We just finished a year long campaign with this game. It was, without a doubt, the most powerful and character driven game we have ever played. I ran the game for three young adults who had never heard of the game, and refrained from getting/reading it. I toned down the game a bit to try and keep it uncomfortable, without being unpleasant for the players. Definitely our favorite PbtA game. Thanks for the review.
@thefantawarrior3174
Ай бұрын
The artwork of rats on your shelf in the background is really cute
@Stephen-Fox
Ай бұрын
Informative review. I think my main issue with "the mechanics should be a mystery to the players" designs is that I... Don't just run games. Nor do I just play them. And when I pick up a game I don't always know if I'm going to be running or playing it (or just reading it), and even when it's played for laughs like Paranoia, or is about monsters rather than mechanics as per Vaesen, that still presents an _awkward_ prospect to me. And I think this is somehow worse for people who are players only, since the implication is that they can sort of graduate out of being able to play these games? (Less so for Paranoia - it's a comedy game, pretending to not know as much as you know about the mechanics is baked into the setting premise - and Vaesen - homebrew monsters is something that can be done - than it sounds like exists for Kult.)
@bfreefles
Ай бұрын
Lovely review of this game - I've been trying to find someone running this bc I very much want to play it!
@jahmaicherry
Ай бұрын
The art does look good, but I am intimidated by the prospect of graphic depictions of some of the acts performed. Maybe I will pass on this one, but I appreciate the review!
@BarlowKeep
Ай бұрын
KULT certainly has its way of gripping some gamers with its atmosphere! For those who want to run it but want to tone it down a bit, my advice is reading the GM's guide...it mentiones different ways you can run horror and how to adjust things for your group, while still keeping the vibe going. Not everything should be shocking horror during a campaign anyway...but it should be atmospheric And the print in the book is of very high quality! Thanks for the review!
@valorin5762
Ай бұрын
I'm GMing KULT since the 90s. It's the one and only very best modern horror RPG there is. Uncensored, utterly psychological mindf*ck and body horror. Whatever you need, KULT has it, as long as you're not look for romanticised horror. KULT is hard and brutal. I usually GM stories with player characters being completely clueless, and I also think, players should know absolutely nothing about the background of the setting. KULT gives you the kind of horror that hurts. From a time where the genre wasn't dumbed down for a more sensible audience. There's nothing wrong with scary stories, but horror was something else a few decades ago. And that's what KULT wants to deliver, which should also be content warning. I never cared much about rules, and this newest iteration of the game completely changed the system. This new book uses Powered by the Apocalypse which I am not a fan of, but they adapted it very well to the setting, also using d10s and you can completely circumvent using playbooks for example and freely create a characters. The narrative angle stays, which is absolutely fine with me because roleplaying for me is always about storytelling first, and when it's about KULT, that's even more true. As I mentioned before, I would describe KULT as "uncensored". It doesn't shy away from obscenity and very sensible topics and if there has ever been a game where you'd have to talk to your players first, where they draw the line between hurtful entertainment and being uncomfortable in a way it's not fun anymore, it's KULT. This new edition tells you what it's about right from the start, so if you want to play this game as a player, I'd recommend keeping the book shut and let your GM read it. Also, apart from the Kickstarter Edition (which, by the cover is evidently the one in this video), which is still available at Helmgast as far as I know, the artwork in this book is censored. And in a very obvious and bad way in my opinion. KULT's art is obscene and shows a lot more than you might be used to, or even comfortable with if you don't know what kind of content you're holding in hand (yes, keep this book away from children...), but that again is what makes this game so great. Also a very bold move, which has been crippled on the way to its release in my opinion. There's a bible edition which doesn't have any artwork, which also means it's not censored. Thanks for covering this great game! KULT usually doesn't get the attention it deserves!
@chakravant
Ай бұрын
It's actually PbtA, with moves and roll interpretation, only the range is different because 10s are used instead of 6s. Also, the difference is the game has a whooping 10 attributes (to match the cabalistic Tree of Life which is one of central themes of the setting) and most PbtA games use much less of them. As for setting, I know the game from the first edition, which was a manufactured controversy in USA (because the game was, allegedly, sold in black bags to not show the "controversial" cover art). I say manufactured, because that was the time White Wolf games were popular and they also started their "Black Dog" imprint for 18+ games and supplements. And yes, the game is pretty bleak, but besides the heavier venues into splatter and body horror, it's not so different from Call of Cthulhu, which had 3rd or something edition at that time, and Wraith: the Oblivion, which is considerably bleaker. The controversy can also stem from using Christian themes (but World of Darkness did that too) - actually, Gnostic Christian themes which is pretty dead branch of christian philosophy (dead as "murdered by crusaders as heretics" dead). So, it's not a game for everyone, yes, but, especially now, in '20s of XXI century there are more games like that, many even more shocking and bleak, so I won't say it's still a "controversial" game. I liked it more than Call of Cthulhu, because with their weakness and insignificance, the Kult protagonists have at least a chance to become more powerful or significant (the "divinity lost" subtitle says a lot), while in lovecraftian horror even gaining knowledge doesn't liberate you or empowers you, but only shortens your lifespan considerably...
@lenapawlek7295
Ай бұрын
It's a very interesting idea!! Not sure if its the right fit for me but i can totally see how someone would be interested
@Renkaru
Ай бұрын
I'd love to play this game!
@mercuriusaulicus
Ай бұрын
I've got an earlier edition Kult: Death is Just the Beginning so I'm interested to see the differences. However I'm not a fan of the various iterations of Powered by the Apocalypse.
@valorin5762
Ай бұрын
The setting is very much the same. I feared they would have toned it down somewhat but they really didn't, which I am very grateful for! I am also not a fan of Powered by the Apocalypse and was almost heartbroken when I heard they slapped it on my favourite horror RPG, BUT when I looked at it I found that they took it and really hammered it into the KULT Setting and not the other way around. There's archetypes, but they are not presented so much as playbooks and there's also free character development. You roll d10s and not d6s, which for me feels better, no clue why, and I at least don't "feel" the Apocalypse engine underneath it when playing. There's a stress system which works pretty well, but they got rid of the mental balance, which I miss actually... In the end though, it's not really needed I found since the changes and everything coming with it pretty much happen in an organic way. I never liked the original system for its old school clunkiness, to be honest, and in my opinion they kept the really important and unique parts, like advantages and disadvantages, which are still mostly psychological and not really about the advantage or disadvantage they'd give you in the game, but more about how they impact your character psychologically. I like this new book, though I'd recommend getting the original kickstarter edition for the uncensored artwork or the smaller text-only bible edition. The system is still a matter of opinion I guess, but setting-wise, apart from rewriting everything, and in a very good way in my opinion, it's KULT as it has been since first edition.
@ryanjayne3455
Ай бұрын
It looks sick af!
@deedoublejay
Ай бұрын
I'm curious why it was brought back. Did it have a strong Kult following?
@VoteJesusNow
29 күн бұрын
I dont understand, is this a game where you battle mental illness as an adventure?
@reallivebluescat
23 күн бұрын
Its a type of "the matrix" world where the real world is controlled by "angels and demons" and people are living in an illusion.
@reallivebluescat
23 күн бұрын
Its a type of "the matrix" type world where Reality is controlled with demons , and people are living in an illusion
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