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@DrinksALottaTea
5 ай бұрын
NGL the bit at the end about how the game is changing a bit too fast is very true, I've quit playing because it feels like every couple months a new BIS for something comes out and it just feels like too much, too fast, especially if you aren't someone who wants to invest 5+ hours a day on the game. Especially on the balance changes things, taking the max hit down by one just feels really weird and dumb, too fundamental of a change for a game with this much in it already.
@user-xk6hr7bc5v
5 ай бұрын
They need to stop updating such core values in the game. We all know all they want is money, and new players wont be attracted by a Occult buff or nerf. Itll just annoy the existing playerbase. Its like they wanna mimic governments. Take everything you own, make more and more pressure on yourself to perform, up until the point you break, and quit the game. Its disgusting.
@codybrown2732
5 ай бұрын
Remember last time jagex overhauled combat and we all quit playing until they released an older version of the game. I remember
@starid3r234
4 ай бұрын
Pepperidge Farms remembers
@Fleato
3 ай бұрын
who can forget you osrs players are pretty big doomers. almost as bad as WoW classic vanilla lovers.
@surfingbilly9654
5 ай бұрын
i do agree though that pushing ironman content towards infinity instead of previously ahrims/perilous moons is depressing.
@ravenspurplebeats5412
5 ай бұрын
sure they want irons to do newer content more for moons then say older mage arena...i question jagex they release new content but push older content infront of it which people hate doing/skip.
@jwolfe1844
5 ай бұрын
Lmao that's a good point making perlious moons mage gear useless within what... a month lmao? after release.
@jonathanvanlubeck7978
5 ай бұрын
That's a good point
@ValiantNomad
5 ай бұрын
Especially considering mta and infinity have lower reqs than ahrims does...
@jurgnobs1308
5 ай бұрын
yea, the redistribution of magic damage the way it is proposed right now is a horrible idea. making tumeken with max gear even stronger while making mid level magic a lot weaker. basically buffing magic at the point in the game where it already is argueably overpowered while nerfing the stage where it really doesn't compete with range or melee for most bossing
@chrps0at0cops
5 ай бұрын
Yeah right?? It's so out of touch
@jurgnobs1308
5 ай бұрын
@@chrps0at0cops yea. I honestly can't understand how anyone with any decent knowledge of the game things this is a good idea. yes, the occult is too strong for how easy it is to get (and a lot of mage gear is currently essentially useless). so a rebalance is good. but this approach is very, very bad. for reasons that should be obvious to anyone who knows the game at all
@Matt54321
5 ай бұрын
Shadow doesn't work with augury boost.
@jurgnobs1308
5 ай бұрын
@@Matt54321 and? it's still a 4% increase
@JosephBlust
5 ай бұрын
Totally agree the Shadow does not need a buff, but the "mid game" magic setup with toxic trident, occult, torm, cape and augury will be losing 2% damage bonus. A nerf to be sure but really not a huge one. For a decent chunk of the level brackets the max hit would be the same with and without that 2% with toxic trident. This also doesn't include the various type weaknesses being implemented which will end up buffing a lot of midgame magic in various places. Doesn't mean they won't make it a little more reasonable before they implement it though.
@notalkinggameplay
5 ай бұрын
The nerf to occult is very inconsistent with the rest of gear progression and is a change made by GE price - not by how hard the gear is to actually obtain/where it is in progression. You can get a Tormented Bracelet at 69 Slayer that will now have more Magic Dmg% than the Occult at 93 Slayer - just silly. Amulets are also a stronger equipment slot (stronger than gloves). Feels like a poorly balanced change.
@Rubbly
5 ай бұрын
This is a very thoughtful comment which I agree with.
@jawstrock2215
5 ай бұрын
You mean the thing that needs 93 magic, 95 crafting, 75 hp and Monkey madness 2 to make and equip.. vs the thing that just needs 93 slayer& 70 magic? I dunno, 93 magic vs 70.. hmmm forget the 95 crafting.
@Dragoon-tie
5 ай бұрын
@jawstrock2215 you should in theory have 93 magic before 93 slayer as for crafting even for ironmen it's one of the easiest skills in the game to train and monkey madness 2 might be one of the buggiest quests released it's not exactly hard
@cokemachine62590
5 ай бұрын
@@jawstrock2215 *just 93 slayer* Lol you can't be serious
@HolySaintSlayer
5 ай бұрын
De-iron and stop crying. GE matters more then catering to irons, they can add a new Bis neck now or even a side grade. LIKE MELEE.
@jonnySmashes
5 ай бұрын
As my grandfather said, if its not broken, break it so you still have a job
@Diloneus
5 ай бұрын
As someone stuck at mid game for 20 years I weep
@velzun8075
5 ай бұрын
That's just a skill issue or you're lazy
@Diloneus
5 ай бұрын
@@velzun8075 it’s absolutely both
@pabloescobarcode7511
5 ай бұрын
@Diloneus hahaha my man keeping it real, cuz same 😂😂😂
@christopher6600
5 ай бұрын
@@velzun8075 Or it's a career and a family.
@brotakig1531
5 ай бұрын
@@velzun8075 Well I'd defiantly rather have the skill issue then the low IQ, because that went totally over your head.
@davechappele7416
5 ай бұрын
Lmao Mage Training Arena for progression is FUCKING CRAZY..
@Sceleritas-Fel
5 ай бұрын
it might be better with all the changes they're making to MTA, aren't the drops going to be way, way easier and less painful to get? I'm not familiar with the exact changes but it might not be too bad of an option.
@nc8186
5 ай бұрын
Im a uim and wasnt planning to go for virtus or ancestral (barrows is useless in 2024) IM REALLY hoping they keep the infinity buff proposal. But yea im biased and now reddit is crying about it. Sigh. Mta for easy storeable decent uim gear was gonna be real nice for me Barrows would suck up a decent amount of supplies and in the end is an rng crapshoot. Mta is guaranteed items and good early mage training. Maybe i have a touch of the tism but it was really an exciging proposal to me
@davechappele7416
5 ай бұрын
@@Sceleritas-Fel wtf are you talking about the modes are still exact same and They are boring old outdated garbage that not even people 20+ years ago played because of this....Jagex is just lazy and if you're thiught process is this its no wonder why they are...
@nc8186
5 ай бұрын
@davechappele7416 mta buff passed a poll but itll still be pretty slow. Youre roasting this kid because youre unaware of a future update lol
@davechappele7416
5 ай бұрын
@@nc8186 "unaware of a future "update" is that all y ou say when they do stupid shit for the game?
@runeritari3
5 ай бұрын
And this also hurts irons a lot beacuse occult was their goal for magic upgrades before they can even get max gear from raids.
