So, I was wrong about Juno, and I am currently working on 2 videos to cover the Juno+Ana and Juno+Brig compositions respectively, as well as to talk about WHY I was wrong. For now, if you are interested in my early takes on Juno-based compositions, I have some videos out on my 2nd channel such as this one. As we see more Juno compositions we will get a better idea of how she is utilized and why she is utilized the way she is. kzitem.info/news/bejne/l6ur0Y6PjaF6ZXYsi=7jsoU5np_GdmDe0F
@Coach_Ocie
13 сағат бұрын
Main Channel Video Covering Ana+Juno kzitem.info/news/bejne/qHdqvomkanWWdH4si=sifd9ds48Tywbr9T
@pikazilla6405
20 күн бұрын
It baffles me they nerfed juno on release because her healing was apparently so high across all ranks of play, or at least that was the reasoning they gave. What's even worse is that they did it by nerfing her fire rate which affects both her healing and damage which simultaneously kneecaps her impact and makes her toothless and easy to just aggro on. 225 hp isn't helping at all.
@SakuyalzayoiTheMaid
20 күн бұрын
the healing is high cause it has a ability that cant miss if you are looking in the general direction of the fight that heals a decent chunk, bliz not thinking as usual
@pikazilla6405
20 күн бұрын
@@SakuyalzayoiTheMaidbut that's the thing what's "too much healing" for the blizzard team because while torpedos heal a lot and it's easy to land it's not the only ability in the game like that. Baptistes aoe heal burst (which doesn't even require you to look at the team to heal them) and moira just spraying yellow mist in the teams general direction. I fail to see how juno could ever reach those healing numbers unless lower ranked baptistes and Moiras are physically incapable of healing someone other than the tank.
@crossdaboss8914
20 күн бұрын
@@SakuyalzayoiTheMaid that ability can easily miss if you line of sight it and run around a corner it can miss it has tracking but it's not unbreakable tracking
@Punchbadguy
20 күн бұрын
Yea if they wanted to nerf healing in her gun then they should've just done that and not nerf the dps as well. Imo they should've actually buffed the dps a little.
@j4nN04
20 күн бұрын
The thing is, doing damage on Juno is like doing damage on Lifeweaver, you sometimes need to, but it feels like shit, so most people just healbotted and tbh the Devs can be very random sometimes.
@ac_one_thirty5499
20 күн бұрын
feels like she is just a balanced character in a game that has had some crazy unbalanced abilities
@Hous3ofpros
20 күн бұрын
thats my thoughts, i feel like everything else should be brought down to her level. not the other way around. she feels SUPER honest. you play ur positioning correctly? you never die. you play too aggressive? you die all the time.
@thiefpotato2759
20 күн бұрын
I know this is a weird comparison and that it's a game with a bad rep, but she's very much like Pit from smash brothers ultimate. Pit has a very strong kit, but he literally sucks due to no cheese. We have our Steve and Sonic (Kiriko and Illari), so why would you play a Pit (Juno) when you can cheese people out.
@MhnFive
20 күн бұрын
There's a common misconception that low impact means well balanced. Having defined strengths and weaknesses is good balance, this is identity and Juno simply doesn't have that. However, she doesn't annoy anybody due to her low impact, so it just feels like a well balanced character because you have nothing to complain about. Ana is an extremely well balanced character who has remained a community favorite for years. Ana has extremely high impact with plenty of crazy cooldowns. Same goes for Tracer. An absolutely strong pick with clearly defined strengths and weaknesses. So strong she has stayed meta for most of the games lifespan.
@digital_veil
20 күн бұрын
@@thiefpotato2759Thanks to this comment, my headcanon is now that Kiri mains would all be Sonic mains in Ultimate, playing for time outs.
@mihairadu6951
20 күн бұрын
Is so crazy to me that this game is at a point that characters are not good cuz they are balanced. This meta think is also very stupid to me that exists in a shoter game.
@penrilfake
20 күн бұрын
I think letting her shoot while aiming her torpedoes would fix a lot of the problems she has rn. She'd be able to fight duels better, and she'd have a reliable burst healing option that doesn't STOP her current healing. Her ult absolutely needs to be changed tho.
@glowswl3200
20 күн бұрын
Exactly
@tolland4433
20 күн бұрын
I also thought this. I think it's a better solution for improving the torpedoes than directly buffing them because they can quickly become overbearing due to being homing.
@TChunky
20 күн бұрын
this. my biggest issue playing her is for her torpedoes you need either teammates or enemies or in best case both in your sight. but it has a set range it can lock on. and since a lot of teams like to push deep into battle you're left running in with them as this squishy, floaty support. and if any teammates that are low are out of sight or go behind you they lose out on that healing without even realizing. and while you're waiting for the torpedoes to even lock on you're watching as they're health goes down and that one person that is being focused on is left out to dry. and using the torpedoes on just them feels like a waste. lowkey the hero feels like they thought "i bet it would feel so good to hit all these people and do crazy damage and heals" but thats just not realistic. In most games people are fighting multiples battles. supports are bein flanked, tank is gettin in there making space and dps are supporting, support is sometimes behind you. lowkey her Ult might be improved if it deals at least some damage? cuz rn everyone just pushes you off it and now its this useless laser that doesnt do damage
@MetalBuffalos
19 күн бұрын
That would feel really nice, but then her 1v1s would be impossible to lose
@leaf7363
19 күн бұрын
@@penrilfake this coupled with the ability to go down faster would fix her character specifically in glide mode
@Archy_The-Wizard
20 күн бұрын
Honestly, when I play Juno, I have trouble finding ways of making good impact, and when the enemy has a Juno, it's very easy to just ignore they exist.
@aeni13
19 күн бұрын
Particularly, I find her pretty easy to dive too. She hasn't any dangerous ability that I have to worry, and she is easy to hit. Even Zenyatta, how is a diveable support, has his discord orb as a dangerous ability.
@nashineworks8318
19 күн бұрын
What? She has been out for 2 days. Tf are you guys talking about. just figure her out more?
@aeni13
19 күн бұрын
@@nashineworks8318 I need more time playing against her, probably.
@nashineworks8318
19 күн бұрын
@@Truthforeals 🗿 did you really just call Juno slow? Yeah you have not touched her.
@The1andonlysharpshooter
18 күн бұрын
I’ve won games because the enemy team was ignoring me… (as juno) but to be honest that was only on the first day. Haven’t been on since.
@whispershot3074
19 күн бұрын
She isn’t just designed to fail, she’s a failure of design, her mobility and speed boost boast that she’s a dive hero, her right click’s clunky usage and time to prime suggest poke to me, and her ult is a straight line heal and damage boost that feel like it could be a brawling ult, nothing about her kit feels harmonious with each other
@uchihaavenger2068
18 күн бұрын
Having all 3 brawl, dive and poke aspects makes her viable to be played in all playstyles, but because she has all 3 they balanced it by making her weak in all 3, so shes not actually the best pick in any of the playstyles. They should've just stuck with 2 playstyles and make her good in those e.g. getting rid of the brawl ultimate and switch it for something that enables dive or poke.
@Divine_general_raga
17 күн бұрын
So basically an attempt at another Kiriko
@themachine2408
17 күн бұрын
Having movement abilities does not make her a dive hero lol
@marinacroy1338
15 күн бұрын
Real. When I heard she'd be super mobile and can speedboost, I thought "oh sick a new dive support" but she's just so squishy and doesn't have any abilities to save herself in a pinch except her flight and speed bubble. So I think they should let her charged missiles give her teammates a short burst of speed as well as regen. I think she should also be allowed to target herself as well so she can use it as disengage/extra burst of regen when pressured. With this she'd be more focused on utility, better at surviving, better at keeping the backline alive in a brawl, and she'd actually have a shot at replacing Lucio as the dive support. Also, they need to make it feel less clunky. Its satisfying to hit a bunch of missiles, but it takes so long to charge and she can't shoot while charging it. Let her charge and shoot off the missiles while primary firing AT LEAST. Finally, the last change I would do is making her ult more like her hyper speed bubble. Like instead if a lazer, she gets a huge hyper mega bubble that buffs speed, dmg, and healing recieved while you're inside it. Make it the size of magua cage so it basically covers the point and it can last 10 seconds or something, and it can actually buff everyone in the team. The lazer just sucks.
@SunlandStar
14 күн бұрын
Soldier has a movement speed abilities, does that make it dive? No, most of char rn has at least one big movement ability
@edvinwester8064
19 күн бұрын
I really like the character. But it was a mistake to nerf both her survivability and her primary fire. Her survivability comes from movement and her shields, by nerfing her health she becomes extremely weak to chip damage(Sombra, Tracer, D.va) as that stops her self-healing. Her primary fire felt good in the test period, but now it feels sluggish and it is completely impossible to duel anyone. Buffing the reward on the auto-aim ability is also not a good move from a reception standpoint.
@Octovol
18 күн бұрын
I dont see why she had the health nerf when she has no self sustain. The other mobile heroes have either super high mobility and/or good self sustain. Juno has no self sustain and average mobility. So the 225 health makes no sense to me. But I dont think 250 fixes anything, it just shouldnt have happened imo.
@uchihaavenger2068
18 күн бұрын
The general consensus during the early playtest was that she was fine and balanced - not OP or underwhelming. But for some reason the devs love to look at their stats (which btw DOES NOT reflect actual gameplay - think moira and her healing/damage stats) and thought "ykw lets nerf her health, healing AND damage"... ????
