Setup I did in Maya to view my full parallax lightfield images before printing -
The interlaced image is brought into the scene as a texture on an emissive material, mapped to a flat plane.
The lens sheet is physically modelled and set to an appropriate thickness, and given an appropriate transparent refractive material. Any unwanted rendering features - e.g., reflections, lights, etc are turned off.
The result can then be rendered on GPU (using Arnold) in near realtime.
The result shows what would be theoretically possible, given a flawlessly made lens array and perfect print. In reality the prints aren't this clear and tend to blur more in the background though I'm not sure if it's due to the accuracy of the lens array, the print, or a combination of both.
Негізгі бет Lightfield reconstruction Maya
Пікірлер: 15