very helpful tutorial . This filled enough confidence in me to face my first lighting test which i am going to give tomorrow . plz do some more tutorials for freshers
@OnMars3D
3 жыл бұрын
Glad I could help, good luck!
@ISaadMuhammad
3 жыл бұрын
Fantastic bro. It's amazing and I'm amazed how easily you have been explaining. for me it's just like you are just explaining to me only 😁 keep going please.
@OnMars3D
3 жыл бұрын
Thank you, glad you enjoyed it! I really appreciate the kind words!!
@pinxelated2799
3 жыл бұрын
thank you man, this was really helpful!!!
@OnMars3D
3 жыл бұрын
Happy to help!
@hansbucketlist7906
3 жыл бұрын
Thank you so much! 5000% helpful.
@OnMars3D
3 жыл бұрын
No problem, glad you found it helpful!
@hemantdoke9831
3 жыл бұрын
the great tutorial, thank you so much,,,, and can you mention in your title which Vray you are using so it will be easy for us
@OnMars3D
3 жыл бұрын
I put all software versions in the description. Planning to release V-Ray 5 for Maya tutorials soon!
@hemantdoke9831
3 жыл бұрын
@@OnMars3D grat waiting For Vray for Maya intro.
@abiyyupanggalih854
2 жыл бұрын
do you have any tutorial about making the window material, or how to make the light come through?
@f.k.4321
2 жыл бұрын
Very good Video
@OnMars3D
2 жыл бұрын
Thank you!
@steppingstone9699
3 жыл бұрын
cool tut boss, will you do the introduction series Vray 5 for Maya?
@OnMars3D
3 жыл бұрын
That's the plan!
@hemilgosalia8953
Жыл бұрын
Where can i get this model
@GioFar
3 жыл бұрын
Very good tutorial, thank you. Any chance you know if it's possible to move the texture up or down? I'm trying to give the impression that my room is higher in the sky, but I can only find the two controls for vertical and horizontal rotation, nothing about translating in the y axis.
@OnMars3D
3 жыл бұрын
Hi Giovanni, what you can do it apply the HDR inverted spherical map to a giant scale with a V-Ray Light Mtl and use that to move up and down in the y-axis. You just need to make sure the spherical doesn't affect lighting or reflections since it's only used for the background. The other solution you could try is to just move your environment up in the Y-Axis, since you are moving them relative to each other, the HDR will appear lower in the render so the environment will look higher in the sky. Hope this helps!
@GioFar
3 жыл бұрын
@@OnMars3D Thanks, I've already tried the second option and for some reason doesn't work, I can see the change in the viewport, but render doesn't change. I'll try the other option soon. Thanks.
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