Great review, and excellent retopology tips! Thanks! A few notes: - don't need to select the high-poly source mesh before starting. any mesh that is visible is considered as source. - to continue retopoing, switch into edit mode on the low-poly target mesh, then start RetopoFlow. - symmetry is actually fully done by a modifier (not baked in)! so, you're not stuck with the mirrored side if you work with symmetry enabled. - you can adjust the effect of the symmetry under display and symmetry options. - if the UI is distracting and you only use keyboard shortcuts, you can close windows and minimize the tools window, or F9 toggles visibility of all UI. - if you find a bug/issue, let us know! Cheers!
@animatorizwan
3 жыл бұрын
CG cookie Developer is here. ✌️😀
@wlfmsrjtdm_skskdfl
3 жыл бұрын
There is a problem that retopoflow becomes very slow from the moment the 2000 polygon is exceeded. high mesh polygon is 900,000
@maddinlicious
Жыл бұрын
Can you edit the high poly source a bit after your retopo?
@JonathanDenning
Жыл бұрын
@@maddinlicious yes. the low poly target will not auto update to those changes, but there is a button in RF to snap all target verts to source.
@maddinlicious
Жыл бұрын
@@JonathanDenning also there is no selecting tool? I have to switch to polypen and select every single vert?
@PrimordialStrange
3 жыл бұрын
This really needs to be a feature not an addon in my opinion. That'll make blender retopo king with all these features.
@vladyslavsvyryd5315
3 жыл бұрын
All that present in maya, thats why maya was beast of reto.
@PrimordialStrange
3 жыл бұрын
@@vladyslavsvyryd5315 I agree. I love maya!
@nictanghe98
3 жыл бұрын
@@PrimordialStrange How can anyone possible love that heap of buggs ?
@PrimordialStrange
3 жыл бұрын
@@nictanghe98 to be precise... Which one? and Which version?
@albiceleste101
3 жыл бұрын
@@vladyslavsvyryd5315 Maya costs like $1000 a year mate
@WalkingJellyfish
3 жыл бұрын
Oh my god, I spent a whole day yesterday doing the retopology manually. This was my first time. I thought this is what hell looks like.
@temporaltribe
2 ай бұрын
RetopoFlow is such a must 😭
@CaraDees
2 жыл бұрын
WTH! Why is it that every time I desperately NEED a very particular tutorial you guys are the ones that have the exact thing I need. HEROS! AAAAAAAAAA! REAL HEROS! For those like me that didn't know: To Decimate a sculpt use the decimate modifier first.... this lowers the polycount of your mesh without changing its shape to much.
@FlippedNormals
2 жыл бұрын
Happy to help Caroline! :D
@t_o_x_i_c_astudio769
3 жыл бұрын
OML YOU GUYS SAVED MY LIFE
@TangleWireTube
3 жыл бұрын
That’s awesome. Blender’s now got one of Cinema 4D’s best modelling tools now. The Polly Pen.
@ChristinaMcKay
3 жыл бұрын
Native Blender has that for quite some time now. It is the Quick poly tool in the edit mode.
@cyber_robot889
3 жыл бұрын
It's always has been
@Megalomaniakaal
3 жыл бұрын
This one is indeed probably visually closer.
@danimal519
2 ай бұрын
This was SOOO GOOD. THANK YOU!
@christianjohnson901
3 жыл бұрын
I always recommend that the models are sculpted with eyes closed and mouth slightly open as this often helps prep a model for rigging and texturing. Particularly for styled characters. Also having matching verts for upper eyelid and lower and also matchig spans and verts for upper and lower lips.
@Zeriel00
2 жыл бұрын
How do you sculpt the eye lids over the eyes?
@barrymccarthy3047
2 жыл бұрын
Excellent point. I realised I should have done that after my most recent sculpt was finished :-).
@barrymccarthy3047
2 жыл бұрын
For clarification, the above point was in reply to Christian.