@sachin251998
5 ай бұрын
Reducing max hit by 1 has huge implications for high level solo TOAs. Many setups which rely on 3 downs will now be turned into 4 down
@iamtheonewhoyoulove
5 ай бұрын
change the strat then
@Dragoon-tie
5 ай бұрын
A better option would be to leave the gear as is and make the occult 4% then make it buffable with a zenyte back to the 10% thus making it still essentially the same item with a higher value
@BlowGlass
5 ай бұрын
Yesss
@tomcatalano6076
5 ай бұрын
2 pieces of zenyte jewelry for mage ain’t it
@luigiloujoy
5 ай бұрын
If only jagex thought of this
@juice6521
5 ай бұрын
No, they want to buff ancestral, that's really the whole point of all of this. Nerfing occult was just how they get there.
@Twittchyy
5 ай бұрын
Or make it buffed by a completely new item dropped from TOB which has like 0 BIS gear other than scy/avernic
@michaelf184
5 ай бұрын
Balance to them means nerfing almost ALL midgame players and buffing almost ALL end game players. Haha
@Rondigity92
5 ай бұрын
Encouraging more bots and rwt ..
@GnarlieCharlie
5 ай бұрын
Buy bonds or play forever to afford max, Jagex is profiting either way.
@alexmorgan1667
5 ай бұрын
I dont like the idea of the occult being nerfed too much. 93 slayer is a pretty high requirement, its just such an old item that its been saturated in the market. I'm okay with a rebalance, but I dont like stuff being shifted to higher and higher level gear, it makes the game harder for med level/non-raiders which is already suffering from a growing division of extremely expensive upgrades and large difficultly jumps (or gear checks) on higher tier bosses. Plus, iron players only get access to the occult and tormented until they start grinding out raids. I feel like it'd be better to maybe make it at least 5% on occult, and then 3-5% on mage book/malediction ward. Things that are a little more accessable to mid game players.
@alexmorgan1667
5 ай бұрын
or they could give it the dks ring treatment and make it a component to upgrade other stuff
@schrodingershat3240
5 ай бұрын
elidinis ward can be obtained from 50 invo toa and is 3% magic dmg shield
@YeetMeDadi
5 ай бұрын
but it shouldn't have more magic damage than an entire raids armor set worth ~400m while being free and hardly a grind and worth 800k. That's the whole point
@IndianaJakeisanIdiot
5 ай бұрын
It’s nerfed to 4%, losing 6%, and still is bis. The occult was too much for what it was. A long but easy grind for ironmen, or a simple 800k for something that’s better than an entire raid set. People just wanna complain because their “wow this makes me so strong even though I did nothing to earn it” item is getting nerfed. This also gives Jagex the ability to add more magic necklaces into the game, the Occult was hamstringing them from doing so because of how useful it was and how easy it was to get.
@KONGSmash
5 ай бұрын
The torture is locked behind a lower slayer level and is 10+ str vs bandos 6+ , occult sits perfectly within the zenyte necklace slot with a much higher slayer requirement but no crafting component. arguably it could have a crafting component which might its market saturation. But a full nerf doesn't make sense for the rest of the game, but bosses do you take trident over a whip?
@im4everskilled
5 ай бұрын
Ice barrage doing less damage now than it did when DT was first released is wild
@MMMAX013
5 ай бұрын
they made rich players stronger and poorer players weaker. Lmao
@chrps0at0cops
5 ай бұрын
I thought this was a fantasy game, not real life!?!
@MMMAX013
5 ай бұрын
@chrps0at0cops lol they are completely going crazy with updates. No more polls needed
@isaacr7416
5 ай бұрын
Exactly. It's okay to have a few bis items cheaper folks. The balance is that most of them are ultra expensive.
@MMMAX013
5 ай бұрын
@isaacr7416 and they just got more expensive too.
@davechappele7416
5 ай бұрын
@@MMMAX013why arent they doing Polls anymore? Surely this game will die then..
@Jjjbbb5678
5 ай бұрын
Feel like occult nerf just hurts midgame mage. No ones gonna be bringing 1% dmg robe switches to cox and stuff. Now mage hand going to be even worse without shadow
@BlowGlass
5 ай бұрын
As a mid game player who’s done 1 cox kc, if you’re consistently grinding a raid enough for this to matter I would argue that you’re in the late game tbh. Obviously there are no set parameters on what is mid and what is late but all most mid game players use mage for is burst/barrage tasks and barrows.
@robertneumeier1916
5 ай бұрын
Are u high? People already bring a mage switch regardless. The poors been coxing in mystic robes for ages. Youre high
@Kerttis
5 ай бұрын
thats why they have to add some magic damage bonus to the offhand/ring/boots/gloves slots. nerfing the occult is great, just not like this
@Greeey
5 ай бұрын
Are you crazy? It’s already worth bringing robes with 0% dmg.
@pittbier7597
5 ай бұрын
man you have never done cox have you. most people just do it with trident and ahrim/mystic
@SirEmoSushi
5 ай бұрын
Where is GG recap omg
@joshualord986
4 ай бұрын
Still looking too, I want that great content
@Youseeinthisrn
5 ай бұрын
Ward buff was a huge missed opportunity and i hope they take another look at buffing the ward. It would bring 1 handed magic staves back into light vs the Shadow
@blackwng
5 ай бұрын
yeah ward almost dead content at this point i imagine one of last items people upgrade to if ever use since shadow is bis
@HolySaintSlayer
5 ай бұрын
@@blackwng ward is litterally 4m for 3% dmg buff behind fortified ward
@XMoeiskingX
5 ай бұрын
elindas ward buff is desperately needed
@ravenspurplebeats5412
5 ай бұрын
isnt that also reason people praised the occult because they was shadow user's, like i get occult buffs shadow but again not everyone owns a shadow and some people use sang staff with ward and therefore ward could do with buff also.
@captaincannabis3321
5 ай бұрын
Here's an idea. Why doesnt all mage gear have magic STR? That way getting better gear actually makes a perceivable difference since, like stated, magic accuracy is basically useless beyond a certain point.
@stoolyman
5 ай бұрын
My god how have a never thought of that. Legit the best idea
@7Barnacles
5 ай бұрын
The reason is because the game is held together with spaghetti code when it comes to magic combat and it would take a year or two to reprogram the game to change how magic damage works but also do it in a way where everything was just as balanced as before. It’s not worth the effort basically.
@TheL0rd0fSpace
5 ай бұрын
Because the way you increase your magic max hit is to use stronger spells. For additive damage bonuses, melee used its weapons, ranged used its ammo, and magic used higher level spells. So, when magic damage bonuses were being added, they had to add them in a way that made sense for the progression at the time: if you could just use a piece of magic gear to gain a max hit, then why bother with higher tier spells? The solution was to use multiplicative bonuses to make the benefits of magic dmg boosting gear scale with the spell you use them on.