@halinaqi2194
17 күн бұрын
I remember playing a lil bit during her test period, and I was an gm player back in OW 1 so I wasn't terrible at the game, and I noticed, I can heal a decent amount but I do not have the potential burst healing and dueling ability of ana, dmg or utility of bap, the dps potential and stable healing of illari, tank busting ability of zen, or speed utility of lucio. Ow 2 doesn't have goats so raw healing isn't better than less but more burst oriented healing. You can be pocketing an orisa but she can still get busted down, where as ana nade, and heals, or suzu or immort have a much higher potential of keeping that orisa up. I remember when playing her, you never felt like you were contributing nothing, but you did feel that you couldn't impact the game as much as if u were on bap, illari, ana or kiriko.
@glossedghost
14 күн бұрын
No the general consensus wasn't that. The general consensus is what the developers wrote in the patch notes and they explained their changes around that. Go back and have a read - nowhere did they mention stats.
@uchihaavenger2068
14 күн бұрын
@@glossedghost I think you need to read the patch notes buddy… Taken EXACTLY from the patch notes: “Community feedback on Juno's trial was split between over and underpowered. On the *STAT* side, she performed strongly in most every categories but particularly overperformed in healing output over the course of a game”
@glossedghost
14 күн бұрын
@@uchihaavenger2068 I stand corrected. My gripe with your comment was that the general consensus was that she was fine and balanced when in fact people's opinions were much more mixed than that.
@CODENAMEDERPY
17 күн бұрын
12:04 the fact that you had to put the definition of hypothesis does not bode well for the intelligence of OW players.
@Jetg_
4 күн бұрын
Well, this aged terribly
@Poyo-fx3gv
20 күн бұрын
juno being kinda bad is what makes me wanna play her, there's something about taking a bad character and making it work that is so interesting to me
@fudmannerson
20 күн бұрын
Ahhh so you’re literally all the Moira players in my ranked games
@mr.pig1528
20 күн бұрын
@@fudmannersonI’m sorry??? Moira bad???
@fudmannerson
20 күн бұрын
@@mr.pig1528 absolutely
@mr.pig1528
20 күн бұрын
@@fudmannerson all jokes aside I consider moira to be one of the better supports for low ranks
@lum_berry111
20 күн бұрын
@@mr.pig1528 she's good for low ranks but falls off tremendously outside of that
@OWqueensara
20 күн бұрын
I haven’t been able to play in weeks and won’t be able to for a while (thanks tumor) and I’m sad that I can’t play Juno she’s so cute. On the bright side maybe she’ll be buffed a bit by the time I’m actually able to play again.
@Coach_Ocie
20 күн бұрын
Hey! Thank you for the support and I hope you feel better. Let's hope for a Juno buff so you can come back when you are healthier and get some good playtime ^_^
@OWqueensara
20 күн бұрын
@@Coach_Ocie
@AtlasAdvice254
20 күн бұрын
Get well soon friend I hope you recover stronger than ever
@bink97
20 күн бұрын
get well soon 🙏🏾❤️
@TheLastEgg08
20 күн бұрын
I hope you’ll get well soon and return to the game and play Juno for yourself.❤
@SamAlexInCAN
20 күн бұрын
I love when the enemy team has a Juno because she is very easy to kill, her healing is underwhelming and her speed boost is useless when from up close
@AegisEdge
20 күн бұрын
no actually I think her healing is ok.
@Duane-h7n
20 күн бұрын
Ur gold if she is easy to kill 💀
@IgorJCorrea
20 күн бұрын
Nah you're just playing against people bad at juno, not accurate just like every single hero release
@SamAlexInCAN
20 күн бұрын
@@IgorJCorrea nah bro when venture and ramattra came out they were very good, unlike LifeWeaver which is very bad to this day
@wswann34
20 күн бұрын
A good juno with a rein or ram goes crazy with speed boost
@Paralellex
20 күн бұрын
0:25 so what you're saying is her mediblaster, it fires in bursts, and if she shoots ya, it's gonna hurt
@worldender2259
20 күн бұрын
*monkey noises*
@Kacper42PL
18 күн бұрын
✋🗿🤚 kino
@cassidy8307
12 күн бұрын
It's gonna tickle
@mr.rainc0at614
20 күн бұрын
Nice video. Honestly, Juno makes me feel like the Overwatch devs aren't making characters based on meta-definition or team comps, and are much more focused on how a character plays at a personal level. The problem is, this means the character is often overloaded and busted(Mauga, release Ramattra, release Kiriko) or utterly useless(LW, now Juno) depending on the meta, which they aren't considering. Quite frankly I feel like they are trying so hard to make OW a casual game where you can pick any hero and have fun, but unlike other casual titles team comp is just too important to ignore for any level of play. A bad team comp just feels horrible to be a part of, and Juno manages to make any comp bad by her mere existence.
@mr.rainc0at614
20 күн бұрын
Also, your opinion is widespread in the Korean server, you are not alone in having reservations about her place in the meta-game.
@Coach_Ocie
20 күн бұрын
I figured the Koreans would catch on pretty quick. I'd agree with most of your points, they do try and make it a casual game but team compositions really do matter all the way down!
@joshuacollins9316
20 күн бұрын
Well this is how they’ve designed hero’s from the very beginning for the most part. Since way back in OW1. The “hero fantasy” has always been the foundation for hero design, and then everything kinda builds on top of that. Not starting with a competitive mindset for the most part.
@ever611
20 күн бұрын
It's like they don't have a vision, they mix everyone's ideas and don't test them to see if they mix well with already is in the game
@phoonfrags8765
20 күн бұрын
@@ever611at least at the start, they had a much more defined vision for how all the heroes interact which made it much easier to focus on that without fucking up the meta, everytime they add a new hero it makes it harder for them to consider the meta (which they barely do anyway lol)
@johnplayer3637
4 күн бұрын
This video aged like milk
@Coolguysup
20 күн бұрын
My issue with her is that neither healing nor dpsing feels satisfying on her. It barely even feels like I'm healing at all with the gun, and the missiles feel slow when I need the burst healing or damage
@peiithos
16 күн бұрын
ive had situations where i need thr burst from torpedoes but if i stop healing with the blaster theyll die immdiately instead of stalling until i can burst heal. 😭
@Blamowizard
15 күн бұрын
@@peiithos Right? How did they not learn from Kiriko's slow tickets they had to buff? "Oh you're dying? Let me just... Lock on... Okay! Firing... Torpedo... En route..." Juno's movement feels great but the rest is clunky as hell.
@WyattBrownn
20 күн бұрын
This explains why my games have felt so lackluster the juno spam is rough, not much healing or dps just kinda there doing nothing.
@tremolony4924
20 күн бұрын
My juno teammates are playing 'walking back from spawn simulator'
@renjia3504
18 күн бұрын
Me over here popping off with her, please buff her she's broken like Ana back when she released y'all just don't know how to play her yet
@Kordalicious
17 күн бұрын
Definitely not broken she feels non existent at high rank @@renjia3504
@french_toast223
15 күн бұрын
@@renjia3504 If you can actually aim good her speed boost is really good in duelsm
@Hossman01
15 күн бұрын
@@renjia3504 Exactly!!! Literally no one is using her properly, I once put in 11k damage and 16k heals in a single match, nearly top fragging on my team and was top support in the game, she can easily sway the turns of a match if you play her right. I love giving my tank the speed ring so they can easily dive or escape. Rein/Junker are nearly unkillable with a good Juno
@jackobatgaming
18 күн бұрын
"she isn't very mobile." THANK YOU! I've been saying this and people are consistently calling her "hyper mobile." Hey, if you want to run 100% away from the fight, sure she can cover a lot of ground (but not as well as Lucio.) But that is NOT what you want to do to win fights. She needs to be able to be mobile IN the fight and she will quickly expend her cooldowns and be an easy kill. Even when she has her mobility up, it places her on a single flight path because she can't ascend or easily descend, and that makes her easy to hit. If the enemy are harassing her she can't fight back, so she is using all her time and movement to survive, during which she isn't healing much and she's using her only utility selfishly instead of enabling her team. Despite most of her kit being movement based, she's actually NOT as slippery as a Lucio or Mercy, or probably even a Moira (who can self heal AND does very well in duel against flankers.) Her torpedos are so slow to both lock and on travel they are a liability to use when you'd WANT to use them as a burst team heal, and using them as a threat to the enemy is a joke because it is trivial to peek in and out of cover denying her a lock on, or to just duck behind cover as soon as she launches the torpedos. Give players even more time to learn to do it and it's going to be rare that torpedos get much value at all against the enemy.
@jackobatgaming
18 күн бұрын
Also as far as giving her a boop, I'd suggest they add it to the hyper ring which feels like an ability that is BEGGING for something more to it to make it feel like it isn't just a worse alternative to Lucio speed. I think hyper ring should do what it does now, but ALSO boop away any enemy that tries to pass through it (or get too close), up to a maximum of once against each enemy. That would give her some self peel while she makes distance, something she desperately needs given her lack of self heal, AND give her a way to peel for a team mate while giving them a chance to make distance. The only down side is then she's even more so a weird alternate flavored Lucio.
@jackobatgaming
18 күн бұрын
Also, I think you COULD buff torpedos even though they are an easy lock on, because there are SO many things already working against them. They have an obvious sound cue to the enemy that a lock on is being attempted, they can peek cover in and out to avoid lock on, AND if they don't and a torpedo is launched they can STILL use a movement skill to evade them and get behind cover. Hell people often accidentally evade them ALL the time just by naturally playing cover. That's a LOT of counter play for an ability that only does 80 damage. There's plenty of abilities in the game that do as much or more damage with NO warning or easy counter play (including you know, instant death via sniper...) She isn't really rewarded for all the aim effort needed with her weapon, may as well make her lock on ability less ass. Also, she can't head shot. Her damage is low with no surprise burst. Giving her more reliable torpedos isn't going to turn her into an assassin, but giving torpedos a much faster lock on *might* allow her to defend herself more often.