@nahashammon1081
Жыл бұрын
hey man, thanks for this tip, by any chance do you have more tips regarding the whole workflow of stylised characters ?
@rauchu5861
Жыл бұрын
i think it easier to sculpt the eyelids like this right?
@TheMarkko30
3 жыл бұрын
you guys are the best to introduce new tools ...thx guys
@tuxgirl
Жыл бұрын
Id also love to see more about how to handle the issues that come up during retopology. I'm always getting to some point where I have a pentagon that I need to fill, or I have a pole that shows up in some really visible part of my mesh. How do you avoid those types of issues? Or, what do you do when one area needs more topology, so it has 10 cuts, and then it needs to connect to an area that has 6 or 8 cuts?
@akshaytripathi16
3 жыл бұрын
Hey guys, would be interesting to show what work you guys showed to land your first jobs. Could be a cool video idea.
@pao7390
3 жыл бұрын
they did it already
@akshaytripathi16
3 жыл бұрын
@@pao7390 Which video is it ?
@MenchisMenagerie
3 жыл бұрын
With a lot of tools like this coming to the fore, have you ever considered doing a new vid regarding retop in Maya, to compare and contrast your thoughts on the original methods used for retop compared to the advances in plugins and such that have come out for blender? Was a thought that came to mind while going through personal revision on retop and seeing the dates of your maya retop tutorials and discussions.
@FlorianCordier
2 жыл бұрын
Hello and first, thanks a lot! Your videos are among the most helpful for beginners like me. Really clear and not too fast. Love it. I have a couple questions about retopo and I'd be thankful if you could answer it. First, I was wondering if (and probably why) I need to retopo each objects (for ex, clothing, body, head) separately. And my seconde question is if we're allowed to use triangle sometimes and not quadrants, as I feel like 100% quadrants are making it way more complicated to craft.
@bunnyhere4346
Жыл бұрын
I am stuck at tildi key, it is not showing the options for poly pen, Please help ! and Thankyou for such great help. I am doing my Final degree project !
@IGarrettI
3 жыл бұрын
anyone else noticing that it wont let them select points unless theyre zoomed out? Edit: Make sure your model is up to scale , even if your scene scale is set up
@sebastianbastian9933
3 жыл бұрын
would be nice to see how you guys solves a closed mouth with both retop and baking. If the mouth will be using animations where it opens.
@_MGPz
3 жыл бұрын
Great video guys. It would have been awesome checking also how to retopo a maybe trickier part of the face like nose or ears. Anyway great tut.
@funkyn1
10 ай бұрын
Thanks for the great tutorial it helped me a lot :)
@kunemann
3 жыл бұрын
Is there a way to continue the work or is this impossible once you've left the workspace?
@kunemann
3 жыл бұрын
resume*
@zapyray3371
3 жыл бұрын
@@kunemann its possible click on the retopo object activate edit mode click on retopoflow icon and select one of the tools to resume using that tool ofcourse u can change tool once in retopo mode
@slovianskypierog
3 ай бұрын
Its possible to change color of retopologies mesh from grey to something more visible? For example in maya there is really good looking blue color and its easier to see whats done.
@gabrielpettersson2069
3 жыл бұрын
I have to try this. I still havent found a workflow I like, maby this will be it.
@gaston.
2 жыл бұрын
excellent tutorial... very helpful info.. thank you!
@_polargaming
3 жыл бұрын
Awesome tool! Thanks for the video
@elvaaan
Жыл бұрын
I cant adjust the scales or how many edges I want. dragging with shift and plus minus doesn't work as well.
@LauritsR
7 ай бұрын
How do you have transparent retopo mesh?
@aslack6145
2 жыл бұрын
Incredible tool
@eternalsnows6071
3 жыл бұрын
Played around with it a bit and ran into a problem. How do you "commit" symmetry? With Maya you can just turn it off and the quads remain so you can tweak each side independently. With RetopoFlow the mirrored topology just vanishes if you disable symmetry.
