Made some new discoveries while testing the untechable time on Gills' launcher string. These are all real combos, even the first one! The launcher is fully untechable, as is jH, as is the alternate ender to the launcher string.
As an added bonus, I did the bog-standard Assault Mode loop with the "proper" RC timings just to demo it. I'm inputting 4, 5L~RC, 4 for each 5L in order to make it almost completely burst safe, as well as putting an RC and then block behind the ending 6H before Assault Mode ends. Done like this, there's only an EXTREMELY short (and variable!) window on each rep where the opponent can successfully burst. Finale isn't guaranteed this way or anything, obviously.
Негізгі бет Ойындар [KRSCH] Gills Launcher Findings & Assault Loop
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