"For example PLAUTENA HAS A KILL CONFIRM" lol that tone change killed me.
@Jords250
4 жыл бұрын
2:23
@zekefelix7785
5 жыл бұрын
I like this guy's voice , pls don't replace him ever
@shitstippled
5 жыл бұрын
227 likes
@JamesJohnson-yy1xt
4 жыл бұрын
Same
@IAm-zo1bo
4 жыл бұрын
@@shitstippled yeah cool
@statik9818
4 жыл бұрын
It doesn’t happen sorry
@Prizma_VA
4 жыл бұрын
The guy's from the fortnite guides
@PootisPlayer
5 жыл бұрын
just hit this dude with the spiciest subscribe into bell combo so hard that no amount of DI will save him from tasting his sweet demise beyond the blast zone
@nanazsan7536
5 жыл бұрын
so pretty much for optimal survival horizontal: opposite direction vertical: left or right for more horizontal instead of upwards diagonal: down and sometimes away
@shadowboy2818
4 жыл бұрын
what do you mean by "sometimes away" ?
@SolarBeam04
4 жыл бұрын
Sometimes inward too
@Yoker220
4 жыл бұрын
Does Di down help better with horizontal?
@extasse99
4 жыл бұрын
@5000000 IQ if you figured out the answer pls tell me too. I’m still wondering whether I should be holding into the stage or downwards. Also does mashing any buttons like jump help shorten the knock back at all? Appreciate anyone giving me an answer
@Yoker220
4 жыл бұрын
Extasse to my knowledge mashing doesn’t do anything to help. As for the DI, you’ll have to test it yourself in training mode. Set yourself to 100% or something and set the cpu to forward smash. Then do both DI options to see which works better.
@Creepo_J
4 жыл бұрын
1:53 Gets hit by DORIYAH SURVIVES Me: *You just got VECTORED!!!!!*
@taztoo7093
4 жыл бұрын
Creepo_J I hate this
@sinlessgalaxy3132
4 жыл бұрын
Thats me, causenIm committing crime with length of magnitude and direction OH YEA
@frankysavill1078
4 жыл бұрын
Like from despicable me? Or lsi
@epicclips6995
3 жыл бұрын
Franky Savill ...
@j-rex229
2 жыл бұрын
😐 comedy
@ramiqahwash9118
5 жыл бұрын
This helps a lot when it comes to trying to explain DI to a friend new to competitive smash bro’s. Thanks a ton!
@chuksk8592
5 жыл бұрын
@Shane Berry It could be that the friend wants to play Smash competitively but isn't at that point yet? Chill.
@phoxx4582
5 жыл бұрын
@Shane Berry new to competitive can mean they're starting to watch more tourneys and learning advanced techniques. Also there's still people out there that know of DI but don't understand it fully.
@phoxx4582
5 жыл бұрын
@Shane Berry Being into competitive smash doesn't nessecarily mean you're a competitor. For all we know OPs friend could just be interested in watching comp smash but doesn't know the techniques behind it yet.
@masterlonk8950
4 жыл бұрын
Shane B he’s new to it what do you think?
@martmine4618
4 жыл бұрын
@Shane B damn and I here I was winning tournaments without knowing what DI was... Guess it's not that important of a mechanic then.
@jerryanguiano6179
5 жыл бұрын
This is hands down the best DI instructional video!!
@L_Giancarlo
3 жыл бұрын
With over a thousand hours in ultimate and tons of competitive play I still learned a ton from this video. Thank you for explaining how confusing SDI is
@ishmael9435
3 жыл бұрын
lol same
@thefinalsquid6353
Жыл бұрын
Hour 1300 according to switch and I agree
@DarkThomy
5 жыл бұрын
Finally, something clear. Also a sad thought for ken mains..
