Here is the link I promised during the video kzitem.info/news/bejne/zbBvnKd5pneppGk I didn't have time to add subtitles. Please request subtitles here, and I will add them based on the demand/interest of people wanting subtitles in their language.
@victorlgcarvalho
Жыл бұрын
This game's engine is something amazing. They used the same game engine on an F1 game and it also was great. 3D graphics without any external chip back in this day was such a feat!
@shiryudd
Жыл бұрын
Eu ia comentar isso agora ao terminar de assistir o jogo
@powermanfriendship6375
Жыл бұрын
OK, wherever you fall in the console wars, I think we can all agree that the Sega Genesis version is the clear winner here.
@Lightblue2222
Жыл бұрын
Ok whatever you say Mr. SEGA FANBOY!! SNES has far more colors here and wins hands down! Oh wait.
@jesusdelmas
Жыл бұрын
More colors in a racing game?? Give more speed and better game play any day!!
@spicybreadproductions1972
Жыл бұрын
@@Lightblue2222 more color doesn’t help with racing games. What matters is picture clarity and speed; basically the only objective advantages of the Megadrive.
@JohnCharb87
Жыл бұрын
Genesis did what Nintendone Didn't. Wow like the F1 Domark game turbo mode is quite incredible. The 3d models looked great in motion. Also the smoothness of the turns and elevation changes. The sense of speed is astonishing. It keeps you focused on the edge of your seat. Also recreations of real world tracks like the Sazuka Circuit is a nice touch.
@davidaitken8503
Жыл бұрын
Plenty of games have Turbo mode settings. It doesn't mean anything special.
@dan_perry
Жыл бұрын
Genesis does! Can you imagine if we got the version of the Genesis/MD that Sato and Ishikawa wanted to bring to market.
@clarencelacht
Жыл бұрын
This is exactly how I think about the Megadrive....even though being two years later on the market, the SNES couldn't blow the Megadrive out of the park and that's a great achievement for those times. For me objectively the Megadrive is the winner of the 16Bit era....😊but subjectively they're both winners....me and my friends had a great time on either console in the early 90s 🤩
@benjib2691
Жыл бұрын
Both are incredible systems, each with their strengths and weaknesses resulting from the various hardware choices made during conception
@PauloRoberto-qp7yp
Жыл бұрын
snes sold more consoles than the megadrive, when they released SF2 on the snes it was over for the megadrive
@euripidoeuropoide5943
8 ай бұрын
@@PauloRoberto-qp7yp No sabes de historia
@PauloRoberto-qp7yp
8 ай бұрын
@@euripidoeuropoide5943 kkkk Entonces cuéntanos cómo fue, en tu mundo, que la megadrive se vendía más que la snes.
@euripidoeuropoide5943
8 ай бұрын
@@PauloRoberto-qp7yp Por supuesto amigo y te lo cuento desde mi mundo, el planeta tierra; ya que al parecer no llegaban las noticias a tu planeta: "fanboylandia". Megadrive igualó o superó en la mayoria de territorios occidentales (Estados Unidos y Europa) a Snes. Hasta 1994 estaban virtualmente empatadas, fue con la salida de Donkey Kong Contry que las ventas de Snes superaron a las de Megadrive.... no antes. Y ahí viene un hecho muy importante. En Usa, Brasil y mayoría de países de Europa existe superioridad de ventas de Megadrive... es decir Megadrive en términos de mercado se asentó más que Snes, la ventaja de Super Nes en ventas totales es gracias a JAPON, en la que megadrive casi no vendió nada y Snes muchos millones. Fuera de territorio japonés existe empate técnico en alugunos países y en muchos otros mayor cantidad de consolas de Sega vendidas. Eso es un hecho que puedes visualizarlo en Google con estadísticas de ventas por países e incluso en un video en español del canal Jarm, en donde pone con datos exactos las unidades vendidas por país. En resumen Snes fue la más vendida en términos generales. Megadrive es la más exitosa en términos de popularidad a nivel mundial (no sólo Japón) Saludos
@JohnCharb87
Жыл бұрын
I remember commercials they would play in the early 90's that showcased how awesome the Sega Genesis's Blast Processing was. It was a drag race. The SNES and TV were attached to some piece of crap jalopy. While while the Genesis and TV was attached to a Top Fuel Drag Racer. The Drag Racer easily dominates the jalopy to prove superior Blast Awesomeness that was Blast Processing. The 1990's were a gold mine for glorious video game commercials. Sega!!
