now where it gets hit with a kaiju or nibiru? As monsters received more protection, the things to deal with them got stronger too.
@J0non0
3 жыл бұрын
@@P4brotagonist yeah but what i think he meant was that in old-school youd get out one boss monster then thats it, it dies, you die. whereas nowadays theres no one boss monster you get out and rely on
@lukpax5729
3 жыл бұрын
@@P4brotagonist yeah but they're fewer
@kryzethx
3 жыл бұрын
I'm not so sure if that's a good thing... boss monsters with protection are nice, but trap cards being almost completely unviable is not nice. In modern yugioh, there are... just way too many ways to either negate, or simply outright destroy backrow, that it's almost not worth running any traps (with few exceptions).
@hitmonchan52
3 жыл бұрын
My favorite boss monster cards where barrel dragon and blowback dragon and jinzo if you every managed to two summon anyone 😂🤣
@hornetsilksong
2 жыл бұрын
Man they should add a classic mode and a modern mode to yu gi oh to make both audiences happy
@jocoolshow
2 жыл бұрын
Casual/Non competitive decks and strategies that don't revolve around stopping your opponent from playing but pushing your strategies and getting your monsters/combos off is what I enjoy. There was a time in around 2016 I think...whenever Monarch's became meta, that I tried to play competitive. I played Monarchs and was getting wins by sealing off people's Extra Decks and stopped them from playing and...it didn't feel fun at all. Felt cheap as hell and so I went back to casual plays Going beyond that, there was a good 2 or so years that I stopped playing regular YGO and started playing anime character decks on YGOpro with a group of people and that was the most fun I've ever had playing this game
@wolfynightwolf
3 жыл бұрын
I hate how dm's consistency card "magicians souls" cost so much, up to 100$ :D
@thomaskey9688
3 жыл бұрын
You dont need to play it tbh pot of duality and extravagence can work just as well and desires if your feeling lucky
@kichiroumitsurugi4363
2 жыл бұрын
Blame the nostalgia bait that it is stuffed with
@donaldduckdid9118
2 жыл бұрын
Yu-Gi-Oh! has just gotten way too complicated and I can barely read the fucking effects anymore it’s like a whole college essay 💀
@chrishall2594
3 жыл бұрын
I'm just now back into it at 25 since I was a kid. First time getting competitive. I love it. I do wish it was a little slower and not so hardcore per turn but it's great overall.
@datderpderping501
3 жыл бұрын
I expect a duel to last like at least 12 turns or something interesting not too long. Nowadays it’s 1-2 turn
@Desugan69
2 жыл бұрын
@@datderpderping501 2 max no joke and it doesn't make this mich fun. Because litterally i played a match and his main round whas 6min long after that he won ... i feelt like a npc in a shitty online game :/
@kprojectskurt
3 жыл бұрын
I just can´t imagine more mechanics getting implemented
@theinkqueen6522
3 жыл бұрын
The only reason more were added in the first place was to make more generic summon conditions. It's as generic as can be now, with link 2s that just need any to monsters.
@randomprofile5853
3 жыл бұрын
They can if they make something simmilar to Pendulum and not as generic.
@josephkim9974
2 жыл бұрын
Yugioh back then: *takes a few secs for a turn* Yugioh now: LET ME TAKE 10 MINUTES SETTING UP CARDS HERE
@djspit8929
2 жыл бұрын
The most fun i had was in highschool when i could stomp everyone at the shop with my battlin boxer deck, and my super defense robot/geartown deck was able to keep up. Now every deck is the same, with the exception of your choice of boss monster
@destrudo2601
2 жыл бұрын
Battling Boxers were a r4nk spam deck like most of the Zexal era
@kichiroumitsurugi4363
2 жыл бұрын
@@destrudo2601 Yup. And support for it was locked away for a year and a half in the OCG
@kingpietro1279
2 жыл бұрын
It isn't the price people are complaining about. its the game mechanics where you can finish the duel in one turn. When turns take for ever and its just endless summoning no interaction with the other person. Most duels end in a few turns it ends when the other player has a huge board and you can't do anything. But most importantly there are so many game mechanics its almost impossible to begin at yu gi oh or return as a old player because it has become so complicated. For me the game went downhill at synchro summoning.
@sigmattew
2 жыл бұрын
The main problem i have with the game, as a new player, is the lack of meaningful interactions between players before you get a 5 min. Combo...... Also the few windows of interaction you have are always the same every game(Ash Blossom, Maxx c, Called by the grave and so on.....) and it's too much dependant on how well you draft at your first hand. I like the diversity in the game, but most of the times it is ruined by the fact that you are forced to fill your deck with negates in order to interact with your opponent(also this forces you to play a 40-43 cards to be consistent in that regard). This game is just a mess in my opinion and needs a new start in terms of mechanics, i dont mind losing turn 1 or turn 2 as long as i can interact with the other player in a meaningful way, also i don't like the part where you need to watch a 5 min. combo and then not being able to do nothing your next turn because your opponent board is full of negates....Its not fun....
