Dude map modding is a free enterprise, you can't be asking for money for something that is inherently designed to be a free addon to a game system! Apart from that another handy video, thanks!
@bauerbrown
7 ай бұрын
Dude, nobody is "asking" for money. When it comes to maps, mods, plugins, add-ons, and other items available for download that are "inherently designed to be free," those items are certainly not "free" for the creator to make. There are many costs involved in creating these items such as software and the massive amount of time that goes into creation process to name just a few. What I stated was, that if you find value in something such as the Texel Density Checker, then you should consider supporting the creator and showing your appreciation for the time, effort, and money that went into creating that same product you are downloading "inherently free." I used my own map as an example to illustrate the fact that I have first-hand knowledge that people love downloading the items they find useful while often completely bypassing the opportunity to the support the author and make their own small contribution to the modding community. Did you ever wonder why Giant's themselves pays the modders who create content for the Modhub? Because they rely on those mods to keep the game attractive to players and it incentivizes them to keep creating, and they also recognize the time and effort that goes into such things because they are creators as well. Basically, they have to support the creators themselves because statistically, they know the player base is not going to do it. The same people that believe things should be "inherently free" are the same people boo-hooing all over the comments section because all of the best maps, mods, tutorials, etc. are only available to members and Patreons. There is a reason why modders and map makers throw in the towel or bury their content behind paywalls such as Patreon, and it's because people in general are entitled enough to make a stance that items of value should be "free."
@seanobrien7169
7 ай бұрын
Bruh! What makes you think mods and maps are "designed" to be free add-ons? A lot of people spend a lot of their time to enhance your gameplay. Some provide you the opportunity to give something back. Some require you to pay to use their stuff. It's all your choice. But nothing is "designed" to be free.
@seanobrien7169
7 ай бұрын
Awesome tutorial as usual! Thanks.
@Peti12345
6 ай бұрын
Hello. Aren't you doing a video series where you make an FS22 map from scratch? It would be very good. Your videos so far are very good.
@bauerbrown
6 ай бұрын
I do have one planned, but I have so many things going on currently that I don't even have the time to shoot my next video, let alone build another map in the process. I'm very much going to do this though, I just need to get some things out of the way first. If the rumors for FS25 hold true, we may not have too much time left with FS22.
@user-to6wl6wd1e
5 ай бұрын
So, ive watched this one twice now trying to figure out whats going on with my texture in giants. I have a brick texture and for the most part its looks very good, but here and there it will look very stretched and bricks going on the wrong direction. This wall has had scale and rotation applied, normals are facing the right way, ive tryed 1k and 2k of the same texture both being single textures, and has also been saved as 8 bit, and is happening with only diffuse applied. Now if i go back and export out of blender again, the messed up part of the texture will be fine and look good but the problem will show up somewhere else along the wall. Ive checked for any double ups of vertices, edges and faces, and there is none. I did use archimesh to do this wall, no particular reason....just trying it out lol i did also use some doors and windows from the archimesh too, then once they were installed i separated the outside wall from the rest of it. Uv is layed out nice and flat, really got me scratching my head this one. If you have any suggestions that would be awesome.
@bauerbrown
5 ай бұрын
Are you using parallax occlusion? If so, turn the bump scale down to zero or slightly above in the material settings.
@user-to6wl6wd1e
5 ай бұрын
Thanks for your reply, tryed your suggestion with no luck. Is it possible that addons can create issues? The 3 i have installed while doing this house model are instant clean, zen uv and blenders archimesh. The reason i ask is before doing this house and installing these addons i made a machinery shed and a workshop and had no issues so maybe an addon could be creating an issue somehow. I am using the official giants blender exporter
@bauerbrown
5 ай бұрын
I re-read your question and the only thing I can think of is a UV issue. Obviously, make sure your scale is applied and everything is 1,1,1. I had an issue in Substance Painter where my corners looked jagged, but it was the normal map doing it. The corner was obviously straight and square, but it turned out that my UV was causing the normal to be created this way. In my case I learned that if the edges of any of the elements in your UV are on an angle, it can cause this. Sure enough, straightening the UV fixed it, but it drove me nuts until then. If your problem is showing up in different areas, the UV is the only thing that makes sense (to me) that would cause an issue like this. Also, it should go without saying, but make sure you have the correct UV map selected. I have it happen that there was a very slight difference between my UV maps, and I had the wrong one selected. I find that UV maps can very finicky and temperamental.
@user-to6wl6wd1e
5 ай бұрын
@@bauerbrown ahh yeah i think your spot on with the uv map, it was unwraping with a slight banana shape, and unchecking the fill holes button in the bottom pop up menu straitened it out and i thought by doing that it would be ok. I had wondered if using the archimesh addon had something to do with it because at front of house there is a 45 degree angle and the archimesh doesn't let you do a -45 so i rotated it in the opposite direction to get my angle and wondered if that may have screwed things up. I decided to start from scratch using basic tools and cubes, it will be interesting to see how this wall will unwrap lol. I'll pull it out of the recycle bin and try to straiten it out manually, it got the the better of me this one and the delete button just looked too good lol Thanks very much for your reply, much appreciated 👍
@user-to6wl6wd1e
5 ай бұрын
Just a quick update, what i found was the uv map was just scaled out too far to get my 26 bricks up the wall, so i did some measuring and found it was 84 meters around the outside, so i divided it up into 4 equal sections and marked seams, and it was somewhat better in giants, but still one little patch that wasnt, so i broke it up into 8 equal sections and that fixed it. Very frustrating because everything I tryed in blender looked perfect but just didn't look good at all once in giants. So i guess there's definitely a limit to how much we can scale up the uv map in blender before things start going haywire. Anyway have a awesome day, and i can go and finish my farm house.
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