@Eddie-df8fv
5 жыл бұрын
When you fall out of his up b
@Psychoma99
5 жыл бұрын
Wow I finally understand everything about DI and I'm a "mid level" player. The people in my scene weren't quite intuitive when trying to explain multiple times
@woodstock21
5 жыл бұрын
I just got picked apart by a mario at my local today and this knowledge would’ve definitely helped me haha! Great video!
@divine8405
5 жыл бұрын
Mario is scary af
@chuksk8592
5 жыл бұрын
Remember Mario in Smash4? You wouldn't like to be next to him lol
@IAm-zo1bo
4 жыл бұрын
Mario in ultimate keep getting higher in tiers
@platurt9595
5 жыл бұрын
Great video, very informative. Only nitpick is that afaik, LSI and Vectoring is actually not the same. LSI increases or decreases your knockback speed if the stick is being held up or down. Vectoring increases or decreases your knockback if the stick is being held in the launch-direction or in the direction opposite to it. Both don't work on vertical angles, but Vectoring has been in since Smash4 and is the sole reason we hold the stick towards the stage when getting launched to the side.
@platurt9595
5 жыл бұрын
@@airbear6028 Yes you can stll vector horizonal knockback. That's why we hold towards the stage when launched sideways. We don't hold towards a direction which would change our angle, so it's no DI, and we are hlding neither down nor up, so it's no LSI.
@shadowboy2818
4 жыл бұрын
to summarize... di to ground or midair away from opponents when comboed diagonal launch- go downwards and away from the opponent horizontal launch- go to the opposite direction where you're launched upward launch- go the the same direction where you're being knocked back you can adjust where to be launched during hitlag by turning back and forth to where you want to be launched
@Salmontres
2 жыл бұрын
SDI has always seemd like a bug to me in ultimate. It lets you drift out of combos, and it's hard to tell if it was a bug or an intentional maneuver.
@norinias
3 жыл бұрын
Anyone else jamming to random parts in this video that you shouldn't hear but kinda bop? 4:12 Awesome in depth DI guide. Very well made video.
@shadowofchaos41
4 жыл бұрын
Even playing Smash Bros since Brawl a DI video still gives me information that I didn't know before. I have been doing things wrong in some cases. Great video
@gavindzik1720
5 жыл бұрын
Nice thanks, helps alot.
@geekmac9349
5 жыл бұрын
LSI doesn‘t directly increase/decrease knockback, it just influences your launch speed (as the name suggests) which will then lead to you getting launched farther or less far
@despa2336
5 жыл бұрын
It doesnt directly effect it, but indirectly it does. If you're going to be hit for 3 seconds and you're moving slowly then you wont go as far as if you were moving fast
@despa2336
5 жыл бұрын
@Derion DePriest theres no need to be mean he just made a mistake
@despa2336
5 жыл бұрын
@Derion DePriest I disagree. I think you've made a mistake in centering your channel about gacha but I havent said anything to you so you dont have to be mean to him
@geekmac9349
5 жыл бұрын
Despacito Lord yeah of course it does effect launch distance indirectly but as you said that‘s moreso a side effect of the main mechanic behind it
@pierreaoun9600
5 жыл бұрын
Derion DePriest fuck off, dude.
@jakescribner9986
5 жыл бұрын
Thank you so much for being straightforward and to the point. Most youtubers love wasting my time with drawn out intros and over explaining simple concepts or telling me all about how I NEED to subscribe and ring the bell
@knave6257
5 жыл бұрын
Did anyone just get up and say HEY! Let’s make Bayonetta players suffer even *more.*
@fridakahlosdischarge6523
5 жыл бұрын
:'(
@between_mistral_and_mahrinui
5 жыл бұрын
doubt it, since they dont exist (but really sakurai beat her into the dirt, feel bad for yall)
@fridakahlosdischarge6523
5 жыл бұрын
@@between_mistral_and_mahrinui now we only kill at 200
@Mepphy99
5 жыл бұрын
People are still that bad at DI that I can’t pull a 0 to death with Bayo
@grotn_
5 жыл бұрын
SDI against her was stronger in smash 4
@Linkachu3
5 жыл бұрын
Thanks for telling me how to avoid that ridiculous Fox kill confirm at 3:04. I've always thought it was true...
