I feel the Shadowmoor filters are best when you're in a multicolor deck with several double single color cost cards, as it can let you tap for things you other wise couldn't. Command Tower+Swamp can't cast Counterspell, but Sunken Ruins+Swamp can
@diggerdog9205
3 жыл бұрын
Filter lands are being underrated imo.
@diggerdog9205
3 жыл бұрын
As opposed to the lands that DO ramp you?
@nathanolivarez8412
3 жыл бұрын
For real lol I think they work wonderfully, the fellas are really underselling them. I don't run them in a 4-color deck, but everything from 2 to 3 it's fantastic.
@omahonda
3 жыл бұрын
Filter lands are amazing in 2-3 color decks. One of my favorites.
@nathanolivarez8412
3 жыл бұрын
@@omahonda I think the problem that a lot of people have is that they run too many utility lands that only produce colorless Mana, so I can see how that wouldn't work well with the filter lands, I don't run many utility lands so it's never been an issue for me.
@donnasprague767
3 жыл бұрын
@@blaze556922 filter lands don't ramp you they fix. Very well. If your meaning bounce lands, usually they don't ramp, but can with anything that untapps for 1. They are card advantage, which can matter. Whenever a card has an obvious weakness, try to turn it into advantage.
@rteishe
3 жыл бұрын
Interesting. I actually really like the Shadowmoor lands & was pumped when they got reprinted in Double Masters. Auto includes for me in 2 color, and they've been really good for me in 3 color as well. To each their own I suppose
@PZcryptic1
3 жыл бұрын
I agree, I use the filter lands in my Queen Marchesa Enchantments and Saskia Equipments decks. They initially seem awkward in a 4 colour deck, but when a third of the deck is colourless equipment, the general fixing is really valuable but then just tap for colourless for equip costs later in the game. Really solid cycle - and they don't go in everything - can still be effective in the right 3 and 4 colour decks.
@Stray7
2 жыл бұрын
I loved being able to get them cheaply and run them in basically every 2+ color deck unless I'm doing something *really* funky with my land base (like running all the artifact lands in Breya). The ability to wash colors comes in SO handy...I've had times where these are the only source of a particular color I have need of, and they're auto-includes for me in my 3-color decks specifically for that reason (ESPECIALLY if I need two pips of a color).
@verv5737
3 жыл бұрын
Could it be that the reason that the fetchlands appears in so few decks that can play them simply be because as they have a colourless colour identity all of them can be played in any deck. Afterall no-one is putting a Scalding Tarn in their Selesnya deck for instance, and even in case where the land would still have use alot of people don't want to play "off colour" fetches in their deck so that should lower the percentage of decks it is played inthat it technically could be.
@EDHRECast
3 жыл бұрын
A+ observation! We had been focused on price as the main factor, but you've hit the nail on the head. It's easy to forget that even cards like Urborg don't technically have a color identity and can be played in 'off-color' decks. Perhaps we can even find more examples of this deceptive data for a future episode!
@scottcampbell9515
3 жыл бұрын
Exactly. I don't run off-color fetches due to flavor, and the amount of shuffling with a 99 card deck (sometimes double sleeved) is just physically tiring. In a 3-color deck the three fetches + Fabled Passage + Prismatic Vista should be the peak of optimization.
@TheStephenation
3 жыл бұрын
@@EDHRECast Urborg has a black color identity. Urborg, Tomb of Yawgmoth does not have any color identity. :P But seriously, this could really influence the stats. I run Urborg, Tomb of Yawgmoth in most of my Loam decks. It lets me tap fetchlands for mana if I want to hold off on cracking them. It also lets my utility lands produce mana even if they normally wouldn't. I often use cards like Arena and Maze of Ith. It's nice to be able to turn them into regular mana-producing lands for the times when I don't need their regular abilities. Still, one could run Urborg, Tomb of Yawgmoth in any deck, and usually there aren't good enough reasons to bother.
@jdoe834
3 жыл бұрын
I think slow fetches deserved more discussion, IMO they're the best always tapped duals. Because you can grab shocks, they can grab whatever color you need which is great in 3+ color decks, and if you ever get value out of the shuffle, they're absurd.
@jakeapplegate6642
3 жыл бұрын
I think evolving wilds and terramorphic expanse are underrated.
@TrueTgirl
3 жыл бұрын
With each passing episode I vibe with Matt more and more.
