Good to see Mark Zuckerburg taking time off Facebook to do interviews.
@deejay7339
5 жыл бұрын
Mark Zuckerburg is so lost
@Cavs191
5 жыл бұрын
John Jackson zuckerburg wishes he could code like carmack: the nerd god
@jpmitchell925
5 жыл бұрын
Eatmyass r/wooosh lol
@AtmoStk
3 жыл бұрын
I think he was talking about the interviewer, guys...
@Jay_Sullivan
3 жыл бұрын
I’d love to hear what he has to say about the PS5 and how PCs can compete in the future.
@Enderu666
12 жыл бұрын
@bernverdnardo1 Both "vertexes" and "vertices" are correct.
@TheJuicyTangerine
13 жыл бұрын
I understood all of it
@c64cosmin
3 жыл бұрын
24:40 a decade later and UE5 has Nanite which does kind of what John Carmack is saying wasn't available back then.
@MasterA6858
3 жыл бұрын
Exactly, if he was around, we could maybe have gotten Virtualized Geometry sooner than UE5.
@introvertplays6162
5 жыл бұрын
For a second there I thought: "Why is Mark Zuckerberg interviewing John Carmack?"
@googlewolly
4 жыл бұрын
Same. However, you quickly realize that this guy displays too much animation to be the lizardman himself.
@at2ectrebuke
4 жыл бұрын
Anyone watching this in 2020? His predictions of Ray tracing were pretty spot on
@alucard0712
2 жыл бұрын
2022 here. still very interesting to listen!
@louie242y
4 ай бұрын
2024, his thoughts on ARM CPUs for consoles is more poignant than ever!
@LoLSebol
11 жыл бұрын
This guy is legend. A true walking encyclopaedia about technology and programming.
@SuckItLily
10 жыл бұрын
Unusually competent interviewer. With standard "durr, what game are you going to do next" questions we would have never gotten these deep trains of thought and anecdotes from Carmack. Great job!
@chunkytoafu
10 жыл бұрын
yeah but man we totally would have
@LackedBetterName
2 жыл бұрын
Put some respect on "the interviewer" Mark Zuckerberg's name
@stevezelenko3558
8 жыл бұрын
I'm not a programmer but god dammit, it doesn't matter what you do, this guy is an absolute inspiration.
@phoenixzappa7366
7 жыл бұрын
Steve Z Agreed he has contributed so much to mankind. Playing Doom 3 at the moment.
@Dollsofgod
7 жыл бұрын
18:48 "I don't think the notion of infinite detail is actually all that important, it's more important to get the broad strokes of the artistic vision in there and if you take uninspired content and can look at that down to the molecular level it's still uninspired content". Wise words.
@MikeLeed
4 жыл бұрын
"Proceduralism is really just a truly crappy form of data compression" 18:15
@papasmurf205
3 жыл бұрын
20:10 Carmack determines ray tracing is the way forward
@stephenconnell
9 жыл бұрын
John Carmack's gift seems to be to take knowledge available to everybody and do extraordinary things with it. His mental processing would be fascinating to observe.
@kylebatteson9572
9 жыл бұрын
You forgot that he gives back as well. Look at all the engines he released as source code for the general public. Look at what others have done with that knowledge. This guy is a programming legend.
@yssing
9 жыл бұрын
+Kyle Reece Indeed!
@stephenconnell
3 жыл бұрын
@Jeffrey Haines yeah and you had his mental processes and natural talent
@gizmo359c
4 жыл бұрын
Watching in 2020. He's sitting there predicting ray tracing and VR. Very cool!
@DaRealKing303
4 жыл бұрын
...while wearing a quake 2 shirt that just now has ray tracing.
@alucard0712
2 жыл бұрын
@@DaRealKing303 so true, lol!
@ydoucare55
2 жыл бұрын
Ray tracing has been around forever, just not in real-time.
@MrFelixdodd
10 жыл бұрын
Andy CQ DX unbelievable predictions as usual - not only predicts Oculus, but builds the first one for fun, gives them the exposure they need and then gets on board to steer the ship as CTO. A few years designing and building some of the most impressive and efficient rockets Ive ever seen, after of course inventing the FPS genre and giving Valve their leg up in the industry with the quake engine. An absolute legend.
@botterik81
2 жыл бұрын
First sec. in, I was convinced he was interviewed by Mark Zuckerberg :D
@pcper
2 жыл бұрын
It's a common mistake. (Or is it a mistake?)