@chuksk8592
5 жыл бұрын
Same... Escaping Fox combos is nearly impossible.
@phizlip
4 жыл бұрын
shut up
@salvatore_slate
5 жыл бұрын
This is actually a really good explanation.
@phizlip
4 жыл бұрын
thanks ProGuides Super Smash Bros Ultimate Tips, this was really helpful for learning how to play Sonic Brawl on the Sega Genesis!
@d4nkime
Жыл бұрын
I’m playing smash bros more often because of my coworkers and they’re some good opponents and this will for sure help out THANK YOU!
@rory_person_being
5 жыл бұрын
Perfect choice of character for demonstrating SDI.
@LCR_0508bbc
4 жыл бұрын
This video was very helpful. Thanks for the tips!
@GavN2319
4 жыл бұрын
I used DI to escape the subscribe into bell combo
@sixarmedpsycho_9
3 жыл бұрын
I used DI to escape the "I can't come up..." into "...with anything!" combo.
@TehPieLuver
5 жыл бұрын
Holy shit this is why i wish sakurai went back to the brawl/melee DI system, it was so much simpler and intuitive back then
@arman1313
5 жыл бұрын
#nobias
@johndmapa6275
3 жыл бұрын
Thanks for this video I never really understood SDI I would always wonder how the pro players could get out of situation that I couldn’t whenever I’m watching vids lol
@KiriCade
5 жыл бұрын
I wish Save as Untitled would read his own scripts
@ProGuidesSmashBros
5 жыл бұрын
This one wasn't done by him, we have a variety of amazing editors working on videos :)
@ROYEWITHNOE
4 жыл бұрын
ProGuides Super Smash Bros Ultimate Tips :)
@goreobsessed2308
4 жыл бұрын
Cool so the way I've been doing is correct never really noticed a difference till I went to practice and watched
@Shadow-xv5lg
4 жыл бұрын
The beat and the voice : The perfect Match
@DictatorD3
5 жыл бұрын
Very helpful
@killapassa
5 жыл бұрын
This beat though.... 😌🍷
@Ryo-is7xi
4 жыл бұрын
This video has completed me elearning for today
@AMSantosMusic
3 жыл бұрын
That last line definitely got me confirmed subscribed
@DaRkLoRd-rc5yu
3 жыл бұрын
Also if your in a multihit jab combo, or other multi hit attack always run away from it. Pk fire is usually the attack that teaches you this.
@WhimsicalLittledawg
4 ай бұрын
Oh wow, I didn't know what the difference was between DI and SDI, as well as how SDI worked!
@DaRkLoRd-rc5yu
3 жыл бұрын
I feel like launch angle and the size and shape of the blast zones are the most important thing to learn with di
@moddedinkling4168
3 жыл бұрын
I really wish Nintendo would teach this themselves. It's hard to get better at Smash without having to watch these videos to learn.
@dialp4penguin
4 жыл бұрын
Did they change DI since Melee? I remember in Melee, the best way to survive an attack that knocked you far horizontally was to hold up...
@LiamWins
3 жыл бұрын
Yes, because now LSI exists, so you want to hold in the opposite direction that the attack's sending you.
@smashdriven1640
4 жыл бұрын
Next can you teach me how to DI a thwack?
@definitelydoctorproctor
2 ай бұрын
You dont
@dtczyk8976
2 жыл бұрын
So that’s why I kept getting killed early by up smashes. I always di directly DOWN. Thanks man!
@kyun0q
5 жыл бұрын
Good video, as always. You definitely keep delivering
@Real_Genji
5 жыл бұрын
Bruh I was thinking the whole time was how far you can hit your opponent using your left stick instead of being the opponent flying...