@JonathanDenning
3 жыл бұрын
apply mirror modifier in blender. no way to apply symmetry in RetopoFlow at the moment.
@eternalsnows6071
3 жыл бұрын
@@JonathanDenning Huh, well that's extremely lame. Went from looking exciting to being worse than every other retopo solution. Glad I didn't pay $86 for it!
@JonathanDenning
3 жыл бұрын
@@eternalsnows6071 that's a feature that hasn't been suggested yet. not sure why that makes it lame.
@eternalsnows6071
3 жыл бұрын
@@JonathanDenning I'm sure it's useful software within its limitations. I'm just surprised that such a basic feature is not included. Perhaps I'm missing something and if so I'll be glad to be corrected. TopoGun, Maya, and Houdini all allow you to turn off symmetry at will. It's very useful in cases where there is slight asymmetry on the model and you want to conform the vertices on the mirrored side.
@JonathanDenning
3 жыл бұрын
@@eternalsnows6071 i'm still confused about why you are surprised. this simply hasn't been suggested, yet. next time, please make a feature request rather than dismissing something as being "lame" just because it's missing a feature. i agree that there are cases where such a feature would be useful. i'm not arguing that. just please take a moment next time to do this correctly. github.com/CGCookie/retopoflow/commit/a2d7211913e04437b70204a9dd46f35510849810
@JinzouArt
Жыл бұрын
Does retepoflow work with Blender 3.5
@gorkemuzun7451
3 жыл бұрын
Now we need Topogun 3 tutorial too :D
@WCCXtra
3 жыл бұрын
How stable is it? It's only available as a beta right now, I think.
@vladimirxoxoxoxox2938
3 жыл бұрын
Very useful!
@sammedia3d
2 жыл бұрын
why would i pay $90 for this addon if i can ad another $10 and get topogun? Is it just for the sake of staying in the same application?
@hameddesign70
3 жыл бұрын
instant meshes is the best
@Synapticsnap
3 жыл бұрын
Excellent !
@neo1002
3 жыл бұрын
Looks really good. but a bit too pricey. someone is working on new retopotools and cost less than this :/
@melbendigo
2 жыл бұрын
How are you staying low-poly without the faces sinking into the source mesh? Mine are, that's why I'm asking. Thanks!
@zixea3318
Жыл бұрын
You set the view of the mesh in the viewport as “in front”. Uh sorry I’m like a year late.
@melbendigo
Жыл бұрын
@@zixea3318 haha that's cool, thank you!
@FPChris
3 жыл бұрын
How do you use the knife tool while in this?
@kumaranan0206
3 жыл бұрын
how do I turn off x-ray mode in RetopoFlow mode? cant we turn off back face culling
@lachielvaher9168
3 жыл бұрын
Fantastic.
@mrh6325
3 жыл бұрын
Does it work in 2.83 ????
@habibmensch2609
2 жыл бұрын
I don't get why the mesh needs to be low poly when my main purpose to use this tool is to create low poly out of a high poly mesh? I'm working on my first sculpt with 36 million faces and high detail, already voxel remeshed to 1,6million faces and lost so much detail. Actually don't know what to do anymore
@leonaraya2149
2 жыл бұрын
Hi. Is there any option to turn off the transparency of the geometry made by the addon?
@LauritsR
7 ай бұрын
Hi there, did you ever figure this out?
@leonaraya2149
7 ай бұрын
@@LauritsR Hi there! Unfortunately not. In fact, Now, I prefer 3D Coat for the retopology of my models. I know it's tan extra step but it works fors me. Greettings.
@LauritsR
7 ай бұрын
@@leonaraya2149 interesting! Alright, blessings upon thee. I figured it out, it was a numerical setting in the sidebar, not a slider
@Lunaeryx
2 ай бұрын
@@LauritsR Hey, what numerical setting fixed this issue for you? I'm having the same problem 😊
@LauritsR
2 ай бұрын
@@Lunaeryx ah crap, I do not temember now :(. I ended uo switching to Maya because RetopoFlow was laggy and felt bad to use.