@davidaitken8503
Жыл бұрын
Too bad it was all B.S. There was no "blast processing". It was just marketing nonsense. Its' funny because the game the commercial was showing in the SNES was Super Mario Kart. A game the Genesis could never hope to replicate in any way.
@iwanttocomplain
Жыл бұрын
It’s a little known fact that the SNES was actually designed _before_ the Mega Drive. Yes, you heard me right. Around the time of the release of the original Commodore Amiga in 1985, Nintendo started development on the SNES. It took two years but the release was postponed by a further two years in order to not cannibalise sales of the wildly successful NES. Sega started designing the Genesis in mid 1986 and the development took 18 months but was released immediately on completion in 1988. So the SNES offers more colours and transparency and mode7. This is due to the graphics format being ‘planar’ rather than ‘packed pixel’. The planar format (also uses in the Amiga) allows for more colours to be used for the same amount of ram as is used in an equivalent machine which uses packed pixel format, as well as transparency. It’s notable that SNES transparency is available on only four of it’s 8 colour pallets which cannot effect the other four. Mode 7 is a ‘matrix transformation’ applied to a single background layer. The sprite layer is retained, amounting to two layers. This technology is clever, but difficult to program and implement. The 65c816 cpu is not that bad in terms of speed. But the 6502 (the cpu upon which it is based) cpu architecture is quite challenging to program and it relates to memory transfers primarily. So it is this detail which causes programmers difficulty in achieving high performance. Along with the less performant ‘planar’ graphic format. Then the issue of an 8bit bus on the SNES meant that Software was further limited by a bottleneck in delivering 16bit instructions to the respective PPU and sound units. “Blast Processing” is obviously a marketing term. It’s the solution to explain bout the very concept of a console having ‘power’ or an aspect that relates to performance. This is more commonly scrutinised in modern times, but, by and large, in 1991 people were thinking along technical terms. It’s arguable that it was an angle that offered no real insight into the capabilities of the machine, such as stating what “bit” your machine is. People were confused even by the term “processing”. But it seems obvious to me that the term was not intended to suggest any specific kind of technology but rather was meant to be taken as a joke. It was all tongue in cheek. The adverts were angled with a comedic tone. But grumpy Nintendo fans will always make the snide joke and suggest that Sega were intending to be misleading in their language used in the advert. Floating over Sega’s retreat from the console market and declaring the company “dead”. But they are ignoring that the GameBoy, N64 and GameCube were also not successful in generating profit for Nintendo and only the gimmicky Wii bailed them out. Along with a complete monopoly of the handheld gaming market until the PSP took a modest share. The WiiU also flopped. Leaving their only successful consoles as the NES, SNES and Switch. Consoles are difficult to generate a profit from. Microsoft lost countless billions and would be well over a decade before they started to see a return on investment. The PS3 probably on just broke even by the end of it’s run. History has shown that delivering the right hardware at the right price point is crucial to success and that has to be followed by strong software support and strong customer enthusiasm. The N64 was seriously outdated tech by 1996. There were problems with the cpu overheating and just before release the clock speed was capped to mitigate the issue. The Dreamcast, on the other hand was slightly more powerful than the very best gaming PC in 1998. The PowerVR gpu was more powerful and feature rich than the best from ATi or 3DFX and the NVidia company based its first gpu on the PowerVR architecture albeit in a more modest configuration. But the Dreamcast didn’t capture the zeitgeist and Sega didn’t account for the need for a bold and consistent blanket marketing campaign. I never saw a single advert and had no clue it was so cheap and had online play. But now we have consoles which are PC’s. Big, noisy, constant updates. Not plug and play at all. But we have a duopoly for the (high performance) console market now in which there is no real difference. So risk has been mitigated by Sony and MS by virtue of the fact that they offer the same thing and are running unopposed. That’s why the 16, 32 and 128bit consoles (to a lesser degree) remain so much fun. Because there’s no fuss or waiting involved. They are consoles, not PCs or “home entertainment hubs”.