@captaincannabis3321
5 ай бұрын
@@TheL0rd0fSpace Yes but with melee we have STR level which increases hit. Plus every melee weapon has a melee STR stat. We can see they're trying to change the way magic works by adding in elemental modifiers. Why not add magic STR to every magic armor, with increasing stats for higher levels of armor. For example start it at Mystic Robes with each piece adding +1 and maybe a set bonus, scaling all the way up to the Virtus Robes having 4 or 5 per piece or whatever.
@jake8748
5 ай бұрын
@@captaincannabis3321 or add a multiplier to the spells. So higher spells get a higher multiplier to the magic str.
@XMoeiskingX
5 ай бұрын
Easiest way to balance magic is swap occult and tormented bracelet stats.
@dr.rockzo7193
5 ай бұрын
This would be perfect
@mepluspie
5 ай бұрын
for clarity, at 2:40. Virtus will still be better than ancestral when using ancients. The tooltip has always sucked. The purple text is added on top of the standard text for a total of 15% vs 12% (virtus vs ancestral)
@sylvariatzaka
5 ай бұрын
Thank you.
@discreet6951
5 ай бұрын
KZitemrs don’t know game mechanics or the concept of research. Chads like you fill in the gap
@LimpurtFan6969
5 ай бұрын
No it doesn’t lol. Read the wiki, you can even test this in your poh?
@Hieb
5 ай бұрын
Good catch
@supergobblin1
5 ай бұрын
@@LimpurtFan6969 "When using combat spells from Ancient Magicks, the magic damage bonus is increased to 4% for each piece for a total of 12%." This is for the current numbers [ (1% magic dmg x3 pieces) + (3% ancient magic x 3 pieces) = 12%. New numbers would double the regular magic damage making it 2%x3 = 6%, then 6% + 9% (ancient magics) = 15%
@tannenbaum3807
5 ай бұрын
You hit the nail on the head. I like that somebody who sees it my way has a voice that carries weight. Solo mission helps keep the osrs community alive even though he was a snake in geileinor games. He touches on how I feel. Weve recently had a blowpipe nerf to make room for bowfa and masori. The scythe buff was well overdue. Raids 3 isn't that old. Then there was ring buffs from desert treasure 2. They are shoving sailing down our throat at some point but before they do that they want to re design runescape just as we acclimate to these new sets and areas and items and holy shit SLOW DOWN! It is ok to be old. Oldschool is the name of the game for crying out loud... im done crying now... for now.
@llVIU
5 ай бұрын
pretty soon we will have "old school old school runescape"
@honestfxpredator7903
5 ай бұрын
The magic damage doesn’t seem distributed enough through items and prayers from start game to end game. Also barrage hitting a 30 IS game defining for me, 29’s is not osrs - small and petty, but true
@cheezyboy2511
5 ай бұрын
Reducing all max hits by one has to be the worst idea I have ever seen proposed.
@TheRealTrucido
5 ай бұрын
Odds are they are going to put in some new zones, monsters, items, spells, etc. And don't want the BiS to be limited to what is already in the game. Otherwise they could just increase HP, but that would be seen as too lame too.
@BossModeGod
5 ай бұрын
Ofc mr dharoks doesnt like his max cut😂
@WarMoose20
5 ай бұрын
30 barrage is best barrage. Also, I feel like the magic rebalances are strange. The Occult offers a great boost at low/med level at an attainable price, so in a sense it could be seen as BIS for low/mid players. The nerf of it just dilutes that sense of BIS and in my opinion it reinforces the disparity between low/mid level items versus end game items. Not everyone wants to do raiding. Also, making ancestrals even stronger just makes me feel like Jagex are catering to high level people and/or reddit sweats and theres very little love given to low/mid level players, or players who don't enjoy endgame content. Moreover, I'm salty at how Jagex devotes their time to endgame pvm because the reddit sweats shout loudest, yet when people ask for changes which might benefit their account (i.e. pures which double as the main account played), any interesting change is immediately shot down by the vociferous minority as "you choose to limit yourself". That is true, but equally using the same 5 items (as an example) for years on end gets tedious. I feel that sweeping changes like these sometimes miss what makes OSRS great - the fact that its a sandbox and you're not forced into linear progression - so if you want to make a main, great, but equally the opportunity to make other interesting and varied accounts, and/or having the ability to focus solely on the content you enjoy, is valuable and interesting in and of itself.
@honestfxpredator7903
5 ай бұрын
I think pures need to be looked at as an integral “race” of the game and need to be catered for, there’s a shit load of them and gives the game its identity in stone.
@WarMoose20
5 ай бұрын
@@honestfxpredator7903 Yes I agree with you - pures have a long history within OSRS and the original game and it could be argued they do a lot to drive the game economy i.e. using the skilling resources pumped out by end game content... I just feel that the game is changing more and more to cater to end game players (and granted there are a lot of them), whilst leaving other styles of play (i.e. skillers or niche pures) completely in the dust, so what was once a sandbox where you can create your own journey, now has become a race to end game pvm gear/raids etc
@inspektabussy39
5 ай бұрын
@@WarMoose20very well said
@GospelFire
5 ай бұрын
I think the thing you're complaining about is the very reason Jagex are making the changes though right? The fact a low level player can access BIS magic gear for less than a mil is in itself contrary to what BIS should be no? Low level players should have lower level items, higher level players should have higher level items. What's the point of the game if best in slot gear is attainable by low/mid levels?
@mrwhite5630
5 ай бұрын
@@honestfxpredator7903no you don’t
@stauner32
5 ай бұрын
i agree totally. Jagex is trying to make way too many pointless changes to the game.. Hitsplat is find so strange.. if you want people to know if they pass an accuracy roll why not just change hitsplat colour or something.. And the mage % just completly misses the mark aswell. Taking a year or 2 year break and coming back to the same game is such a unique thing about osrs and i really don't want them to make so many changes.
@whynotdean8966
5 ай бұрын
The occult necklace change is ludicrous. Aside from all the good points in the video, it also takes like 90 slayer to get it. Whether Jagex likes it or not, it's supposed to be a good item. If they are gonna do this, they could at least add an untradeable alternative as a drop from some midgame boss that is actually fun to do.
@superlad6684
5 ай бұрын
It's not though. Occult has been bis mage equipment for ANY slot for literally a decade and it's been preventing them from releasing any new mage necklaces because if they made a new mage necklace with 15% magic damage it would just be even more broken than occult. This change slightly buffs endgame mage and slightly nerfs lower level mage, you guys are completely overreacting. Go into your poh and test your max hit after the update, I doubt you even lost a max hit. Also, guess what, it's STILL bis mage necklace with zero competition. No other mage necklace comes close.