@davidengkent7756
3 жыл бұрын
Need more enemy duals. What's frustrating is that a few of the cycles I like: Cycling, Tango, Signet, slow fetch ... are all ally-only. Most of my decks are enemy coloured or a Wedge if 3 coloured. So just completing some of these cycles would help.
@danaroach29
3 жыл бұрын
Hopefully we'll get a cycle finished in Strixhaven.
@sunstrid3r44
3 жыл бұрын
Yeah, this is really bad, if you want fetcheable dual for enemy colors you only have the new snow duals and... old duals
@LunarWingCloud
3 жыл бұрын
Battle For Zendikar's got some amazing lands, they're cheap, have basic land types, and if you run plenty of basics they're coming in untapped a lot. I wish they would print enemy color ones though.
@Starsoulklr
3 жыл бұрын
I'm REALLY hoping the next set is where we see them since the schools are based off of enemy color pairings.
@caskaptein9889
3 жыл бұрын
Nooo! Bounce lands have just been getting a LOT better! Two words: MODAL DFC’s!
@omegajewjew8255
3 жыл бұрын
I use to never touch bounce lands. Or temple of the false god. But ever since i made a land fall deck, i appreciate them more.
@vasylpark2149
3 жыл бұрын
Do you think you could do an episode on the mana rocks. I know you probably won't read this but hey throwing it out there.
@EDHRECast
3 жыл бұрын
Love the suggestion! Added to the list :)
@vasylpark2149
3 жыл бұрын
@@EDHRECast oh wow, I got a reply. Thanks so much. 😊
@TheNameUse
3 жыл бұрын
Regarding the Filterlands, there is one key scenario in a deck's composition where i absolutely love them, and that is 2 and 3-color Decks that lean into one specific color very much. I'll use my Omnath, Locus of the Roil here: It is a Landfall deck that obviously leans very strongly towards green and i play both the RG and UG Filterlands in it. Playing those Filterlands gives you an advantage in the earlygame to get to that critical mass of green pips when you get stuck with too many UR manasources. And vice versa allows you to convert the abundance of green sources you have into a 3UUU Roil elemental, for example. Those Lorwyn filters absolutely excell in environments like that.
@TheStephenation
3 жыл бұрын
Other players: "Which dual lands should I use?" Me, an intellectual: "I cast Ruination."
@coreyroberson4550
3 жыл бұрын
Price of Progress and Treacherous Terrain, copied by Wort.
@jejeqb
3 жыл бұрын
@@blaze556922 "Me, an intellectual" is a meme
@thetogtube2
3 жыл бұрын
Me, a salty pirate: "never playing with that guy again"
@donnasprague767
3 жыл бұрын
Word to the wise: never refer to oneself as an intellectual. Barbarians will take immediate action.
@Solemnyty
3 жыл бұрын
I actually think it’s a high probability that we could see the BFZ land cycle completed in Strixhaven with its colleges being focused in the enemy two color combinations. Here’s hoping!
@Antare5
3 жыл бұрын
God please. *Please* wizards
@danaroach29
3 жыл бұрын
That's my guess, too. We just had cycling fairly recently, so I feel like that rules out the Amonkhet ones, nobody is really asking for the Shadows over Innistrad lands or the Odyssey filters.
@Apollo-vh3tb
3 жыл бұрын
I hope so - they are an auto-include for any of my Commander decks.
@WilhelmScreamer
3 жыл бұрын
you likely already saw, but it's the shadows over innistrad lands
@Solemnyty
3 жыл бұрын
@@WilhelmScreamer I did see. Quite sad it’s not the BFZ land cycle -.-
@haddleyj8972
3 жыл бұрын
Just want to point something out that a lot of people don’t seems to realise : in a 2 color deck, unless you want to play with your graveyard, guildgates are better than evolving wild and terramorphic expanse.
@gamebreakeradept9208
3 жыл бұрын
I generally agree with that sentiment, but would like to expand it to: Unless you play with your graveyard, or have synergies with the top or bottom of your library, or plan on drawing enough cards to make deck thinning relevant, then guildgates are better than evolving wild.