@Runescythe9852
3 жыл бұрын
I fell out of love once Pendulums started to become a thing. It always felt like traps had a place in decks in the days of old, and the way they operate now outside of a few niche decks almost never seem to find a slot since people deem them as too 'slow'. Now the same kind of effects get relegated to 'hand traps', or effects from other monsters that negate every turn. It was even worse after Links came out.
@josephcourtright8071
2 жыл бұрын
The difference in power between decks is much much much much wider than it was before.
@geoneo4453
2 жыл бұрын
i played yu gi oh in the early 2000s as a child and when i just recently got talked into playing "this new free yu gi oh game" (maste duel) i was baffled that the game has changed beyond recognitzion instead of you playing 1-2 cards and setting traps/spells and then your enemy is playing a few cards and you react and try to outplay him you now have those long chains/combos that literally take around 10 minutes and his deck set up in a way so he just combos through his deck without letting you play and when u try to do something he'll just ash blossom or something else to not let you play. and keep playing combos n solitaire with himself . back then you played and reacted sure sometimes interupted someones play but nowdays the main focus is to combo as much and long as you can and not let the other player get to do anything at all. and even if similiar things were possible in the 2000s they werent that extreme and strong to beeing almost the only and main played option imo
@andarerYT
3 жыл бұрын
I disagree with the budget thing, and that's because there's something that isn't being taken into consideration: back then, expensive cards usually lasted for years. You had to get your solemn judgments, your mirror force and stuff like that, but you could keep your staples for 5-6 years and they'd retain their value. About reprints, structure decks used to reprint 5-10 top tier cards. And if we talk top tier decks, bear in mind that we literally had half the sets back then and formats lasted 6 months, if you had CCV and a playset of DADs, a malicious-d draw engine, you could run these for 2 years before Teledad got hit. Nowadays we have as many side sets as we have main sets and they tend to be relevant,and almost every set nowadays brings a 60 to 100 dollars staple.
@benjaminalexander5778
3 жыл бұрын
100% agree with this, your staples might get super expensive but they were truly universal for use and held their value and top tier decks lasted way longer.
@alexl.8748
2 жыл бұрын
Playing yugioh is like reading a full essay on each card..who the fuck thinks thats fun? If i wanna read, i'll do audible, I aint tryna study the bible printed on a card...
@basedcrusader8205
3 жыл бұрын
We need odd eyes support
@hikarimemeirooficial
3 жыл бұрын
We need a good odd eyes link.
@TheRoseReaper
3 жыл бұрын
YES! THANK YOU!
@DeezNuuuts
3 жыл бұрын
Odd-eyes arc pendulum dragon is one of the best pendulum cards but we still need more
@luxray4911
3 жыл бұрын
Didnt you just get some not long ago?... Revolution dragon or something?
@randomprofile5853
3 жыл бұрын
@@luxray4911 That's a card from 2017 it was imported in 2020 to the TCG.
@500938ful
3 жыл бұрын
I do prefer back in the day when there was tons of interaction instead of playing solitaire for 5 minutes for an optimal board setup (yes i know there were FTKs in the older years but those were not the most common things in the world)
@Marcusjnmc
3 жыл бұрын
do your opponents just not play hand traps ? I rarely see a game occur these days where there isn't some kind of interaction every turn of the game including turn 1
@Hempujonsito
3 жыл бұрын
Just open ash/droll/veiler bro, is not that hard
@burpinator1
3 жыл бұрын
@@Marcusjnmc I think the issue is that you shouldn't be in a immediate losing state JUST because you didn't draw hand traps in your opening hand. Thats that issue I personally have as someone who very casually watches yugioh from afar and used to play back the Six Sam/TeleDAD deck days with my 14 year old self using a wacky Dragon/Machine deck with a lack of an income verses people with incomes.
@Lira_orpheus
3 жыл бұрын
@@Marcusjnmc That's a problem. Being forced to play cards that do nothing for your Deck is not good. Sacrificing theme/strategy consistency for tools should be a player decision, not a need.
@Lira_orpheus
3 жыл бұрын
From my own experience, even FTK's were hardly an effective strategy. Usually they needed to play various turns to assemble, and risked getting disrupted.
@Luminousplayer
3 жыл бұрын
my main issue with the current card creation mindset is that there are so few "good" generic cards released, 85% of cards i feel are archetype-related or specific, and if that archetype sucks 90% of the archetype cards will never see play, i wish they focused less on trying to create archetypes and offered more varied stat/effect monsters that dont need to depend on an archetype so you can still make "good stuff" decks. Also i wish there was less emphasis on "negating" and more emphasis on "floating", negating a effect just ends the interaction there, but if cards "float" into others both players get to keep making moves. Basically i wish duels where more like a race to the finish line where floating into the correct cards of your deck could give you a boost, and both players kept moving, instead of the negation-based responses which feel like trying to hit eachother's brakes to stay ahead.