@whynotdean8966
5 ай бұрын
@@superlad6684 mage is worthless early and midgame anyway. If they nerf it this hard, then it should also be moved to a different monster. Like it should drop from normal dust devils or something. And if nerfing it by 60% doesn't change most max hits, then why even nerf it at all?
@eurasiacentertutorials9518
5 ай бұрын
@@superlad6684 "It has been preventing them from release new mage necklaces" Sorry but that is complete conjecture, and if that was the case they should release that new necklace, and THEN nerf the level 93 slayer necklace.
@eurasiacentertutorials9518
5 ай бұрын
@@whynotdean8966 Imagine a world in which training mage is basically sitting around doing utility spells all day and you have many players hell.
@superlad6684
5 ай бұрын
@@whynotdean8966 because it changes some max hits and now it incentivizes getting other mage upgrades other than just occult. augury is actually useful now and makes up for 4% more magic damage, some robes are getting actual magic damage %, at the end of the day, you're going to end up with 1% more magic damage than just occult, which doesn't mean shit, but you're still going to have more magic damage. you guys are overreacting completely. and you say "it's supposed to be a good item" which is dumb af, it's still bis mage necklace. it's not bad. no one is panic selling occult. there is STILL zero competition for bis mage necklace. it's not some niche item, it's literally still going to be the best mage necklace after a 60% nerf. there is no other item they could nerf by 60% and have it still be bis. get your head checked.
@LilChichi
5 ай бұрын
Since pures aren’t getting any buffs and only nerf with the occult, maybe it’s time for the decorative mage set to finally get a set effect…
@honestfxpredator7903
5 ай бұрын
That’s a nice idea
@awwitsHurts
5 ай бұрын
PLEASE, VOTE NO FOR OCCULT! My pure hcim worked hard for 93 slayer!!! I cannot ever use augury or ancestral!! PLEASE SHARE THIS!
@HolySaintSlayer
5 ай бұрын
@@awwitsHurts De-Iron.
@inspektabussy39
5 ай бұрын
@@HolySaintSlayeryou dumb? How’s that change anything 😂 he’s already 93
@FedadOSRS
5 ай бұрын
@@HolySaintSlayer its comical but i think the issue lies more on the pure side, they cant use augury or ancestral lol (irons can)
@chrps0at0cops
5 ай бұрын
Ice barraging max hit being 29 is just wild!
@awwitsHurts
5 ай бұрын
PLEASE, VOTE NO FOR OCCULT! My pure hcim worked hard for 93 slayer!!! I cannot ever use augury or ancestral!! PLEASE SHARE THIS!
@chrps0at0cops
5 ай бұрын
@@awwitsHurts ha ha get fucked. You choose to limit yourself knowing full well Jagex was going to fuck your build in the future. - from a max med still salty over scythe attack level change
@andrewevans7992
5 ай бұрын
@@awwitsHurtsimma vote yes just cause youre a female
@codyanderson8196
5 ай бұрын
@@awwitsHurtsI’m with you
@heyimnotmexican1
5 ай бұрын
Is cox a dangerous activity for HCIM? Or why cant you? @awwitsHurts
@ingydegmar2060
5 ай бұрын
Buff the dwh rate on task only, like the basilisk jaw and rev weapons.
@Vuosta
5 ай бұрын
Ahrim's definitely should have some damage on it. I might be biased as an Ironman but getting a full set of ancestral is an insanely long grind and you also need to use magic to get it, so it's both going to be less accessible and more necessary. I don't even have a set of ahrim's but this would give me incentive to go do barrows to get some. I could of course use infinity or something, but IMO if those sets are getting magic % damage then Ahrims should aswell. I don't like the max hits going down by 1 globally either. Hitting big is nice. Genuinely one of the most exciting things getting new upgrades and seeing the new max hit in action. It doesn't really even affect the late game that much because most weapons at that point miss very rarely (fang, bowfa, shadow). Nerfing the voidwaker to not be guaranteed is kinda silly IMO. That's the whole point. If it's too overpowered in PvP then make it not be guaranteed on players.
@BlowGlass
5 ай бұрын
I agree, increased dps would feel way better to every single player. The argument that they presented of it being more noticeable on multi hit weapons is laughable. Lol like no shit, when I finally get a scythe it better be slapping harder than any other slash weapon
@dilliondantin
5 ай бұрын
When covid happened, Jagex started doing cocaine, and they haven't freaking stopped yet. Slow. The. Hell. Down. Like you say in the video, it's something huge EVERY week
@randomshotz13
5 ай бұрын
I agree with pretty much everything you've said here especially on magic damage and max hits! Rolling a 0 reminds me of missing an 100% accuracy move in early Pokemon games, it might've been unintentional but it became part of how you play and it "feels" right because its always been that way! I love the idea of giving some mage second hands like wards a slight damage buff. I like the Elder Maul changes and I think if the DWH is going to be slightly less desirable it probably should be slightly easier to obtain.
@gxt3900
5 ай бұрын
While not everything involved, in general this blog left me remembering how I had felt before I just stopped logging in back in 2010/2011. You put it pretty well towards the end of your video.
@stevomac102
5 ай бұрын
So glad you felt this way about the magic damage part. I felt the exact same way.
@EVScape
5 ай бұрын
Isn’t propaganda when Solomissions just having a really good look
@jurgnobs1308
5 ай бұрын
but it's a proper gander
@nmflash8
5 ай бұрын
I understand Ironman isn't Jagex's focus, but like DWH takes hundreds of hours to grind, and occult takes hundreds of hours to grind, but you can literally buy purples from boosters and get better gear now lol RIP occult RIP DWH RIP any ironman who went out of their way to get these items
@mounty7758
5 ай бұрын
I think the majority of the lost damage on the occult should be on the boot, ring and offhand slots. They're the slots that are underperforming massively for mage atm.
@Ren-kei
5 ай бұрын
Agreed, boots don't even have damage increase atm plus this is a huge nerf for pures all together which is another hit at pvp for no reason. Mages book needs damage bonus, book of the dead should have some too, eternal boots especially and all the other boots in the magic series, if they just gave pure robes back a percentage and mystic prayer the remainder the tomes are fine the issue with them is they require harmonized to even get past sang staff.
@juice6521
5 ай бұрын
People are going to cry that they have to do more switches.
@JoeDejacque
5 ай бұрын
@@juice6521bro just because you’re celebrating fire cape still lmao
@juice6521
5 ай бұрын
@JoeDejacque We get it, you drop bonds for shadow. Get over it.
@TigerFangRS
5 ай бұрын
I am an RS3 player, and seeing barrage hit a max of 29 even hurts my soul
@jiyjoe5389
5 ай бұрын
Hey solo are you going to upload mission solo videos after GG videos like last seasons? I personally loved those videos
@Byas1337
4 ай бұрын
no GG recap is a bad omen, possibly foreshadows an early demise for Solo in s4?
