Flicker occurs on CRTs when they are driven at a low refresh rate, allowing the brightness to drop for time intervals sufficiently long to be noticed by a #led_tv_screen_flickaring #screen_flickaring #samsung_tv_screen_flickaring human eye - see persistence of vision and flicker fusion threshold. For most devices, the screen's phosphors quickly lose their excitation between sweeps of the electron gun, and the afterglow is unable to fill such gaps - see phosphor persistence. A refresh rate of 60 Hz on most screens will produce a visible "flickering" effect. Most people find that refresh rates of 70-90 Hz and above enable flicker-free viewing on CRTs. Use of refresh rates above 120 Hz is uncommon, as they provide little noticeable flicker reduction and limit available resolution.
Flatscreen plasma displays have a similar effect. The plasma pixels fade in brightness between refreshes.
In LCD screens, the LCD itself does not flicker, it preserves its opacity unchanged until updated for the next frame. However, in order to prevent accumulated damage LCDs quickly alternate the voltage between positive and negative for each pixel, which is called 'polarity inversion'. Ideally, this wouldn't be noticeable because every pixel has the same brightness whether a positive or a negative voltage is applied. In practice, there is a small difference, which means that every pixel flickers at about 30 Hz. Screens that use opposite polarity per-line or per-pixel can reduce this effect compared to when the entire screen is at the same polarity, sometimes the type of screen is detectable by using patterns designed to maximize the effect.
More of a concern is the LCD backlight. Earlier LCDs used fluorescent lamps which flickered at 100-120 Hz; newer fluorescently backlit LCDs use an electronic ballast that flickers at 25-60 kHz which is far outside the human perceptible range, and LED backlights have no inherent need to flicker at all. On top of any inherent backlight flicker, most fluorescent and LED backlight designs use digital PWM for some or all of their dimming range by switching on and off at rates from several kHz to as little as 180 Hz, though some flicker-free designs using true analog DC dimming exist.
Flicker is necessary for a film-based movie projector to block the light as the film is moved from one frame to the next. The standard framerate of 24 fps produces very obvious flicker, so even very early movie projectors added additional vanes to the rotating shutter to block light even when the film was not moving. Most common is 3 vanes raising the rate to 72 Hz. Home film movie projectors (and early theater projectors) often have four vanes, to raise the 18 fps used by silent film to 72 Hz. Video projectors typically use either LCDs which operate similarly to their desktop counterparts, or DLP mirrors which flicker at 2.5-32 kHz, though "single-chip" color projectors switch between displaying a frame's red, green, & blue channels at as little as 180 Hz using a color wheel or RGB light source. For stereoscopic 3D, a single-image system can only display the left-eye or right-eye image at once, switching between them at 90-144 Hz, though this does have the advantage of reduced crosstalk versus two-image 3D projection. Movie projectors typically use an incandescent lamp or arc lamp which does not itself flicker noticeably.
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