While not too busted, there are ways to use that ability in a right deck, a little niche, yes, but can lead to a lot of bad stuff happening. For example, you can use some blink stuff (let's say Aminatou or Eternal Wanderer) to make a random measly 1/1 into something good because they are put into exile after all,, while also possibly getting an ETB for the card that's blinked (quite sad that ETB doesn't go for the tokens tho) There are quite some ways in White to do that, so okay-ish if you have the right pieces. And while it's outside of Orzhov Colors, you can use stuff that makes copies of specifically tokens, because you made that original creature replaced by a token copy, which you can copy to make more of them, and those don't have the "until end of turn" thing on them, so you just turned one thing into way more copies, out of which only one reverts to the original token (let's say Brudiclad, Telchor Engineer for example)
@TheBubbRubb
5 ай бұрын
Yeah i agree especially in standard format to late game to set up and plus we have lots of board sweeps now. Dollhouse of horrors does pretty much the same thing but creatures are swinging with haste and you can trigger it multiple times. Black white creature decks really needs some love in standard compared to mono red or mono green creatures they seem to be to slow to generate enough threat. As a control player exile and board sweepers seem really hurt orzhov players the most. Red has haste and green has card draw and big threats to fight though it.
@treederrpah6503
5 ай бұрын
I think it’s gonna be great in standard/pioneer. It can create a flying blocker the turn it comes down, and it has a plus 2. Without planeswalker removal, it’s gonna create a ton of value
@hiroshiarturolopezsashida6071
5 ай бұрын
I mean it’s still 3 loyalty for 4 and the ability is very limited imo
@nathanwilson3507
5 ай бұрын
yup that was pretty close to my initial thoughts as well; for commander it’s just so clunky. Perhaps the other formats can utilize her better 😅
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