Blessing is an evolution in the form of mods. It not only adds new skills, but drastically modifies the terrain. These are not minor additions, but massive expansions of areas, so significant that sometimes they seem to never end, or at least drag on. Moreover, there is also a risk of getting lost many times. Lots of new locations have also been added. Due to the above, the locations of navigation points have also been changed. It's not a trivial mod, but a decently difficult one (but not too difficult). It requires juggling skills, strategic thinking and a collection of multiple sources of damage, as well as regeneration of stamina. It is a combination of the largest number of non-obvious solutions. Of course, it also adds new skills in a relatively acceptable amount. Their system functions as an infra-micro-tree of a specific ability, which is then modified to suit an effect, area or standard combat bonuses. Unfortunately, just like in the base expansion, you cannot combine many skills of a given thematic group (e.g. different elements of golems), which causes disappointment. However, other beings appear, somehow overshadowing this lack. The economy has also been modified (microscopic prices of buying and selling goods).
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