@mojgoogle3506
3 жыл бұрын
2011 and he already know everything about ray traycing in the future , such a Boss .
@JRichard86
2 жыл бұрын
Am I the only one seeing Mark Zuckerberg as the interviewer!?!
@pcper
2 жыл бұрын
Ryan is a human version of Zuck.
@hanslanda7319
4 жыл бұрын
He was implementing Ray tracing 8 years ago just on software at 720p 60 fps, the bloke is a legend.
@QuackerHead-j
3 жыл бұрын
Truly pushing the limit of the technical side of video games.
@EvoPortal
2 жыл бұрын
Dude, computers ran Ray Tracing back in 1968. The idea and mathematics of it as well as computers rendering it has been around for 40 YEARS at the time of this interview LOL.
@banguseater
2 жыл бұрын
@@EvoPortal he was talking about running in real time, ray tracing has been around for decades but it wasnt in real time, usually would take hours just to render a frame
@jamegumb7298
Жыл бұрын
@@banguseater It was realtime. Could be done way back when it was invented. The graphical fidelity however.... Anything really exceptional quality still takes hours if not days if you want it detailed enough. It depends on actual raytracing vs path tracing, number of bounces, number of rays, etc.
@georgen9838
Ай бұрын
@@jamegumb7298 @banguseater he was also talking about not tying it to a game engine, which he explicitly states is a much different scenario and one where that performance he got is impossible; and he was talking about doing that on clusters of multiple machines and parallelizing the workload across them. Has nothing to do with raytracing vs path tracing as was mentioned later; he didn't mention path tracing at all, only multi-ray which is algorithmically very different (contrary to what seems to be spewed on the 'net lately -- it's not a "better ray-tracing," it's a different thing with its own pros and cons, since the trace comes from the object target and not the point source)
@samghost13
3 жыл бұрын
10 Years a go Carmack had a Raytracing Game Engine built for himself. Nothing more to say here
@ChristopherGray00
Жыл бұрын
Not that carmack isn't an amazing programmer but raytracing is nothing new, it has been used all the way back in the 80's for animated scenes by pixar, and in the early 2000's there was already realtime raytracing albeit with low vertice count scenes. Nvidia just made their hardware good for the specific computations that happen within the process of raytracing, raytracing was already a well known and well utilized concept within the production and animation. The only thing new was that nvidia made it run acceptably in realtime.
@vibe3d
11 жыл бұрын
This 32 minute interview is like listening to an entire semester in college about graphics programming.
@ourkellyfamily
9 жыл бұрын
27:02 - foreshadowing Carmack's entry into the world of VR development!
@senasakura345
2 жыл бұрын
gia VRで失敗パールマ君はお宅
@SaccoBelmonte
3 жыл бұрын
He was right about Ray Tracing.
@verageren
4 жыл бұрын
Just hearing John talk at 4:15 about the problems they have with drawing graphics fast enough and the solutions he'd like to see, and then realising it became way way worse over the years, with now the tragedy called OpenCL to boot... We give great minds so much hassle to do their magic and improve the world. But he's a trooper for continuing in the business and keeping an open, playful mind. It's inspiring to keep control of your own happiness and not let all these incompetent programmers take away your joy.
@1interesting2
10 жыл бұрын
This is the most information dense youTube video I can remember watching.
@jackgreen9917
4 жыл бұрын
just think about it they were already thinking about implementing RT in 2011 (implementing in games of course)
@Sourcecode01
Жыл бұрын
This guy predicts the future very well!
@looppp
10 жыл бұрын
John Cormack is an absolute beast. He is on an entirely new level.
@Vorteksio3
10 жыл бұрын
The father of FPS. Its safe to say that most FPS engines nowadays are some kind of variations of Q1 engine.
@MarcusAseth
7 жыл бұрын
please write his name right :S
@Cavs191
5 жыл бұрын
Faroskalin carmack lol but yeah u r right.
@GrayFoxGamingHD
9 жыл бұрын
Its always nice to hear Carmacks Opinion , such a knowledgeable gentleman and very humble too.
@anzov1n
11 жыл бұрын
It is Carmack, hard to not just sit and nod as he lays down the knowledge.
@ok-tchau
3 жыл бұрын
He's so ridiculously well articulated. Dude goes on like a rap god with overwhelming clarity on such complex subjects. What a beast.
@atagamedev
11 ай бұрын
Its his unique skill, Carmack literally talks 3 hours full technical with there are 3 hours of worth problems to solve, so clearly
@AlbertNikanorovtscosj
7 жыл бұрын
Carmack while answering to questions, he just wrote the book with title "GPU Race, Intel Graphics, Ray Tracing and Voxels and more!"