@jadiellima8922
4 ай бұрын
The bad part about the recaps is the foreshadowing… damn
@darkcaster8860
5 ай бұрын
Jagex doesn’t know how to balance their game and it constantly shows
@GRiM_aZoR
5 ай бұрын
we should bring in activision!
@dimorphos8916
5 ай бұрын
And you'll constantly renew membership anyway. They're doing great
@darkcaster8860
5 ай бұрын
@@GRiM_aZoR I think they already did since they’re just making things constantly worse
@darkcaster8860
5 ай бұрын
@@dimorphos8916 At the rate they’re going it will kill the game and no one will be renewing their membership
@varogoth
5 ай бұрын
@@dimorphos8916haven't bought membs since EOC...
@RenshoYT
5 ай бұрын
I agree the occult is likely too powerful relative to its accessability. Gutting midgame setups is an awful fix though. Midgame mage is already really weak relative to melee and range. If you want ahrims to be a tanky set then fair enough, add the magic damage on blue moon instead. This really is just "rich get richer" in terms of already strong shadow staff mage growing more overpowered while everything else is left behind. And im willing to bet it gets worse because if this passes, we 100% will see a new 10% neck get added back in, just at endgame.
@RenshoYT
5 ай бұрын
And before someone questions it, I have no issue with late game gear being powerful. We simply need to make sure there are viable bridges and ramping gear progression to be able to get mid game players to the end game smoothly.
@gators9570
5 ай бұрын
@@RenshoYTIt’s just wild. Jagex needs to simply ask themselves: “are midgame players overpowered in the magic skill?” Simple answer that they somehow got wrong. Shadow broke mage gear progression so let’s nerf mid game mage setups while actually buffing the max mage setups that were actually broken in the first place
@Keyourasa
5 ай бұрын
@@gators9570 tbf they didnt buff shadow with this it did get nerfed. since shadow doubles all magic % on GEAR the 4% moved to augery does nerf shadow by like 6% or something but yea overall dumb change
@WingsOfDomesticViolence
5 ай бұрын
Are people not realizing it takes 93 Slayer to get one,93! it should be MORE Powerful if anything.
@eurasiacentertutorials9518
5 ай бұрын
Genuinely, do you not consider a rare 93 slayer level item to be out of the midgame?
@holy9211
5 ай бұрын
As always, very well put! I agree heavily that the changes to the Occult Necklace, and shifts in the Magic Damage is not well thought out. Part of my problem with this change is they're looking at it from the perspective of how much the item costs, not the actual difficulty to get the item, Occult taking 93 unbootstable slayer is an absolute behemoth of a task. If they're going to make that change, they NEED to shift the damage bonus onto something like Ahrim's, and Blue Moon. Personally, I think the best solution is to give Mystic/Splitbark 1%, Ahrim's/Blue Moon/Infinity/Bloodbark 2%, Virtus 3%, and finally Ancestral 4%
@awwitsHurts
5 ай бұрын
PLEASE, VOTE NO FOR OCCULT! My pure hcim worked hard for 93 slayer!!! I cannot ever use augury or ancestral!! PLEASE SHARE THIS!
@Xamsims
5 ай бұрын
There really should be magic damage on Mystic and Ahrims. Glad there's a use for augury though.
@ghostyrs40
5 ай бұрын
I believe virtus is 6% generic spell damage + 9% ancients spell damage. So at 15% it makes it better than ancestral on ancients. I agree things should be adjusted though.
@jurgnobs1308
5 ай бұрын
thanks for giving a proper gander at these changes
@SKYAThatOneGuy
5 ай бұрын
Please tell me your going to do recap videos for GG week 1 like you did last season.
@MaxiemumKarnage
5 ай бұрын
I'm livid they're nerfing occult for shadows sins
@99sonder
5 ай бұрын
I feel like it's worth seeing how the proposals in the blog changes after a week or two, see if it's better or worse, since that's a lot more relevant. A lot of people get their news from youtubers rather than keeping up to date on each of these blogs every day, so it's worth noting when they go back and adjust proposals since all it takes to make a bad change into a great change is one tiny adjustment. Some changes are better left in the dirt, but let's not throw the baby out with the bathwater
@DoGoonStuff
5 ай бұрын
Gagex just dropped the ball on magic . I don't get how the mods group up together and say " yeah mate that's such a great idea" like bruuh
@honestfxpredator7903
5 ай бұрын
😂
@cokemachine62590
5 ай бұрын
They don't actually play the game
@FunFactOfTheDay
5 ай бұрын
If Jagex reads these comments, I figured I'd add that I also agree with basically everything said in the video. Sounds like they're just making changes to make changes, and that Augry shift would reaaaly suck for barrage tasks, which is realistically what 90% of players use magic for anyways haha. Splitting the magic damage into some upper-mid tier armor like ahrims, seers ring (normal version), and eternals makes way more sense. Plus, who the heck needs a nerf for magic? It's useless for almost everything aside from the Shadow and specific raid bosses - why make it worse for everything before then? Plus, they seem to be focused on "cost" of the items being too low (not just in this update, but in some of the previous ones over the last year or two as well). Who cares if there's a decent item that you can get without having to first make hundreds of mils on a main account? In real life some great things are cheap, and others are more expensive! The argument of course being that it devalues the activity that it comes from - but things like the whip from slayer and this are inherently going to be dropped more often than raids drops, so they will always be cheaper! What's the solution there, just make everything that comes from slayer worthless and bad? No! Just accept that certain things will come easier than others! It gives the game some variety! Also while this rant is still going - Nightmare: Why the heck do they keep hyping up and releasing "group" bosses that can only be done profitably with like one or two people (Nex) while any mass worlds you basically just have pet hunters because the drop rates are SO bad for groups? And in the case of Nightmare I'm not even sure if there is a mass world anymore because of how bad it is haha - make being in a group fun and profitable again!