@titanlord2000
3 жыл бұрын
I feel like 2 colors have enough fixing generally to not need the guildgates. Temp loss is the same, and i feel like land the land selection from those fetches is almost as good as a duel land specifically in 2 color decks (3+ gets more complicated) if not a negligable difference in fixing. I kinda agree with @Gamebreaker Adept on the deck thinning maybe being a little deck dependant but personally I feel like that small interaction can have value and impact on occation. It probably just comes down to preference tbh
@timbombadil4046
3 жыл бұрын
Running filter lands in Nekusar since it goes off like a storm deck. When it does so often it's generating high amounts of red mana from rituals and they let it be converted into something else. It's a niche use, but not one to be overlooked.
@kandjar
3 жыл бұрын
I think you're underestimating the usefulness of the filer lands. Filter lands are great in decks which have demands for very specific colors combinaison; I ran them in: Zedruu and Xantcha: - In Zedruu coz of his ability cost. - In Xantcha I ran Gravern Cairns because, it's great to generate a LOT of red mana with Mana Geyser and use that land to change one red mana to 2 black and then: Torment of Hailfire or Exsanguinate. One rule of thumb for the filter land: if you need to run Chromatic Lantern in your deck, you should consider them.
@ketchumall8243
3 жыл бұрын
I've actually come to love bounce lands more and more. With the MDFC lands exsisting I'm running a few in every deck pretty much. With the bounce lands being able to put those back in my hand so i can use the spell side late game I love having them there. Obviously there tempo can be a problem with plays like that, as the MDFC and bounce lands come it tapped. But those moments im able to filter a land back into a spell i need are fantastic.
@zerozolo8981
3 жыл бұрын
For the Scry lands I run three but only in one deck. They are all in my Elsha deck because I rely on top deck manipulation and the being able to scry a useless card to the bottom can really help.
@WUBRGer_King
3 жыл бұрын
I personally love the Shadowmoor filter lands. It's probably because when I was getting into Commander, they were like a buck each before they started creeping up, which made them probably the best budget duals at the time other than bouncelands (shocklands were all $10=20 each at the time). But I play them in any 3-color decks where I have some more difficult mana costs (e.g. Dragon Broodmother or Vilis in Kresh). 3 pips is hard, but having filter lands makes it a bit easier.
@thetogtube2
3 жыл бұрын
PROXY EVERYTHING. Play with all the toys.
@uphillwalrus5164
3 жыл бұрын
If I'm working on a budget and I'm not proxying for some reason, I actually prefer running basics over tapped dual lands
@seliphsnom2596
3 жыл бұрын
Joey the guildgates don't always enter tapped if you have out an amulet of vigor!
@JTheGameGuy
3 жыл бұрын
Actually, if you want to get technical, it does enter tapped still. Amulet of vigor just untaps it after it enters tapped via a triggered ability. The Sultai turtle commander does make anything enter tapped or untapped though.
@theSHELFables
3 жыл бұрын
Whenever I make a new deck, I reach for the check lands, filters, pain lands and man lands. They're pretty affordable and come in all combinations. Things like the tainted lands and signet lands are also great.
@andrewp979
3 жыл бұрын
The filter lands are great if your deck has a splash colour or a main colour. They basically can turn 1 colour of many into another. E.g. in tasigur, you need black mana. But his ability requires blue/green, so the blue/black and the black/green ones have play. Animal needs red, but other than animar himself the deck doesn't play much red. The red/blue and red/green ones allow you to turn a red only land into a much more useful colour later on in the game. They also help with hitting multiple double mana pip spells. E.g. if you want to hold up UU on turn 2 and need BBB turn 3, they can help a lot
@iryanmadayana1904
5 ай бұрын
Filter lands are particularly good in blue 2 or 3 color decks that run hard counterspells with UU in the cost. If I have a mountain and a dual land that taps for blue or red, I can't cast counterspell. If I have a mountain and Cascade Bluffs, I can!
@DirkDiggler000
3 жыл бұрын
This was a great episode. In the kind of due diligence, homework kind of type 2 good 😁 I love having access to my colors and ball it on a "butget". My playgroup has accepted the Kaldheim, snow land, type duals to function as O.G. Duals! I even painted that pimpstripe pattern on like 26 of them 😅 looks good. Hope other people adopt this idea, cause we could all use a little extra power at 25 cents a piece! (Thought I heard the idea from you guys). Neway. Have nice day!
@bcoble121691
3 жыл бұрын
I've heard the BFZ lands referred to as "Tango lands" because it takes two to tango
@Feyamius
3 жыл бұрын
They're Battlelands, period.
@cartoonnetwork176
3 жыл бұрын
Was so upset this never stuck.