@lanzemurdok
13 жыл бұрын
John Carmack could be talking about how he would do my mom and i would still listen.
@vineetvu1676
3 жыл бұрын
Wtf lol
@lucasandrescosta391
4 жыл бұрын
This dude looks exactly like Zuckerberg wtf!
@MrBratkenSolov
8 жыл бұрын
Classic nerd voice.
@alencore
8 жыл бұрын
yeah he sounded like an 8 bit bot hehe.
@maazahmedpoke
7 жыл бұрын
😂😂😂😂😂
@FinnishGuy47
6 жыл бұрын
And the ORIGINAL nerd voice! Without him there wouldn't be the gaming nerds nowadays sounding classic
@cyphaborg6598
10 жыл бұрын
Seriously man,this dude is from another world.
@ZombieLincoln666
3 жыл бұрын
Maybe not a shocker, but he predicted the move to ARM processors and ray-tracing (well.. he said analytic ray-tracing. We're using stochastic ray-tracing which is even better)
@_ramen
2 жыл бұрын
Bro...the interviewer looks like a slightly chubbier Mark Zuckerberg. Even sounds like him. Kinda scary! But great interview, I mean no hate.
@pcper
2 жыл бұрын
Ryan lives in denial about his secret double life. Kind of a Fight Club situation, we suspect.
@_ramen
2 жыл бұрын
@@pcper That's pretty....Meta. Also I should have said "more muscular" instead of chubbier xD That's what I meant.
@pcper
2 жыл бұрын
@@_ramen Yes. Of course...
@andtpfack8243
5 жыл бұрын
thats a man that loves his profession if i have ever seen one
@GenericRubbishName
11 жыл бұрын
I think you are severely underestimating the difficulty of taking one 4084x4084 texture and being able to split and load different parts of it into memory without needing to store 800+ mb of stuff in RAM. To get that working on current-gen hardware was seriously impressive. To get it running at 60 fps, with models and particle effects and animations and AI on top of that, is simply astounding. We can go back and forth over the benefits of megatextures, but you cannot deny the team's talent.
@nightwing09x
8 жыл бұрын
the interviewer kinda resembles a mark zuckerberg with a fatter face
@sharonneedlesfreedomsnotfr813
7 жыл бұрын
† Nightwing † ..that is indeed marcs no.3 clone known as farc..farc fuckerberg..he was cloned off of marcs no.2 clone which is the reason for his inferior intelligence:)
@FourtySixx
10 жыл бұрын
funny how the interviewer 'like most of us would' keeps nodding his head as if he knows what carmack is talking about
@ECiriachi
10 жыл бұрын
hahahaha. Yes, my thoughts exactly!
@ECiriachi
10 жыл бұрын
Perhaps he was just tired that day.
@SuperUltimateDoom
9 жыл бұрын
I knew what he was talking about for the most part.
@BigEightiesNewWave
6 жыл бұрын
ford460v8 Ryan does...he is very smart.
@teiturardal85
6 жыл бұрын
hes clueless
@tyranthate
6 жыл бұрын
such a badass Dev John, you know you dont waste your time when listening an interview with Carmack. amazing guy!
@beefchampion2792
2 жыл бұрын
Great insights from Carmac!
@soreiks
12 жыл бұрын
What I love about Carmack is that he is a PURE old school nerd... devoted like hell with what he loves doing and doesn't care about anything else. Unlike "modern nerds" who follow nerd trends and so on...
@Sourcecode01
Жыл бұрын
Mark Zuckerberg is a great interviewer 😜
@fullauto86
4 ай бұрын
This man might be humanity’s only hope and I’m not even on some meme shit. He’s truly invested in people’s best interest and the amount of power he can “render” in brain is phenomenal. True legand
@GenericRubbishName
11 жыл бұрын
Anybody could build a computer. Off-the-shelf components, stick them in the labelled slots, make sure you get a good enough power supply, make sure you get a case that provides adequate cooling for the hardware. Easy.
@syntaxed2
Жыл бұрын
Nvidia should have listened to him 20years ago - we would have better hardware accelerated raytracing today.
@Spandex08
12 жыл бұрын
Why the heck would you care about whether the interviewer would understand - why would you even focus on him. Just listen to the worlds best genius when it comes to game 3d engines...
@michal7137
Жыл бұрын
Mark Zuckerberg interviewed John Carmack? that's awesome!
