i don't understand why this course don't have many views .. this is so under rated, again thank you so much.
@mahdi_kiryl6723
6 ай бұрын
oh ye exactly its bugging me as well
@TheTerminusX
3 ай бұрын
This is a crime against humanity to be honest. This is pure gold and deserves more views likes and subscribes.
@robertbrozewicz8003
7 ай бұрын
Learn to Code 7 is the crux of programming. Any computer language absolutely needs all of the techiniques to create a program. I mean useful program. Knowing the basics and then connecting th dots is the most important in programming. I feel so much more comfortable now because all the above techniques are no longer mysterious. Looking forward to the following videos. This course is the best course for understanding programming I have come so far.
@CoquiGames
6 ай бұрын
Thank you for the kind words! Really happy you are finding it so useful
@pilotpencil
Жыл бұрын
I'm finally sitting down and really taking the time to understand this stuff. Thank you for the series.
@CoquiGames
Жыл бұрын
You are very welcome!
@nonmenacingsheep665
6 ай бұрын
This one made something click for me. Back when you first introduced the 'Print String Node' I got an idea of having the 'HP' variable countdown to 0 and then print "I Am Dead." When you talked about the 'Branch Node', I finally realized how I could do that. your whole lesson has been awesome so far and I bet it'll only get better from here.
@CoquiGames
5 ай бұрын
Glad to hear it! :)
@Born2B_
15 күн бұрын
thx from Korea ! This course lets me know everything (literally from A to Z) about UE5 blueprint !!
@CoquiGames
2 күн бұрын
You're welcome!!
@jaxisplayingtoday
Жыл бұрын
this definitely needs more views! great lessons that are easy to understand!
@CoquiGames
Жыл бұрын
Glad to hear it! :)
@53newave14
7 ай бұрын
I really like your way to explain everything slowly and clearly, I hope you'll continue making UE courses like this one.
5 ай бұрын
Thanks so much! Exactly what I was looking for. To understand what are nodes doing and the logic behind it, instead of just blindly copying what other does in their tutorials. 🥳
@CoquiGames
5 ай бұрын
That was the goal :)
@tyronejackson1491
2 жыл бұрын
Epic tutorial, thank you!
@CoquiGames
2 жыл бұрын
You are very welcome!
@xaviermagnus8310
Жыл бұрын
Epic... I see what you did there.
@HAL-qu2ix
Жыл бұрын
Very well explained. Good pace for beginners 👍🏻
@CoquiGames
Жыл бұрын
Thank you!
@user-dq9pm8ug6b
3 ай бұрын
Environment Artist here with like 15 years experience and delving into more aspects of unreal like VFX and Animation and now for learning to actually make games on my own Blueprints. I following bunch of tutorials but usually they were pretty complex and/or could not replicate it on my own or change what I made to fit my needs. This series really helps me understand more of what is going on and how to use it. Thanks for doing this series and I hope you keep on doing learning material that is more easy to understand and helps us combining the dots to make actual features.
@jaypeazy7365
2 ай бұрын
And how many times do we have to get excited to learn something just to realize they changed a feature on an UE update and you have to troubleshoot the difference and cant because you dont know what the OC means.
@user-dq9pm8ug6b
2 ай бұрын
@@jaypeazy7365 yeah totally! If you are lucky you find a comment about the change and how to do it now with a certain version.
@jaypeazy7365
2 ай бұрын
@@user-dq9pm8ug6b then you join a discord to ask questions and they accuse you of trying to get someone else to make your project for you... Like bro, i just want to get this down and make it make sense for myself 🤣
@Lucas-nw5up
3 ай бұрын
The best Unreal Engine and Blueprints course and teacher I have found so far. I'm on video 7 it's amazing, it makes me sad that I know it's only 20 videos. I don't know what's beyond this and if Coqui Games is active creating content to continue teaching us. Thanks for everything
@MtalksTech
Жыл бұрын
definetly helped me to understand the code exucution flow always had problems with this in ue5.
@TheLoneLlama
4 ай бұрын
This is amazing. Thank you for putting these together. I am just surprised you don't have more views.
@CoquiGames
3 ай бұрын
Thank you very much!
@ahmedyeasir5339
Жыл бұрын
Thank you so much for these tutorials
@villadsstergaard7421
Жыл бұрын
this is so helpful thank you for making this you totally earned a sub
@CoquiGames
6 ай бұрын
Thank you!
@sonofzues8414
22 күн бұрын
thanks for the course i will finish it soon InshALLAH
@CoquiGames
20 күн бұрын
You are welcome
@accountname2521
7 ай бұрын
one day i will make a huge amount of money because of this knowledge right here, that is the same day im depositing a big chunk of money to your account my brother, keep it up and make sure you have a "as much as you want" option on your patreon or donation page or whatever :)
@CoquiGames
6 ай бұрын
Haha thanks! :D
@huntermcintyre4822
11 ай бұрын
Very well done!
@CoquiGames
11 ай бұрын
Thanks!
@Lofalt
Жыл бұрын
loving it!
@CoquiGames
Жыл бұрын
Glad to hear it!
@toddlask
Жыл бұрын
great vids!
@CoquiGames
Жыл бұрын
Thank you!
@happy_load..294
Жыл бұрын
I used the "Is valid" instead of length.
@CoquiGames
Жыл бұрын
That will also work!
@MaZoneTV
4 ай бұрын
toooooooooop!
@xaviermagnus8310
Жыл бұрын
Didn't want to go outside of the array? Come on, it's fun >:). Might be worth a mention for new people that computers are really unhappy doing that. (You're probably aware but basically any arrays are measured by memory distance of their variables, so when you reach outside of your array you could be in any memory anywhere, hence crashing). Still get occasional insight from these, like how you present in such a way to guide the decisions for coding for newer people.