@chrismurphy2484
14 күн бұрын
I main Moira and played Juno a lot - Moira is absolutely more slippery than Juno because Fade lets y ou cover a lot of ground, get a high jump, and the enemy can't see where you went. Juno is awful in comparison for getting away - she isn't escaping a Tracer or a Sombra or a Reaper or a Genji. Maaaaybe she escapes Cassidy, but otherwise she's not successfully running away from most flankers
@leonardorivelorivelo9253
20 күн бұрын
When she was first accessible for public on that free weekend i thought she wasn't that good like people were hyping it up At least she isn't broken or useless She is just mid
@markpattie2199
20 күн бұрын
Not sure why people thought she was good last month, she was already pretty bad and then they nerfed her before release
@I_Dont_Believe_In_Salad
20 күн бұрын
That's why most people said she's Balanced
@johnoliverlobo5613
20 күн бұрын
yeah thank god she's balanced, it means the dev team finally did their job right for once.
@Maury_Productions
20 күн бұрын
@@I_Dont_Believe_In_Saladright? She was perfect during the tests. Many giving props to Blizzard. I was scared she would get buffed because she wasn't as powerful as Baptiste or Kiriko... So I was very surprised to read she was nerfed.
@Zekegedd
20 күн бұрын
@@Maury_Productions There only reason given for her nerf is that she was outputting on average too much healing. She would have like 20k healing regularly even in low ranks. So yeah, seems like some of fundamental misunderstanding on Blizzards part on what to do with the character.
@aaronphelps2242
20 күн бұрын
If they gave her the ability to headshot she'd be able to hold her own against most flankers and angles. That would allow her to fill the harder maps for lucio by basically being a ranged more healing centeic version of him.
@TheLastEgg08
20 күн бұрын
I don’t know why her movement is so clunky and now the fire rate? Really?
@ekkymahesa8708
20 күн бұрын
just remove her heal fall off and she be good
@organa1626
20 күн бұрын
@@TheLastEgg08 Her movement feels so bad, mainly her hover ability. Having no vertical mobility in a game where headshots are a thing is a death sentence
@Punchbadguy
20 күн бұрын
Then the other issue comes up where how do you help your other support which imo missiles helps a lot. Shoot a burst of your gun to heal, missiles, then continue healing and you probably keep them alive as long as the dive isn't too big.
@TheLastEgg08
20 күн бұрын
@@organa1626 She’s not a high mobility hero at all, she’s so slow. I can do what she does in one Moira fade and I’d have much better results, poor Juno.
@AgentLando
5 күн бұрын
This video has aged horribly
@cuckasmatheus
4 күн бұрын
why
@soccerthepkmnmaster
2 күн бұрын
@@cuckasmatheus Juno is being played in the pro scene just fine. Sooner or later, people will start calling for Juno nerfs.
@ivanlg9447
10 сағат бұрын
And only in 2 weeks. These are the kind of people who cry in forums. BLIZZ NERF THIS, BUFF THAT.... without even letting things set up for some time.
@obviousgorilla124
20 күн бұрын
She needs to compete with Lucio as a main support. Give her headshots, make her flying less rigid, and turn her missile ability into a ana biotic grenade style ability, but of course lessen the heals it gives a little bit. I think having the ability to dispatch enemies quickly and in a rewarding fashion (headshots) creates a better environment for her to act as a main support and the biotic grenade passive she should get on her missiles will make that ability a central focus point of a her kit.
@organa1626
20 күн бұрын
An idea I had for her missiles (that might be dogshit, admittedly) was to get rid of the lock-on system it has now. Make the ability so it shoots homing missiles in a range around her character and if she holds the button down it increases the range (with the tradeoff of the ability now having a cast time). It incentivizes her to play in her team (which is ideal for if we're trying to make her competitive with Lucio in brawl) and also gives her some nice burst healing/damage while maintaining the longer range poke damage it can do
@wyattmorey3279
20 күн бұрын
@@organa1626 I don't think that's a dogshit idea at all. In fact, I think it's a really good suggestion should Juno need a rework of some kind. I had a thought on the rework of her missiles. To help sell the increase of range, maybe Juno could rise in the air as it charges, giving the ability more of a risk vs reward exchange if you want to get more value from it. Since she has vertical mobility already, it might not be too implausible and may even give her another niche form of repositioning mobility
@obviousgorilla124
19 күн бұрын
@@organa1626 tbf that's a really good suggestion but I still wanna see homing missiles that grant healing buffs and reduce enemy dmg.
@andrewgreenberg1862
11 күн бұрын
@@organa1626I think they should be better at going through walls, too. So many of my torpedos get caught on walls.
@Dragonofshame
19 күн бұрын
I'm a low GM Kiriko/Ana player, and am pretty decent on all the other supports. I have an account in high bronze that I decided to use to one trick Juno on when the new season started. My winrate by the end of my placements was *50%*. It's since gone up (~80% or so at the moment) but the fact that it was that low to begin with is insane. Some things that I've learned over the last 30-or-so matches are: - If my teammate is in a fight dying, I cannot save them like I could on Ana or Kiriko. - If I get attacked by a flanker, I am dead. - My healing stats will be about 2/3 of what they are on ana. - I will not be getting any kills, unlike on Kiriko. - The torpedoes have a charge-up time and take a long time to reach their target. Where nade, nano, sleep, life grip, or suzu could save someone that's under attack and in critical condition, if you're playing Juno then *they will die.* - Her ultimate takes WAY too long to build for what it is. - When she's damage boosted is probably the only time that her gun feels like it does anything. Why can't she headshot? Why does she have 225 hp? (she has movement abilities sure, but they're not the kind of movement abilities that are going to get you away from a flanker like tracer, sombra, monkey, doomfist, ball, genji, etc. etc.) Why does her blaster do such little damage? Why does her blaster do such little healing? Why do her torpedoes move so slow? (half the time they collide with a wall instead of hitting my teammate) I purposefully kept myself from reading anything or seeing anything about Juno prior to her release, and honestly the best thing that I can say about her is that she's not annoying to play against. Which is honestly more than half the cast can say. I feel like she just has NO burst impact potential as-is. I find her fun. But the reason why I like her is the same reason why I liked playing sombra during OW1, or why I liked playing Ana when she wasn't meta: she sucks, and getting good at a weak hero is fun in my opinion. Also I don't even really care all that much about cosmetics but seriously? She launched with basically nothing!
@Bluemansonic
18 күн бұрын
Delete that Bronze account, Smurf
@Dragonofshame
18 күн бұрын
@@Bluemansonic =UwU=
@SylviaRozemyne
15 күн бұрын
dont delete it if bronze players wanna climb make them git gud
@user-lh7mt7zo7l
14 күн бұрын
@@SylviaRozemyne lmao yeah why not match bronze players against gm players in a ranked environment seems fair
@SylviaRozemyne
14 күн бұрын
@@user-lh7mt7zo7l i mean.. a lot of these bronze players swear they belong in higher ranks. but anytime someone from a higher rank smurfs they cry and complain.
@cosmicpotato3849
20 күн бұрын
I think Juno’s niche is they’re trying to put her in a similar spot as Mercy. A safe feeling support that has broad appeal, and they can also make her another poster child for Overwatch. She makes you feel like you’re doing stuff and in a casual setting doesn’t feel sucky to play in the same way an Ana or Zen might get their teeth kicked in by a Tracer or Winston.
@MasterMemo
20 күн бұрын
Yeah, but Mercy (on paper) is pretty simple. Heal/boost/rez. She lives and dies by numbers I think. Juno has dmg/heal/mobility/speed, and while she's fun, her impact is tricky to put on a board.
@calus_bath_water
20 күн бұрын
@@MasterMemo not even just on paper, mercy is legit just simple
@xuan3236
19 күн бұрын
@@calus_bath_water legit just run around while sometimes pressing shift and crouch or space bar depending on what you're doing. mercy mains stay coping.
@jyrlan2596
17 күн бұрын
@@xuan3236 sounds like they're the ones living rent free in your head
@yuhhbaby3179
15 күн бұрын
As somebody who used to be a mercy otp I can't lie if you are unfortunate enough to start the game playing mercy and nobody else, you are learning an entirely different game from anybody else. She is rather simple. Anything you struggle with will be something usually unencountered by other players
@Jkclone056
20 күн бұрын
It's not that Juno is poorly designed. It's that she persists among other poorly designed overturned characters in a poorly designed/balanced game. So something good is bound to stick out like a sore thumb
@K3end0
19 күн бұрын
This was my take away for the vid too. A game where only 2 supports are considered mandatory and everyone else is considered flex is the consequence of a game that is incorrectly designed at it's core.
@dawn2911
13 күн бұрын
brig and lucio are very well designed (brig not initially but they eventually properly carved out what she should be) they just have niches that are really valuable that blizzard havent bothered to contest, you want your supports to have some form of distinct value If they’re just heal bots like juno then they’ll compete with moira and then ur doomed to have a really low impact stat ladder that’s ppl bad at the game think is providing much more than they actually are
@agentboi4794
16 күн бұрын
She’s not designed bad or a failure of design, she’s a fair and balanced character in a game with Mauga overdrive out healing and window amped bastion turret. Her kit is fine and doesn’t play the game for you, she’s better designed than life weaver will ever be and doesn’t have annoying immortality abilities like bap or kiri.
@Akira-Touzen
13 күн бұрын
You know, a character that's "balanced" in game where almost everyone is powerful and does alot of things, is a weak character. A character that has no Impact in anything is not a balanced character either
@blazefactor6849
8 күн бұрын
Did you not watch the video? No, her kit is not fine, she has the exact same problems as Life Weaver and will continue to experience the same trends as him until she gets changed. The character has almost no identity, she lacks any strengths and weaknesses and has no consistent place in the game unless her numbers are ungodly high in every way.