@cesaresp101
3 жыл бұрын
Yes, modern Yugioh is solitaire. It is horrible. And way too many generic extra deck monsters.
@isidoreaerys8745
2 жыл бұрын
Yes. The extra deck is the problem. Every archetype running accesscode talker is so repetitive
@lm7586
3 жыл бұрын
I hate how every discussion of modern yugioh just seems to descend into old vs new. My biggest problem with the current game is how many cards get released in new sets that just don't have a home in any deck. And how there's only one format to play and nothing else. (I already know about GOAT and Trinity) These don't seem to be talked about at all. If someone has a video where people discuss these topics, please let me know.
@theonethathungers5552
3 жыл бұрын
There’s multiple formats. The two tournament supported ones are duel links and TCG / OCG, and side events often bring in other formats, like tag duels (2v2 / 3v3). Some of those cards may not have their deck released yet. Some are just as you say and are pack filler. There are also joke cards, like jar of generosity, but most cards can be played in a deck. Whether or not they are competitively viable at a high level or not is another story.
@sun332s7
3 жыл бұрын
GOAT wasn’t even a good format
@Marcusjnmc
3 жыл бұрын
speed duels, rush duels, traditional, duel links, ocg, tcg, worlds format(including the april 2020 link evolution combined list) . . and these are just the currently supported official formats, not even getting into online tag duels, 4 way duels irl duels, and the slew of casual and competitive alternate formats around on eg. discord, from random ass custom card rp formats to burn restricted 5v5 clan war formats
@Weasel_Face333
3 жыл бұрын
Personally, I don't care for the pacing. That's my biggest issue with modern. I like how it used to slowly build up as turns passed way better than making a large number of plays in a single turn. Not to mention I hate the way resources are managed in the new game. I've noticed playing legacy duels, things just click for me, but these new effects just don't. It just feels awkward.
@Realblack_m0nster
3 жыл бұрын
Are you an older player?
@Weasel_Face333
3 жыл бұрын
@@Realblack_m0nster Yeah, I was in middle school in '02, for reference.
@aesir1ases64
3 жыл бұрын
Short answer: Yes Long Answer: Hell yeah
@underpressure1954
3 жыл бұрын
Actual Answer : Don't listen to yugiboomer, it's no
@jyak1747
3 жыл бұрын
I don't like some of the overall comparisons you made here. Particularly when it comes to diversity and ease of understanding. With diversity you just think of archetype diversity and not diversity of strategy. Most modern decks (that are good) win by summoning a board full of negates or preventing their opponent from doing so. In this case, I would say there is very little to no diversity as even if the card names or archetypes are different the same type of game-play is occurring, which can definitely be frustrating for some players (including myself). In the discussion about support you mention youtube/facebook as positives for understanding how decks/cards work. Your entire point there is that technology got better so the game got better. I think that is a bad comparison, the game shouldn't get credit for this. Not to mention these support networks honestly aren't very good. I play with my little siblings and its almost every game we have to look up a strange ruling or figure out what master rule set to apply. There are some basic resources out there but in general the only way to consistently get answers is to ask others and even that generally gets a bunch of 'IDKs' or silence. Missing the timing, summoning conditions, cost versus effect, chain links, strange card text, and many more issues are commonplace. Maybe you know the best areas to ask questions, but when I try to find resolutions on rulings it ends up taking 15-20 minutes for something that may possibly not even have a concrete ruling in place. It feels like overall you avoided talking about the gameplay at all and instead just talked about some basic aspects that lead into it. You talked about how much it is to play, how many different things can you play, and how you can learn to play. None of these actually talk about the current gameplay cycle which a bunch of people do have issues with. It's fine to have your own opinion on the gameplay, but not addressing it at all is strange.
@JuwanBuchanan
3 жыл бұрын
Dzeef got to get those sponsorships. Did you really expect any honesty from him?
@Stinkoman87
3 жыл бұрын
There's no distinction between playstyles anymore. There used to be aggro, combo, control, and midrange, same as most other games. Now all decks are basically the same speed with the same type of wincon - an oppressive mix of aggro and control.
@theinkqueen6522
3 жыл бұрын
@@gregoryford2532 that is what every meta deck is though. For a deck to be decent it has to have a fair amount of negates so your opponent can't play half of their deck and stop you from playing.