@waltage
3 жыл бұрын
god bless him
@belphh3d
3 жыл бұрын
Nice ! Where can I acquire it ? :)
@sbstratos79
3 жыл бұрын
github.com/CGCookie/retopoflow You can also get it here. Check the releases page. Of course, you can and should buy the add on from Blender Market if you want to support the devs.
@mate_nezo
3 жыл бұрын
cool stuf!
@huehue24_
3 жыл бұрын
Oh yes~~~~
@leminh8641
Жыл бұрын
I use the Strokes tool and I get an error: "Edge strips near ends of stroke have different counts. Make sure your stroke is accurate." blender and plugin can do like this? kzitem.info/news/bejne/0YqPqI2moqOSrXY
@thebuniverse6739
3 жыл бұрын
Dang, 80 bux for the addon, I guess I have to do this the hard way -_-
@TheAdrixzProductions
2 жыл бұрын
I keep seeing this plugin recommended but I've had an absolutely horrible experience with it. I'm honestly surprised they ask for money for this, when it's so ridiculously buggy. I just lost over 5 hours of work today because, for some reason, it keeps fucking crashing and freezing, and when it does, it doesn't even autosave. I'd love it if it WERE usable, but as of now I feel like I'm going insane due to the performance issues and stuttering
@Sekkizan
2 жыл бұрын
its free
@TheAdrixzProductions
2 жыл бұрын
@@Sekkizan There's a paid version.
@Kyle-ho4lj
2 жыл бұрын
hey have you used it since? Blender version were you using?
@TheAdrixzProductions
2 жыл бұрын
@@Kyle-ho4lj Not sure which Blender version I was using but it was the most up to date one, since I use it through Steam and it auto updates. I did end up finishing my work with it, but I had to save every 2 minutes because it kept crashing, constantly, and the autosave didn't work. I will likely have to use it again, so I'll see how it goes.
@Kyle-ho4lj
2 жыл бұрын
@@TheAdrixzProductions yeah that sucks. you ever try Topogun or 3d coat? i hear good things about them
@МорисКирумба
Жыл бұрын
👍👍👍
@tomtomasz9798
2 жыл бұрын
poly boost is better ;)
@froztbytes
3 жыл бұрын
So I can't retopologize anything with more than 200K faces?
@animatorizwan
3 жыл бұрын
Nope. The addon will consider whatever visible as source. They missed about that. If I have a high dense model and as far my machine can handle, I can use it. I should create a simple plan or just a single vert selected. Then should start Retoplogy. It will work smooth.
@tmarshall3d937
2 жыл бұрын
There's no guessing needed.. evens to evens, odds never work
@Dude_Slick
2 жыл бұрын
I for one hate that there is such a need for this. Nobody models anymore. 90% of the Blender tutorials claiming to be on modeling are really time lapse sculpting videos with zero tutelage. I can't sculpt if my life depended on it. I'll just do my topology the old fashioned way.
@googleslocik
3 жыл бұрын
Until they fix geometry being visible through the model this plugin is completely worthless, ever since it came out last year its still unusable. Your example is very simple, but the moment you do a hand or an entire body its impossible to tell what the fuck is going on. Its especially weird since version 2 didnt have this problem despite being made like 5 years ago.
@Fengtos
3 жыл бұрын
it's a pretty expensive add-on.
@alexmehler6765
3 жыл бұрын
You can get it for free on GitHub .... The pay version is for pro artists or just to support the devs
@carlgiantolentino3492
3 жыл бұрын
I've tried all of the websites, and all but 1 were scams. It's name is Gamecrook.
3 жыл бұрын
Why do you guys always use sculpts of demons with horns in certain demonstraitions?? Otherwise nice tutorial?
@mattr1554
3 жыл бұрын
Too bad it's so expensive.