@pegasus567
8 күн бұрын
@@blazefactor6849 i think he watched the video and just disagrees. like the guy said in the video this is all just hypothesis. calm down
@garrettlee4463
20 күн бұрын
I think a quick fix to help her out and make her feel better to play would probably be to allow her to continue shooting while charging the pulsar torpedoes. She could just hold down right click to start and release them instead. It would keep uptime on her damage and healing output and the only real issue I see with this is what new button to press to cancel it. (Maybe just let it time out to cancel it, idk) I think this would be a great help for her though.
@BambieTBD
20 күн бұрын
I feel like her torpedos shouldn’t stop her from using her primary fire while they’re locking on, and that they are the key to making her more viable too by some buffs to their cooldown and/or output.
@Coach_Ocie
20 күн бұрын
I feel that (at the moment) the general consensus on Juno is very positive because she is new. Of course she is fun, she is new. This is pretty common, even Mauga's release came with huge support and optimism from (especially) the casual playerbase. It takes times to begin to see flaws and for frustration to build, so as with all heroes, it's likely Juno will receive more criticism as time goes on. Now, as I state at the end of this video, I could be COMPLETELY wrong. I am working off of a hypothesis that I have built using my experience in the professional scene. There will probably be some wrong and some right in this video, and with time we will see the direction Juno moves in. This video isn't meant to be an Overwatch Doomer video, honestly this patch was pretty nice, I just want to see Juno become a very useful and dynamic character. I'd love for us to finally have a Lucio alternative, and Juno has some traits that are very good and can be built upon. I hope to see her gain viability in the future.
@csd1597
20 күн бұрын
I don't really get why you wanted to make the video? As you said it's too early to make actual conclusions and your analysis is only hypothetical.
@rxy3699
20 күн бұрын
I think most of your critique was spot on. Juno will probably still have play of people that play her in ranked but will fall off in the pro scene due to not having the crazy levels of value that some of the other busted support kits can offer. Like hitting Ana grenade by itself has more value that Juno's entire kit lmao
@Coach_Ocie
20 күн бұрын
Because I have enough experience to make educated opinions about a new release. I made this video for the same reason scientists make Hypothesis...so that I can set a basis for expectation and we can observe if the reality is different from what was expected. Honestly with Juno, it's pretty easy to see that she is bad and why she is bad. So I have a good amount of confidence in this video and the ideas that I present.
@solarvoid7853
20 күн бұрын
@@csd1597 wait till bro realizes science starts with hypotheses
@csd1597
20 күн бұрын
@@solarvoid7853 Can you not read?
@teejay1646
20 күн бұрын
Why would you make her movement not retain momentum?? The entire reason the mobility heroes in game are fun is because they carry momentum while moving. The fact Junos movement has no "glide" to it feels extremely disappointing
@rudecomments9994
19 күн бұрын
Winston mains eating good this season with this completely helpless support that's in every single game. 😂
@enjoygary
18 күн бұрын
Life Weaver shouldn’t be compared to Juno. He has a niche that works for him. He can save his allies and deny the enemy kills with all of his abilities. All Juno does is float around and heal/do damage.
@karmaswap7527
14 күн бұрын
Exactly!!
@blazefactor6849
8 күн бұрын
A niche exists within the context of a metagame. Lifeweaver doesn't have a niche because he doesn't actually fulfill the roles required of him to work in any composition. Let's look at Brig Ana dive as an example of just why LW doesn't work. Brig's primary role in this composition is to act as Ana's bodyguard, peeling for her against major threats and supplementing her output. This is a role defined by peel, which in theory is something Lifeweaver should be good at, except substituting him in reveals that he's actually nowhere near as good of a peel support as he appears to be. Unlike Brig, Lifeweaver can't be a threat when he's peeling for his teammates due to healing and damage being separate weapons. Unlike Brig, Lifeweaver's peeling options are on long, easily-baitable cooldowns that leave his teammates open for extended periods of time. Unlike Brig, Lifeweaver isn't tanky and has poor mobility with a big hitbox, meaning he's often just as viable of a dive target as Ana is. Saying that Lifeweaver has a niche because he can save allies completely ignores that the niche of peel support encompasses more than just helping them avoid damage once. His kit is all fluff, no function.
@d3cayingc0rpse
20 күн бұрын
5:06 THANK YOU. I'VE BEEN SAYING THAT I HATE THIS ULTIMATE AND THAT IT ISN'T THAT GOOD. BUT EVERYONE KEEPS SAYING THAT HER ULTIMATE IS OVERPOWERED/GOOD. Mega hot take, I think her ultimate will be best if its stationary with a bigger radius. Idfk I just don't like how it moves forward.
@chillstep4life
18 күн бұрын
I have to say. Juno ult always feels very underwhelming 😢. I also don't like her hover ability. She should just be able to fly normally like pharah
@huniverso
18 күн бұрын
Mo
@huniverso
18 күн бұрын
No
@chillstep4life
18 күн бұрын
@@huniverso Mo
@glowswl3200
20 күн бұрын
There's literally no flex support that enables rush. Adding this character to my lineup has increased my win percent and average rank by a considerable amount. She's insane with Rein, DVA, Ram, Orisa. Her main weaknesses can all be fixed with a simple change which is letting her shoot while charging torpedoes to have better duel potential and feel less clunky
@blazefactor6849
8 күн бұрын
There absolutely is a flex support that enables rush, there are multiple. Baptiste and Moira are both excellent at enabling the brawlier styles of composition alongside Lucio. Including both Lucio and Juno is largely redundant, and just leaves you with a lack of real aggressive pace or defensive backbone. Juno probably works fine at your level, but she's not well-built for the game around her. She's a generic support with no serious strengths or weaknesses, and as such she doesn't really fit anywhere.
@glowswl3200
4 күн бұрын
@blazefactor6849 I'm M1 and I don't play Lucio nor do I have a Lucio on my team every game and I personally find speed to be better for me more than anything bap or Moira has
@CarolineSparkle
20 күн бұрын
btw for juno ring, I have to tell that the projectile also applies speed boost, so you can shoot it through teammates to get a speed boost and then walk through the ring again to refresh it, extending the speed boost!
@BlondeMcGuinn
20 күн бұрын
I’m Plat-level and played my first three games of this season last night. I was support, always alongside a Juno. I went 2-1, and the scoreboard was horrifying. Each Juno I played with put up a Mercy-like K/D with about 30 percent of her healing. Juno offers little utility, laughably low healing and her ult is a non-factor. I’m not saying my experience represents the whole, but so far, my feelings about her line up with Coach’s. I can’t think of a comp in which she would be an ideal pick. I wouldn’t even call her niche.
@Darkstar2425
20 күн бұрын
I actually have like a 58% winrate only playing as her. About 60 games of ranked on her right now. The biggest factor is being able to aim. If you miss even a few of the pellets whoever your healing is just going to die. 12 pellets per burst is a lot. And being able to hit all 12 is gonna feel hard for most. I call them pellets because she has a nerf gun. It's also why her damage feels bad. If you don't land the whole burst good luck ever getting a kill. Bap burst is much more managable. Juno for sure will be more rewarding the better your tracking skills are. I think it'll take time for people to appreciate what her gameplay offers. She definitely needs some help though. But I really enjoy her! Even if she feels a bit weak. If they just made her smg full auto or make the bursts much faster she'll actually feel a lot better I bet. She doesn't even need headshot dmg just let her shoot faster. That'll bring her in line with the other supports.
@BlondeMcGuinn
20 күн бұрын
@@Darkstar2425 These are very good points. I was just sharing my very early, very limited experience playing as her teammate. She does seem underpowered but I think implementing your faster burst suggestion would make a huge difference. Btw, I’m glad you’re having fun with her and winning at a nice clip! That’s awesome.
@takeachance5881
19 күн бұрын
@@Darkstar2425 Juno basically demands the aiming skill of a zen orb valley all the time while not actually providing a lot more than he does. At this point she should be able to hs cuz it's already a skill demanding weapon to use, may as well up the rewards.
@sampan04
19 күн бұрын
Team 4 buffing Kiriko because her performance is low compared to high pick rate just shows terrible balancing guidelines, there needs to be a drastic shift in mindset and reasoning/update frequency if Overwatch is to hit its stride again
@arovetli5810
4 күн бұрын
See kids this is why you shouldn't take everything someone says as gospel. Especially when they have attack on titan egos.
@Coach_Ocie
4 күн бұрын
Literally said at the end of the video I could have been wrong. I am not the one with the ego here.
@johnplayer3637
4 күн бұрын
@@Coach_Ocie Not sure about ego, but looking at Korea it seems you definitely are wrong... and you don't seem to be taking it well...
@Coach_Ocie
4 күн бұрын
How am I not taking it well? I don't take outright insults well, of course I will argue against that. I am fine with being wrong though, thanks for understanding ^_^
@oatstraw
20 күн бұрын
i agree with your points, i think blizzard was trying to make a flex support version of lucio, considering how hard it is to mark flankers with her
@CuimeraEmariti
19 күн бұрын
I'm in the same boat, but I'm thinking she could be better against flyers than lucio. Though it might not be true in actuality.
@renjia3504
12 күн бұрын
@@CuimeraEmaritiJuno's not the greatest but she's not bad
@sakurasaku2251
13 күн бұрын
"Designed to fail" 90% of the problems are can be easily fixed by buffs. She is also fun to play
@pagatryx5451
13 күн бұрын
For low ranks? Maybe.