@Pydtosofz
3 жыл бұрын
@@theinkqueen6522 tri brigade has no negates, vw puts up shenshen
@Pydtosofz
3 жыл бұрын
@@theinkqueen6522 and prank doesnt put up a negate either
@reecepruis6322
3 жыл бұрын
I think one of the big issues really is that although the game is my diverse and the knowledge is more accessible, the actual gameplay itself has become quite toxic. Most decks are designed to make an "unbreakable board". Some decks literally make you scoop after your first turn, after watching your opponent pissfart around for 10 mins locking you out of the game. That's not fun or entertaining. Having said all that, if playing casual or with friends, you can approach the game in such a different way that still keeps the genuine "anime" experience in hand.
@Yuberz
3 жыл бұрын
I kind of think of modern yu gi oh as a fighting game. There's a huge barrier to entry to learn fundamentals and combos, but once you're in it's really fun. I think that negates kind of feel like when you get cornered and are at a disadvantage and it's really hard to get out of as a beginner. Fighting games aren't terribly beginner friendly, and I kind of think yu gi oh falls into that as well.
@ZeonicZaku1-Zeon_Grunt_Suit
3 жыл бұрын
I think of it the same way. I like the complexity because it naturally gatekeeps people out.
@rescuerex7031
3 жыл бұрын
Fighting Games are still far less complicated it's pretty intuitive how things work once you learn your combos and can do them well you're good, yugioh has so many Variables, and some cards just work differently than similar cards, like a fighting game combo doesn't change, and you don't have to learn a new set of combos every few months or less
@AndrewVaillant
3 жыл бұрын
Chiming in here with something I've said on this channel a lot of times: The cards don't make the game. The players do. Comparing mechanics and combos in a TCG to a fighting game sounds just weird. A TCG has you learning the new meta every few weeks to months. In that respect, a fighting game is static. But it's not the games that're doing anything. It's the players. You don't need quick reflexes in YGO (missed timing hehe hur dur) like you do in fighting games. The players are two vastly different types. TCGs are more analytical. How many games you seen nowadays that're done by turn 5? How is that a game? You played for 5 turns. One guy just looked as his hand, looks at this opponent, looks back at his hand, looks at his field- BACK to his hand- reaches his arm across the table, shakes hands with the opponent and says GG. Yuberz made very good points though. I agree with his statement, I just don't think it's that simple at it's core.
@AndrewVaillant
3 жыл бұрын
@@rescuerex7031 And fighting games are less complicated? Once you know your basics doesn't mean you're good in anything LOL it just means you know how to play. Take a look at how Street Fighter or Melee games are. Animation cancelling with a keyboard and a mouse is easy, god forbid someone master how to do that on the Fischer Price abortion that is the GameCube controller.
@luxray4911
3 жыл бұрын
Yeahhhh that's a great analogy actually.
@camiloromero9996
3 жыл бұрын
Too Many negations, i don't play meta because is only the first who can negate everything wins, Now just duel links or yugioh videogames
@javierguerrero7025
3 жыл бұрын
I mean...duel links doesn't have negates It just has disruption and trap stun decks And I honestly hate trap stun more than negates because at least I know what can negate my monsters But traps that banish or destroy suck and is even worse because you can't react to them
@gameplaydazuera-grandesaiy42
3 жыл бұрын
You know what's the "problem" with your Yu-Gi-Oh opinion videos? It's that you look at it though a competitive perspective. And that's fine. But, there are a lot of people that just enjoy the game casually. For those people a good amount of your arguments don't matter. It's another league. Regards.
@Syntherus
3 жыл бұрын
It's like with any competitive game. People that play Quick Play and people that play Ranked are in two completely different worlds. The concept of "fun" has two different meanings and what ends up happening is the casual players get lectured because they don't experience the game in its most extreme form. The casuals end up feeling marginalized and the competitive players feel defensive of their efforts.
@destrudo2601
2 жыл бұрын
Casual yugioh is even better. You can get really creative with a pool of thousands of cards instead of going PoG, Raigeki, Heavy Storm
@simonemottola4260
3 жыл бұрын
When we old players will stop play, the game will die, kids don't want to play it anymore, the game it's too complicate for kids rn. Pendulums were bad but links destroyed the game.
@justice8718
2 жыл бұрын
Hand a new player tri-brigade and they will understand how to use links very easily.
@inquisitrmikey7920
3 жыл бұрын
Well not really. Yugioh had always had a huge power gap between the few to many cards of the game. Over 10,000 unique cards have been produced however at least 20% of it has some applications and 10% is good to broken beyond recognition. In a 100 core set only 5 cards are sought after and at least 6 to 30 cards has some applications whilst the rest gets thrown away since there's no interest. Budget entries is a lot however there's more options than ever. The power level of the game is what also turns people off. Decks power is so overwhelming that you need individual powerful cards like Nibiru, Ash, Evenly Match, and Kaijus being necessary evil. It counters those power meta decks but for Rogue decks it can devastating for them. Diversity and budget wise I think that it has improved but when it comes to card density, power of individual cards or archetypes especially counter cards being necessary evils is where it turns me away a lot.