@gdiridium5525
3 жыл бұрын
As someone who plays D&T in modern, the biggest piece of advice I can give out is that you should *always* run more basics. Even in 3+ colour decks, I prefer 9-10 as a minimum, just to make sure I can do something with my fetches & ramp should I draw it late game
@tylermoore6774
3 жыл бұрын
The filter lands are wonderful in my Morophon-Elemental Tribal deck.... very Mana hungry, multiple Mana multiplication effects, and the ability to tap for colorless is fine since it doesn't prevent me from casting Morophon
@michaellarson9571
3 жыл бұрын
The Signet lands are definitely better than the win/moor filters but worse than the pain lands. That said i generally treat them more like a 2nd Signet rather than an actual land slot because the dont tap alone. Generally that means they only end up in non-green decks that need the help
@Circular_Square
3 жыл бұрын
Please let the next episode be about relatively unknown lands such as Urborg, not Urborg Tomb of Yawgmoth but Urborg, the tapped Snow duals, The lands with Threshold abilities, just some old (not necessarily good) lands.
@CJ-nd9gg
3 жыл бұрын
Why tho? Sound like a huge waste of time
@bladetb3934
2 жыл бұрын
I feel like this topic could be revisited now. With reprints cycles finishes and the new cycle from midnight hunt and crimson vow there's a pretty optimal way to build 3 color mana bases. 3 fetches 3 shocks (6) 1 triome (7) 3 check lands (10) 3 crimson vow/midnight hunt lands (13) 3 pain lands (16) 3 filter lands (19) Command tower (20) 2 of each basic (26) Prismatic vista (27) Mana confluence/city of brass (29) That leaves you about 6-9 slots for utility lands or to go higher on basics or fetches or to use MDFCs and this is also even color distribution. If you know you only needs a little of a 3rd color you can adjust the numbers for your balance and have more room for other stuff.
@thumbwrestler12
3 жыл бұрын
The Shadow more filter lands are pretty great In doubleling season/ nixbloom 5 color decks I've seen them do some pretty great things. I use them in 2 color decks and am fiddling around with them in 4 and 5 color decks. Sorry for the multiple comments was watching this at work on my breaks. Great job on the video! I lernt about some new land's I might try like the cycle lands since they are fetchable also can cycle them away might try a few in 2 mana slot of some decks
@Antare5
3 жыл бұрын
Signet lands and enemy pain lands are basically my go to for Budget dual lands. They go in with a temple and a bunch of common duals as the start for any two color deck I'm building until I decide I like it enough to put more expensive dual lands in.
@lewkiz
3 жыл бұрын
1. Buy a proxy land pack, and you are up and running for $30-$80 (depending on the quality). 2. Fetch + Dual is usually enough, and only sometimes, you will need to add the shock lands. 3. There are a lot of other "auto-include" lands: Command Tower, Exotic orchard, Prismatic Vista, Fabled Passage, City of Brass, Mana Confluence, and Ancient Tomb. Combine this with having at least one of each basic land in the deck, and you will already have 8+ lands even before you start picking which dual lands to include.
@CJ-nd9gg
3 жыл бұрын
Exotic Orchard is no good in 2color decks, and hardly worth it in 3color, I think
@lewkiz
3 жыл бұрын
@@CJ-nd9gg Also, in two-color decks, you might not even need dual lands depending on your mana curve. Especially, if your main color is green.
@HexQuesTT
3 жыл бұрын
Guildgates are good for Circuitious Route and that's it
@mightyone3737
3 жыл бұрын
I ran the numbers on a very cEDH mana base vs one way more traditional (but still fairly expensive), and the traditional (which is less than half basics btw) needs considerably more lands to have similar odds of fixing, ~10. The cheaper base is similar in terms of total mana available, but if you have a 4 or 5 color commander, it really, really can make a difference if your deck is already struggling to cut cards. The advantage of good dual (and 5 color obv) lands is huge in actual practice, at least cards like Blood Moon and Back to Basics exist to even the field a bit. Edit: I desperately love the Signet lands, and wish they'd complete the cycle. As far as I'm concerned, if I ever have a hand with 1 land, I'm probably mulliganing regardless of the land, and outside that specific situation they play quite well. They can turn into an amazing turn 2 play since they also come in untapped (which is nuts for the time), more so if you happened to pull a Sol Ring, Mana Crypt or Ancient Tomb. Any under costed colorless source is amazing with these. I don't think I'd want them in a deck with more than 3 colors, but I run the 2 I can in my 3 color deck, to generally good effect. I honestly think the Odyssey filter lands are considerably better than the filters that require colored mana, where these shine.