@davidd.w.8681
20 күн бұрын
9:01 ma boy getting strays
@ifeoluwaibitayo5317
20 күн бұрын
This was a well put together video, Coach. I really enjoyed watching it! Concerning the “Fixing Juno?” Section, I feel like one potential fix would be buffing her pulsar torpedoes: Make them work more like Cassidy’s ult in that the fewer the targets, the faster it locks on (rather than based on distance), and it should also have a knockback effect that scales based on distance (i.e. really close enemies get a significant knockback and far away enemies get barely any at all). I think this would boost her utility tremendously. Concerning her ult, I think it should work like Ana’s ult-overcharge in that you can attach it to a character and it follows that character around. That’d allow for some really unique teamplay!
@anso3886
18 күн бұрын
2:44 > was designed to counter dive >eventually became part of what it was designed to destroy
@luizfelipedelima532
20 күн бұрын
The Super Metroid ost caught me off guard, excelent music choice there especially considering Juno story
@Mors2108
20 күн бұрын
3:42 wow finally someone points out that the devs have no idea how their game is played after almost 10 years of it being the dominant hero shooter on the market
@AliAlSumait1
20 күн бұрын
What if they gave her pulsar torpedoes a knock back effect against enemies, and allowed her to move vertically with glide boost. They could also give her a passive which heals her overtime while she is airborne to increase her survivability and reduce 25 shield. Her ult can be similar to Orisa’s old ult, in which she will place a turret that will damage boost instead of having a moving beam.
@saline6638
18 күн бұрын
08:20 She can't even be played with lucio like this, because the ring speed boost doesn't stack well with lucio's boost, because the game has a Speed Boost Cap which is just barely above Lucio's AMP
@Coach_Ocie
18 күн бұрын
You have a bit of a misunderstanding in regards to how that composition would work. You are correct, stacking Lucio AMP and Juno speed would be nonsensical, so obviously teams won't be doing that. Instead, most teams attempting the composition start with Juno ring and keep going with Lucio speed after the ring ends. Of course, such a composition still lacks sustain and will not last very long.
@Eievuy
5 күн бұрын
It baffles me how i find juno balanced but every other character is not so i had to choose other heroes
@joshuafarrell8516
20 күн бұрын
Here's an insane option that would give juno a niche but incredibly powerful ability, maybe on her ultimate, maybe on her gate: 5 seconds of anti-grav. Everyone in the gate or the ult or whatever gets moon jumps or maybe even flight. The vertical mobility on offer plus the speed would make her insane on maps like gibraltar for big brawl or dive pushes with characters that normally struggle with verticality like Rein, Ana, Bastion, Mei. Imagine the crazy plays that could occur as the Sigma on high ground watches the Rein fly over him to plunder his backline with a flying bastion in a dive comp. The carnage alone would make it worth it for one patch before it got nerfed to the ground. Or even with people like Winton. He jumps up to you regularly, you run away with your escape and then he uses his actual leap. The chase potential would be magical.
@arnauargelich1113
20 күн бұрын
An ultimate that give moon grav or flight to your team and also heals and boosts would be an incrdible usefull ult, I can see it
@nebulous9280
20 күн бұрын
The ult line wouldn't need to be changed either. "Welcome to orbit!" would fit nicely with an anti-grav ability.
@zoogle1
9 күн бұрын
this is utility i'd like to see
@ArcNine9Angel
16 күн бұрын
Meta-oriented design aside, I just wish she had more of an identity in her kit connected to her intended playstyle and/or her personality. With JQ she has her knife, her ult, shout, and her axe with it's reset reinforcing her all-in brawler character in both aspects. Reinhardt has a less complicated kit but still reflects his history and gameplay, Reaper's kit lends itself to effective flanking and 'returning to the shadows' when necessary, and so on. With Juno, she's bounces and floats around because... she's bubbly? I mean I guess. The rest of the kit is visual identity, spectacle for the most part, because there's no real playstyle synergy, she's just... there.
@dowak3991
20 күн бұрын
The only aspect of Juno that I find unsatisfactory is the missile lock-on time.
@ow_absol3741
20 күн бұрын
I really like the idea of her ult being focused on her. I feel it would go a long way in making it feel more usable/consistently viable. Another idea that might work is being able to stop/reverse the momentum of the ult somehow. Maybe by pressing the ult button again? I think it'd help prevent the situation of trying to use it, but it ending up in a position you do not wanna fight in
@calus_bath_water
20 күн бұрын
Juno is actually super balanced, power creep has just ruined every other hero so she seems bad
@inbeing3464
20 күн бұрын
what? that means juno should keep up with the power creep and be as strong as the other characters. if a hero is weak in a game with strong heroes that doesnt make her balanced, that makes her underpowered.
@bfsobnfs
19 күн бұрын
@@inbeing3464no, that means the overpowered heroes should be slightly brought down to be more balanced, or else you have some heroes that are constantly meta and some that never are
@v.r8566
19 күн бұрын
Ya for Exemplar sombra... her dmg output is insane and the Mobility Hard to kill as a juno
@calus_bath_water
17 күн бұрын
@@inbeing3464 that's litterally how you make power creep worse
@Akira-Touzen
13 күн бұрын
@@bfsobnfsThats illogical. Why would they bring down EVERYONE else for the sake of Juno? It's way easier to just make Juno stronger and have some impact
@LadyTheLaddy
18 күн бұрын
I feel really validated hearing your critiques. I remember playing her in her test last month on stream and everyone pretty much saying I didn't know what I was saying and that she wasn't as bad as I thought, i just needed to play her more blah blah blah. Frankly it was hella exhausting. Like I know I'm not a pro, but I've pretty much only played support and all the signs were there, her kit felt incomplete and disjointed off the bat and I was right in thinking none of it would be fixed before hand. Her numbers felt inflated because they were overall so low that it took MORE to be seemingly effective. And a lot of her kit just felt clunky. She doesn't offer a strong enough utility to beat any of the other supports nor does she do enough damage (no headshots/damage fall off) or healing, and her "flight" feels really just weird without free verticality. Like she's...okay I guess but definitely one of the worse releases in a while (on a personal note I feel like as a "martian" her concept is just kind of poorly executed. I wish she had gravity control or something to make it more unique, they hyped her up so much and then she came out really generic to me. If her hyper ring had a slow effect for enemies it'd be infinitely more useful for instance at least to me. It's a weird ability because it doesn't really...do anything for most of the game for your allies after you get to the point. The added move speed for Juno is nice but the ring being a sonic ring to me just feels odd. and the ult not being placed in any really conceivable way hurts. I still don't get how it chooses where it goes and its speed is so slow that if you WANT to go in with it it just doesn't really work, unless Juno like flanks and manages to place it behind them? and then the team pushes in with it idk. its awkward)
@wartank6564
19 күн бұрын
i gotta be honest, juno may not be the best support but the most fun by far
@Gabe7Gal
15 күн бұрын
Juno is definitely fun but the MOST fun support? There's a reason why Ana and Lucio have had big cult followings for years now.
@sugarcombfilms3467
14 күн бұрын
@@Gabe7GalYou have to be a specific person to enjoy those characters, no new player is going to pick up Ana and have a blast.
@Uberkilltoecheese
12 күн бұрын
eh for me bap, ana, and lucio are still way more fun, juno just has no impact unless youre playing metal ranks
@Gabe7Gal
11 күн бұрын
@@sugarcombfilms3467 you never specified new players. The point is that heroes like Ana are the most fun in the long term
@sugarcombfilms3467
11 күн бұрын
@@Gabe7Gal I wasn't saying how fun a character is depends on how new players like them, I'm saying that the fact she's no fun at all for new players is very emblematic that she's not an inherently fun character. I would say she isn't particularly more fun than a hero like Soldier 76 since their movement is minimal and their main form of interacting with the game is basic hitscan guns. Compare that to Doomfist, or Reinhardt, or Tracer.
@IcySniperr
20 күн бұрын
good video. i was having similar thoughts on juno, good to see a reputable source back up some of my own and other t500 players thoughts.
@pablomagdaleno9005
5 күн бұрын
Oh she bad alright
@shelbyrenshaw8136
19 күн бұрын
Thanks for the video I was trying to put my finger on what she needs to compete with Lucio and you laid it out very simply!
@TWIMC_Tarsyo
6 күн бұрын
So many BS in 13 minutes I love it lmao 🤣
@jfmsnation
18 күн бұрын
Great video! Love getting the prospective from people that know what they’re doing. Me personally? I just need no damage or healing falloff and for the pulse bubbles to push enemies backwards. Her ult is ok, but having it centered around her instead of moving on its own would be freaking amazing!
