Discord: discord.gg/5pafA9ShBG Twitter: twitter.com/Passaro_Black Syllabus - Required Viewing: Basic Mechanics Introduction Advanced Mechanics/Techniques -- Lesson 1: How to set-up the "lab" An introduction to how I set up the lab and practice movement, combos, and gaining familiarity with Vesperia's systems. Lesson 2: Overlimit Insight on why Overlimit is useful, and knowing when and where to best use various OVL levels. Lesson 3: Spell-Cancel How to understand Spell-Cancel and best practices for relevant characters. Lesson 4: Manual and Semi-Auto Training the player how to get comfortable with Manual mode and when to effectively switch between modes. Lesson 5: How to lab characters These videos will serve as an in-depth look into how each character functions independently and practice efficient gameplay methods. This will include BnBs as well. Lesson 6: Team Synergy The mental aspects behind maximizing team synergy will be discussed in this lesson. Lesson 7: Countering Boss Tech-outs How to approach boss tech-outs with each character. This will cover multiple bosses. Lesson 8: Transitioning into Advanced Combos With a firm understanding of the mechanics, confident players will be guided into advanced combos for practice.
@datmouseb
3 жыл бұрын
this is THE part I feel like I needed most, I stay gettin bodied by bosses much appreciated
@openinginawe5518
3 жыл бұрын
These are always helpful king
@Remeii
3 жыл бұрын
Needed this lesson the most.
@nanofate8662
3 жыл бұрын
Whenever I back to Vespy, Imma pickup this playlist. I thought I got the hang of Vespy, but apparently not.
@hazanko5875
3 жыл бұрын
Clear tips and some great examples. Thanks!
@FondantApple
3 жыл бұрын
This is the lesson I need the most!
@duppyconqr5931
3 жыл бұрын
Wow that was quick. Thank you for this, this is very useful. So the general idea seems to be to use knockdown/knockup attacks to bait their tech-counter before committing to long combos. 1. In your experience, do these bosses tech-counter only once per combo? Meaning once you bait out the tech-counter, as long as you don't drop the combo you're safe from counterattack? Looks like they can still tech but they don't counterattack, based on the examples you've shown 2. Does each boss tend to have a certain time around which they'll tech-counter? One of the reasons I gave up trying to combo bosses was they'd tech-counter DURING my artes (so I couldn't even manual cancel). See that shining fang drop you did against zagi at 3:59 ? Commonly, bosses like Schwann or the twins would counterattack in the middle of my attack animation (thanks to you I now know it's because SFD was lifting them up), but you pull it off fine against zagi. Is it because you had a sense the zagi wouldn't tech-counter just yet so it was safe to do? Or is it random when he'll tech-counter and it was luck that he didn't during your SFD? Edit: in your second zagi clip he tech-counters twice, so i guess that answers that question Edit2: actually, you dropped the combo after the first tech-counter, so maybe they do only counter once per combo
@RinKiriTales
3 жыл бұрын
"1. In your experience, do these bosses tech-counter only once per combo? Meaning once you bait out the tech-counter, as long as you don't drop the combo, you're safe from counterattack? Looks like they can still tech but they don't counterattack, based on the examples you've shown" No, after arc 1 ends, bosses start to tech out more often; however it gets crazy towards end-game. Flynn and Zagi 5 come to mind, and I've seen them tech out 3-4 times even after I got the stun and punished a tech option. The stun at least assures me the enemy won't randomly drop out an arte like Dragon Swarm or Shining Fang, and eventually, they accept their fate. I've only seen 4 maximum in some cases, but on the other hand, I've seen the likes of Zagi 5 only tech out once, get punished, then just get combo to death. "2. Does each boss tend to have a certain time around which they'll tech-counter? One of the reasons I gave up trying to combo bosses was they'd tech-counter DURING my artes (so I couldn't even manual cancel). See that shining fang drop you did against zagi at 3:59 ? Commonly, bosses like Schwann or the twins would counterattack in the middle of my attack animation (thanks to you I now know it's because SFD was lifting them up), but you pull it off fine against zagi. Is it because you had a sense the zagi wouldn't tech-counter just yet so it was safe to do? Or is it random when he'll tech-counter and it was luck that he didn't during your SFD?" 3:59 was just game sense. I know Zagi 3 isn't too bad of a boss in regards to tech, but I recall many takes where he would tech out. If you compare to the Zagi 4 clip you'll see I focused much more on knockdown with Wolf Strike, since by that point in the game Zagi is going crazy with techs. This is why I recommend using knockdown artes and manual cancel to give yourself the best options and time to react/plan your punish.
@brazyfever787
3 жыл бұрын
Thank you for this, these bosses can get annoying at times and I’m attempting to do a 100% unknown run on vesperia
@Miridia
3 жыл бұрын
Hey Pássaro! Could you possibly make these tutorials into a playlist on your channel? Thank you for this great content!
@RinKiriTales
3 жыл бұрын
The playlist exists. It's posted in the description and there is a card in the top right of the video that links to it.
@uzumakiblade9695
3 жыл бұрын
Awesome lesson, do you think that you can talk about the Arte Sphere next?
@RinKiriTales
3 жыл бұрын
I don't see much of a lesson that can be taught about the arte ball. It adds extra artes slots and that's about it.
@uzumakiblade9695
3 жыл бұрын
@@RinKiriTales Yeah true, but people can't use one part of the arte ball, specifically the L1+Left analog stick. So I figured it could deverse a lesson of some kind
@mastergeorgeify
3 жыл бұрын
A great guide but there is one thing that is unclear to me. If you get a stun any point in the combo, does that theoretically give you the opportunity to combo them to death? (Assuming you don't drop the combo and that you punish their tech option) If you don't get the stun, they can tech multiple times right?
@RinKiriTales
3 жыл бұрын
So an enemy is guaranteed to tech out of a combo at least once and that depends on the boss itself regarding their options. For example, Schwann will use "Just Like Dancing," Alexei will use "Ill Wind," and Zagi will use various artes. The further you get in the game the number of tech options can vary, but it increases overall. I've seen Alexei only tech once and become a punching bag, and other times I've seen him tech two or three times before I locked him down. Until your combo stuns the enemy they will have a higher propensity to drop out of your combo. The further you get through the game bosses become aggressive in their tech options. Let's say you're fighting Zagi 4. You get him into a combo and knock him down and he techs with Cyclone Shot. You punish the tech out and are able to continue a combo, but without stun, there is a high chance he'll tech out again with Light Spear or Cyclone Shot Destruction and you'd be repeating the process. Now let's take the same example and this time you knock him down and punish his Cyclone Shot. Your arte manages to stun him and you continue your combo. Zagi will still have the possibility to tech out again if he's stubborn, but the stun prevents him from "dropping" out of your combo. This means the random Light Spears or nonsense won't happen in the middle of say, Shining Fang or Dragon Swarm. However, he could still tech out a few more times after an arte puts him into a knockdown state. As I said, the number of techs can vary at times but the stun will prevent the randomness of potential tech outs.
@chrisolivares7828
3 жыл бұрын
The tech outs I can handle fine, it's the friggin void attacks that annoy me lol
@HolyRain89
3 жыл бұрын
And then there's people out there complaining about how vesperia combat system sucks caz boss can get out of a combo and punish people for doing long comboes. (-Vesperia is basically a fighting game against AI with tons of HP-) :P
@markvermo7523
Жыл бұрын
Graces is way worst, boss just have very very short stagger window to the point that most of Asbel B-Artes are unable to combo against the boss
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