Your videos have been outstanding for helping with numerous aspects of map-making. Thank you so much! I have a couple quick questions that pertain to older videos, but was hoping to get a quick answer through your latest video. I can go back and post the questions to the appropriate video if you would like. One, do you think all the scripts that you went over (field dimensions, fence, foliage, street, utility pole, etc.) will work the same with GE 9.0.6? I just don't want to mess with them if they don't work right with the newest version of GE. Also, concerned the field dimensions using bitmap, can I use both the blue square method and bitmap on the same map? Say I've started and completed several fields with the blue square method but want to switch to the bitmap method using the script, will this be a problem at all? I don't see that it would be, but wanted to ask your opinion. Thanks for all the great content!
@timothymarsh9181
9 ай бұрын
I found the answer to my second question about field dimensions in another video of yours that I hadn't watched yet. It makes perfect sense. Thank you!
@bauerbrown
9 ай бұрын
Yes, all scripts will work in GE 9.0.6! I'm glad you're finding the videos useful :)
@seanobrien7169
9 ай бұрын
I got on wikipedia to see when Blender was started. I found the initial blurb interesting. What does Blender do? "Blender is a free and open-source 3D computer graphics software tool set used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, virtual reality, and, formerly, video games. Blender's features include 3D modelling, UV mapping, texturing, digital drawing, raster graphics editing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, sculpting, animation, match moving, rendering, motion graphics, video editing, and compositing." lol, what DOESN'T Blender do?
@bauerbrown
9 ай бұрын
They're celebrating their 30th anniversary this year, so it's been around a while. I'm pretty sure that's why they call it "Blender." It's literally everything all thrown into one application and blended together :)
@virtualmoodboard
2 ай бұрын
While using the object offset under array modifier (towards the end of the video), my cubes scale in an incremental way. It looks weird. Why is that happening?
@bauerbrown
2 ай бұрын
Is your snapping turned on? On the toolbar, it looks like a magnet and you can turn it on/off as well as adjust the increment size. I'm not sure off the top of my head if it effects scaling, but look there first to see if that might be causing the issue.
@virtualmoodboard
2 ай бұрын
@@bauerbrown Thank you for your reply. No, my snapping is not active. But it works now. Your tutorials are great. I'm current working on a FS22 project and you have been my best teacher for Giants. You should make a video on how to add textures to a single object (from the create menu >> Cube/ Sphere/ etc) in GE. I was working on making a custom office model and after adding buildings in the form of cubes if I try to add textures or materials it just prints the same material on all the cube objects in GE. It is frustrating.
@chaseydog7956
9 ай бұрын
Haven’t upgraded to 4 yet. Is it compatible with the Giants export tool or should I stick with 3.5?
@bauerbrown
9 ай бұрын
It's compatible!
@jwentz85
9 ай бұрын
Just updated to 4.0 via steam. Downloaded the export tool from GDN, on the install prompt 4.0 was not listed. SO I extracted it and installed via Blender. It shows the I3D in the lower left corner but nothing in the export menu. I have a 3rd party exporter that does show up and works. Any ideas how to get the official one to work?@@bauerbrown
@bauerbrown
9 ай бұрын
@@jwentz85 Odd, I also have mine through Steam, but have had no issues with several installations on several computers. Are you hitting the "N" key to bring up your sidebar? it will be displayed there. I'll be covering installation and setup shortly in one of the Blender videos if you don't have it sorted by then.
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