@doublechindoge7
20 күн бұрын
I'm not gonna lie, while I agree making Juno a viable Lucio alternative is the ideal, I think specifically for rush that isn't really possible without a gigantic rework. The benefits she boasts over Lucio are mostly range and high ground access - 2 things rush really does not care about. Meanwhile it costs you speed uptime and power, as well dps potential - things you REALLY care about in Rush. I think the only niche that can work out for Juno realistically is Ana Juno dive. I feel like that's the most realistic path forward, since Dive is the only comp I can think of that cares about Speed, Range, and having high ground (at least for the backline) all at once. Obviously right now it doesn't work because of the falloff, as well as Juno's inability to keep her Ana up. Either Juno is in the fight with her team, and leaving Ana to the Sharks (not to mention, leaving herself open) - or she's in the backline where she should be, but unable to speed her team, or provide substantial healing from such a distance. So here's sorta my minimum possible effort mini-rework: - Damage and Healing Falloff removed - Juno can now headshot (but has 1.5x Damage Multiplier instead of 2x) - Hyper Ring Cooldown reduced to 12s - Hyper Ring now travels an infinite distance, deploying either on contact with a surface, or by pressing the ability button again to deploy it mid-air. --- I think that makes her a viable pick to pair with Ana in Dive, but even still, there's issues. The Ult still makes very little sense for a Dive team, and is very easily countered. So here's some further changes I'd like, but I realise would be more work. - Orbital Ray is now targeted, the beam begins from the position you are looking at when the ultimate is activated - Orbital Ray now deals 60dmg/s to enemies inside the Ultimate (not much, about moira's dps, just enough to make it a threat worth considering) - Orbital Ray AoE Size increased by 50% - Orbital Ray now also grants +20% Speed - Orbital Ray travel speed increased from 2.25m/s to 5m/s The increased travel speed is a nerf, but should hopefully be offset by the increased size, and is done because part of the reason this ult makes no sense is because it kinda demands your whole team clump in one tiny spot... Which would work in Rush, but we already explained she isn't good at that, and in Dive people don't group up in a death ball like that because you need to take multiple angles. The movement doesn't necessarily _fix_ that, but it does make it more feasible to maybe catch 2 people on one side of the map with the start of the ult, and maybe make its way over to the other angle you're trying to pressure by the end. Another funny alternative would be to keep the small and slow beam but remove all the heal and damage boost, and instead make it slow enemies - though that's getting a bit more into the territory of just making a new ultimate. The other issue of course, is peeling for backline. The hope would be that speed would be enough, and that cooldown reductions on Hyper Ring could do the job, but of course, that seems a little unlikely to pan out. Assuming it doesn't, Juno would kinda just need a slow or knockback, but I can't think of any easy way to introduce it to her kit. You could put a slow on Pulsar Torpedos, but I think the lock-on time would be too long to bail out your Ana. You could give her Zen's Snap Kick but... _i do not think that would be appreciated in the long run..._ 0 cd knockbacks are definitely kinda sus. So, I'm not sure if this would do the trick, but I have one last idea... - Hyper Ring also grants a +100% boost to jump height This could also potentially apply to Orbital Ray. That might help Ana create distance and escape dives more effectively without needing a CC to protect her, but since it's an effect we've yet to see in the game, it's hard to say. That's my best effort at fixing Juno currently.
@peiithos
16 күн бұрын
idk how balanced that all wpuld be but it sure sounds fun
@VTJasmine69
20 күн бұрын
As you said in prior comments, she does lack a place at the moment but as a character I feel like she has good possibilities in terms of ability reworks/tuning
@jfds1234
20 күн бұрын
I feel like the new supports for overwatch 2 (aside from Kiriko) are all designed for a casual player base. Lifeweaver illari and Juno just aren’t really designed to compete in pro play, but to have a brain dead playstyle that’s easy to pick up as a new player. You would have to make the numbers way higher but then casual play is broken so there’s nothing they could do besides rework them.
@Lusmun_kolo
20 күн бұрын
But Illari is played in pro play?
@EldishRinger
20 күн бұрын
Illari is definitely designed for ALL play, it's almost impossible to go wrong while playing her, as long as you can place Pylon in a decent spot where the enemy team cannot interact with it, you've got free value with a now unpushable spotl
@randomdude9549
20 күн бұрын
@@Lusmun_kolo yes but often only bc shes overtuned, and not often at all. She functions just as a better/ another dps at holding long angles with her near invincible pylon angles. Other than that she offers nothing. Shes not really designed for pro play and if she does see play, its mostly bc the balance is once again fcked up
@yes3330
20 күн бұрын
@@randomdude9549wdym? illari is not good unless she is?
@randomdude9549
19 күн бұрын
@@yes3330 when her stats are overtuned
@GoodKenji
12 күн бұрын
I wasn't sure why she felt so awkwardly bad despite seemingly good stats, this pretty much explains it perfectly
@pikupz
13 күн бұрын
wtf people still play this game, I never knew people still played overwatch 0.5, my fav was overwatch 1 when it came out long long ago in the distant past
@joelhenderson3723
19 күн бұрын
As a lucio main, I am obviously biased, but I really prefer the idea of her as a flex support for some kind of super rush comp. Also, as someone still in metal ranks (mid-plat), I've noticed that my games with her actually go pretty well. I play similarly to normal, except I rely on her speed ring when we need speed amp, and often save my amp for healing. It allows me to build ult much faster, and when regular speed song combines with hyper ring, it matches amped speed anyway.
@onlyfacts4999
20 күн бұрын
Juno is kinda like Moira where she just gets used to far healing stats
@dajaphrodite2781
20 күн бұрын
Keep up the amazing content girl! I love your stuff so much it helps a lot with understanding and learning OW
@greenpig1175
4 күн бұрын
lol suuure she is
@justcallmexen
20 күн бұрын
Hmm... there are a few concerns I have had about Juno. For one, her torpedoes may be an incredibly wide area attack, more than almost any non-ultimate in the game, but it removes her ability to do anything else until she fires them. It's hard to use them to try and save an ally who is low on HP given the lock on time and it feels underwhelming unless you can get a good number of targets, which takes time and allows enemies to find cover. Plus all that extra damage is spread out, which can add pressure to eliminate a low enemy while the supports are busy healing someone else, but if no one get's eliminated, then there is a good chance that the more forgiving healing in the game will keep them safe and render the damage (mostly) moot. I almost would want to make it so she can lock on the torpedos while still having her blaster out, like how DVa can use her missiles and either matrix or her cannons. That and/or have lock ons to allies be instant, so she can try to burst heal a group at a moment's notice like Bap or Lucio. The torpedoes are fired hands free so I don't see any issue with still operating the mediblaster. It should be to aid in her healing/damage numbers in a match, not make them worse. The ult is also a bit awkward, and I would like it if she could designate a target for the beam to travel to and then stay at for the rest of it's duration for more control of where and how to use it, and maybe have some damage over time to enemies in it's AOE, not much, but enough to pressure enemies to not stay in it if they can help it and secure space, and it would block any passive self healing. Maybe 20 DPS at the most (it lasts 10 seconds).
@ButterBeanFry
20 күн бұрын
I feel like she's ok its just that everyone else (support heroes) is crazy powerful
@Coach_Ocie
20 күн бұрын
I hear this one a lot, and I'm going to be real with you....She just has a weak kit. Supports are not overtuned, they are fine.
@ButterBeanFry
20 күн бұрын
@@Coach_Ocie idk I disagree some supports have everything all In one place and have the best abilities out of the roster
@Coach_Ocie
20 күн бұрын
The most common backlines Bap+Lucio Kiri+Lucio Ana+Brig Ana+Lucio Bap+Brig Bap+Illari Ana+Illari Bap+Zen Moira+Lucio All of these Supports successfully fill a niche and do SOMETHING that provides value, they have something that they can do very very well. At the moment, the only weak supports are LIfeweaver, Mercy, and Juno. The issues with the three all have to do with kit design flaws. No, the other Supports are not "overpowered" they are just good at something, they are decent.
@ButterBeanFry
20 күн бұрын
@@Coach_Ociehonesty I would love to see a video of you explaining why
@gregcarpenter2908
20 күн бұрын
@@ButterBeanFryExplaining why what?
@BonusDuckie
14 күн бұрын
Honestly I appreciate your comments and insight, but I believe you are hyperfocusing on competitive play and the role composition on said scene. This video isn't 'Juno is designed to fail' This video is: 'Juno is designed to fail at a competitive scene'. I was into comp. I can't say to the degree you are that would be irresponsible, but I started playing casually around the release of Kiriko. So when I say this video feels like a problem only for competitive players, I mean that none of this information is really used in casual play that much. Everyone plays heroes they like how they feel, and how easy or difficult they are. Juno fits this imo, she is extremely easy, has a few things to learn but its a support that does amazing in a casual match. She can have a very decent healing and in casual matches her ult is just for comboing with your teammates. Balancing in overwatch is HARD because you are essentially trying to balance for two different games. Casual plays NOTHING like competitive. Sure you can apply certain things to one or the other but the gameplay and teamplay is SO different that I kind of understand why they're designing heroes just to be entretaining, as the competitive scene is a small fraction. I agree with most of your points here, but only when applied to competitive. For casual, why would we need to replace Lucio with another support? It's not necessary because in casual everyone just plays what they like, not what's most useful. Sure winning is important but many in casual just straight up shut down their brain and fight. Idk if i'm getting across here but Casual is like a super watered down version of Competitive and that's not bad, it's just different. and Juno works (average, shes not amazing nor trash) in casual
@TheFlyingSailorYT
20 күн бұрын
What you're proposing is gutting her kit and make her more useless in a rework. I've played with her enough to know that her torpedoes are a good utility move.
@YouDizzyLuv
20 күн бұрын
This is centered around making her useful in comps. While yes torpedoes work well in solo queue what about in OWCS or high ranks? She just is LW 2.0 no point to play her outside of low ranks or just for fun not a hardcore grind or proplay. (I play a lot of juno)
@aziraphale8083
20 күн бұрын
My main issue with Juno is actually her torpedo ability. A lot of times, just shooting primary fire feels better than waiting for the lock-on when you're using it for critical allies. There's been a lot of situations I've had where teammates who actually need the heal, just die before the projectile hits them. It can also be blocked by shields, or end up missing due to travel time (Players walking out of LOS and the projectile hitting a wall instead). To hit enemies she also needs to expose herself the entire time it takes to lock-on, and she's so squishy that its a big risk. So, you're usually gonna want to use one of her speed abilities during that. There's too many factors on her torpedo ability actually getting value that it just... feels useless a lot of the time, IMO. Also.. A solely heal/dmg ability is not 'utility.' Speed boost, anti-nade, immort/suzu, etc. - those are utilities.