@sleeeeep
3 жыл бұрын
This was exactly what i was looking for
@Its_Sprite_
2 жыл бұрын
Didn't think I'd have to learn calculus to get better at smash...
@nitrogxmer5310
3 жыл бұрын
Thx a lot for this video! Im kinda bad so this will help me alot
@Corvidae10
5 жыл бұрын
Awesome video, great information.
@supa4ys843
5 жыл бұрын
This channel is underrated
@Kevin-yp7yk
3 жыл бұрын
He kinda sounds like Sigint from MGS3
@AnimaidanFrames
5 жыл бұрын
Gracias
@ChromeShade
2 жыл бұрын
So many parts of this video almost sounded like a rap with the track in the background hahaha
@krys3001
4 жыл бұрын
Love listening to Keitaro's voice.
@93krstn
5 жыл бұрын
Wow so helpful.
@Myellooo
4 жыл бұрын
Straight up I’m tryna get better at smash so I’m writing notes 📝
@buffbear7890
5 жыл бұрын
actually you do NOT want to Di the opposite direction, but instead perpendicular so that you can aim for corner DI since the corner is farther from center stage than the wall blast zones.
@budgetcoinhunter
5 жыл бұрын
Not since 3DS/Wii U. Those games changed how DI worked, leading to the silliness that Wario could pull off until it was changed *again* to the LSI/DI system.
@davidmyers2419
5 жыл бұрын
This guide is amazing!
@TheLegitEpicBoss
3 жыл бұрын
“Smash bros is such a simple game, just knock them off the screen” Yeaaaah oooookaaaay 🤣
@Hoodlet
5 жыл бұрын
I am confused, what is the proper DI and LSI if you get spiked. I've had this question for a really long time but no one has given me a good answer. This video had a section on getting knocked directly and what to do then, but didn't give any examples of what to do specifically when you get spiked.
@youngswaqq1
4 жыл бұрын
It depends on what stage you're playing on. If you're getting spiked off stage majority of the time there isnt a DI that can save you. Maybe you can try to DI up but it's still not really gonna help. If the stage has walls your best bet is to DI towards the wall and try and tech the wall and come back that way
@robertabelar5691
2 ай бұрын
No DI or LSI will save you from a spike no matter what stage you are playing but there is a way to save yourself by using SDI to move yourself towards the stage (like the bottom or a wall) to tech it and then recover (obviously it won’t matter if your characters recovery is crap so keep that in mind)
@5C0RP_
5 жыл бұрын
This hurt Bayonetta player even more
@Doggoism
5 жыл бұрын
As a bayo main, can confirm this
@chickensofdeath490
5 жыл бұрын
Good
@Doggoism
5 жыл бұрын
ChickensofDeath : (
@youngcitybandit
5 жыл бұрын
Who gives a damn lmfaoo
@samurailobster6561
4 жыл бұрын
Good now you actually have to learn to play bayo
@gelatinousjoe7979
5 жыл бұрын
This is useful
@uTheJoKeR
5 жыл бұрын
Please show how to mash out of grabs the most effective way.
@avatarkylo8524
5 жыл бұрын
Mash harder
@Crustgg
5 жыл бұрын
Play mario party
@supergerm7773
5 жыл бұрын
Rotate the left stick in circles and don't mash any buttons. It works a lot better than mashing and helps me get out of being grounded, dk cargo carry, and shield breaks. Give it a shot!
@pikminpuck8015
5 жыл бұрын
Believe in the heart of the cards
@jitlikelias
5 жыл бұрын
German Leal mashing buttons is far faster. I've seen many comparisons
@lum1lad775
5 жыл бұрын
I only watched this video to learn these terms. i just called em 'moving out the way' But ngl these terms are kooler
@ElZamo92
4 жыл бұрын
I just started playing online an was getting my ass handed to me all the time. This video has helped A LOT.
@QuaseemS
4 жыл бұрын
Same here, I just assumed holding down when getting launched upward was optimal for a year now.