@darkychao
5 ай бұрын
honestly, more than halving the +10% from the occult and not giving a way to make it back up without doing late-end content would be such a massive hit to mid-late irons. especially when there's no way to build back up to that 10% outside raids. I'd say it should be something like: +4% from occult +3% from inf hat, top, legs (+1% each) +3% from eternals (+1% if just inf boots) = 10% (~11.7m gp at current GE prices)
@HolySaintSlayer
5 ай бұрын
eternals have no mage buff only hate and robes
@HolySaintSlayer
5 ай бұрын
2% dmg decrease according to blog post without ancestral with occult and torm with dagon hai or infinity
@jazzyj8047
5 ай бұрын
Please don’t make us grind infinity. That would feel so slimy to grind a mini game that uses no resources or risk for a bis mid game set. It should be d’hai>ahrims greater or equal infinity. Wildy content should always be more rewarding over anything else because of the risk involved and how hard it can be to obtain. Infinity requires no risk, resources just time grinding dog sh*t content
@gators9570
5 ай бұрын
They should even put mage bonus into seers ring, inf gloves and mages book + malediction ward to balance it. In a perfect world they’d be able to make sure no build actually loses their max damage % as long as they’re willing to bring the right amount of switches. The issue is simply that every armor to this point before virtus and ancestral had no damage bonus and they don’t want to overpower them. Shield slot would be the perfect place to put damage because it helps keep mod game players at a similar power without affecting the shadows power
@Keyourasa
5 ай бұрын
@@jazzyj8047 FIRM disagree on wildy content should be more rewarding than normal content sure over MTA but not a soul 1 likes wildy but pkers theres also really no risk to wildy anymore its all just how slow can u tolerate killing a very simple boss while hovering ur tele/logout button. i understand pkers want this high risk high reward wildy but the majority of the playerbase dont cause its not fun and imo fun content should hosts most bis items
@Zethrix
5 ай бұрын
I do fully agree with you that updates are coming into the game way too fast! Every other month or so there are complete game changing updates and I think we can slow it down a little.
@catsgonyan
5 ай бұрын
In many RPG games, jewelery typically has strong buffs like this, so 10% on a necklace felt right to me. You can only wear one necklace, while you have multiple armor slots.
@PhilTruthborne
5 ай бұрын
I think what ticked me off the most about the magic armour philosophy was them claiming that "ahrims is a battle mage armor, the defence is the focus". Brother, it has less defence than adamant, there is no scenario in the world where ahrim's defence is concidered relevant in the slightest.
@PDudeJr
5 ай бұрын
Thank you! Holy shit people are so stupid thinking the defense is a reason to ruin ahrims and crash the price. Virtus and Ancestral have defensive stats, should we remove their magic damage bonus because "durrrr that's battle mage armor, I huff glue and gasoline"? If they want to be like that, they should buff ahrims defense bonuses substantially, including adding ranged defense. Melee defense is useless, you barrage everything anyways, and you can't call something with zero ranged defense bonus tank gear in any sense. If giving ranged defense to magic armor is an issue then stfu and put damage % on it.
@dudhauwhejrnrk
4 ай бұрын
Where are the GGS4 breakdown vids? They were the best bit last season!
@HavocParadox
5 ай бұрын
idk about what people think but i feel like this is way to much way to quickly.
@Twilight5007
5 ай бұрын
I never understood why magic didn't do more damage in RS when it literally costs you money every attack.
@andrewbrock3675
5 ай бұрын
Freezing people in place and healing yourself seem like good boons for the price, no?
@KieranDevvs
5 ай бұрын
@@andrewbrock3675 Freezing in PVM is borderline useless seeing as most bosses attack with mage or range or both. PVP is a minority of the player base and can also have different stats when PVMing. Mage is the worst attack style in all categories. Most NPC's have high mage defence, the cost is high, the damage is low, and the gear is either max cash best in slot, or low-mid tier worthless. Take melee for example, I can get close to max strength for 50m with bandos. 50m in mage buys you nothing close to max.
@Twilight5007
5 ай бұрын
@@andrewbrock3675 Fair enough, i mostly meant the simple damaging spells.
@cameronspears1386
5 ай бұрын
Like Ranged?
@MrJerppu
5 ай бұрын
@@cameronspears1386 Ranged has ava's which means you aren't guaranteed to lose money, Magic doesn't have that and is guaranteed to lose money.
@jefflueders9071
5 ай бұрын
If they rehauled Mage Training Arena for Infinity Robes to be an equivalent love/hate level to grinding Barbarian Assault for the Fighter Torso, THEN I'd be more persuaded.
@boshabadoo
5 ай бұрын
Like 2 or 3 weeks until the changes for Mta I’m pretty sure. Did you not see that news post?
@jefflueders9071
5 ай бұрын
@@boshabadoo I saw it, but I don't think the MTA will make people actually *like* MTA, just hate it for less in-game time. Meanwhile there's at least a niche of players who truly like Barb Assault.
@WingsOfDomesticViolence
5 ай бұрын
The game doesn't even feel like "Old School" anymore,The massive amount of polls and changes has made the game Into EOC. Jagex doesn't know how to leave a game at good enough and is suffering for it - Again.
@dominicdavidson8267
5 ай бұрын
Current virtus give +12% when using ancient spells but is down as +3%(9%) in the gear menu. New virtus being shown as +6%(9%) should mean it's +15% which is better than the +12% of ancestral.
@numbgod5565
5 ай бұрын
Thank you for making this video, really great take on the magic damage
@michaeltalbot1250
5 ай бұрын
If theyre going to nerf the occult to 4% magic damage then they should lower the slayer requirement to like 75 or so
@BlowGlass
5 ай бұрын
First time I’ve seen someone mention this and I completely agree. Thermy is stupid easy to kill and it would open up room for more 90+ slayer monsters which are desperately needed imo
@michaeltalbot1250
5 ай бұрын
@georgia1545 agreed. and for my iron man I was excited to reach 93 slayer for a 10% magic damage but now I wouldn't even care for it that much.
@gators9570
5 ай бұрын
@@BlowGlassI remember them saying they were not going to do anything with slayer for a long time after the hydra update. But it’s been forever. What do you think they should add? Muspahs?
@BlowGlass
5 ай бұрын
@@gators9570 lol I mean it would make sense for a 90+ slayer monster to be good gp per hour like hydra. But honestly I have no solid ideas at the moment. Depending on how these rebalances affect bis weapons it may make it easier to bring in monsters with bis niche weapons like hydra did with dragon hunter lance
@SaradominRecksYou
5 ай бұрын
Hope you make a deep GG run this season. I also hope you make the bts videos.
@MichaelMeyerRS
5 ай бұрын
The Dragon warhammer already hits a 1 after it passes the accuracy check afaik. I am certain I read a tweet from mod ash about it once. (It was extra coded in to make sure you know you lowered the defence)
@DiploWoah
5 ай бұрын
your absolutely right regarding the magic gear to be honestly. What i dont understand is why jagex doesn't think themself lol sorry
@awwitsHurts
5 ай бұрын
PLEASE, VOTE NO FOR OCCULT! My pure hcim worked hard for 93 slayer!!! I cannot ever use augury or ancestral!! PLEASE SHARE THIS!
