The sphere as detection is a super clever idea Dave. Maybe, u could make so once the AI person jump, it destroys the sphere, so it won't jump again if it goes to the same spot
@DaveNodon
Жыл бұрын
Yeah the next step up in polish would probably be a fancy object that teleports in when you jump as long as conditions are met and disappears to a neutral place when it activates the follower’s jump logic.
@Rem-iX420
2 ай бұрын
I just wanted to say thanks for making this tutorial! It’s actually inspired me to try and make a Mario and Luigi game in Game Builder Garage!
@WillyWorm
Жыл бұрын
Another Good tutorial from DaveNodon
@NotRobertJunki
Жыл бұрын
cool video hopefully you can make more tutorials like this im not the best coder EVEN with gbg so yea this channel helps out ALOT so thanks!
@DaveNodon
Жыл бұрын
Happy to be here and help. I have experience in all kinds of game dev and even though it’s not always the same there are some skills that crossover to all kinds of coding and game dev. If you ever have a suggestion or an idea I’m open to them!
@beastgamer2947
Жыл бұрын
This tutorial is an excellent idea, but there was a problem I just had about it and knew how to fix it. My problem was that when I jump while the companion was standing still, the sphere for the companion to jump on appears. I solved this by making it so that if B is pressed and the companion is standing still, the sphere for the companion to jump on won't appear. And it worked.
@monkeman1122
10 ай бұрын
finnally, I can make jumping enemies
@JustCallMeRaito
3 ай бұрын
Time to make Tails!
@andrewsjourneys
Жыл бұрын
Thank you so much Dave this helped me a lot. Keep up the awesome tutorials.
@retro3188
Жыл бұрын
This is cool!
@Captain_Boi132
Жыл бұрын
This was really help full cuz i am making a game with actual story and i need a follower for it
@thunderman_2226
Жыл бұрын
Thanks!
@nevillepatton3230
Жыл бұрын
Hey Dave! I just started using GBG and I love your videos they’ve really helped me and I used your “Let snake a first person shooter” or something like that to start working on a tank and wanted to see if you could take a look at it
@DaveNodon
Жыл бұрын
I’m really happy you’re enjoying the videos 😊 thanks. yes share the code and I’ll check it out.
@nevillepatton3230
Жыл бұрын
G-007-H2M-77D Don’t mind the extra person it’s something I was working on
@FlyingShutinis
Жыл бұрын
i used that video too and i made a zombie shooter game
@OfficialMichaelAnimations
Жыл бұрын
Can you give me some advice I am trying to make a horror game with closets you can hide in but I don’t know how to make it so that when you get in the closet the enemy stops following you
@DaveNodon
Жыл бұрын
Instead of the toggle button to prevent the following like in this video you could have touch sensors detecting your character in the closet.
@OfficialMichaelAnimations
Жыл бұрын
@@DaveNodon thanks!
@natalieerib
Жыл бұрын
5:43 when the spaghettios are too hot
@RJthegreat.
Жыл бұрын
Ooh! I’ve been needing this for a while! Thanks! But also, can’t you just timer delay your jump for the companion? It should have the same outcome no?
@DaveNodon
Жыл бұрын
True you could time it based on how far they follow. You’d run in to some issues where if they are following from a few paces behind because you just toggled, they’d do it too earlier or janky. But all the methods have drawbacks. You could also do something like check if the Player Y location is higher than the Follower Y position and if it is, then jump to try and match it.
@RJthegreat.
Жыл бұрын
@@DaveNodon Ah i see, i was going for like a sonic 2 buddy system how where the player jumps while idle, the buddy jumps about half a second later, ig i can just toggle through them while your idle
@ethandoesstuff-f1s
Жыл бұрын
@@RJthegreat. SONIC 2
@EXCALlGATOR
Жыл бұрын
Do you think you could make a working turret that auto aims at nearby enemies? I just think it would be a fun idea for a defense mechanism.
@IceMetalPunk
11 ай бұрын
Perhaps a slightly better follower jump AI would be to combine two touch nodons below the follower, both checking for ground: one directly below, one a little in front. If the one below detects ground and the one in front and below (or attached to the front, but tall enough to dip below the follower's height) doesn't, then jump.
@maddoxfun
Жыл бұрын
I made an nocturnal but that was boring so thanks for this Edit: I meant npc but it autocorrected
@DaveNodon
Жыл бұрын
I was wondering what a nocturnal was 😆 like some kind of cool zombie that follows you or something
@GarciaGamingFR
2 ай бұрын
This should be used with a touch sensor/Launch object nodon to make enemies lol
@jedinoah5370
Жыл бұрын
Hey dave nodon! Do you think you could make a tutorial for making a menu ui? Im not talking about just the game swap and button select but making the camera teleport so i can switch through parts of the menu and display more info. If this is not possible thats okay because im sure there are other ways.