@leonaraya2149
2 жыл бұрын
Sorry but I have to say.. "WHAT A DISASTER"! 1 hour of retopology in a complex model LOST because of this addon and it''s BUGS! And it's not the first time this happens! Sory but this addon needs a serious revision.
@cutebrain
3 жыл бұрын
Blender! Blender! Don't see my channel😉
@warzerdelta6496
Жыл бұрын
what if you want to start with a pre existing retopo ?
@aliakdogan9426
3 жыл бұрын
please do you encounter a problem where making large retopo faces over certain corners then later adding loops it snaps the loop under the mesh . this is quite an issue for me and trying to find a work around...any suggestions pelase , thanks .
@MysteryFinery
3 жыл бұрын
make the full face please
@zmg1995
3 жыл бұрын
It would be nice to hear your thoughts when problems arise and how do you solve them. I was hoping you would finish up the front of the face, because now the real problems start in this last stage. It would also be cool if you talked about topology for animation, which brings another layer of complexity. Guess I'm rooting for a intermediate tutorial next.. :) Good example would be if you have this model and you need topo to be able to blink, that is something not so straight forward and you have to get more creative with your tools.
@JoeCentralGaming
3 жыл бұрын
More, a full head would be amazing. The addon looks great I picked up in a sale a while ago and can't wait to use the new version !
@sbstratos79
3 жыл бұрын
Don't know if you know but Retopo is also available for free on Github. Of course, you can and should buy the add on if you want to support the devs.
@zapyray3371
3 жыл бұрын
they have a course on offer where they did the whole head , its on sale and amazing !! They also do the horn and inside on eyes ,nose and mouth
@MR3DDev
3 жыл бұрын
Ok now give me some good UV addon and I will become full Blender user
@vitto8112
3 жыл бұрын
For games, assets props: Zen UV and UVPackmaster 2. This is a killer combination, way better than vanilla Maya
@Ernesto_Alvarez
3 жыл бұрын
@@vitto8112 Zen UV is a bit limited IMHO, I hope blender reaches full RIZOMUV capabilities
@Ernesto_Alvarez
3 жыл бұрын
buy RIZOMUV with the money saved from buying any other 3d soft
@jaemilee6218
3 жыл бұрын
The thumbnail looked like shrek for a split second.
@liquidphilosopher1816
3 жыл бұрын
the guy on the left looks like he has mirror modifier enabled on his face
@FreakazoidRobots
3 жыл бұрын
Thanks! Retopoflow helped a lot with an object I was just working on. I'm also thinking of flipping a few normals.
@jeanmariecannie
3 жыл бұрын
You can also try the free Instant Meshes (in case you didn't cover that yet).
@alexmehler6765
3 жыл бұрын
For a character clearly not , maybe for a random stone or whatever but even then retopoflow is better and faster in my opinion
@rob7ho
3 жыл бұрын
For somebody starting to learn retopology, would this be a good option?
@tomoyaogawa4485
3 жыл бұрын
This is just a tool so It will make your life easier but it will not help you understand the technical aspects of retopo. If you are completely new, then I would recommend trying out speed retopo. It’s not as good but it’s free and you can build up foundation with this.
@leatherandpoemscharmyman5774
3 жыл бұрын
if u do not get a good tablet this addon is a little laggy... also the vertex merged is not atumatically , if you create loops around the eyes for example and if u miss you create strange shape and is time consuming to merge all the time... I prefer speedretopo, also the price...is a little off than topogun for example
@slothsarecool
3 жыл бұрын
very helpful, thanks!
@dreamyrhodes
2 жыл бұрын
It's so great that you can get with Blender all these great tools for free or a reasonable price. And I rather pay 20, 50 or 100 USD for a useful plugin than subscribing to a monthly usage fee for a commercial 3d program or paying a few thousand.
@MikeMike-wc8on
3 жыл бұрын
Hello! Thank you! And btw there are some issues on the Blender 2.93 versions (and 3.00 too) The Poly stripsф - you cannot use HAND instrument to modify the strip.