@FrancisBurns
7 жыл бұрын
He predicted the Nintendo Switch and nVidea Shield! (ARM cores with dedicated gpu cores!)
@Boryspitzanzx
11 жыл бұрын
shut up if he really wanted to he would take the whole avatar movie and render it at 60 fps on a sega genesis
@Pwnsweet
11 жыл бұрын
I want to marry his brain
@MRMcLobster
12 жыл бұрын
yes interesting hmmm right ha ha ha ok oh really? hmmm right ok ha ha ha right right alright.... Shush
@優さん-n7m
2 жыл бұрын
Has anything changed over the last more than 10 years since this interview was taken?
@robross1992
13 жыл бұрын
No idea what he was talking about but I enjoyed listening to it :)
@whoever_81
5 жыл бұрын
Interviewer looks like a Mark Zuckerberg variation.
@kylebatteson9572
9 жыл бұрын
This guy is just so open with his knowledge. It inspires me as a programmer that he is willing to share what he knows. How about ray-trace lighting? It will instantly produces accurate shading and shadows in the environment if the polygon count is high enough. It will wreck the CPU, but maybe one day GPU's will be able to handle them. Guess we'll have to wait another 20 years.
@LiamCuthbert
9 жыл бұрын
id tech 6 that's being used with the new doom apparently is using raytrace lighting, so more like 5-6 years from this interview date instead of 20. it's like carmack said here, in relation to the mega textures, when the first tests came up for it the stability wasn't there to be used in real time AAA titles, but 5 years later they had it working in rage. so the fact carmack was working on raytracing at this time it makes sense to think a game that might be coming out in 2016 or later will be using the first examples of raytracing.
@kylebatteson9572
9 жыл бұрын
liam cuthbert I don't think CPU's are capable of doing ray-trace lighting. You would need a powerful, dedicated CPU to attempt that. They're still using baked shadows for large scenes and soft(stencil/texture) shadows where necessary. If the new Doom is like Doom 3, with small areas, then maybe. with enough optimization. But definitely not large scenes. OpenGL can't even support more than 9 lights in a scene, so that doesn't inspire confidence in hardware capability.
@GrayFoxGamingHD
9 жыл бұрын
FPGA Custom processors are showing good progress in running ray tracing engines in real time. Unless intel amd and nvidia implement custom hardware accelerated circuitry on their processors die , i dont see ray tracing taking off anytime soon. (on general computing scenarios ) I have seen a demo last year of a company (can recall the name) custom FPGA card running a modest Real time ray tracing demo with nice reflections and very accurate shadows running at around 30 to 40 fps , but the level of polygons was limited to 1 million , which thinking about it , is about the level of Poly detail of an average Dreamcast game cast back in 2000. Even with custom hardware , Ray tracing still has a long way to go , more R&D is needed , just like 3D Acceleration back in the Early 90'S. Imagination technologies (curiously the maker of the original Dreamcast GPU) recently acquired a company called caustic , and with this came Ray tracing hardware and software expertise. ( openRL API). Once a BIG company like Nvidia adquires a similar company and invests on making this tech native to their hardware , then the others will tryto catch up..and maybe then , we will have a real chance of seeing Ray tracing effects on regular games. (Competition benefits us all) As of now , ray tracing is nothing more than a pretty way to render 3D movies on expensive Render Farms.
@kylebatteson9572
9 жыл бұрын
Gray Fox Yup.
@SianaGearz
9 жыл бұрын
Gray Fox I'm not sure what raytracing gains from reconfigurable hardware. It's data structure traversal with basic geometric operations. It seems you would gain the most if you got really simple CPUs, slapped a tiny specialized SIMD like that on it (hey, look, Dreamcast's SH-4 SIMD unit does exactly THAT and nothing else! 4-float vector multiply-accumulate, dot multiply, vector length estimation), made a shit-megaton of those, gave them a ton of common memory, and taught it to hide latency by switching tasks (unlike Cell). You can see, Intel Larrabee and CUDA fit into the picture... But perhaps polygons aren't the right approach when you speak of raytracing. Perhaps 1 Mio primitives is really more than plenty, perhaps we need only 200 000 primitives but make each of them more complex.
@denis-ge9pk
3 жыл бұрын
Such a visionar....
@earthian2777
Жыл бұрын
I knew Zuckerberg was a better journalist.
@SplendorSolis
2 жыл бұрын
Pre-Intel Ryan looks like Zuckerberg.