@Azaism
20 күн бұрын
I don't think you understand what "utility" actually is.
@Uberkilltoecheese
12 күн бұрын
next youre gonna tell me high left click damage is good utility lmao
@fernandonito7
20 күн бұрын
I really liked this video because it is relatable to non top players like GM/Masters
@supendous
20 күн бұрын
i don't like today's hotfix for juno, if I could offer an alternative hotfix without a rework i think she could cook with: 1) 1.5 headshot multiplier (damage only) self explanatory she needs the ability to duel and not just be scared out of any position 2) speed ring ~15 hps (45 healing over 3 seconds after entering ring) OR give glide boost a ~12 hps (48 healing over 4 seconds) i think this hero will be ass as long as she doesnt have a self heal, i think giving her a light self heal on her glide boost or a small heal over time on her ring does a lot to make her feel less fragile while not broken sustainwise 3) allow her to shoot her gun while casting missiles spilo change but it just feels like it'd be nice to experiment with 4) give her 250 hp like why was this even nerfed there was no way she was overperforming in the beta test and she has no self heal like the other supports that got 225'd?? 5) lower missile damage/healing from 85->75 maybe not a necessary change but maybe it compensates a bit for allowing her to shoot while casting and i think the impact of this ability would be much greater considering my proposed sustain changes greatly increases her ability to shoot missiles on an soft-medium off angle and hit a ton of targets i think this would be a good baseline to then adjust her specifically to what she needs to compete for specific playstyles
@dr.chimpanz.1324
20 күн бұрын
i dont think they should give her 250 health back, giving her that heal in speed ring would be enough self heal IMO, she is already pretty hard to hit with a double jumping baby diva sized hitbox. they should be nerfing more heros health pools, i think genji should go to 225 with some added buff like an extra dash at the end of blade or something. in my opinion sojourn should also have 225, her hitbox is simply too small and her movement is very good.
@geromeleanospaez4877
20 күн бұрын
didn't realize until after reading this comment that she's the only supp without self heal (there's also zen but he can do a shit ton of damage)
@fakenickib6245
20 күн бұрын
Maybe its a bad idea but i think making her gun shoot less than 12 bullets. Like 6 per burst for ease of numbers. Half the mag. Double the damage per bullet. And she will feel MUCH better. That could just be my shit aim talking though.
@eykan_ow
19 күн бұрын
I'll basically OTP her anyway, she's all around balanced in an unbalanced game, in my opinion they should get rid of suzu and immo invol, unfortunate that I can't play her in scrims except for trying to touch point for OT 💀 I will say however I think in terms of mobility she's way better than kiriko, because kiriko has to rely on teammates being in safe positions to live which is unreliable. In my experience playing juno she's best to play with monkey, dva and oddly reinhardt. A good combo is to play Bap/Kiriko along with juno to still have that immo utility. As someone who dislikes playing lucio she's a good alternative in my eyes, but that's my casual take.
@Arandomguy30
17 күн бұрын
The ultimate change you proposed is the same thing I've had in mind ever since her Beta. Make it so you can lock it onto either you, or your teammates, so the moment they send like a DVA bomb at you or something, the ult wouldn't be rendered completely useless.
@kerafyrm_
3 күн бұрын
Another L for blizzard, cant even design a hero to fail correctly, instead making this hero playable
@whatzituya55
16 күн бұрын
Alternative buffs: make her torpedoes lock on instantly, give her shift vertical mobility, increase fire rate ( maybe not back to 34 but definitely more than 28), make juno ult similar to old orisa bingo and make it stationary but 50% bigger area, and able to move with the payload like window.
@canadiangopnik7007
19 күн бұрын
it's almost like they just wanted to make a, cute, fun, and unique character and weren't trying to upend the entire meta they've been trying to balance for years for no reason, everyone always complains when the new hero is busted, Ram, Mauga, etc... and now y'all are complaining she's not? make up your minds
@eddy_is_a_squidpotatoe471
16 күн бұрын
This is a competitive game lol
@canadiangopnik7007
16 күн бұрын
@@eddy_is_a_squidpotatoe471 okay? what does that have to do with what I said? are all the other characters equally viable in comp? Not even close, so what's the problem?
@eddy_is_a_squidpotatoe471
15 күн бұрын
@@canadiangopnik7007 Because releasing a character that's just not good is dumb? This is a Competitive game not some fantasy RPG. You don't release characters and make them average to slightly below average for "funnies" her being "cute" or some stupid stuff doesn't mean she has to be bad.
@canadiangopnik7007
15 күн бұрын
@@eddy_is_a_squidpotatoe471 considering that every time they release a new character the entire community complains they’re too strong, of course they’d end up toning one down, and instead of being thankful that they’re listening, we’re just flaming them more, because she’s NOT broken, and besides, games are meant to be fun, they released a fun character, what’s the problem?
@eddy_is_a_squidpotatoe471
15 күн бұрын
@@canadiangopnik7007 There's nothing wrong with releasing a new character don't try to put words in my mouth. This is a competitive game, you don't release characters for "fun" them being "cute" doesn't mean they have to be bad. Not a hard concept to grasp.
@Zrorro
13 күн бұрын
I've been loving playing as Juno. She had a bit of a learning curve plus I had to change her abilities around on my PS5 controller and turn up Friendly Aim Assist to 70% to make it easier to shoot allies to heal them. Now I can get healing as high as 10k sometimes, even with the recent nerfs. Plus by using her I've actually gotten better at shooting with other characters at enemies. It just takes time and practice to understand the character because it isn't immediately obvious how to use her.
@crescentmoon256
6 күн бұрын
you are just really bad
@X1erra
20 күн бұрын
your theory holds up, I couldn't find any way to make her feel nice to swing fights compared to just playing Ana / Brig. We definitely need a new main support and I hope the devs take a long good look at Lucio again as a reference.
@johnoliverlobo5613
20 күн бұрын
I get that you're a coach and all of this is from your perspective as one, but fuck "viability". I think her design ought to be fun to play and simple instead of the super boring, meta-changing, new-support-kit package that we've been getting since probably Moira.
@Coach_Ocie
20 күн бұрын
I understand it's hard to see the flaws in a new character because new characters are fun and exciting, but sit down and think about how you'll feel having a Juno on your team 1 month from now if she isn't changed. It'll be no different than playing with a Junkrat or Lifeweaver one-trick, it will suck, and make the game harder to win. If a hero is viable and balanced, everyone is happier, especially the team running the hero in question.
@MiamiPepe
20 күн бұрын
Have fun losing
@Punchbadguy
20 күн бұрын
@@Coach_OcieHonestly if they just buffed her damage then I think she's fine. Maybe not lucio alternative in higher play but masters and below she would find value. Only other thing I can think of is decrease her ult cost.
@DeathKiller190
15 күн бұрын
@@Coach_Ocie Id 100% prefer a team of onetricks honestly. Give me people who know what theyre doing with their character.
@ugaog123
17 күн бұрын
A band aid fix imo would be letting her crit but not by headshot. Instead when landing all of her shots the last one crits with the damage being damage overtime, like Ana. The trick though would be that the crit damage could stack creating a large amount of pending damage on a player making her poke more threatening. Also a change to torpedoes would be to make them flares where you shoot them at the map and they would shoot fire upwards like how sym turrets worked in the april fools mode but obviously much bigger. You would shoot a barrage of flare projectiles that follows your crosshair over a couple of seconds.The fire itself would be low damage damage overtime (like soj orb kinda damage) but the value would be being able to use as a 'soft' mei wall where you cordon off larger areas with the damage and the visuals giving juno much more map controls than other supports.
@munterson
20 күн бұрын
Literally the only person on the internet complaining about this character
@Muskotron
20 күн бұрын
Watch the video before you complain man
@stannacus
20 күн бұрын
That is just untrue c'mon now
@Dante-ir8zb
20 күн бұрын
Is it complaining or just a critique…
@SILK97
20 күн бұрын
Nah, a lot of ppl aren’t happy with the primary fire nerf. Count me among them. She was already tough go aggressive with, but doable. Now the duels are almost unwinnable
@munterson
20 күн бұрын
I did @@Muskotron
@nebulous9280
20 күн бұрын
After playing Juno, the ult absolutely needs to be changed DRASTICALLY. The stats you get while inside of it are nice, but keeping inside of it is so difficult. It's legit paradoxical at times, where if I try to use it proactively, the enemy team can counter and push us off of it super easily, but if I use it reactively, it runs backwards faster than my team, and we get mauled right after. I honestly think it deserves a complete rework. Scrap the concept, start again. The visual clutter isn't helping it, either.
@lukasg4807
19 күн бұрын
It's fine, overall it seems very similar to window where it can do a lot but you can also easily be los'd or pushed off it. The trade off is obviously that it benifits brawl heroes and is harder to just LOS, but is also easier to be pushed off of. Honestly I just think the 225hp is her big problem, she's the only support besides zen to not have self heal, shield health isn't that helpful in ow2, and all the other supports bumped down to 225 have better self sustain and arguably better movement. Give her 250 so you can actually peek the enemy or duel flankers better and see how she feels.