@noahalban7532
5 жыл бұрын
Thank you
@JoeHendersonOfficial
Жыл бұрын
“I” was always “Input” for me and my friends 🤔
@harkenstone
4 жыл бұрын
Can you utilize both LSI and DI in the same launch? For example: if I get hit with ZSS's UpB, do I want to press down on the last frame of hitlag to reduce the launch distance and then hold down/away to survive with DI while I'm flying away? Assuming that down/away would grant me the most survivability in this scenario.
@gapplssb
Жыл бұрын
just hold diagonally
@CrinklyYT
5 жыл бұрын
great video, keep it up!
@PassTheSnails
4 жыл бұрын
So when SDI’ing multihit moves, PK Fire specifically, is it effective to simply hold the stick up and away? Or do you have to mash it between two or three different directions to input the SDI?
@simonevirdis27
4 жыл бұрын
Mash
@carterbergland9264
Жыл бұрын
When you Di, can you just hold the stick in the opposite direction when getting combed or do you have to repress it every time?
@narixm2965
3 ай бұрын
Been playing Smash since brawl and never properly knew about these mechanics. I feel old and uncultured lol
@imjustbawn
4 жыл бұрын
Hitting that sub button was the hardest combo to perform shit
@jeorhan1262
5 жыл бұрын
Great video
@DarkThomy
5 жыл бұрын
For diagonally knockback though, doesn't holding straight down gives us a worse trajectory ?
@budgetcoinhunter
5 жыл бұрын
Remember that the blast lines make a rectangle, even with the 'curved' ones like the Sonic Lost World and Mario Galaxy stages. For the most part, you want to be aiming yourself towards the corner of the screen to survive the longest, since that's usually the furthest distance from where most players try to fight from (center stage). Even at the edge, the corner is still going to be the greatest distance from your launch point. Remember also that these diagonal launch angles fall outside of the cones where LSI is ignored. Due to that and the fact that LSI and DI are both considered (being two different axes on a 2D plane), your best bet for surviving these kinds of kill moves (ZSS UpB facing right as an example) is: 1. When you know you're going to get hit, start wiggling your left stick in the down-right direction as quickly as possible. This will use SDI (I don't like that term, as it only adjusts your launch point... it should be called something more self-explanatory) to attempt to make the UpB drop you. 2. When the last hit connects, shift to holding down on the stick, and slightly left (since you can DI yourself into the No-LSI cones) to reduce your launch speed and alter the angle for your best chance at surviving.
@DarkThomy
5 жыл бұрын
@@budgetcoinhunter Yeah I see. Basically for diagonal moves you'd alway want to be DI-ing down and either slightly left or right, depending which suits best to aim for the corner of the screen.
@lloydaran
2 жыл бұрын
@@budgetcoinhunter "shift to holding down on the stick, and slightly left (since you can DI yourself into the No-LSI cones)" - wait, what? Why would you hold opposite direction? And I don't understand the "you can DI into the no-LSI", since once you're launched, how would that help, it depends on the attack. Also, even if that supposedly works, why would you put yourself into the no-LSI? How can you "reduce your launch speed" if you can't use LSI?
@pablobarrios4911
4 жыл бұрын
Can I use the SDI to escape palutena's nair? Or to escape Chrom or Ike up b?
@jacksonpotter5773
4 жыл бұрын
Don’t think so
@Farlon303
5 жыл бұрын
Whoops, I've been doing SDI wrong this whole time
@chuksk8592
5 жыл бұрын
Same, I used to just keep it in the direction once, and I also sort of don't like how they're all linked to the left stick in hitlag, like what if you want to SDI left and then DI right? Like you have only a few frames to do both if you want to do that...
@grottoguru6473
Ай бұрын
AAANNNDDD this is why all my friends dropped Smash. Went from fun casual game that could be very competitive to needing a bachelors in mathematics and nanosecond reaction times to play properly.