@r4nd0mguy99
3 жыл бұрын
Yeah, handtraps are especially annoying. Those cards should not even exist.
@nicoleseraphita7613
3 жыл бұрын
@@r4nd0mguy99 Ah yes, they only thing keeping the game from devolving into a OTK fest should not exist.
@Nephalem2002
3 жыл бұрын
@@nicoleseraphita7613 Even though it already is an OTK fest…
@destrudo2601
2 жыл бұрын
Mechanicalchaser chaser ruined the La Jinn meta smh
@kichiroumitsurugi4363
2 жыл бұрын
@@Nephalem2002 It would becomr outright worse if handtraps disappeared
@victorparedes2319
3 жыл бұрын
About the diversity topic. I think a lot of people say , in the "beginnings" of the game, there were no structure decks... Of course almost everyone picked the most powerful cards like summoned skull or jinzo, but technically there were no "pre fabricated" oficial decks. Years later the game just become archetype decks
@GordieKat
3 жыл бұрын
Yes. The game isn't fun when it's just otk or lose.
@iistonton
3 жыл бұрын
Agreed. And in order to otk you have to set up a minimum of 2 negates if going first. There's no back and forth anymore. Just turn 3 decision
@soukenmarufwt5224
3 жыл бұрын
Play OCG Format where you can play Control decks and have a duel that last longer then 3 turns
@alejandrolozano4919
3 жыл бұрын
I well said it the Meta deck that destroyed the game it self.
@underpressure1954
3 жыл бұрын
Every meta deck don't want to OTK and they win lol
@LamesAMA
3 жыл бұрын
The only time I stopped loving Yugioh is when I was too closed minded to accept how the game was changing. Getting into Yugioh again, current and older formats is an absolute joy, even if my reasons are different now, I still love Yugioh and think it's a fantastic game.
@Timbo_Jones
3 жыл бұрын
It was the same for me when I fell out of love with the game, though it didn't help that I was broke too. I've been getting back into older formats recently too and it's such a joy.
@hitmonchan52
3 жыл бұрын
I stopped when gx came out and was like mannnn it's never gonna end 😂 now I'm back I'm trying kaijus and grand maju seeing as that's easier form of monster removal 👀
@sycrax8772
3 жыл бұрын
I tried so hard to enjoy the new cards, but i can not find any joy in a game of Solitaire, when i expected a game of yugioh.
@LamesAMA
3 жыл бұрын
@@sycrax8772 The most likely cause of this is playing decks of very different power levels. I had the same reaction when coming back, but after getting used to how to play as and against different decks I've found the modern game to be incredibly interactive. Some games you can get high rolled and in a situation where you can't get anything going, but this isn't really anything new to Yugioh.
@sycrax8772
3 жыл бұрын
@@LamesAMA No its not but duels that take 3 rounds at max is the new meta game. Setting up a board for like 10 minutes and after that the opponent has 2options 1st he is not able to do something against the wall Player 1 has provided. Forfeit 2nd he is able to counter something and sets up the board himself. And the circle begins. After 1-3 rounds one of the players runs out of options and the game is over. I am not willing to blow hundrets of euros in a deck just to have 10 minutes of soloplay and then win or loose. In our locals its almost impossible to play anything else than meta bcs everyone does. Most of the guys compete in the national league/tournament. Its just no pleasure in this game anymore.
@Jinkuzu
3 жыл бұрын
Think you completly missed the point with this topic as the gameplay has gotten alot more boring. Not letting opp play the game and im playing on their turn.
@bandalodyugitube
3 жыл бұрын
Wait, you're only just realising that Yu-Gi-Oh is getting worse?
@darkcrow125
3 жыл бұрын
new school yugioh is like magic but every deck is mono blue control i know there are more then 204123 negate turn 1 decks but atleast online its overwhelming
@IAMMechTastic
3 жыл бұрын
It’s seriously a joke. I played magic. And this is a legit copy of it. It’s boring siting there for 5 mins.
@skeletonwar4445
3 жыл бұрын
Cry about it, you giant babies.
