Normally I render these videos in 4:3, but thanks to my SSD failure, I forgot to change the preset to render in 4:3. I don't feel like rerendering a feature length video, so you will watch this in 16:9 with pillar boxing and enjoy it.
At time of recording, I had not played myhouse.wad. I have since played myhouse.wad. If you want to read my review of it, you can find it here:
backloggd.com/...
Suffice to say, my baseless talking points were somewhat accurate but also completely inaccurate at the same time. It's a lot deeper than I was willing to give it credit for. I'll eat crow on that one or display the egg on my face, however you want to put it.
We barely talk about the game in this one. This is basically just a podcast. Feel free to zone out.
Refueling base, the example I used, has closer to 100 enemies in the lowest difficulty and around 250 to maybe 300 enemies on ultraviolence. I was off in my example, but the point remains: Doom 2 has high enemy density on UV compared to other difficulties, that was basically my whole point.
I complain at times about audio issues. I did not double check the final render, and there are a couple that remain that I somehow make no mention of. I don't know how to fix this or change it. I am sorry, you will simply have to deal with it.
Негізгі бет Let's Play Doom 2: Hell on Earth (Part 1)
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