@iwanttocomplain
Жыл бұрын
Addendum: It’s arguable that the Blast Processing campaign was a misstep. As it introduced the notion of technicalities into the consideration of consoles, along with bit wars. So modern consoles trade on their power overall. You still need to pay subscriptions just to play online! There’s no character or style in the first party entries and there are no exclusives. Nintendo are a toy company but Sega are an arcade company with a specific approach to game design. It’s fast paced and tightly designed action for the most part. Nintendo-Pokemon make casual games, lets be honest. They bought Camelot just to remove Sega’s only talented RPG studio away from them then force them to make tennis and golf games. Sony needed Naughty Dog and Eidos to give them any kind of image when they started out. Any console can play any game more or less but the last consoles to offer a choice was the 6th (PS2) generation. Although I’d argue that the PS2 library is more or less devoid of any kind of focus whatsoever. But the GameCube still offered strong Nintendo style games where the XBox was the start of consoles as PC’s but the focus was firmly aimed at spotty teenage boys. Girls have never really been considered by any company other than Nintendo and Sega. They make a conscious effort to not make every game a hulking brutish macho man who goes around beating everyone up or murdering everything in sight. That’s the danger of a huge corporation curating and directing the direction of an entertainment industry. The ever diminishing returns of focusing on one genre or demographic more or less. The whole industry gradually cannibalises itself as risk and invention is stamped out. Two driving games dominate. Both of which are very dull. Street Fighter runs pretty much unopposed. A focus on tech equates to a race to the middle in terms of game design as graphics trump every other consideration. The world little needs another zombie themed FPS game. 16bit games were sometimes made by as little as two people. Resulting in a clear and original concept that doesn’t worry about their game running at 4K because 224p was the standard. Although a PAL console does technically display 240p, but why limit your audience? So 240p was never used. Yes I’m rambling now. But I wouldn’t be surprised to see the market start to retract as the image of video games becomes FIFA/Madden, Gran Turismo or a FromSoft game primarily and kids might just pay more attention to older games. Did you know most kids play Roblox (which is a platform, not a game). Why? Because the games are not stuffy or serious or gloomy. They are home made and light hearted.
@davidaitken8503
Жыл бұрын
Wow. So much random misinformation and nonsense in one post. Impressive. I think we should all point out which of your falsehoods is the funniest. I'm trying to decide between your claim that the Game Boy wasn't a profitable system for Nintendo and blaming Nintendo fans for the continued spreading of the "blast processing" myth on a video from a Sega fangirl that does just that.
@iwanttocomplain
Жыл бұрын
@@davidaitken8503 the GameBoy never made money. The myth of Blast Processing is that is was meant seriously. It was a joke. Obviously it was a joke. But also to make a general statement about the technical prowess of the Genesis. Even though it didn’t have much colour. It’s all correct info, matey.
@davidaitken8503
Жыл бұрын
@@iwanttocomplain Nintendo's Game Boy BUSINESS was plenty profitable. I have no idea if they sold the system itself at a loss or not but you are being deliberately misleading. You also expect me to believe that Sega ran an expensive ad campaign that was only meant as a joke? Every one of these clueless Sega fan boys and girls didn't get the joke. They all believe Sega Genesis has some special power over the vastly superior SNES hardware. You even squeezed it in there yourself referring to the Genesis' "technical prowess" even though you can make a character run so fast on any of these systems you couldn't even control them. It doesn't matter what the clock speed is. You sound like a TROLLBOT just spewing out misinformation.
@iwanttocomplain
Жыл бұрын
@@davidaitken8503 well I heard or read that the GameBoy never actually turned a profit. I guess I should find a source for that. Yes adverts can sometimes be deliberately amusing whilst also delivering an intended message that does not contradict the joke. You’re just annoyed because I quite correctly pointed out that Nintendo remain, at heart, a toy company.
@silviocinti
Жыл бұрын
Interessante como o gráfico desse jogo era avançadissimo pra época, e quase ninguém cita ele.
@santitabnavascues8673
Жыл бұрын
I'm noticing the game synced the engine with the frame time, not just a fixed 1/60th of a second. It is capable of taking advantage correctly of the extra processing power, what a blast!🤣
@davidamico1087
Жыл бұрын
Perfeitas colocações no video!👏👏 Meus parabéns! O Mega parece aquele guerreiro incansável, q dá o último soco e vence a luta💙
@cahmercier
Жыл бұрын
Falou tudo, por isso que jogos eram bem mais dinâmicos e fluíam melhor, além da maior resolução que tornava a experiência do jogador em termos de jogabilidade mais agradável. Comparando os jogos é notória essa diferença. Muito boa análise. Blast processing is real
@alexandredossantosfrederic4034
Жыл бұрын
Gráfico até que tá legal o pessoal que crítica não leva em consideração que é um console de 16bits não da pra comparar com saturn ou Playstation da vida.
@luisfernandomiguelpiris252
Жыл бұрын
GENESIS DOES WHAT NINTENDON’T
@LRon-ef7ni
Жыл бұрын
Wow. I was impressed with the first version. I can’t believe they made it run faster
@l11l1venom1l11l
Ай бұрын
It's just a toggle in the options menu. F1 has the same option. There's also a sequel to F1 that was only released in Europe called F1 World Championship Edition that uses what looks like the same engine, but with some added features like cloud sprites. I still think I prefer Kawasaki Superbike Challenge overall, though, mostly for the handling.