@ПётрМаксимов-д1з
3 жыл бұрын
hank you very much for explaining the principle of the add-on, now it has become much clearer. The main thing is not to rush and not start increasing the detail right away, thank you)
@osakanone
Жыл бұрын
Crying shame that CozyBlanket isn't available for PC.
@flightsaitek4087
3 жыл бұрын
A better version of what Modo offered I did not think was possible. But they done did it!
@tobiasdeja
Жыл бұрын
After two years plugin still got issues with performance even on meshes under 100k. Its garbage for professional speed retopo work.
@stormk-1130
3 жыл бұрын
Damn i wish i have this addon lol. Im currently retopo by traditional way and fucking sucks in blender, some times my model go transparent i can see fucking shit.
@kristerkristerollae3376
Жыл бұрын
Hi, People" Is there any tutorials, in which topology done for flat planes with a organic shape"), :),..
@COCO-hh8rq
2 жыл бұрын
why my strokes tool doesn't work as yours? when I use it,it just flows in a very stange way , i cant't explain well in english, but please help me
@Zeriel00
2 жыл бұрын
Hey can't you make the head avaiable so we can follow along?
@Kiyamlol
Жыл бұрын
how do ucontrol the snapping distance to the source object? also is it possible to focus the camera in a specific area? pressing ` doesnt work here.
@ten-ub4xd
11 ай бұрын
great tutorial thanks, does any one know how to simply join 2 vertacies ? thanks!
@bohomazdesign725
3 жыл бұрын
I had to retopo for the first time a character. It took me a week or so. What a pain in the ass, so I see myself buying that addon the next time I have to retopo.
@davids3282
3 жыл бұрын
You can get it for free from github
@burakozcan9526
3 жыл бұрын
@@davids3282 do u have a link? I couldnt find it..
@fabbrobbaf
3 жыл бұрын
After this update the add-on got amazing!
@rakshith_4eal
3 жыл бұрын
Could you also try this on a hardsurface asset
@element1111
3 жыл бұрын
yeah, 100%. I'm in blender right now, and it works fine on hard surface models
@rakshith_4eal
3 жыл бұрын
@@element1111 great
@Belarus9000
2 жыл бұрын
if you left the creation of the retopology and did not finish, how to start again without creating a new topology?
@joexdrugs
2 жыл бұрын
i cant see my green stroke.. how to show green stroke for the first click
@hectorescobar9450
3 жыл бұрын
Finally out!?
@grzeskowebazgroy9845
3 жыл бұрын
I've autosave but can't restore, can you help?
@noirlavender6409
3 жыл бұрын
+ and - keys aren't working for me when trying to reduce or increase segments :(
@element1111
3 жыл бұрын
try shift + middle mouse button
@fitnessonthego2055
3 жыл бұрын
how to get option menu ..i accidently deleted it
@kaiwetlesen9114
3 жыл бұрын
I’d love to see you guys take a look at retopologizing an arm or something similar. Also, what do you do with the original sculpt? Does it come into play later if you were to rig it, or is it just the new mesh?
@moje0076
3 жыл бұрын
You bake the normals and cavity maps on to the low poly model. It'll make it look like the high poly model
@IstyManame
7 ай бұрын
Does it preserves uv structure?
@MrPali12345
3 жыл бұрын
amazing!
@philmehrart
3 жыл бұрын
Blender represent
@milo20060
2 жыл бұрын
I kinda enjoy it ^^
@rskityaev
3 жыл бұрын
That's a nice video, guys! But i have a question though. What's a workflow for retoping a hardsurface model? I imagine it would me quite tedious to do this kind of workflow manualy for all the bits and bobs here and there. Thanks in advance - cheers!
@googleslocik
3 жыл бұрын
You mix stuff like this, with redoing the mesh from scratch and simplifying the high poly by removing and merging edges. Best is to keep it in mind when doing high poly so you can easyli duplicate prarts and just remove geo till you get a low poly model.
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