A lot of you are asking about sappers. Here's how I always deal with those: With sappers I will send colonists out to engage them and draw their aggro. Hopefully trying to bait/kite them over to my guns. This is what I always do with sappers tbh, regardless of the design I'm going with. I find sapping messes with the AI's decision making quite badly, and you can kite them around pretty easily as they'll get distracted between trying to sap and aggressing on your colonists. As long as you've got some guns you can normally quite safely pick enough of them off and get them to flee without too much trouble.
@lishanglong6762
5 жыл бұрын
james on the internet What happens if the sapper is with a lot of people and that one colonist can’t get to the sapper because there is too many enemies?
@RoKishDubbz
5 жыл бұрын
@@lishanglong6762 Get an excellent sniper, mate
@halo007Mex
5 жыл бұрын
Don't forget to put some Mines (forgot the name) closet to those walls but not so close to destroy them.
@Nick-zm2vm
5 жыл бұрын
I think that the turret defense might be a flaw in a large raid. They explode when destroyed, so if any of those things explode they will damage the others surrounding it.
@n3v3rforgott3n9
5 жыл бұрын
^^^^ yup the biggest flaw of the design and no more room for larger turrets + shit cover for colonists
@helium-379
5 жыл бұрын
Thats why you build a gigantic death maze inside a mountain and have a kill box at the end to pick off survivors.
@skillswiper
4 жыл бұрын
Not to mention how this thing is insanely vulnerable to seiges.
@southend26
5 жыл бұрын
I like a kill box in the middle. I also like to put a defensive wall around the outer structural wall of the colony. It helps against sappers and mad animals. You can kill a bunch of aggros with kiting and pot shots before they get through. Don't even need a kill box, tbh.
@Robber7
5 жыл бұрын
Extremely disappointed you didnt spawn a raid with those turrets setup :(
@Seriouslysillyone
4 жыл бұрын
Gotta agree, such a clever and beautiful design tho, guess I'll find for myself
@WeirdOne19142
4 жыл бұрын
This is the best base building guide for Rimworld that I have ever seen.
@tjlambaes
5 жыл бұрын
1:23 is that dirt patch supposed to look like an ant or dragon?
@sprintonwater
5 жыл бұрын
TJ Lamb ha ha ha ok I just seen this 😂 Deffo some goofy cartoon dragon. Channeling his inner toy story dinosaur!
@TheDaaabou
4 жыл бұрын
@@sprintonwater This, plus the global swastika shape of your structure... Is there a message behind this? Damn
@TheDaaabou
4 жыл бұрын
@@sprintonwater This, plus the global swastika shape of your structure... I guess Satan is sending us a message here
@threethrushes
5 жыл бұрын
An interesting design.
@noahfronapfel5203
5 жыл бұрын
First
@melrick5614
5 жыл бұрын
What about sappers?
@sprintonwater
5 жыл бұрын
With sappers I will send colonists out to engage them and draw their aggro. Hopefully trying to bait them over to my guns. This is what I always do with sappers tbh, regardless of the design I'm going with. I find sapping messes with the AI's decision making quite badly, and you can kite them around pretty easily as they'll get distracted between trying to sap and aggressing on your colonists.
@crystaleidson6042
5 жыл бұрын
Having the plan sketched out for this was super helpful. Just recently got the game. After a couple quick deaths cause I didn't understand how to use the interface (i.e. not knowing how draft works vs herd of maddened elk = elk victorious) I got a lost tribe going in a boreal forest. No electricity = low wealth = raider numbers stayed small, so luring them into the traps almost always killed them. Worked great for maddened animals too. Even aside from defense, having the squares laid out means you can visualize what's going to go where which is a big help with zone management and room design. This tribe is probably still going to die because I was a fool and sent out a 3-person caravan for badly needed supplies at the end of Decembary with inadequate coats, and Cassandra saw fit to magnify my error by greeting the one survivor's return with a 5-day toxic fallout. BUT if I can keep even a couple of people alive till planting season without resorting to any further cannibalism they should be safe as houses while they rebuild!
@sprintonwater
5 жыл бұрын
Awesome glad you're having fun 😊 Boreal is a pretty tough start for a tribe if you're new. Kudos! If you die you die it's part of the fun really. Try a 1 man caravan next time. It's more stealthy so you're unlikely to get ambushed. Just send one of your pyromaniacs or something in case something does go wrong 😉
@crystaleidson6042
5 жыл бұрын
Hah! Absolutely, especially since I only have one parka. Lesson learned there. No pyros, hehe, I read how much trouble they can be. I lucked out with my best shooter being a night owl, but my best negotiator has 0 shooting skill so I may have to send them together.
@GoEvenHarder
5 жыл бұрын
So it's like a shopping plaza. I LOVE IT! I gonna fav this video so I can try it later!
@agentq7267
5 жыл бұрын
I tried this system of base-building. The raiders are taken care of while sappers sometimes require colonists to gear up and fight. Sieges against this thing are pretty tough unless you get them to assault your colony. One problem I found was that it can be tricky to temperature-control your base.