@jsr734
Жыл бұрын
I think we should stop calling any kind of software progamming achievement on Genesis/Megadrive "Blast Processing" because it obscures the real achievement from the developers when they manage to do things that were innovative for the hardware, and the limitations they were facing. Everytime some great graphical effects, be it the rendering of polygons, or to increase max color counts on screen, or whatever else they are always said it is "Blast Processing". It is like repeating a religious dogma, or saying that everything was achived by "Magic". If you think the number of stars in SSFII are related to "Blast Processing" then we can say the previuos entry in the Snes, Street Fighter II Turbo, was using "Blast Processing" because it allows up until 10 STARS speed (press down, R, up, L, Y, B on second controller when the big TURBO letters appear). So the reasoning would be that SFII Turbo uses "Hyper Giga Mega Super Blast Processing", because it allows more speed than SSFII on the Snes or even the Genesis version. Also is funny that you are mocking the 256x224 resolution because the game you are showcasing is precisely using it to achieve polygons and they yet had to lower the drawing area even further to get a playable framerate, and is more visible in the "turbo" mode in where they reduced it even more to give a boost to the framerate. Also even the Snes was capable of doing 3d without any extra chips, just look at Steel Talons, wich believe it or not runs with better fps than the Genesis version (probably because it has less polygonal objects in the scenary).
@davidaitken8503
Жыл бұрын
You hit the nail on the head. "Blast Processing" is religious dogma to all of the Sega fan boys and girls. It is something they believe on faith alone and if a Genesis version of Street Fighter has an extra star speed setting over the SNES version they see it as the image of Jesus Christ on a piece of toast as PROOF that it is all real. The games are refreshing at 60 htz anyways. What does it matter to a computer how "fast" or "slow" a character is moving? Do these people actually believe the processor is working harder in a Vega vs Vega (the guy with the mask and claw) battle compared to a Dhalsim vs. Dhalsim battle? Apparently so and it really illustrates how little they actually understand about how video games work.
@jsr734
Жыл бұрын
@@davidaitken8503 You know what is sad? I think there is really an achievement in Kawasaki Superbike Challenge. It really is impresive what the developer´s dedication and ingenuity did with the limitations of the hardware they were working on. But nothing of that matters when you just say "Blast Processing did it". I would really love to know the tech they use to achieve polygonal graphics at a playable framerate on stock Sega Genesis hardware and what limitations were in place. The problem with Blast Processing is that is basically used to pretend the Genesis/Megadrive hardware doesn´t have any limitations and if the hardware doesn´t have any limitations, whats the point in getting excited over a new graphical or technical prowess? It can just do anything, right?
@davidaitken8503
Жыл бұрын
@@jsr734 Agreed. A lot of really smart people figured out how to get things working efficiently enough that they were able to do what they did in Kawasaki. I see the same thing when these tech illiterate dolts talk about SNES games using some built in graphic function of the system as if it comes "free". I've played more than enough games to know the difference between good mode 7 and poorly programmed mode 7.
@ailaxl
Жыл бұрын
When you started talking about blast processing I was worried lol. But then you showed you understood what it meant - it’s literally just a marketing term that means that the MD CPU is faster than the custom SNES CPU, which is true. SNES CPU could render more per cycle, technically, but it’s cycles were less than half the speed of the MD so the MD always did better when it came to speedy or “fast” games.
@davidaitken8503
Жыл бұрын
No matter how many times people state such nonsense the games prove otherwise. The SNES had plenty of fast moving games. It has nothing to do with the clock speed on the CPU. Some of the fastest playing games of the entire era were on SNES. Everything from racing games like F-Zero to fast paced shooters like Super Smash TV which had a turbo mode or *snicker* "blast processing" mode as this channel would put it.
@juststatedtheobvious9633
Жыл бұрын
If you want to pretend that 8-bit databus wasn't a choking hazard, go nuts. It still won't give you that Road Rash port EA could never get working.