@CoquiGames
Жыл бұрын
Thank you!
@Killicon93
8 ай бұрын
So we essentially made the flip flop node do the job of the sequence node? The flip-flop is pretty fun though. I used it make a flashlight function in the fps template that would work like most IRL flashlights, i.e. activates on release. I used my mouth to record the foley sounds for it. Thinking back on it I should go back to it and try to apply stuff from this course to try to recreate my IRL flashlight (cycles through normal, half-strength and strobo) and also try recreating my head-torch (cycles through three strengths and holding its button switches to red-light mode where a second press gives a blinking red light).
@CoquiGames
8 ай бұрын
Sounds like a great idea :)
@seppimusik7166
7 ай бұрын
thank you so much
@duniatakterbatas4081
Ай бұрын
Amazing explanations, btw can we see c++ codes which generated by the blueprints ?
@CoquiGames
24 күн бұрын
Blueprints are interpreted at runtime and not converted to C++. This is the case for your custom code, however, native classes (like Pawn) can be seen in C++. Open the BP class and look on the top right corner - if you click the class name I believe it will open it in VS
@michaelluo5619
Ай бұрын
@4:40 does index 0 always show on bottom and subsequent indexes show on top when printing string?
@CoquiGames
24 күн бұрын
Yes - when you use Print String the last string printed to the screen is at the top. This is different if you take a look at the Output log where things are printed in the expected order
@robertbrozewicz8003
7 ай бұрын
The only thing I do not quite understand is why the print statement goes backwards. It seems that last items are shown first. Reversed order?The last ones will be the first policy?:)
@Dan_Gilpin
7 ай бұрын
If you mean in the game view, every time you print something it is put to the top, as that's the most recent message. So the first print gets pushed down when the second prints, and so on until the most recent (last) print is the top message)
@MrEderB
28 күн бұрын
@@Dan_Gilpin Thanks man, this prevented my from going insane 😅
@Zamirni1
8 ай бұрын
Why do you add the same counter node several times instead of dragging several lines from just one?
@SaladFX
8 ай бұрын
just wanted to know what would happen if I connected the execution pin of the second print string back to flip flop I have my very first infinite loop.
@CoquiGames
8 ай бұрын
Congrats! It was bounds to happen eventually lol. I still get them occasionally haha.
@SaladFX
8 ай бұрын
@@CoquiGames Thanks for creating this series though, I’ve only worked with c#/c++ and python before when it comes to coding, never really understood how blueprints worked, this series is helping a lot to understand and apply prior knowledge into blueprints, clearing up the fundamentals rather than showing how to get to the end result.
@denischetyrin6980
11 ай бұрын
@Charlie1776
Жыл бұрын
This is a fairly complex lesson. I understood it but I’m a fairly well-versed programmer. I doubt that an inexperienced or new programmer would have gotten too much out of this one. The only recommendation I would say is that you not cover as much and give examples within a game where you would use these nodes.
@CoquiGames
Жыл бұрын
Thank you for the honest feedback Charlie! This is something I keep in mind when making lessons (is it too much for one video?). I may end up breaking this lesson or making additional ones if I hear more folks having the same feedback :)
@lazykid9167
Жыл бұрын
@@CoquiGames I think it is just right. The lesson demonstrates what the flow-control nodes do and how they work. This keeps it concise as a reference for newbees. There is enough other content in the internet for people to search for more example-usecases. I think it is good that these overview videos are about the concepts and not bloated to looong videos with many examples. I have not been using UE for ~2 years and I can 3x speed skim through your videos and refresh my memories and get up to speed again. thank you
@Tenchinu
Жыл бұрын
@@CoquiGames I also think giving examples with a game might give us a less abstract understandig of what are we doing. till a great lesson, just a bit complicated to fully understand whats happening
@ValoFear
Жыл бұрын
@@CoquiGames As a person who has never used UE or the blueprint script can say with all honesty that its working with me. It's a great balance between example and learning, also the well thought out teaching on your part made it really easy for me to learn not just the how's but also the why's.
@CoquiGames
Жыл бұрын
@@ValoFear Glad to hear it! :)
@razahmohamed1849
9 ай бұрын
hello. i just noticed that when using flip flop the print string displays B first then A . it returns the index content of 1 then 0 and not the way it was intended? which is 0 and then 1 which is also what you say in the video. because your array contains 0 coqui games , 1 unreal engine ,2 epic games. shouldnt the string display 0 then loop to 1? displaying coqui games then unreal engine. sorry im new to this and you are the first tutorial im following from the start. thank you. i would like to know if there is an error in what you said or the way the flip flop works.
@CoquiGames
9 ай бұрын
Hi there. This is because when you print multiple items to the screen, the last item is displayed above the previous one. So it prints Index 0, then Index 1 above. You can verify the correct order by opening the Output Log where you can see the order is printed sequentially how you would expect :)
@fanatpadona1559
8 ай бұрын
@@CoquiGames thanks for explanation, i stuck at this point, but in the output log, I realized that everything is working correctly) thanks for your help, you are doing a great job!
@razahmohamed1849
8 ай бұрын
@@CoquiGames i played around with it and then it hit me lol cause when we use the event tick it displays the print string each frame and they start stacking and moving the previous displayed string down so i understood what has happening. thank you coqui. these are amazing tutorials. :)
@asif-gaming7048
5 ай бұрын
I don't know why.bt my code runs 4 times.can you help
@CoquiGames
5 ай бұрын
Hey there, join our Discord so we can help you - discord.gg/vJVa9xk
@blakeallred9097
5 ай бұрын
you might have 4 BP_GenericActor instances in your level.
Пікірлер: 75