@jojolafrite90
5 жыл бұрын
He already knew what I slowly came to understand recently 7 years ago.
@pcper
13 жыл бұрын
@Naeddyr We did have VERY poor lighting for this and tried to fix it in post - these are the results. Although this is the first time I have even been called CG. Ha!
@beingatliberty
11 жыл бұрын
the megatexture technology is still a marvellous thing, sadly the memory of ps3 and xbox 360 were completely limiting and insufficient.
@ghostxop2101
11 жыл бұрын
I wish they would pick people who actually gave a shit about this, to do the interviewing with people who know what they are talking about.
@furqueue9590
5 жыл бұрын
Carmack gonna Carmack...
@AggBaddie
3 жыл бұрын
2021 squad
@DjDamy
12 жыл бұрын
Wow. Carmack is truly incredible. Not only can you tell he really knows what he's talking about he's incredibly fluent in verbalizing his thoughts - to me that seems really difficult especially with all the complex topics he talks about. He doesn't even have to think about what he's just been asked even though that guy poses long ass questions ... I take my hat off to you, Mr. Carmack
@1interesting2
10 жыл бұрын
I think the test for Vulcan maturity is hearing him give a different talk in each ear and answering questions on both at once whilst listening
@primatejames
4 жыл бұрын
Lol
@redboycaptures
3 жыл бұрын
10:50 predicting superiority of ARM in 2011. 9 years later Apple moves to it finally
@alucard0712
2 жыл бұрын
also x64 and low-level API's. what a man!
@oBCHANo
11 жыл бұрын
2 years ago he already knew that would be the case. Do you think high level people like him are kept in the dark for so long?
@Demidar665
6 жыл бұрын
Zuckerberg interviewing?
@delatroy
6 жыл бұрын
I want Carmac to go back to making games :)
@Dafastso
5 жыл бұрын
me like computer
@domsau2
10 жыл бұрын
@5:00,(about), the journalist wants to stop Mister Carmack! What a shame! Just shut up and listen our teacher!
@tonyincidis
6 жыл бұрын
And Ray tracing has won....2018. John predicted it 7 yrs ago.
@olekkuvppl
6 жыл бұрын
John knew it 20 years ago.
@szakozs
9 жыл бұрын
Carmack the Master! Quake Forever!
@Fraggr92
11 жыл бұрын
Well considering he's been doing this stuff since more or less the dawn of PC gaming and that he has practically invented some of the stuff that modern games are based on it's probably pretty safe to say that he can outmanouver most people in a conversation or debate about this kinda stuff :)
@devrocks80
11 жыл бұрын
I like the engine because it performs wonderfully on a wide range of hardware compared to some of it's competitors while providing equivalent levels of graphical fidelity. The pipeline is very well structured and developing on it is a joy. Idk why you'd diss the texture streaming. Lol @ kindergarten level stuff cuz all the other engines have that too right? The games made on the engine have been sub par but it's a GOOD engine regardless.
@kingdavidjapan
11 жыл бұрын
I love interviews with Carmack :) He does all the talking, and that's what I'm interested in, so WIN
@metabog
12 жыл бұрын
@NinjaRunningWild Hopefully you're being intentionally dull. I was clearly joking and using a well known meme, although hopefully you're trolling. As an aside, I'm an EE/CS PhD student, which means I could probably teach 'compsci'.
@michael2305
11 жыл бұрын
wearing the quake II shirt like a BOSS oh i forgot ... HE IS :)
@georgen9838
Ай бұрын
"proceduralism is just an extraordinarily lossy form of data compression" I want that on a t-shirt. Nailed it.
@SteamPunk96
Ай бұрын
I enjoy how he casually "invented" TAA in his ray tracing tech demo before it was even considered for true rasterized games.
@pcper
13 жыл бұрын
@ssdwellah Well...yes. :D
@vapourmile
12 жыл бұрын
I believe in positive thinking too. Believing something is possible for you, or even probable is a good way to get started, so go for it! However, you put one of the correct qualifying statements right there, "equal in the brain department". We are not. Neurology, like beauty, is distributed unevenly. We are not equal physically either. Athletes recognise that without the right genetics you can never be world class in certain fields, no matter how hard you train.
@PinkTheFloydable
12 жыл бұрын
Of course he can build a gaming rig. It take the most basic possible knowledge of computers. I'm 15 and I built my first PC earlier this year. All I had to do was a bit of research to find out what parts would give me the best price/performance ratio. John Carmack has to work directly with hardware all the time, so of course he knows way more about it than the average person. Also, it's not even remotely difficult to build a gaming rig better than an Alienware, Alienware is overpriced as fuck.