@davidaitken8503
Жыл бұрын
@@juststatedtheobvious9633 Do you really want to get in an argument over games that couldn't be ported from the SNES to the Genesis? Is that really the hill you want to die on? I'm not just talking about games that use lots of scaling and rotation either like Pilotwings or F-Zero. There is a reason they gave up on trying to port the Super Star Wars trilogy to Genesis. Everything from side-scrolling action games like Cybernator, Metal Warriors, Super Metroid, etc. to shmups like Space Megaforce, Axelay, R-Type 3, Rendering Ranger R2, etc. have no equal on the Genesis. That is the reality. Deal with it, and while you're at it, actually learn something about the way in which the SNES actually worked. Reading a few random numbers off of a spread sheet of system specs does not mean you actually understand any of it.
@juststatedtheobvious9633
Жыл бұрын
@@davidaitken8503 Kid, if you think the likes of Gunstar Heroes and Alien Soldier could run on a stock SNES without a lot of creative changes, then you don't even understand how SNES sprite tiles work. Come back after you've learned the system's limitations. Start with the part where you're forced to waste resources because you can only use two sprite tile sizes at a time- great for Smash TV's mindless hordes and Mutoid Man, bad for anything Treasure's doing. PS: Road Rash style software based sprite scaling on the SNES looks like Wolfenstein 3D or Jurassic Park's indoor slide show. Sorry fanboy, but your miracle machine can't live up to your dreams. Even Mario Kart needed an enhancement chip to run in half a window, and it's only using basic hardware functions.
@ailaxl
Жыл бұрын
Ok, let me rephrase. It was easier for developers to get really fast games working well on the MD, not that it was not possible to get them working on a SNES. The architecture was so different though, and yes, the clock speed of the SNES CPU was one of those hindering factors. Not that the SNES wasn't superior in most other ways, but yea the MD was simply better built for fast games. Also, whether you want to believe it or not (although both systems pretty much sucked at 3D) a stock MD/Genesis could more reliably handle 3D at a faster framerate than a stock SNES could. That being said, a stock SNES was meant to handle cool 2D effects that could create high FPS pseudo 3d (mode 7 and hdmi) and was developed WITH enhancement chips in mind when it came to actual 3D.
@l11l1venom1l11l
Ай бұрын
I think the developers must have used the sound chip to do some of the graphical processing like id Software did with Doom on the Atari Jaguar, hence the lack of music in-game. That being said, throw some Battle Tapes on while playing this and you're in for a real treat. It feels like a retro racer that was made yesterday.
@thonybrazilrj9362
Жыл бұрын
Genesis does what Nintendon't é verdade, não sempre mas é. O Snes é pouco mais de 2 anos mas novo que o Mega, ele tinha a obrigação de ser melhor pelo menos em alguma coisa, mas resultou em máquinas bem diferentes, cada um com suas qualidades e propostas. As vantagens do Snes muitos gostam de falar, mas as do Mega a maioria esconde, não sei o por que fazem isso, é uma completa imaturidade e ingenuidade. Este vídeo é uma verdadeira aula que dá um tapa na cara de muitos youtubers nintendistas por aí, custa dizerem a verdade? Haha Blast Processing é real, doa a quem doer. Meus parabéns pelo ótimo vídeo, bom trabalho.
@andreyamamoto1709
5 ай бұрын
Melhor canal de retro do KZitem
@nelsonjmeloni
6 ай бұрын
Parabéns pelo vídeo! Achei muito interessante que esse jogo tenha dois modos na versão do Sega Genesis! Devido ao processo de lançamento em diferentes regiões em momentos distintos, a implementação dessa melhoria pode ser justificada como uma correção no código do jogo para o lançamento nos Estados Unidos. Pessoalmente, não percebo uma diminuição na qualidade gráfica no modo de maior velocidade, mas parece que o campo de visão é mais distante, e talvez isso ajude no tempo de resposta do processador. Quanto ao 'blast processing', foi um termo de marketing criado pela Sega dos Estados Unidos para lidar com o modo 7 do SNES. Há um livro sobre a guerra dos consoles que li e recomendo; ele conta como chegaram a isso. O termo se refere ao processamento de explosão e não é uma anedota; realmente existe, mas é de implementação complicada. Basicamente, o Motorola 68000 é um processador muito capaz e o Mega Drive tem um barramento de memória extremamente rápido (DMA). Então, o que o programador precisa fazer é escrever na memória durante os intervalos entre as linhas de varredura, embora seja desafiador prever esses momentos. A única implementação dele de que se tem notícia é na música tema de Toy Story para o Mega Drive, onde a Travelers Tales sobrepujou samples - na verdade, não sobrepujou, mas sim fez uma sequência tão rápida de samples que dá a impressão de que estão sobrepostos. Isso só é possível graças ao DMA do Mega Drive e ao processador. Lembrando que o Motorola 68000 é um processador de 16/32 bits, então ele tem espaço para códigos complexos. Explicado isso, o que acontece é que o Mega Drive não precisa de um processador auxiliar para lidar com poucos polígonos; o 68000, o DMA e o VDP dele conseguem lidar com essa quantidade tranquilamente! Já o SNES não tem desempenho para lidar com polígonos de forma nativa e rápida; ele tem, mas muito menos que o Mega Drive. A comparação de Race Driver prova isso: o SNES renderiza metade dos polígonos do Mega Drive, sem o chip Super FX, logicamente. Para o Kawasaki Superbike provavelmente não quiserem aumentar o custo do game para snes com um Super FX, e como ele não tinha desempenho e nem velocidade para lidar com tantos polígonos o game ficou muito mais simples. Eu joguei recentemente esse game no mega drive e joguei no modo turbo, por conta do conhecimento adquirido neste vídeo, e a conclusão é que para mim é o melhor modo, e a propósito, é um game com muitos detalhes! O vidro da moto tem boa transparência, algo raro no mega drive, os túneis e paredes exercem som de vácuo, com certeza deve ser o melhor game de moto para mega drive depois de road rash.