@kirknay
5 жыл бұрын
I've found quad room apartments to be fairly easy to climate control, by having a center hall or maintinence tunnel with a heater and AC on one end, and vents on each room wall toward the hall. This results in a lower cost apartment with near perfect climate control in temperate regions, as long as you configure a 2 degree leeway between the heater and AC.
@AngelRaivan8579-xh4fr
4 жыл бұрын
Its got a certain... Germany circa 1935 sorta vibe. Wholly unintentional I'm sure, which gave me a chuckle
@anakarenina3101
5 жыл бұрын
Sorry... I am beginner in this game, it's awesome but how do you make all this... I mean... How do you do this in something like creative mode? XD and sorry for my bad english
@jeffjones7108
5 жыл бұрын
You get a beautiful deathtrap going and then the mongrels dig through your walls, or drop-pod inside your base. I guess as long as you have a safe fallback position the worst they can do is set a few fires.
@99gamers53
5 жыл бұрын
Wouldn't be a lot better to just micromanage combat effectively? A solar flare paired up with any kind of late game raid and then u can simply say goodbye to your colony. Neither i find that trapping own pawns into a hole of some sort of is really a good tactic. Anyways its a nice layout
@kaleidoscope3234
5 жыл бұрын
you can still micro in a boxed defenses. Killbox give you back up plans, a place to fall back to if things dont go as planned.
@blakelandry
Жыл бұрын
Quick question. What god mode mod that you used to show this? I looked for it in steam and can’t find it. Would be great to use that to test out base designs.
@wowomg1032
2 жыл бұрын
Did anyone else see the swastika. I don't think he did it on purpose but u got to be careful with square design like that. 😉
@programmeuris
5 жыл бұрын
Awesome design man thanks for sharing. I get super opsessed with my colonies, everythimg I've tried either looks good or doesn't work or the other way around. The only ones that did look good and work were super overengineered beasts made in godmode. I'm trying your design the next time I start a new game.
@sprintonwater
5 жыл бұрын
No problem man :) Ha ha yeah I get a bit obsessed with my designs too. Half an hour to decide where to place that flowerpot ;) And yeah like I said been pretty impressed with how functional this design actually is. Obviously can look pretty nice as well if you want it too :)
@mom-ve6ui
5 жыл бұрын
wait till you get a sapper raid your gonna be soo salty lmao
@Lones555
5 жыл бұрын
Sappers take into account the least defended route and head to the bedrooms of your colony, if your bedrooms are somewhere near your killbox I still think this design works.
@darkfangulas
5 жыл бұрын
Just rush sappers with grenades they get shredded up
@-._.-KRiS-._.-
3 жыл бұрын
Where do you get the "plans" and "remove plans" options? When I toggle God Mode, they don't appear.
@-._.-KRiS-._.-
3 жыл бұрын
It's under the "Orders" menu. Found it!
@cc_sgyu
5 жыл бұрын
This looks good, gonna try this! thanks for sharing!
@Lapeno456
5 жыл бұрын
im working in making a huge maze with interesting trap mechanics like in saw, raids will never me the same lmao
@actionhanz3420
5 жыл бұрын
this seems great. it always helps to have plan and reminds of prison architect where you plan out the whole prison from the start. however lazy me usally goes for a village style that expands when the need arises. might change it up with your design. thanks for sharing
@graceevigael8583
5 жыл бұрын
cool base.. please make more videos about base building
@redflamesundur
2 жыл бұрын
watch a man reinvent castles
@ShacolateClown
5 жыл бұрын
i try to build my base around the ''ancient dangers'' it worked once so far. i had 7 colonists and got raided by a group of 12~15. so i forced to shoot at the ancient danger walls when the raiders came close. wich openend 1 side of it. most of the raiders killed the big centipide looking thing they retreated after a while when there were around 2 lancers left ( 1 fucked me over hard. they have to have some kind of aimbot lol ) but i could just clean up with assault rifles and take all the loot. same as the poison ships(i kill the pshycic drones right away ) later in the game. i try to bait them towards it have 1 person shoot the ship and let them deal with it. but the problem with the poison ship its a bit luck based. if no raiders come i have no choice but to destroy it myself if the circle gets in my base
@jamc666
3 жыл бұрын
interresting idea
@npc8253
3 жыл бұрын
British and asian!? Well now i have to listen to him! He literally cant be wrong!
@noahfronapfel5203
5 жыл бұрын
Love your videos
@sprintonwater
5 жыл бұрын
Thanks dude!
@joyjoy534
5 жыл бұрын
This design doesn't work as some raiders will actually destroy wall to breach your base.
@kaleidoscope3234
5 жыл бұрын
as with every design. Sappers are meant to bypass defenses.