@Cabbrickk
Жыл бұрын
I've seen the cycle of lands from Battle for Zendikar be described as Tango Lands by The Professor from Tolarian Community College because it takes two (basics) to tango. Surprised it wasn't more widely adopted 😂
@charyou3167
3 жыл бұрын
Bounce lands have started making there way back in my decks. With a low curb you’re still able to develop your board and play them. They let you run a tighter land count and still hit the over mana you need and late game they are insane with the zen rising spell lands.
@petersteiman2443
3 жыл бұрын
The bounce and filter lands are also fun in decks running Mana Reflection or Nyxbloom Ancient.
@danaroach29
3 жыл бұрын
Good point.
@RobMedellin
3 жыл бұрын
Filter lands why? I mean you use 2 lands for 2 manas which get doubled/tripled, but just 2 any other lands have the same effect right? (I haven't ever played a filter land or any of the other cards, and I'm not searching them up so I may be missing something)
@petersteiman2443
3 жыл бұрын
@@RobMedellin You’ll net one extra mana with Mana Reflection out per filter land, which in some games won’t make much of a difference, but sometimes having that one extra is all you need. Things do get sillier if you manage to get Nyxbloom to stick on the battlefield, but some will say that is just win more at that point.
@thesaurusakasickakatheomc7688
3 жыл бұрын
WotC should do a supplementary set that's all or mostly mana-fixing and utility land reprints. It would be great for getting people more invested, and could maybe even make a dent in financial barrier to entry problem all the eternal formats have been dealing with for years and which WotC seems intent on introducing into the Standard meta. Would anyone else be excited for such a product? I'd buy a box or two for surely.
@emmakristoffersen8550
3 жыл бұрын
It would be really great for the game, but it wouldn't be short term good for the Hasbro CEOs' wallets, which is ultimately what really matters when products are green-lit (unless it's prohibitively expensive, in which case it's no longer doing any good for the game)
@thesaurusakasickakatheomc7688
3 жыл бұрын
@@emmakristoffersen8550 Why would a supplementary set where all they have to do is pick out preexisting cards, so they don't have to pay artists, designers, or play-testers, and that would definitely sell well enough to justify further print runs be bad for Hasbro's wallets? Hasbro stands to gain or lose nothing if the prices for singles on the secondary market fluctuate. Do you think that the fact that most of the Secret Lair drops at least look like they've taken singles prices into consideration has anything to do with why Hasbro would favor reprinting popular lands the way they did in the one Secret Lair drop over something like my proposal? Secret Lair drops are expensive for two reasons: 1. they have to pay artists 2. people **like** being gouged for FOMO bullshit. Everyone hates how expensive the game is when they're looking up prices on fetch lands, but they love it again all of a sudden when they pull that Alpha Black Lotus. That's the real problem with the game. We all complain about power creep, but we all keep going all Black Friday every time WotC prints a new Hullbreacher because power creep is just one of those other uncomfortable truths we have to deal with, so we all need upgrade all our decks with the new hotness, and it's not going to stop until enough of us find something else we'd rather open our wallets for, which is why we need to take every opportunity to harangue WotC and Hasbro so that they feel the displeasure I feel every time I boot up Arena, and to remind them why they can't have my money.
@emmakristoffersen8550
3 жыл бұрын
@@thesaurusakasickakatheomc7688 secret lairs aren't expensive because of production costs, there are fewer pieces of art than in a regular booster set, the cardstock quality is terrible, and the packaging is already figured out. It's all about artificial scarcity, they're even printed to demand, so the scarcity is dictated by the price rather than the other way around. Wizards is not gonna reprint all dual lands in an affordable way, because they know they can drop a desirable, artificially scarce cycle of dual lands in the rare slot of a set they have low confidence in, and the set will sell. Hasbro doesn't care about the players, only if they make money. and investors only care about short-to-mid term gains: super expensive secret lairs, and slowly milking the game for money until the game is inaccessible to everyone except the whaes
@thesaurusakasickakatheomc7688
3 жыл бұрын
@@emmakristoffersen8550 Secret Lair drops are **more** expensive **than a land reprints masters set that didn't commission new art** would be. Seriously, how old are you? I want to make double sure that I don't respond as rudely as I want to if I'm speaking to a minor, because you have a dangerously oversimplified understanding of economics.