@more7642
Жыл бұрын
This is almost as good as the Virtua Racing, but without co-processor unit inside cartridge. Amazing!
@igorschirato2799
Жыл бұрын
SEGA Genesis does what Super Nintendon't !!!
@upsilandre
Жыл бұрын
A framerate difference of around 10%. It's not worth the cost of such visual loss.
@SpaceKlown
Жыл бұрын
You want to talk about visual loss? that snes resolution was so cropped it was nearly the size of a gameboy screen. 😆
@vittosphonecollection57289
Жыл бұрын
Graphics VS performance in the 90s!
@Lightblue2222
Жыл бұрын
If it's anything like F1, if you pick Expert it let's you go way faster than Ameture, which limits your speed.
@Lightblue2222
Жыл бұрын
Expert on Turbo will overheat the system. 1/2 jk
@Lightblue2222
Жыл бұрын
Selecting expert should get you over 210 instead of 170.
@johncargnin1275
Жыл бұрын
Impressionante
@DDRmails
Жыл бұрын
no, its no use to boost CPU here... i tryed... real showcase is road rash series, or bloodshot
@Devilhelll
Жыл бұрын
O modo turbo ja HUMILHA o snes.. o normal nem se fala kkkk
@BitAlemauzinhuu
Жыл бұрын
Esse modo turbo capou o jogo, que já é capado no mega e não é lá essas coisas.
@lucahitman
Жыл бұрын
it's strange how megadrive is soo slow with 3d games. just see the amiga/atari st version of "no second price", it's very smooth with even ai cycles in fully 3d
@deathraven1380
Жыл бұрын
Sega put a nail on Nintendo's a**. Forcing Nintendo to think outside the box. Sure Sega release the Sega CD. Which made the Genesis more powerful than the SNES. Than Sega release the 32X for an extra kick at the nuts of Nintendo. It force Nintendo to try to make a game in max of the SNES hardware are without any chip. That game is Donkey Kong Country. The trilogy of that game use no add on chip. The advantage of Nintendo is the multiple color transparency effect that it can do. Plus crunch the numbers to make audio tunes for each sound channel. Making the SNES play sounds that is not suppose to do. Ehen Donkey Kong Country came oyt. It show gamers. Why pay extra money for add on. When the SNES can do extra color effect in game without any add on. The SNES kick Sega in the nuts right back. Not saying the Sega Genesis can't make a Donkey Kong Country game. It is just each DKC game sequel got better in the transparent color effect. And the music got better than the last time too. Kicking Sega in the nuts even harder. I seen a DKC demo for the Genesis. Impressive. But I see the disadvantage that the SNES have over Sega Genesis. The demo is impressive. But have non of the transparent color effect. That DKC is known for. I wonder how the Sega Genesis can do making a foggy effect. The way I seen in some forest in DKC2 Diddy's kong quest? Hey VCDECIDE is there any game you can test in transparent effect of the SNEs vs Sega Genesis? There must be one. Games where the stages are very foggy. We know SNES is a monster in transparent color effect. I want to see Sega Genesis games doing that effect. And explain how it is done or hat can't be done on the Sega Genesis with transparent color effect. I mean explain the advantage of the Sega Genesis over the SNES. And the SNES advantage over the Sega Genesis. No people there is a advantage by both system. Throw in the Turbo Grafx16 in too. For those that don't know PC Engine known as TurboGrafx 16. Is an 8-bit CPU machine. BUT can display more pixel colors than the SNES and Sega Genesis in just sprites for animation. But have weakness in other forms too. I hope you can explain it to us bro in detail.