@snakeMLT
12 жыл бұрын
lol yeah well the problem is I'm horrible at mathematics, I, in mathematics have the equivalent intelligence of a potato, so him talking about weird algorithms and technical words and crap My mind just goes haywire, But i still try to understand the basic stuff but i find it very hard with those that involve mathematical crap, which is almost all of them. And i think i'm not the only one according to the comments which didn't understand squat. So yeah.
@sholmesbrown
12 жыл бұрын
Rage is a proof of concept not a good game. It was to show how a game can be developed on 3 platforms without many changes between the versions. It's all about megatextures. WHY? Because next gen consoles will have HEAPS more VRAM and can fit HIGH RES megatextures. There is a mod for rage with HD textures for 1 town. Looks amazing, loads the same as blurry textures. The future is looking pretty
@imalwayswatchingu00
13 жыл бұрын
Hmm, haha, okay. okay, mhm, yes. Okay. Right. [blank face] Yeah [look at paper] right. [asks question] okay. okay. haha, right! yep! okay. okay. okay. okay. okay. hmm. okay. right, on the hardware. hmm, okay. right? right! yeah. ahh, right. sure. [small fake underbreath laugh], right. okay. okay okay. okay. [asks another question] right. okay. that thing yeah, right. okay. oh okay, right right. [fake laugh] right, right right okay [fake laugh] yeah [fake laugh] right ---- 0 characters remaining
@klaxoncow
13 жыл бұрын
I loved that. The interviewer had no fucking idea what he was talking about with that first mathematics question. So he just let him talk and said "cool" at the end. Basically, mathematics for video games is not any more complicated than what you learnt at school - geometry, algebra, etc. - but it's all about the application of it. Realising, for example, that you can get a good enough approximation with a simpler method that runs ten times faster than the mathematically precise version.
@Ryuuken24
13 жыл бұрын
Yeah! That's right. But that's not the real issue here, the problem is those people called hoarders, some of'em have beautiful houses, totally livable, but they live outside in sheds, or cars, it's unbelievable that something like this can go on, without any law enforcement intervention, it takes one phone call, and things gets better, either the hoarders go to prison, or are thrown out on the streets, in my book, both of those options are a good thing, what's the issue here, really?!
@avnertishby
13 жыл бұрын
Regarding Infinite-Detail, Ryan is referring to Point cloud rendering by Euclideon,right? They’ve called it infinite detail for some reason(marketing-speak?),but its still based on finite resolution,discrete geometry(64points/mm^3 from their vid)so I'm not sure John's response is relevant. He's referring to vector/spline rendering which is resolution independent/procedural,while theirs is a discrete method that they say enables vast amounts of data to be displayed (but not infinite). am I wrong?
@HockeyDude2333
12 жыл бұрын
sad thing about rage. ppl thought they where getting a fallout 3 with next gen graphics, weopon custimization and RPG elaments. what the game really is, is a emersive open world FPS game. and actualy very well made and fun. just some bad pop in textures. ID tech 5 is still pretty new. ID always pushes graphics to the limits and have some early issues.
@vapourmile
12 жыл бұрын
"The interviewer"? Aw come on guys, don't you recognise Mark Zuckerberg of Facebook when you see him? That's who it is. Obviously he is out of his depth in this arena but I don't think that matters since all he really needs to do is stand out of Carmack's way and let him talk. He's supplying all this cool information and insight for free. What a guy!
@DNesij
12 жыл бұрын
Carmack: n-1... and bypass gpu memory... opengl... Ray Tracing... storing through pointer Inerviewer: Right Okay. (I got no idea what he is saying) Carmack: ...Current generation Cpu... update routine.... Emulation... strings... integrating... Interviewer: Aha, yeah. Okay. (nope I still got no idea what he is saying) Poor guy... :)
@MrEduardKhil
12 жыл бұрын
He shouldn't be talking about things that are clearly not in the interviewers field, it's easy to talk about the general topic but getting into the industry elements that he doesn't understand doesn't make for a good interview. But it's still quite interesting for the viewer that does understand the terms he's using.
@snakeMLT
12 жыл бұрын
all the time MR John 'awesome' carmack used technical words that are difficult even to pronounce, my mind was like... potato. potato. potato? potato! I wish there was some kind of tech so Geniuses could upload all their knowledge and you could easily absorb it and learn it instantly. then i would actually understand something he was saying. lol
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