@emmakristoffersen8550
3 жыл бұрын
@@thesaurusakasickakatheomc7688 Nice ad hominem. Commisioning new art *does not* affect the prices of of Secret Lairs, normal expansions commission two orders of magnitude more art. The price is artificially inflated by wizards and hasbro. They would do the same thing to a land reprint set, if they would even do that, but they won't because they can make more money selling those in lootboxes.
@CaptainNemo5814
3 жыл бұрын
I think you are seriously wrong about the shadowmoor lands, they should go in every 2-color deck and most 3-color decks. Take, Rakdos for instance. Let's say you have a swamp and a Blood Crypt, you can produce 2 black, or a red and a black. But with a swamp and a Graven Cairns, you can even produce 2 red. Granted you have to have a source of red or black, so theirs a chance in a 3 color deck that you only have a source of the 3rd color and a not-matching shadoemoor land. But, just dont take that opening hand. In the long run, it gives you more color options than any other land in existence.
@danaroach29
3 жыл бұрын
Problem with them at least for me isn't that they aren't good, it's that there are other things that are more consisten/easier each of which I'm running 3x instead of 1. 3 fetches, 3 shocks, 3 pains, 3 battlebond lands, maybe a triland or two depending on colors, multi-lands like City of Brass, Confluence, Exotic Orchard, etc. plus some utility lands and basics, and I'm out of slots.
@simoncss1
3 жыл бұрын
👍Muz say, luv the frequent difference in card evaluation. Highlights that things come down often enough to individual taste & usage. Nothing, is purely wrong
@TheSilverFox442
3 жыл бұрын
It should be pointed out that, with the ZNR spell//land MDFCs, the bounce lands have gained the additional utility of being able to cast the spell side later.
@Durtaz
3 жыл бұрын
Yesss battle hymn! Discovered it for my zurzoth deck and now it’s in my Brudiclad, Krenko, Subira, Feldon and Nin decks. Truly perfect for those red tokens.
@karlwebb4799
3 жыл бұрын
I love the signet lands. turning colourless mana into coloured mana can increase the flexibility of your mana
@crawdaddy2004
3 жыл бұрын
I’m usually not a fan of the bounce lands, but one of my favorite uses for them is bouncing my Nykthos or Serra’s Sanctum after tapping them for mana in my decks that get multiple land-drops to allow me to play the Nykthos or Sanctum again...
@mfitkin
3 жыл бұрын
You guys are the best, thanks for this one
@moralessanchezoscarelias6412
3 жыл бұрын
Signet lands draw back is way less punishing than a land that comes into play tapped. I'd play them in 2-colored decks over almost any land that comes into play tapped, and also probaly in 3-colored ones.
@dorsalfin22
3 жыл бұрын
agree. tapped lands are almost always going to be tapped lands unless you have one of those few cards like the new sultai turtle where things come onto the battlefield untapped. the signet lands are only bad on turn one for the most part. so many people I know give them the same "meh" opinion as Temple of the False God which is crazy.
@njmaloney25
3 жыл бұрын
I'm probably too greedy with the number of lands I run in my decks as I will run 33 to 36 in most, I know don't yell at me. That is why I love the bounce lands and run them in all my decks cause I count it as two land drops so, in my mind, I get a free extra non land card with each that I run.
@breakingtide
3 жыл бұрын
I have 16 decks and never play more than 36
@Apollo-vh3tb
3 жыл бұрын
That's the range that I go for.
@donnasprague767
3 жыл бұрын
Duel bounce lands are great with candelabra
@TrueTgirl
3 жыл бұрын
I was lucky enough to crack a few horizon lands in a box a friend gave me for my birthday and one of my fondest memories in commander involves cracking Sunbaked Canyon as I played the scrappiest turn of magic I've ever played trying to save my Feather to win the game.
@newworldsound
3 жыл бұрын
Blood Moon and Ruination are my favorite reasons for playing mono red.
@suntitan4419
3 жыл бұрын
I totally agree I also really like price of progress that card just ends people for having lands
@averagetalent9525
3 жыл бұрын
And force of will and mana drain are why I run blue every game.
@newworldsound
3 жыл бұрын
@@averagetalent9525 That's gotta be boring, playing the same color every game lol
@mazzaj89
3 жыл бұрын
You psyco.