@deathraven1380
Жыл бұрын
Oh that is right one game you can compare with SNES vs Sega Genesis vs Turbografx 16. Street Fighter 2 champion Edition!!!
@davidaitken8503
Жыл бұрын
Dear god. What are you rambling on about? Something to do with colors and transparency I think but it all sounds like incoherent nonsense. The SNES could display more impressive visuals then the Genesis but it wasn't just limited to transparency effects.
@LarryLopez91
Жыл бұрын
The 32X wasn't the reason Nintendo made DKC. It was because of Aladdin on the Genesis.
@DancesRainyStreets
7 ай бұрын
The problem here is that there were many more than Sega and Nintendo. The TurboGrafx-16 (PC Engine in Japan) from NEC was the first 16-bit console to kick off the 4th generation in 1987 and the first console with an CD add-on in 1988, and was Nintendo's biggest competitor in Japan during that time. Sega didn't release a CD add-on because of the SNES, they wanted to bring more media capabilities to the system, like being able to play audio CD's and having interactive movies as games. It didn't go well due to not having enough support as a whole, while the console itself still was doing fine at the time. With newer machines on the rise in the early 90's, like the 3DO and the Atari Jaguar, Sega too hastily responded with the 32X. It could have been a lot better, if the support and time was given. It just wasn't possible. The arcades were the main business, but they also were producing, supporting and releasing games for the Genesis, Game Gear, Sega-CD, 32X, Pico and Saturn, all the while also dabbling in creating PC's and Video Cards for PC's. Just like SNK being kinda of crazy with releasing the Neo Geo AES and Capcom even more with the CPS Changer, and glad they both did, Sega also went wild back then. Nintendo had their core franchises to lean on and expanded on them, while not doing anything too crazy. SNES, NES and Game Boy were their bread and butter. Then there's the story about how Sony entered the console market. Interesting times as a whole and much more than Sega did something because of Nintendo. Consoles are rated on their own merit, because a newer console usually has better specs when compared to older ones. Doesn't say anything on a console having good games or not.
@marcosvander2479
Жыл бұрын
Vai de gosto LEFT for Best
@admazorca
Жыл бұрын
Muito zoado, quase não tem tela de jogo, é hub gigante, cor zoada, e tarja preta, só assim pra colocar alguns poligonos.
@dougs408
Жыл бұрын
Concordo, se tirar os polígonos fica parecendo um jogo 8 bits.
@igorschirato2799
Жыл бұрын
O mais interessante é que o badalado SNES NÃO foi capaz de fazer esse jogo com essa qualidade que vocês dizem ser baixa, portanto É pior do que o Mega Drive, pois o vídeo game da SEGA realizou este jogo em 3D !!!
@dougs408
Жыл бұрын
@@igorschirato2799 Bom, o vídeo é sobre o Mega drive, ninguém aqui faltou que o a verão do Snes é melhor ou que o Snes e melhor, nem sei o porque vc veio por o Snes nessa conversa, isso só pode ser trauma do Snes, vc deveria ser aqueles caras que sofria bullying na escola por ter Mega em vez de Snes, patético vc cara kkkk
@Devilhelll
Жыл бұрын
pelo menos o jogo não é todo capado em 2d sem elevações na pista pra poder rodar kkkkk "alguns" polígonos".. a pista inteira é cheia de poligonos, arquibancadas, tuneis, placas etc... ai pra não dar o braço a torcer é "alguns" melhor alguns que nenhum 😅😅😅
@dougs408
Жыл бұрын
@@Devilhelll Kkkk meu amigo, vc tá louco, já falei que ninguém está fazendo comparação, sabe interpretar texto? E outra, já que vc quer comprar, o que conta é quem no final das contas vendeu a batalha, A Sega só fez cagadas, quando ela acertou no console, que é o Dreamcast, já não tinha mais grana pra bancar porque gastou tudo com esse grande vídeo game que é o Mega e suas tralhas que são 32x e sega cd, a história tá aí amigo, só não enxerga quem é Cego pela Sega 😂😂😂😂
@davidaitken8503
Жыл бұрын
Here we go again with all of the meaningless talking points of every tech illiterate Sega fan. It's funny how you make such a big deal about a few extra pixels horizontally yet you never acknowledge all of the pixels missing at the top of the screen because of that black score, life, items, bar on so many Genesis games. Does the Genesis handle more data at once? It certainly has far less video ram which gets spread even thinner with those few extra pixels you think is such a big deal. Higher clock speed or not, the Genesis couldn't compete with the SNES. The Sega CD and 32X were proof of that. No such hardware was needed on the SNES. Buying a 32X add-on to play Doom instead of just buying a SNES cartridge with an FX Chip inside was viewed as ridiculous by the majority of consumers.