@gators9570
5 ай бұрын
Sometimes you watch these blogs roll out and wonder how tf they make it through an entire team of people whose jobs are about knowing the game and knowing what will balance it
@derek4111993
5 ай бұрын
@@awwitsHurts its still going to be bis, stop yapping
@DiploWoah
5 ай бұрын
@@gators9570 haha yeah exactly lol
@mrwhite5630
5 ай бұрын
@@awwitsHurtsnah game shouldn’t be catered for 1% of the game
@Kountra
5 ай бұрын
Heads up, on vortus the purple number is added to the base magic damage. Meaning in Virtus it will not be a 15% damage buff for ancients, not 9%. Still better for ancients than ancestral. Hope this helps
@Fmlakita
5 ай бұрын
I see jagex has hired a portion of the rs3 dev team!! Well done these are very thought out and much needed updates, remember kids, if the drop rates are broken just change combat so they forget about it. Now what CM cox kc was I on again?..
@Sammy.a1287
5 ай бұрын
Jagex should hire you to teach them how to run their game
@PrasantTraversier-kw2hk
4 ай бұрын
Bro Solo, when are you doing your reviews on GG season 4? We are waiting my man haha
@stubbystubby
5 ай бұрын
I think if they're going to move magic% away from occult, I'd really like to see it added to Ahrim's, Mystics, infinity boots, mages' book, etc. I really don't see why Infinity robes and 3rd age are getting it but Ahrim's is not. Like, at least give Ahrim's +5% or +6% or something lol. Hopefully Jagex reconsiders. I also hope if they're looking at drop rates, while I appreciate the lowering of the DWH, I'd love to see them add the Imbued heart to a list of drop rate changes. Maybe slayer bosses (specifically, bosses requiring a slayer level + task to kill) can have a chance to drop the heart, so it gives another way of getting it without relying on two factors of RNG. Considering how powerful it is, it really needs to be added to more than a 32m xp slayer grind (on average) lol.
@awwitsHurts
5 ай бұрын
PLEASE, VOTE NO FOR OCCULT! My pure hcim worked hard for 93 slayer!!! I cannot ever use augury or ancestral!! PLEASE SHARE THIS!
@darkychao
5 ай бұрын
full Ahrims' does get an ~7.5% damage bonus when using the amulet of the dammed. unfortunately that means you but you need to be wearing full Ahrims' and an amulet of the damned.
@spicysalsaking791
5 ай бұрын
And the ahrims buff only works with an ancient staff, a staff with only like +5% dmg
@HolySaintSlayer
5 ай бұрын
@@awwitsHurts integrity changes bud one form or another like the blowpipe nerf years ago. de iron?
@HolySaintSlayer
5 ай бұрын
@@spicysalsaking791 only thing higher dmg buff on a 1h staff is nightmare of kodai at 15% or smoke with 10% on normal spells. ahrims staff is 5% regardless but stacks with a 25% chance to do 30% more dmg with amulet of the damned and ahrims still is tank armour which is why its not getting a dmg buff.
@guusgeluk3693
5 ай бұрын
We demand our recap
@nineplusten
5 ай бұрын
Glad I already maxed and quit the game. Jagex can't stop making massive unpolled changes lately. They're so high on their own shit that they've lost all sense of self control.
@davidwilliamson8502
5 ай бұрын
I’ve said this for awhile but there are so many additions and changes to the game recently. It’s not terrible but it’s to the point where unless your life is OSRS, you can’t actually max or even getting to end game takes crazy long.
@streicherPRIV
5 ай бұрын
What are you even saying. Its way faster to max now than a few years ago and you ALSO had to live in the game back than. It also doesnt take longer to get to endgame, there is just more of it now.
@TheNickdog573
5 ай бұрын
the opposite actually
@awwitsHurts
5 ай бұрын
PLEASE, VOTE NO FOR OCCULT! My pure hcim worked hard for 93 slayer!!! I cannot ever use augury or ancestral!! PLEASE SHARE THIS!
@BlowGlass
5 ай бұрын
@@streicherPRIVguy is literally complaining that there is more enjoyable content to do lol
@Keyourasa
5 ай бұрын
i cant disagree more esp on a main getting to end game takes almost no time now a days. toa alone is such goated money that u can make a a bil in a month even without shadow as for maxing u can max faster than ever without tick manip thanks to every skill having a minigame now a days. even uim metas gotten wild in 2019 it was limestone contruction for a HOT 20k an hour now its mh for well over 140k an hour and if ur a normal iron getting to bandos with bowfa and prif rushing is so fast now u can get to prif in less than 100 hours then its a bowfa grind into doing litterally every bit of content in the game. bowfa>bandos>cox>toa and uve already gotten a REALLY good end game set
@Fluffledump
5 ай бұрын
The occult change needs a LOT more thought put into it. However as an iron who's been huffing copium over his elder maul drop for years, I'm happy about this change.
@itshybridone
5 ай бұрын
I think its fair that theres a bit of a gap right now, it allows for new gear to be added and fill these gaps later down the line.
@RidleyIX
5 ай бұрын
I wish we could have a Runescape 2.5... like, RS3 skilling and account progression, but RS2 combat. It's so hard (for me) to get new players interested in OSRS because the grind is just enormous, and updates like this push me (a casual mid-game player) away. But RS3 is just kind of gross and overwhelming.... I just wish there was a happy medium sometimes.
@Runnerbeans
5 ай бұрын
Never could have thought elder maul would be 70m :O
@tomcatalano6076
5 ай бұрын
It will keep going up slowly over time, it’s rare af and much better than hammer + avernic
@Runnerbeans
5 ай бұрын
@@tomcatalano6076 Yeah 2 handed weapons are so much nicer
@BlowGlass
5 ай бұрын
Kinda makes sense for a mega rare from a raid to be more expensive than a dwh that someone could get with 75 range lol
@gators9570
5 ай бұрын
@@tomcatalano6076and this is the start of their proposal for a buff. They stated they’re open to more buffs for it. Thing is going to be extremely useful and just as rare as tbow and kodai
@taxesrtheft
5 ай бұрын
wtf
@ironmanfe
5 ай бұрын
Agreed! Mage offhands should get a percentage of 2-3 %( Book and ward). Virtus percentage should be buffed so it fits its own narrative of being the best barraging gear. Elder chaos should have 1 % for the pvp community. Occult could be 5% nerf instead of 6%. This would result in it being a lesser nerf for mid game, with the possibility of being a buff with the offhand bonus + grinding out a bonus set of mage gear. 2-3% + 5% + 3% over the now 10% flat on occult.
@simplicated99
5 ай бұрын
So... eternal boots comes from infinity boots. Didn't give 1% mage damage to infinity? Does that not carry over to eternal?
@nospecificity7690
5 ай бұрын
Lmao good point what the ruck jagex
@powbong7735
5 ай бұрын
Didn't it say robes for infinity? Pretty sure that wouldn't include boots
@GorastMK
5 ай бұрын
@@powbong7735 so the hat won't have a 1% too?