@averagetalent9525
3 жыл бұрын
@@mazzaj89 learn to spell
@EJsGameplay
3 жыл бұрын
11:34 Strixhaven does focus on enemy color pairs...
@ygaudreault
3 жыл бұрын
I have worked 10 basics in my Niv-Mizzet Reborn deck. I wanted to make the boarderpost cycle work. Always cast him on turn 4 or 5 with protection usually.
@njmaloney25
3 жыл бұрын
Literally just lost to battle hymn played in a xyris, the writhing storm deck.
@redmangoose182
3 жыл бұрын
The filter lands are great, they’re trippin on that one.
@LunarWingCloud
3 жыл бұрын
Bounce lands are underrated. They're not for every deck, but they can synergize with different strategies, and any land untap effects get you off to the races
@timbombadil4046
3 жыл бұрын
Find it weird so many prefer temples to bounce lands. Scry 1 is nice, but bounce lands essentially give you an entire extra land card, which by most metrics is better than scry 1. Much more likely to replace a temple before a bounce land even though in a fully optimized base neither would generally appear.
@timbombadil4046
3 жыл бұрын
@@faerie7dragon your opponents are using a wasteland on your bounce lands? They're putting themselves behind to undo the little bit of value you've generated? They haven't 2 for 1'd you even since the other land is in your hand. They're putting the waste in wasteland.
@erichorton3901
3 жыл бұрын
Sun Droplet is a pet card of mine in my Life Gain builds. I actively want to take damage, so I run all available Pain Lands AND City of Brass in those builds.
@royalcollectables
3 жыл бұрын
1. Shocks 2. Checks 3. Pain 4. Cycle/BFZ/bonded
@444Basketball
3 жыл бұрын
Hey guys, nice episode. Completely disagree with on fetches tho. If you play at least 3 colors you basically need them for color fixing. They also really good for the Check Lands and stuff like Wonder that need the basic types. And you can play them in almost every deck. Also needed for most other formats. So I think they are worth the investment
@abrahamdrinkin2534
3 жыл бұрын
I put filters in all decks 3 colors and over. Especially on cards really heavy in multiple color symbols. I won’t run every filter land that is available, but I can tell a difference. Plus they got really cheap after Double Masters
@sawderf741
2 жыл бұрын
My first commander deck is Omnath locust of creation. I picked it because it felt better dropping money on my mana base.
@marcmehner3338
3 жыл бұрын
For my Gavi deck I wish we had the enemy cycling duals.
@ancientswordrage
3 жыл бұрын
May they'll be in Kaldheim?
@corbingovers7559
3 жыл бұрын
enemy colors still need WAY more duals. Hopefully strixhaven completes one of the open dual land cycles. Preferably the BFZ cycle.
@pemathecat
2 жыл бұрын
Those colorless / color untap dual lands from Tempest are perfect for a Codie deck
@oliviersoable
3 жыл бұрын
temples are great utility lands for 2 color decks. Great on turn 1 or turn 10
@ArmadilloAl
3 жыл бұрын
Bouncelands are a fantastic way to lose a game because, unless someone is doing something incredibly stupid with, say, Gaea's Cradle, they're always the first target for incidental land destruction. Someone WILL shrug and say "Sure, I guess I'll set you back two turns instead of blowing up a random Reliquary Tower". I still play them in two color decks as like my 10th dual, and my cycling Zur deck runs them to pick up cycling lands, but other than that, I don't think I have any, and I don't think I'd even consider them in "normal" three-color decks anymore.
@CorsairJoshua
3 жыл бұрын
Cmon guys, the Battle for Zendikar lands are TANGO lands. Because it takes TWO (basic lands) to TANGO.
@ITNinja99
3 жыл бұрын
The battlebond lands would be a GREAT include for the upcoming Strixhaven 2-color Commander decks. Wizards, are you listening...?
@danaroach29
3 жыл бұрын
I have a suspicion they want those as a thing players chase, but I totally agree.
@benso309
3 жыл бұрын
Great video guys as always. Keep it up.
@crimson90
3 жыл бұрын
An idea for dual lands (read all two-color pairs): Land - Plains Swamp ETB tapped unless another land ETB under your control this turn. Could also do: ETB tapped unless an opponent had two or more lands ETB during their most recent turn. Thoughts? Could maybe combine the two.
@ryork12
3 жыл бұрын
I took a drink for every time Dana blinked. Call an ambulance.