@darkcrow125
3 жыл бұрын
@@skeletonwar4445 did i offend you because i have an opinion? the only one who is crying is you because i "insulted" your favorite children card game
@skeletonwar4445
3 жыл бұрын
@@darkcrow125 wow i didnt expect you to actually cry about it lmao
@cibinomin6540
2 жыл бұрын
@@skeletonwar4445 wipe of your tears and stop crying under every single comment you attention seeking 13 year old
@umergulmuhammad9756
3 жыл бұрын
I don't like the changes they made since 2014 where there is no Draw Phase on the First Turn and each player can control a Field Spell I prefer the rules before 2014: 1) There can only be one Field Spell on either side of the field and if another Field Spell is activated the previous Field Spell will be destroyed 2) On First Turn the player can conduct the Draw Phase. Only Battle Phase is not conducted on the First Turn
@ich3730
2 жыл бұрын
so you want degenerate FTK to be more consistent? want field spell removal wars where a terraforming becomes a +1 in advantage? yikes
@arturiaemiya3877
Жыл бұрын
I am also someone who has been playing since 02. My issue with Yu-Gi-Oh, and this has been an issue for years so it's nothing new, is the games core design and ruleset doesn't seem to fit with how it's evolved with new types of cards and mechanics. The flow of the game has also changed significantly. The game has become more and more extra deck and special summon oriented. The fact that multiple decks can deck someone out when they use max c is a testament to this. The fact that someone taking a long first turn isn't an exageration is evidence that the flow has changed. Comboing in Yu-Gi-Oh feels really odd in a way that's hard to describe. I thought I hated combos in card games for a long time until I played shadowverse, where combos are build into the design of the cards and the game in general. Comboing in Yu-Gi-Oh feels kind of like playing an old video game on an a mediocre emulator. Yeah, it plays, but you can tell it's not on the right hardware. It just kind of feels bad. Normal summoning feels like such a joke now. The game was so obviously not designed with archetypes in mind, at least not in the way they exist now. It's also funny to me that 'having synergy' in Yu-Gi-Oh just means cards that let you cheat out basically every other card in your deck. Even the graveyard has become this joke of a concept when it's such a temporary stay for many newer cards that can just revive themselves, or get revived for no real cost. I heard one Yu-Gi-Oh KZitemr describe the graveyard as 'basically a second hand' and I laughed because he was right. One thing I will say is Yu-Gi-Oh has more meaningful decision making now than it did back in the day. But I would say that's because more variables make things necessarily more complicated, which therefore makes decision making more complicated. The decision making is most about what the try to disrupt rather than what cards to bring out. Part of the problem with deck building that prioritizes just making a nearly unbreakable board turn 1 is it makes the actual combos pretty automated. Similarly, because you have to break the others person to win, there isn't really a moment where you can choose to ignore a monster, unless you are playing toons or something that lets you attack directly. Thats where Yu-Gi-Oh differs from most card games. The choice of whether to attack for life damage or whether to deal with your opponents board is one of the most fun decisions in a card game. Or in games like vanguard or magic, choosing whether or not to defend. Yu-Gi-Ohs version of this is disruptions, which I don't think is as interesting in the sense that disruptions usually just exist to disrupt, whereas creatures that you use to block, or cards you use to intercept are also cards you would otherwise use in other plays if you didn't have to guard. So having to basically sacrifice them to avoid taking damage is a lot more interesting and feels like more of a tradeoff. I think there has also been a shift in how main deck monsters are designed, where it feels like alot of archetypes are full of cards that would be worthless without the big boss monster you are trying to summon from the extra deck. I can think of only a handful of archetypes that wouldn't immediately surrender if their opponent somehow banished all their extra deck cards face down. Alot of these main deck cards might as well not have attack or defense, you rarely see people bother to actually attack with them. The most they will do is set them, just so it gets destroyed and triggers the inevitable graveyard effect. I will end it here, but I just want to say I don't hate Yu-Gi-Oh. Like I've said, it can be fun, it just doesn't have the same appeal as other card games for me.
@stormfrontDP
3 жыл бұрын
Maybe the game Will be easier to understand for newer players when master duel hits and depending on how well the tutorial is done
@justinmadrid8712
3 жыл бұрын
Learning the game isn't the biggest issue. It's the sheer amount of reading required to play the game. A player can use 10 cards during a single turn easily, meaning their opponent has to sit there and read each of them. It's just not fun. It's a headache. In the old days, you played 2 or 3 cards per turn, and the text length was halfed. New players joining Master Duel won't even be able to read all of the opponent's cards before the time limit runs out. In other words, you literally have to do homework on the meta before you can play a game.
@aesir1ases64
3 жыл бұрын
@@justinmadrid8712 Exactly!
@crowcoregames1785
3 жыл бұрын
yugioh has gone from: how can i beat my opponent in the quickest way or most fun way to how can i stop my opponent from playing any cards/ how can i kill them in one turn. so yeh i like older yugioh
@RNGHater
3 жыл бұрын
No? If that's the case, why Confiscation and the like are still banned? Ok why pacman is relatively common i GOAT format? Another thing is if most "casual deckbuilding" is just mashing a strategy without any thought about being interrupted with anything: handtraps, standard traps, etc. Or if the archetype is poorly designed or self-limits itself in the first place (sad Melodious noises).
@skeletonwar4445
3 жыл бұрын
Bruh that is literally what Yugioh has *always* been about. Old Yugioh had Delinquent Duo, Trap Dustshoot, Imperial Order, Royal Oppression, Confiscation and a fuckton more cards that just... stop the opponent from doing shit. Cause stopping the opponent from doing shit is the best way to win.
