In this talk, Jan will walk us through the creation process of the procedural environments behind his short CGI film Deserted. He will cover how he took advantage of Houdini's HeightFields to create desert plateaus and sand dunes. He will also break down the concept of his Sci-Fi City and Space Ship generators, as well as talk about his experience from a new user's perspective.
Jan Trubac is a freelance digital artist from the Czech Republic focusing on procedural workflows. After graduating with a degree in computer science, he decided to dive into VFX. His main focus is on creating environments and materials. About a month ago, he released his first real-time CGI short film "Deserted" where he used Houdini to generate most of the environments.
Негізгі бет Jan Trubac | Deserted - Building the World with Houdini | Houdini HIVE SIGGRAPH Asia 2021
Пікірлер: 22