@lanesteele240
3 жыл бұрын
So you are saying wizards has no excuse for putting bad mana bases in commander decks
@danaroach29
3 жыл бұрын
I get how they want to hobble it somewhat to give a path for upgrades, and I don't think it's really reasonable to expect shocks based on price, etc. Those decks can totally support Odyssey filters, Tainted lands, Shadows lands, even Temples though.
@pauldyson8098
3 жыл бұрын
Agree with Dana: signet lands are great.
@plain6677
3 жыл бұрын
I don’t play the checklands anymore since the new commander legends and dual faced lands. Most of the time I don’t have the requirements for them to come into play untapped.
@Nelphean
3 жыл бұрын
You didn't mention my Castle Sengir! It's pretty bad.
@newworldsound
3 жыл бұрын
Man, times have changed. Back in my day we didn't have no 50 dual land cycles. We were happy to run gates and refuges in our decks! *Shakes fist*
@coreyroberson4550
3 жыл бұрын
If you had guildgates, then "back in your day" wasn't that long ago...
@newworldsound
3 жыл бұрын
@@coreyroberson4550 Only 8 1/2 years? Practically yesterday.
@NuclearCricket17
3 жыл бұрын
imo the filter lands are great, especially in 2 color decks. You should always have 1 of their colors to activate them and they can also tap for colorless. The signet lands imo is too restrictive, being locked into it providing one of each of the colors is a big detriment, especially early game, and it gets worse with 3/4/5 color decks.
@danaroach29
3 жыл бұрын
I love seeing a filter early in a two color deck.
@ozmond
2 жыл бұрын
OG dual lands are my favorite magic cards
@pokenutter
3 жыл бұрын
Animar loves Shadowmoor/Eventide Filters.
@feelsbad9812
3 жыл бұрын
Love you guys ❤️
@braddtheodd3390
3 жыл бұрын
The Battlebond/Commander Legends lands are already too expensive here in Brazil for me.
@jcharettte
3 жыл бұрын
is there a video like this for mana rocks?
@vanessaeve925
3 жыл бұрын
BFZ lands = tango lands (from "it takes two to tango")
@miaschwartz1074
3 жыл бұрын
i know they are called tango lands but i refuse to not call them the starbucks lands because they rely on basics
@crovax1375
3 жыл бұрын
Would a Surveil land, exactly like the Temple cycle except they Surveil 1 on etb, be to strong?
@adrianmacias830
3 жыл бұрын
It would be the strongest of the tapped lands and be better than most duals in any graveyard deck
@XionXLR8
3 жыл бұрын
The only times I’m tolerant of my lands entering tapped is for bojuka bog (in decks that can blink it/trigger it multiples times), triomes, and select other duals with basic land types for certain synergies. I value the tempo too much.
@wesomek
3 жыл бұрын
if filters like Graven Cairns and the like are less desirable because more lands have been printed then you have an issue with too much mana fixing. More blood moon, back to basics price to progress etc etc needs to be played to combat this greed for mana fixing.
@mitchevett5051
3 жыл бұрын
the BFZ lands are called "Tango Lands" because it takes two to tango. Great video thanks guys!
@thanatosignis5702
3 жыл бұрын
Just run a proxy of the og dual lands
@solidius642
3 жыл бұрын
love the show !
@mong0038
3 жыл бұрын
Hey Matt can I see you omnath list? I play angry omnath too. So fun!
@EDHRECast
3 жыл бұрын
Here ya go! edhrec.com/articles/edhrecast-our-decks/
@crimson90
3 жыл бұрын
Yeah, if you're not running Mimic Vat in your Konrad deck, you're doing it wrong.
@feelsbad9812
3 жыл бұрын
Wish you guys did gameplay videos!
@ygaudreault
3 жыл бұрын
You should check their twitch games, every wednesday I think, probably have a backlog.
@feelsbad9812
3 жыл бұрын
@@ygaudreault thank you!
@danacoleman4007
3 жыл бұрын
why don't you have time?
@unimaginative_artist
3 жыл бұрын
My most powerful deck is 92% all basic and dont even run sol ring so it def depends
@danielsullivan3640
3 жыл бұрын
Wish that dual lands would just be printed at uncommon, still angry that the multiplayer lands aren’t in every commander precon
@Hashbrown1682
3 жыл бұрын
What about creature lands?
@sintwelve
3 жыл бұрын
Why am I forced to view this in the EDHREC web pages?
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