@crowcoregames1785
3 жыл бұрын
@@skeletonwar4445 old yuigoh baned dd. Io and ro dont stop you from playing at all like mine. Old yuigoh was more about having fun.
@crowcoregames1785
3 жыл бұрын
@@RNGHater yet dragoon, mine and meany other stupidly op cards are still available and still stop the player from playing
@skeletonwar4445
3 жыл бұрын
@@crowcoregames1785 Okay, so you don't know anything about oldschool meta Yugioh. Got it.
@jaytassy2974
3 жыл бұрын
This issue comes down to the community, if you want old school yu-gi-oh ask your local to host one. I'm sure the community can come up with something don't relie on Konami so much .
@SCH292
3 жыл бұрын
I think Konami should take the approach how Runescape does it. In Runescape there is old school play style and there is RS3 play style. You choose which you want to play. You can play both, one or whatever. Your choice. However you cannot "transfer" your RS3 account into Old school around. They upgrade and update both community time to time. That is kind of how Jagex handle the Runescape community. I think if Konami be like..."Okay. These are the list of cards of Spells, Trap, Monsters or related cards for Link play era only. You can only use and play the cards in your prefer era of Yu Gi Oh. We will update and upgrade all the community time to time". Yet again...the damage is already done...I mean..do people even watch the Yu Gi Oh shows anymore?
@lionablaze8747
3 жыл бұрын
from the moment it became a game about not letting your opponent play, it became a terrible card game. fortunately, it cannot get any worse than it already is.
@randomprofile5853
3 жыл бұрын
So you mean since 2002?.
@LunaticKD1991
2 жыл бұрын
@@randomprofile5853 Educate yourself on old school Yugioh son. You're embarassing yourself.
@domp2729
2 жыл бұрын
@@LunaticKD1991 they won’t. When they think of old school YGO they think every deck was DAD or tribute summoned skull, mainly because they never actually played back then.
@destrudo2601
2 жыл бұрын
@@domp2729 Not every deck is meta today
@kichiroumitsurugi4363
2 жыл бұрын
@@domp2729 Yes it was 99% of the time. Or what do you think, it was all playground format or something?
@ketchwatempo4307
3 жыл бұрын
there was definitely more high end budget decks that you could completely fill out back in 2015-2017 versus now. That was an era where structure decks were insanely good and its what really kept me in the game Edit: Also one thing i think should have been discussed more is the actual quality of the mechanics in modern yugioh. In my opinion, even when compared to just 4 years ago (pre-links i guess) the mechanics of the modern game are far less fun in terms of gameplay, and also in terms of the style of deck building that spawns from them (ie: the necessity for 10-20% of the main deck being consumed by hand traps)
@ketchwatempo4307
3 жыл бұрын
@@gregoryford2532 the thing i dislike about handtraps over regular traps is that it shows that the game is unhealthy and so fast that you need to have an interruption for your opponent when they are the ones going first or else you'll probably lose
@pool5863
Жыл бұрын
if one of their goals is to prevent new players joining and older players coming back to their game, then they're doing a MASTERful job
@MaxUmbra
2 жыл бұрын
You totally mess the whole point of why people don't have any interest playing or trying the game and also why people are dropping the game left and right It's 2 problems First problem is the mechanics, pendulum and link is what killed this game mechanics wise, everyone runs the same cards as side decks 1-3 turns and the Duels ends This isn't fun, spamming monsters with immunity on the field in one turn isn't fun, it's bad management by Konami who clearly have no idea how to balance or make new cards, pendulum was the mechanic that started the spamming problem and link made it even worst, the game was way better when we had xyz and synchro it wasn't broken or spamy as the current state of the game. Spamming makes the game more complicated too you have decks that play half of their cards at first turn and as a new player how it's possible to even understand whats going on, how many cards you have to read when the opponent plays plus 20 cards in his/her first turn. Does this sound fun to anyone? No it doesn't Problem 2 Speed.. Yugioh used to be a slow game but in a good way, Duels take even 20-30m sometimes Wich isn't a bad thing at all, mechanics were simple and people really enjoyed the game, now the Duels ends in minutes literally, the game speed was at its best in the synchro xyz era, not very fast yet not very slow Wich is perfect, slower game means more time for the players to enjoy the decks they made and have enough time to read anything they don't know, it was fun Add these two problems together and you have a mess of a game, a shell of what yugioh used to be Complicated for newer players and jarring for old players Side deck became the main deck, trap cards are dead, spell cards is almost became a niche (tons of decks nowadays don't play spells or traps at all) you literally stripped the game of 2 of its pillars Hand traps made it even worst, overpowered immunity on tons of cards that prevent your opponents from playing anything.. It's a big mess and it hurts me to see my favorite card game burn like this, thus game needs a reboot and to get back to its origins, slow and balanced and fun, fast isn't always a good thing If you want a fast game play duel links and let the real yugioh fans play a balanced slow game (xyz synchro era speed)
@jasikshaw9309
3 жыл бұрын
Oh yeah sure, it's definitely fun in modern when your opponent sets up a board and then proceeds to shutdown your combo from the start with an ash or veiler. "Oh I'm sorry, you wanted to play cards? Nah bro I won the die roll, sorry buddy you lose."
