It's like driving a car for years until someone nicely and patiently explains to you that, you know? This is an "engine", "pistons", etc.. Mind-blowing
@petrnovy6196
7 ай бұрын
Thanks for this awesome lesson. I learn more from this one video than from hundreds other videos during last one year. Ps: I love your structure and explanation.
@alimalik6193
26 күн бұрын
thank you so much. finally, it makes sense to me
@energiazaragoza2965
6 ай бұрын
Very CLEAR explanation. Thank you!
@grobknoblin5402
7 ай бұрын
This is amazing! There’s not enough of these types of videos on KZitem! You are incredible! Thank you!!!! ❤
@jeremieawolou1425
29 күн бұрын
Thank you!
@mohsenalbakri2875
3 ай бұрын
after mising around for so long to understand the consept thankfully I come to this key to understanding geo nodes due to your help, but please if you make it more interesting you will help hundred thousands of people who driven by other garbage content which only waste time. thank you from the bottom of my heart.
@chicao.do.blender
7 ай бұрын
i'm having a blast watching this video
@ckat609
8 ай бұрын
Very nicely explained. Thank you!
@Vital_Struj
8 ай бұрын
Such a great work, thanks a lot.
@johnsmith56920
8 ай бұрын
Thanks for this. It is very much needed. I'll look inot it thoroughly my problem being the scope of the variables in Blender. Namely, I want to get information from the material shader into the geometry nodes on the fly (without having to bake them). Like using the Fresnel as a mask into geometry nodes. If you have any say with the Blender people, please tell them. We'd like to be able to define the scope of an attribute the same way we define it's domain. That would be control.
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