@tearzofthefallen6586
3 жыл бұрын
So... essentially, if you're horizontally launched (left or right) hold down and not the direction opposite you were launched in? So if you go left, you hold down and NOT right? And with going directly up and to the right you hold right, and going directly up and to the right, you hold left? Then smash DI is just wiggling the stick in the opposite direction you want to go. So for example if falco fairs you, you wiggle in the left register of the control stick? Am I right? Seems counterintuitive, but no wonder I die at like 90 sometimes.
@ferdyX93
3 жыл бұрын
Kazuya 10 hit combo brought me here 😂
@Capcoms
4 жыл бұрын
Why did SDI get so little attention? Felt like it was talked about for 30 seconds
@PreacherJenkins
4 жыл бұрын
Because it's only widely applicable in 64, Melee and Brawl. It was nerfed in Smash 4 and again in Ultimate so now it has very few practical applications.
@sethlopez8287
2 жыл бұрын
What’s the best way to Sdi with a pro controller?
@Rexcalibar
4 жыл бұрын
Byleth: Exists Donkey Kong mains: FURIOUS NOTE TAKING
@dahrielguerreromedina6465
7 ай бұрын
I'm literally watching this only coz my friend survived to a Incineroar's side B WITH REVENGE at 140%, with the timing and stuff
@viewmann200
4 жыл бұрын
I came to learn how to get out of Bayonetta’s combo
@Reshi9984
3 жыл бұрын
So I was surviving more when I held in when launched... i thought that was just a noob thing when i stopped doing it
@keviaaar
5 жыл бұрын
So I'm hearing multiple things about DI to escape PK Fire spam.. what's the best way to get out?
@XiphosCreates
5 жыл бұрын
It depends on which PK Fire. For Ness, since his is a multi-hit move, SDI away would be the best way to get out. (So wiggle the stick diagonally up and down, away from Ness) For Lucas, since his is a single hit that launches diagonally (more horizontal) away, you'll want to DI down and in. (So hold the stick down and towards Lucas)
@concernedmom4204
5 жыл бұрын
Just hold up and out, sdi is actually worse for you in this case
@kevcopo
2 жыл бұрын
What happens if you hold in between two directions
@KrumpetKingz
2 жыл бұрын
So would you SDI out of multiple hit combo moves like pikachu back air or is that just regular DI
@ClwkInstnct
4 жыл бұрын
So i have a question. Say i am getting launched horizontally to the right. This video explains thay holding down reduces the knockback, but moving away helps you survive longer. Does that mean i di down and away, or just one of them?
@Evatyl
4 жыл бұрын
Both
@jaredlindsey9851
3 жыл бұрын
Can you use right stick for SDI?
@geffaguirre3446
5 жыл бұрын
PJiggles took me here!
@chibimoon1432
5 жыл бұрын
I understand what DI is and what im supposed to do but it's the timing. Even if i hold the stick in a certain direction im still launched to fast to influence anything. I cant cancel my momentum at all. And im not familiar with every characters attacks and how they affect me. It's kind of a gamble, a losing one at that. I dont know what to do. Do i keep playing and learn with experience, should i start studying every character, do i start looking at frame data? I dont know.
@creeperboy-172
4 жыл бұрын
This video im pretty sure just saved me (a pika main) from every bayo in existence
@Bashman20
5 жыл бұрын
You just made me a better character
@sei_un_who
Жыл бұрын
Funny that I know all of this without getting into all the acronyms by just playing.
@Yoker220
4 жыл бұрын
For horizontal would you DI down or opposite
@nelsonsxs3515
4 жыл бұрын
subscribe into bell notification hahahahhahaha, actually i should be clicking that bell
@samueldaswani5692
5 жыл бұрын
Just avoid getting hit in the first place and you should be good, right?
@vegaplus420
4 жыл бұрын
Samuel Daswani isai
@KovanNova
Жыл бұрын
Wow I have really been doing it wrong this entire time 😂
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