@dan_perry
Жыл бұрын
Sorry dude but you are just wrong about some things in your post. Unless you lived in Japan, Sega most definitely competed and won over half the game markets at that time. Are you young or just to old to remember? The add-ons were never really required, they were merely Sega being Sega. Pushing tech and innovating, it's not like Nintendo was gonna do it. But the problem was Sega spreading their resources thin, supporting far to many hardware platforms at that time and SOJ calling all the shots was never gonna be good for anyone. Oh yeah, and nobody in their right mind would play Doom on any console during that period. 🤣
@davidaitken8503
Жыл бұрын
@@dan_perry Sega did fine in most markets outside of Japan. When I said they couldn't compete I was referring to the technology of the Genesis compared to the SNES. The very thing this video is trying to claim otherwise. Oh, and I agree with you about Doom on console. I was fortunate enough that my Dad needed a hefty PC for work so I only played the REAL Doom.:)
@juststatedtheobvious9633
Жыл бұрын
I suppose we're pretending Nintendo and the PC Engine didn't beat Sega to creating console add-ons? Just like you try to handwave SNES hardware limitations...it's all a bit embarrassing, really. Try not to be such a blind fanboy. Anyways, console add-ons can work, as the Famicom disk system and PC Engine CD proved. And Sega couldn't get the same deals on bulk chip purchases that Nintendo did. It's why SVP was the only enhancement chip they attempted. Sega's real weakness was the way they constantly sabotaged their own brand. Refusing to tell 3rd parties about the Sega CD sprite scaling features prior to launch was as bad as early Saturn debugging tools limiting 3rd party developers to just one CPU core.
@dan_perry
Жыл бұрын
@@juststatedtheobvious9633 literally everything you said was Bull$#!+....but I'll address these. The only thing the NEC/nintendo add-ons proved was that their original hardware was underpowered from the start. Can you imagine if 40k was all the NES could use, and the TG16 was never gonna have 32mb chip games. They both had to change. I'm guessing you never read through a gaming mag from the 90's or cracked open the offical SegaCD/Saturn programming manuals? The info is there...do your own research. BTW, if anything I'm a arcade/computer fanboy...got it?
@davidaitken8503
Жыл бұрын
@@juststatedtheobvious9633 You either don't understand the points I was making or you are deliberately trying to misrepresent them. I am well aware of the Famicom Disk System (Metroid, Kid Icarus, Zelda, Castlevania, etc. all originated on it) and the PC Engine CD (both a friend as well as my brother owned the Turbo Duo which was the PC Engine, CD add-on, and RAM card all rolled into one). My point was Sega tried adding scaling and rotation (Sega CD) and a larger color palette and better 3D capabilities that could take on the FX Chip (32X) with their add-ons in an attempt to get their tech up to par with the SNES. That is why I said those add-ons were proof the base Genesis couldn't compete with SNES tech. You seem to be reading something into those comments that isn't there and thinking I'm some blind fanboy. I don't doubt it wasn't easier to get games running quickly with less optimization on the Genesis, but with a little experience and sometimes utilizing extra chips that were planned for and integrated into the hardware and software from the start you could get much more impressive results on the SNES. It doesn't matter what genre of game, the SNES had the best of the best, though not always the sheer volume of titles in some. I know Sega fans may not want to acknowledge that but even fast paced action games and shooters were better on the SNES. I've played all of the games in those genres that Sega fans swear by and many that they never even mention. Can you say the same about your experience with some really impressive SNES games including some Japanese only games like Rendering Ranger R2 and Super Macross: Scrambled Valkyrie?
@davidaitken8503
Жыл бұрын
How much deeper do you want to dig yourself into a hole. As much as you want to believe the Genesis had some magical power called "blast processing" it wasn't real. Why don't you compare the most ambitious 2D games of both the Genesis and SNES side by side? Oh wait, the Genesis doesn't look too impressive then, does it? A systems' processor speed has little to do with how "fast" the game plays. Super Smash TV has an unlockable "turbo mode". I don't know if the Genesis version has a "turbo mode" but it definitely wasn't as good of a port. I don't see how turning off some graphics to get the game to run faster is "blast processing". There is actually less being thrown at the processor.
Пікірлер: 121