@anorangewithacapybaraunder2370
5 ай бұрын
Hot take: I miss dungeoneering’s chaotic weapons. It’s like we had the strength of gods in rs2’s golden era compared to now. We all got isekai’d into an alternate RS universe but got weaker, lost our legendary weapons and mythical titan summons 😂
@JaytheGreen
5 ай бұрын
i'm old and scared the world keeps changing around me.
@awwitsHurts
5 ай бұрын
PLEASE, VOTE NO FOR OCCULT! My pure hcim worked hard for 93 slayer!!! I cannot ever use augury or ancestral!! PLEASE SHARE THIS!
@K2NOPS
5 ай бұрын
@@awwitsHurts I just voted yes because of this comment
@awwitsHurts
5 ай бұрын
@@K2NOPS noooooooooo D=
@MDrummKid2
5 ай бұрын
GROW UP BABY
@Oceanic24
5 ай бұрын
A super strength potion raises damage by approximately 3 max hits and costs 300gp per dose. Why is it not getting a nerf /s
@hazmongrel
5 ай бұрын
They should add a dragon Warhammer ornament kit you can get from the NPC in the temple that tracks kills. 5000 kc to get it. People who grinded it out at 1/5000 get a cool thing, and people who get it at the new 1/3000 rate are incentivised to do 2000 more kills.
@TheOneMagpie
5 ай бұрын
Nah I've just about had it with the unnecessary importance of a dragon item just because Jagex took too long to acknowledge how necessary -def% is. Just give the damn weapon to people who exceeded 5,000 kills. It would damage the market less than this droprate change, if that's the petty excuse people would whip out.
@trevormcdonough
5 ай бұрын
I feel like the occult is fine to nerf a bit but there should be another amulet like a zenyte magic amulet. Something for the end game and give the occult back to mid game.
@nebuCHAD122
4 ай бұрын
WHERE DA RECAP AT
@real_ejay
5 ай бұрын
I've not played for 4 days and this shit happens? This video passed me tf off. Honestly. Wtf happened to polls running the changes? Screw these stupid weekly updates changing everything fuck this I'm pissed
@kozmokrisp6955
5 ай бұрын
Man when I see shit like this, it really makes me feel like sailing is going to be the death of this game
@kozmokrisp6955
5 ай бұрын
Because they’re obviously clueless before player feedback
@Keyourasa
5 ай бұрын
@@kozmokrisp6955 i still dont quite get why we need a new skill lmao
@taxesrtheft
5 ай бұрын
@@Keyourasa agreed
@clownwrld7
5 ай бұрын
They have the power to make sailing a minigame that people get membership to soley do sailing. But they will never make it that good. Runescape will never advance themself to have a side game
@MrJerppu
5 ай бұрын
@@Keyourasa Honestly they messed up by only including 3 skills that are hella mid into the poll.
@lonesometoker3439
5 ай бұрын
This really sucks for defense bonus too, so the only way you can get back to previous mid-game DPS and good defenses is full Virtus
@benetnasch2096
5 ай бұрын
I wish Jagex would release the names of the JMods that are attributed to this update because all of this feels like things the creatively bankrupt devs they brought from RS3 to OSRS would come up with.
@Fmlakita
5 ай бұрын
That’s exactly what I thought right away. I played both games and this definitely strikes me as them funneling staff into the game while rs3 bleeds out. Not just because it’s a combat change, but just how they went about it. Catering towards the streamers/no life’s over the majority of the player base. I hope they revise it
@benetnasch2096
5 ай бұрын
@@Fmlakita Most of the recent updates have been copy-pasted or slightly altered variations of RS3 content back ported into OSRS. Jagex IS funneling RS3 devs into OSRS as RS3 dies out.
@Fmlakita
5 ай бұрын
@@benetnasch2096it’s been like that for a long time but they always tuned it up to fit this just feels like they are trying to compensate for some of the rs3 players to come on over while that shit show goes on over there
@benetnasch2096
5 ай бұрын
@@Fmlakita I'm just waiting patiently for the release of Old School Old School Runescape when they realize they've gone too far.
@rotcoke652
5 ай бұрын
I understand balancing occult but going all the way down to 4% you might as well just take a fury. Sacrificing an inventory slot for 1 max hit with 1 style is pretty inefficient.
@sylvariatzaka
5 ай бұрын
Magic got seriously screwed with this update for all the reasons you mentioned. I also don't understand why the DWH got thrown totally under the bus. More common and another weapon does the exact same thing but better now? Of course the DWH was the item I had invested in when I heard there was a minimum successful hit of 1. The way Jagex changes the game is always different than what I imagined they'd do.
@awwitsHurts
5 ай бұрын
PLEASE, VOTE NO FOR OCCULT! My pure hcim worked hard for 93 slayer!!! I cannot ever use augury or ancestral!! PLEASE SHARE THIS!
@johnny8926-b4i
5 ай бұрын
(as someone who has a DWH and not an Elder Maul).... You can't really complain about a megarare raid item being better than something that only requires 75 range to get, really.
@BlowGlass
5 ай бұрын
@@johnny8926-b4iaccurate as fuck. I also have dragon warhammer and not maul. It’s not getting thrown under the bus lol. It will be cheaper to buy for mains and easier to obtain for irons. If you want best in slot you’re gonna pay for it
@jackiePOGU
5 ай бұрын
You’re upset with the DWH change because you lost money, not because it’s a bad change.
@HolySaintSlayer
5 ай бұрын
@@awwitsHurts stop crying on every post and de-iron clown.
@PerfectCadence_XO
5 ай бұрын
Ancestral could be 12% with a 4% buff to standard spell book and virtus could be 10% with a 6% buff to ancients or something like that.
@michaelandmoecams8020
5 ай бұрын
man everythings iconic according to this guy
@Oribune
5 ай бұрын
Ancestral pieces about to skyrocket even further.
@aleksandrpetrin1799
5 ай бұрын
STOP YELLING AT ME MOM
@cjober6328
5 ай бұрын
I’m happy with the DWH drop rate change. Nothing should be 1/5000, that kind of grind is mental
@Phenylpiracetam
5 ай бұрын
pures just get fucked over and over. pure max goes from 10% to 4%
@CowboyQuan
5 ай бұрын
Pures are useless after 80 cb
@BlowGlass
5 ай бұрын
No one asked you to make a pure. If you don’t want to play the game as intended you find work arounds to min max, don’t expect the game to cater to the minority of the player base and you won’t be disappointed
@currentcommerce4774
5 ай бұрын
lmao SIT
@Phenylpiracetam
5 ай бұрын
@@BlowGlass yeah because that's how the game is balanced for ironmen. I don't even pk on my pure just have a hardcore 1 def
@wayward134
5 ай бұрын
For PvP, it is absolutely how the game is intended. @@BlowGlass
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