@ziadnabil403
3 жыл бұрын
Play nibiru the primal being, dark ruler no more, forbidden droplets, triple tactics talents, super polymerization or droll & lock bird.
@ziadnabil403
3 жыл бұрын
If your deck dies to 1 ash then it is sooo bad.
@thomaskey9688
3 жыл бұрын
Then build your deck better there are alot of going 2nd cards to help you break boards such as nibiru and dark ruler. If your on a budget instead of droplets play imperm/chalice instead of talents play called by and gamma, raigeki/dark hoke can replace lightning storm, pankratops and mind control are still strong cards. At the end of the day there isnt really such a thing is unbreakable boards if you build your deck well and look at the end boards you have to deal with and deck build around them. Dont expect your deck that loses to an ash blossom cus you dont play extenders or counters to ash to beable to play through anything
@thanasismusic
2 жыл бұрын
0 fun, 0 interaction, 0 value
@Sad-Lesbian
3 жыл бұрын
I really wish I knew how to get into more modern Yugioh. Stopped playing during GX, and while I know a fair amounr of 5ds and Zexal cards, anything after that I barely know. Looking at the massive card pool now, and all the insane combos and different decks is so overwhelming.
@luxray4911
3 жыл бұрын
I'd recommend looking at budget decks (KZitemrs have lists for this) crusadia is a solid one to learn the modern game in my opinion
@shisui4144
3 жыл бұрын
You dont need to learn everything at once, just take your time pick a deck theme or archetype that appeals to you and start playing youll learn the rest in time
@thomaskey9688
3 жыл бұрын
Just pick 1 deck thats decent and you like the look of learn how to play it how it functions. Play online so you can mess around with other peoples deck lists which are widley available talk to people at locals ask them to explain how there deck works. Just focus on a little bit at a time and build up your knowledge of the game slowly.
@bob74h67
2 жыл бұрын
@@thomaskey9688 ''Just pick 1 deck thats decent and you like the look of learn how to play it how it functions'' Gets power crept in a month, It's a waste to invest in something that's rendered moot so soon
@kichiroumitsurugi4363
2 жыл бұрын
@@bob74h67 And this is why you do not invest if a format turns out to be volatile, like the one right now
@goldenpersonwhoexists8834
2 жыл бұрын
An inherent flaw in the mechanics of yugioh is that you can reach a game-climax board on your *first turn*. In other TCGs like vanguard or MTG, that is literally impossible because of the limitations (mana, grade limitations), and even games like chess, which is older than any TCG, takes time and strategy to make a formation that will lead to a checkmate, you can't just capture all of your opponent's pieces with a single pawn. The issue isn't OP cards, OP cards are some of the most iconic cards in yugioh (pre-errata chaos emp dragon, pot of greed, which lets you draw 2 cards, deliquent duo, etc etc) and have been around since the birth of the game. The problem is that the OP cards of modern day, which aren't banned btw, lead to board states that other TCGs would need at least 5x the turns or more to set up. Because competitive decks can set up end-game boards on turn 1, you only have THEIR TURN to stop them from building their board, which leads the the argument of "you have to stop your opponent from playing if you want to win". In other games, since it takes time to set up boards, you can either build your board faster if you can, or if you can't, damage their current board so that they can't get their end game board as quickly as you could. But in modern yugioh, if you don't destroy or negate combo pieces when its not even your turn, you lose. That's an issue, I can't even wait my turn to damage my opponent's board or else i'll lose.
@kichiroumitsurugi4363
2 жыл бұрын
Um, Dark Ruler No More is literally right there
@goldenpersonwhoexists8834
2 жыл бұрын
@@kichiroumitsurugi4363 True, but handtraps are played more than Dark Ruler on average, and even dark ruler can be negated by a trap card like solemns
@kichiroumitsurugi4363
2 жыл бұрын
@@goldenpersonwhoexists8834 And guess what, the current meta decks don't play Solemn, and Spright gets easily shut down by DRNM
@goldenpersonwhoexists8834
2 жыл бұрын
@@kichiroumitsurugi4363 Of course, but it's still a fact that handtraps are used more than cards like forbidden droplet or DRNM on average since early turn 1 can't respond very well to handtraps. Solemns aren't meta, true, but it's not like they are so bad that they will bring down a deck they are played in. Besides, I was talking about the game as a whole having so many turn 1 endgame states that you have to draw into the best/degenerate cards in the game in your starting hand or second-to-go draw or else you lose. In most games, bricking hinders you. In Yu-Gi-Oh, bricking kills you.
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