@OfficialMichaelAnimations
Жыл бұрын
I’m really nervous because tomorrow school starts
@DaveNodon
Жыл бұрын
I’m sure you’ll do great! Being nervous is normal, but no need to worry 😊
@OfficialMichaelAnimations
Жыл бұрын
@@DaveNodonthank you I feel better now and it starts in a couple of hours and I’m really excited
@CannedSoup.283
10 ай бұрын
Question: would there be a way to make it so if the follower gets close to a wall, it'll turn away? I'm making a horror game, but seeing some dude walking in a wall isn't exactly scary.
@oraclegaming2001
7 ай бұрын
Hey! Listen! (Sorry, couldn't help it!) My family got GBG and TOTK for Christmas! When I say my family, I mean we all share the game, but the person who the gift was addressed to gets to play it first. I was so excited when I saw my younger brother open Tears of the Kingdom, and then my excitement increased when I saw Game Builder Garage! I was playing around with GBG for a bit, and following this tutorial TO THE TEE! But the Companion Person runs away for a bit, and then in order to get them to follow you, you have to chase them for a bit. Do you happen to know the problem? I haven't played TOTK yet, but when I do, I will most likely post a comment about it on one of your Tears of the Kingdom videos.
@DaveNodon
7 ай бұрын
I don’t know, maybe it’s the following persons movement style settings, the need to be set to “world” or just one of the subtraction or math nodon and the X, and Z cables not being exactly right could do it also. Awesome games for Christmas! 🎄
@oraclegaming2001
7 ай бұрын
@@DaveNodon Okay, thanks! I'll be sure to check that out! I hope you had a great Christmas!🎄
@Drachenbauer
7 ай бұрын
You created mans groups of constant-nodons and calculation-nodons here. You can use map-nodons instead, so you need a few nodons less.
@SirRebrl
3 ай бұрын
Map nodons can replace arithmetic with one variable and one constant, but they can't replace arithmetic with two variables. All of the calculation nodons in this particular video can't be replaced with maps.
@Buff_Bingus
Ай бұрын
he goes the oppisite direction
@extroz_115
Жыл бұрын
Can you make a tutorial on how to make a slow motion button
@i-am-the-real-funni.-DAMEMEGUY
Жыл бұрын
woahhhhhhhhhhhhhhhhhhhhh
@i-am-the-real-funni.-DAMEMEGUY
Жыл бұрын
question: i have seen how to make following ai, but how do you make one that runs away from you?
@FlyingShutinis
Жыл бұрын
@@i-am-the-real-funni.-DAMEMEGUY use a attract nodon that has negative inputs or just do this whole video but all the inputs are negative ones not sure if these will work though
@CherrySwag
10 ай бұрын
is there a way to make the player that follows you get faster when it gets near you? this would help in stuff like horror games where the only way to get rid of the follower is hiding? thanks in advance :)
@DaveNodon
10 ай бұрын
It would be similar to the personal space barrier. The output of that absolute value nodon will contain the distance from the player. You can use a less than (
@DaveNodon
10 ай бұрын
I just scrubbed through the video and realized what goes into the player is scaled based on the distance. My bad. This actually makes it more tricky. You can add a moving object to the follower and apply a forward (z+ or z-) movement to boost their movement a bit! (Based on whether the player distance is less than what we set)
@PsydoToxic
7 ай бұрын
Is there a way to set it were if they get to far away they will teleport to you?
@DaveNodon
7 ай бұрын
That’s actually a really cool idea. Yes. The same way we use the absolute value of the difference in positions to check how far they are in this video, you could make it so that if that distance value is “greater than” a certain number, then teleport. That would look like a greater than nodon with a constant set to the “max distance” number you’d like as the other input. Then the output from that would go into a teleport entrance attached the Follower , with a teleport exit of the corresponding letter channel attached to the Player.
@morganisapro6
Жыл бұрын
How do I make it so that the AI only moves when a touch sensor has detected the player? I tried using a flag nodon but the AI still moved when the flag was off
@DaveNodon
Жыл бұрын
If the flag is handled correctly and placed with the right connections like in the video then there is something messing with the flag logic. Maybe the flag ON switch is activating by accident. Flag would be the way - or having the sensor output be multiplying the movement instead of a flag is a another way
@the_cool_penguin
Жыл бұрын
What if this as also used with the sonic guide
@PsydoToxic
3 ай бұрын
Is there a way to make them follow you but, only for a certain period of time?
@DaveNodon
3 ай бұрын
Yes, you could start a timer for a specific time whenever you turn the follow behavior ON. Then have the time output once it's complete turn OFF the follow Flag.
@Eyetakespoops
Жыл бұрын
Have you ever tried to make a rpg and do u got a Playlist for beingers
@DaveNodon
Жыл бұрын
A true RPG with like levels and exp would probably be a lot to manage between levels. I have started an action adventure style rpg like Zelda but the project got too big and I couldn’t keep up. I will work on a beginner playlist that’s a good idea but I haven’t made one yet. I guess as a rule of thumb some of the older videos or videos that have a simple topic would be better. Replicating features from other games will usually always be way more complicated
@omegaflowey9932
Жыл бұрын
3:17
@PlutoStarry
Жыл бұрын
Can you tell me the obby at the end please in to see something please
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