@terencebowlen1450
3 жыл бұрын
I know this is years after you produced this but I love the design and idea. since it is "4 corner segments" to the design, you could design each area accordingly for a purpose. Example, the north west wing might be crafting (storage and production), northeast as say Residential (where your pawns sleep/eat), southwest as say Prison and security (unsure about the security part, but could say hospital instead since its needed nearby, possibly also power area if not using farmland/windmill combinations), and lastly southeast as being farming... just a brainstorm here and havent worked out the finer points, ie where storage goes etc, and then there is "developing from scratch" but with your ideals such as keeping the design as the bigger picture and placing rooms as you go might be beneficial as well (other things to consider are in regards to swaping areas due to locations of say geysers, fertile land, non-fertile ground, etc). Just saying that knowing the bigger picture in a LOOSE idea is a good way to go ahead (I say "loose" as it is not a strict like a jigsaw where each piece has to fit in its one spot, the need for adaptability to take advantages of certain things due circumstances can be still used - ie layout change due to ice sheet map and having heating venting into rooms from fridge may mean that fridge and residential become one section, still manageable with this design). I see the point with comments about a turret going "boom" and its a fair point, but maybe some sort of gun nest behind it (means internal kill box will need to be bigger), and with long corridors, means they wont be able to destroy turrets due to not only the turret firepower, but manual control of pawns in the nest to delete the problem before they are a problem.
@terencebowlen1450
3 жыл бұрын
Would a outer wall and say a second wall before your base help vs sappers, say with a 3-5 gap. meaning the sappers will need to take out 2 walls before hitting anything vital (I know double walls, but hear me out) if spaced like that, then the first wall buys you time to move a counter strike force into position (between the 2 defense walls) before they hit the second wall, sappers get pounced on and picked off while your team is still minimizing the outside attack due to the rest of the first wall that the sappers DIDNT take out (they only tend to blow one hole - yer I know. thats what she said....)
@vaughanschulte610
5 жыл бұрын
Neat Design, looks much cooler than the standard one entrance killbox.
@reuben6347
5 жыл бұрын
Whats that mod to build instantly it would be great create somethin big fast
@sprintonwater
5 жыл бұрын
Not a mod. Just go to your settings and activate dev mode.
@reuben6347
5 жыл бұрын
@@sprintonwater oh never noticed that thanks m8
@blindstudios1082
4 жыл бұрын
I’m stealing your idea
@thelastnoise9210
3 жыл бұрын
It’s a nice lookin base.
@schmaultboy3116
5 жыл бұрын
It looks ok to me. But i am not a fan of so much symmetry. Though i am more concerned about raids with sappers. They could simply avoid your turret death zones and raid one quater of your base. You may not lose everything but can do more than enough damage. Would be nice if you test this base style with huge raids with sappers.
@n3v3rforgott3n9
5 жыл бұрын
for looks and some functionality this design is great but bad turret spacing is a major issue and not enough room for larger turrets the main issue is the sappers are u point out but without going WAYYY over the top and controlling where the sapper AI goes u cant really stop them and can only make an outer wall they have to breach first and run into your people in cover and have little themselves or u can always pick them off with snipers as well
@user-ej7tz5wo9r
4 жыл бұрын
they dig the walls
@Matt-uz9mq
4 жыл бұрын
Sad he quit
@filippe999
4 жыл бұрын
Gah a human face
@jaeslow6347
4 жыл бұрын
We need moarrr
@KyrstOak
5 жыл бұрын
10:07 Huh???????
@rochans3420
4 жыл бұрын
💀💀
@matchessegamer3460
4 жыл бұрын
Sesky
@Крутойник2004
5 жыл бұрын
nice
@Freddy96LP
5 жыл бұрын
How do you deal with sappers in this kind of base? They seem to be posing a problem for me :/
@sprintonwater
5 жыл бұрын
The way I always deal with sappers is to get out after them with my colonists ASAP. I find because sappers are focused on trying to smash a wall you can pick a few off, and bait their aggro into somewhere you can kill them. Often because they're focused on the walls they can ignore your guys a bit. The AI struggles with sapping and picking targets, so you can take advantage of this.
@paulgatto1043
5 жыл бұрын
@@sprintonwater Really easy way to deal with this would be to put some bedrooms on an exterior wall that are more accessible than the rest, and build a small external maze that they have to get through in order to get to the single wall/door separating the bedroom from outside. Make the hallway of the maze leading to the weak spot is only 1 wide and has a corner right by the enterance, so shooting raiders can't bunch up and take cover. Have atleast one or two competent melee fighters with longswords/devilstrand/armor to block the enterance fight each sapper alone, while the rest wait behind in line. Put your shooters behind the melee fighter to deal a ton of damage. If you pull this off, you can survive a sapper raid with only a few scratches on your melee fighter(s).
@FemNate
4 жыл бұрын
@EvilNecroid
5 жыл бұрын
def going to try this :)
@caperica
5 жыл бұрын
Terrific thanks!
@MysteryFinery
5 жыл бұрын
subbed
@cjayesacdalan9495
5 жыл бұрын
Does the kill box still works?
@sprintonwater
5 жыл бұрын
Yeah man 100% Works great! 💀⚔️
@R3LLIK24
Жыл бұрын
its basixally a swastika with sand bags
@mrqualia4446
5 жыл бұрын
Omg.I had a similiar base like yours but then randy sent a 5k point paratroopers(Pod raiders)
@sprintonwater
5 жыл бұрын
😢
@DrOctagon
5 жыл бұрын
Just look at that hospital now! This concept is magic.
@sprintonwater
5 жыл бұрын
Someone's very observant! To be fair I had good advice.
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