@ryanrich1592
20 күн бұрын
I think Juno has potential to be a Lucio alternative but I feel like the devs we’ll go to buffing numbers, like healing and she be more of a flex. But here are some changes that could have Juno an option besides Lucio. 1. Have the ult charge less so it would be more like Moria ult trying to charge it quick. I like the idea of the beam would just follow Juno and it would make the ult better because you get every fight or a fight and a half. 2. Have the right click apply some type of slow or something. I don’t think devs is straight out going to remove an ability this early so have some type of cc could help her defending her self and her other support. I would of course the ability do less damage but then gives the player a choice of to heal more players or hit a players with damage/slow. 3. I would have her shift be able to heal her self a little bit so she can take the 1v1 a little better, and then I would have it so you can go down because it feels really clunky when you hit a wall so you have to cancel just to go down. 4. This might be a spicy change but I would remove the fall of damage. It’s just really annoying that it’s in the kit and I don’t really think it would make her broken. I also wouldn’t let her be able to headshot just because of all the buffs above then she would be broken and do to much as a main support. So let’s see how all these changes help Juno. - Juno can take the 1v1 a lot better. -Juno ult is still trash but you get back a lot more so should be better. - Juno has cc that can slow enemies and should be able to help her other support and engage her whole team with it. - Juno has more survivable with some heal on shift and it feels better. All of this changes helps her to compete with Lucio for the starting job. Sorry this was a lot but didn’t have anything else to do so enjoy and I really love your content Ocie ❤.
@Strongbadhomestar1
20 күн бұрын
I feel like making the lock-on for torpedos significantly faster for allies than for enemies would be a good change. Makes it a more reliable burst heal option.
@shnobz1333
15 күн бұрын
There is no way they will remove any of her abilities. So any rework should include them. I think there are ways to improve her abilities without replacing them: 1) Make her Torpedoes to lock on herself too. This will provide so much needed self-sustain. 2) Make her Torpedoes to deal less damage, but apply some debuff on enemies. Maybe a slow, or a mini-discord. 3) Make her Ult last longer, don't move by itself, but also allow Juno to move it with Q. 4) Make her Ult to heal more. 5) Increase her attack speed.
@oingulonthethird1908
20 күн бұрын
12:34 why you gotta single out my boi like that man
@theawesomebrick
13 күн бұрын
To me, Juno feels like the devs tried to design a relatively balanced hero that has useful basic abilities with many attributes that can easily be tuned if necessary, but which aren’t overly powerful enough to be meta-defining. Which, if that’s the case, is totally respectable and I think they nailed it! Most of the issues with Juno’s kit can be fixed with number swaps in the code, imo. The problem is, heroes with those meta-defining, fight-winning abilities *already exist in the game*. In a roster with Ana’s sniper and anti, Kiriko’s suzu/kitsune, Lucio’s passive AOE aura, and Mercy’s mobility, Juno doesn’t bring anything new to the table. All of her abilities are just weaker versions of something someone else has: Her gun is Ana’s, her movement is Echo’s, her speed boost is Lucio’s, and her lock-on is Lifeweaver’s. She has no distinct gameplay identity. Heck, even Lifeweaver has a distinct identity, even if it’s just to put out bonkers amounts of healing. She’s kind of just there to do healing, damage, and speed boost every once in a while. Juno is a character that, imo, would have fared better as being on a launch roster at the game’s original launch. As it is, she’s a balanced hero with basic abilities being dropped into a pool of heroes that frankly has had some pretty heavy ability power creep; and as such, she kind of just can’t keep up.
@hisakini
20 күн бұрын
Would love to see... 1. Orbital Ring be re-selectable after activation to move it to a target position; 2. Hyperring use energy instead of a fixed CD, with cost increased after use (decreasing linearly back to normal over its cooldown as to be sustainable on CD but usable consecutively at a penalty); and 3. Pulsar Torpedoes are instantly usable and may strike the same target if there are fewer than 4 to hit, though damage of additional hits to the same target are increasingly halved (80|40|20|10 for 80|120|140|150 damage total) and the projectile size of pulsar torpedoes are now at the minimum projectile size. While this may simply pass around the knees and shoulders of a Tracer from point-blank range, one should be able to land one half or the other against small targets and point-blank burst larger targets for self-defense.
@dennyszeidler522
16 күн бұрын
Well, I am not a pro player but something feels not right with various suggestions made here… Here two examples: „Make Juno Lucio 1.1“ (more damage, replace torpedos with a peel ability like a boop): We don‘t need Lucio 1.1. If she does the exact same as Lucio, what is her even her right to exist? „Replace torpedoes and give her more burst healing like Bap“: Torpedoes are burst healing with the extra twist, that you can also do a little bit of burst damage, if you hold it for longer so it can logon. High risk, high reward. I feel if I use torpedoes for healing I can pretty reliably save teammates. Is it as strong as Baps Burst heal? Probably not. But Bap has to be in the middle of the pack while Juno can use it on range (with longer logon timers). It can also damage enemies if they are near your allies. On the other hand, this has potential: „Replace Ult“: Pretty much yes. Her ult is next to useless because in my game range no one even tries to stand in it. The enemy team doesn‘t have to use a counter for this ult because it counters itself. I like the idea of an ult around Juno that focuses more on damage boost. I think this change alone could make her a worthy Lucio „replacement“. Let‘s see where changes will lead us. I like to play Juno (except the ult). I don‘t think we need another high ceiling headshot machine that will get nerf after nerf because Illari. There is definitively room for more „easy“ to play characters. I think the burst fire reduction did hurt her. So she has a hard time keeping teammates alive and duel flankers. I am pretty much dead if a Genji, Sombra, Tracer, Winton jumps on me. But here is a hot take: It‘s fine. Not every character has to be an absolute peel machine. It‘s okay to have characters that need their team a little bit more. Bit the problem with this is, the rest of her kit needs a bump. If the team has to peel for her, she has to bring other value to the knife fight. In this case, maybe more damage and healing and better damage boost during her ult? So the enemies see Juno as a threat, try to jump her but the team sees the value of her and tries to protect her? The problem with the last patches and heroes is, that everything is self-sufficient. No one cares about their teammates and everyone is happy to blame everyone else. I think that is a fundamental problem in OW2. It is, at it‘s core, still an team-based shooter. So you have to peel for your teammates as they habe to peel for you. No one likes to ply against Wreaking Ball because it takes an extreme amount of team coordination to shut him down, while he can easily peel for himself. Ok, that‘s enough. Let‘s see where the journey will lead us!
@peachdrinkk
10 күн бұрын
TLDR: Juno is a brawl hero. Dive heroes should not be able to pop her as easily as they can because she was designed around being a brawl hero, which typically counters dive. Give her more freedom with her mobility, let her headshot, buff her damage, let her shoot while channeling torpedos. Blizzard needs to figure out if they want her to be a dive or brawl hero because while she does work better in brawl, it's still all over the place. Something I'd like to add, Juno was designed as a brawl (rush compositions in particular) hero, NOT dive. It's important to understand that just because a hero has SOME mobility, that does not make said hero a dive character. Yes she has mobility, however these abilities have considerable cooldowns, which means that she would be better suited towards towards rush compositions, not dive. When you compare her to other supports within the dive archetype like Lucio, Kiriko, Mercy, Ana, etc, she gets outclassed very easily, because these supports just bring more to a team than she does. Lucio has a passive speed boost and just better mobility outright, which means he's able to keep up with his team, Kiriko has her tp which lets her keep up with her team + a cleanse which is always welcome, Mercy has a damage boost and very low cd mobility, and Ana is able to support her team from any distance + she has an anti-heal, cc, AND a damage boost to top it all off. She's just straight up outclassed in dive compositions. Another problem, if you run Juno in dive comps, you will DEFINITELY have trouble keeping up, as your only source of mobility outside of your speed, is ALSO your self-peel, so if you get caught out while catching up to your team, you are just dead. Her ultimate was also clearly not made with diving in mind, the entire concept of dive is to pin down a target, pressure them together, and quickly move to the next after securing the kill. Her ultimate, in my opinion, moves wayyy too slow to reliably get value out of it with a dive composition, as you will be moving out of its radius way too often. Another indicator that she was made for brawl compositions is how terrible she is from range, as brawl is typically countered by poke. The falloff range of both her healing AND damage is 30-50 meters, and to put that in perspective for a moment, Widowmaker's falloff range is 50-70 meters, and it's not even like Juno has a good gap close like dive heroes. The reason why I covered this is because it leads into my next point. As a Sombra main, I think it's really ridiculous how easy it is to pop a Juno. Again, this is a brawl hero, brawl typically counters dive, so I should NOT be able to pop her with ease. I think changes that could help with her survivability would be making her movement more free, like giving her echo's flight, allowing you to shoot while channeling your torpedos, allowing her to headshot, and just buffing the damage. Blizzard also just needs to choose the route they want to take this hero, it seems that they've forgotten that every support hero (except for like lifeweaver he's a joke and mercy bc she's a very flexible hero) fills a very specific niche, and they just need to find one that works for Juno.
@TristanDreemurr
19 күн бұрын
Reversing the fire rate tweak they did before release but after the trial would help wonders. Allowing for headshots (both damage and healing), even if weaker headshots and not full crits, would be an interesting way to capitalize on the rapid-fire nature of the gun-- It also would be nice to allow firing the gun during torpedos, instead using other keys to fire/cancel (such as pressing the ability key again). This would make it a better tool in 1v1s. Maybe give it a bit of a knockback directly away from you. Could see that being used in a fun way. As to the ultimate-- It could be neat if it instead moved towards the nearest ally, which would allow it to sort of trail along wherever it's brought. Idk, just some random concepts.
@terrariku2010
13 күн бұрын
I love the pulsar torpedoes, even if they sadly aren't a great ability. I think something they could do if they replace it would be to incorporate the torpedoes into her primary fire if you land enough successive hits on the same target. I'm not sure what the number adjustments would be, but their tracking gets interrupted constantly on the damage side, so I can't imagine it would be super broken there. And the healing one, well her healing sucks anyway. And her gun is meant to be a single target heal. So screw it. The century long delay to lock on with the current pulsar torpedoes often get allies killed looking for that optimal angle or just popping it instead of healing with left click anyway.
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