Events unfold in the northern section of the 106th ID's sector. Since we are still early in the playthrough, I go into each of the activations here in some detail. While the video is a bit long, hopefully you will notice that the actual time to complete the individual activations is only about 10 minutes factoring out time I spend explaining rules or analyzing the situation. BCS plays quickly, and hopefully by Turn 2 or 3 players new to the system will see that.
Also, playing while talking is apparently a learned skill. One that I will hopefully improve on as this series progresses, making for smoother episodes.
****CORRECTION*** The 106th ID should have set up "Used", which would have required a Re-Activation Check roll of 6 in order to actually get that second activation. Fortunately, this is a correctable error, since no other activity has occurred in that sector that this potentially erroneous activation might have affected. I will post a short correction video shortly.
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