In this tutorial I use V-Ray and 3DS Max to show you how to correctly model liquid inside glass.
Often when liquids are modelled they are created just inside the glass. This is wrong as in the real world the liquid touches the glass but it cannot touch in 3D space. So it renders as a block inside the glass.
The solution is to make the liquid just larger than the inside surface, and then refraction works correctly.
Негізгі бет Leon 51 - Learn 3DS Max - Liquid in Glass tutorial
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