- Kusanagi is a very noteworthy character with many powerful options to exploit during game play. He is a versatile character who has the tools to zone the opponent and/or rush the opponent down. He can also punish jump-ins very well with his ,can also carry his opponent across the screen with moves such as 75 Shiki (qcf+K) and Oborogurma (rdp+K). His HD combos involve him using most of his moveset to get the most damaging combo out possible whether it's midscreen or in the corner. His play-style tends to be favored by people looking for someone who is flashy ...
- Special Moves
108-Shiki: Yami Barai
qcf + P
A standard grounded projectile. It functions as a poke that is an extension of Kusanagi's sweep. In that sense it's also easily hopped over and jumped over; so, this move should be used to encourage opponents to jump and for the player to use one of Kusanagi's many anti-air attacks. The C Version is faster but recovers longer than the A Version, much like other sets of projectiles in the game.
75-Shiki: Kai
qcf + K, K
A two part, hop kick attack. The main one to use is the D Version for its juggle properties and ability to combo from Close Heavy Attacks. At mid-screen, this move would only combo from a Close Heavy Attack if the Close C or D is used point blank; meaning, that the second hit of Kai would whiff if Kyo starts his combo with something such as a Jump B (but there is no issue if the Jump B is used as a cross up because Kyo would then be point blank.) Unlike mid-screen, Kyo could easily combo from a jump-in with a cornered opponent. The player could use this attack on block for pressure and is safe as long as the second kick is delayed. Characters that have invulnerable reversals or can low profile against the second kick could punish the attack in between kicks, so please be wary of using this attack depending on the match up. The B Version is faster and has slightly less range than the D Version, but it can't juggle anything afterwards other than a C Version Oniyaki. B Version could also be used to juggle after a D Version Kai. The hit box and speed of the move is better than the other Kyos' so it can be more abusable from the neutral game.
910-Shiki: Nue Tsumi
qcb + P
A strange counter move that works like a weird grounded uppercut on whiff that is mostly safe on block. The first section of this attack, before Kyo strikes upwards, counters low hitting attacks and most crouching attacks. With this counter it causes hard knockdown upon hit. After Kusanagi raises his hand, it counters most standing normal attacks that comes into contact with Kusanagi's arm. For this counter, it only causes soft knockdown. Since Oniyaki is usually beaten out by meaty, low attacks, more daring players use Nue Tsumi as a reversal to catch players meatying with low attacks. So, the player usually chooses between Nue Tsumi and Oniyaki as reversal attacks, other than blocking like a sane human being. This move is extremely punishable on whiff so be sure not to toss this out thinking it's a much safer option than Oniyaki that occasionally catches people with the physical hit box of this move.
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- KOF 2002UM - Nikolai-保力達 (Kusanagi Best Rounds)
KOF 2002 Unlimited Match
Combos Kusanagi kof 2002 UM
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