Please, please, please do more of these lighting masterclasses. They are so helpful. I notice this one was now from a couple years back :( I'm hopeful for a new one! Also, awesome job
@BD-zg7is
4 жыл бұрын
yes I second this. thanks
@IamNeighborlee
4 жыл бұрын
@@BD-zg7is Are they relevant today tho, or is it best to go gpu lightmass ?
@Silpheedx
6 жыл бұрын
That was the most informative video on lighting I have ever seen thank you so much :)
@DJacKnifeAlpha
6 жыл бұрын
I wish they didn't cut off the top portion of the presentation. :(
@mahna_mahna
4 жыл бұрын
The slides are here: drive.google.com/drive/folders/0Bz9WYIaLzMjua1FfUmx3SHU3c3M Edit: FFS. I posted too soon. The tops are chopped off on the slides as well. *facepalm* On the positive side, this page seems to show the values for some stuff that was cut off: www.tomlooman.com/lighting-with-unreal-engine-jerome/
@MichaelFamily
4 жыл бұрын
@@mahna_mahna Hi. Where I can find material with "Distance to Nearest point" from 30:12 timing? Thx in advance
@mahna_mahna
4 жыл бұрын
@@MichaelFamily Sorry, no idea. I'm still pretty terrible at this stuff.
@MichaelFamily
4 жыл бұрын
@@mahna_mahna thx :)
@nk361
4 жыл бұрын
@@MichaelFamily Not sure if you still need the help or not, but I think you have to enable distance fields, they mentioned it in a recent niagara video where they fade a mesh into a particle effect when going through things
@mostafanobel
5 жыл бұрын
one of the best videos ever for explaining UE4 Lighting, I really liked the video and helped me a lot, Thanks so much :)
@KaiNLinda
6 жыл бұрын
29:37 where his voice cracks a bit. I couldn't help it, it's pretty funny BUT GREAT VIDEO.
@LatinMessiah
6 жыл бұрын
HAHAHAHA!!
@JRSmith-bx4cv
5 жыл бұрын
It sounds like hen imitation
@maksenDK
5 жыл бұрын
hahaha :D
@geraldramos7990
3 жыл бұрын
Repeated that part a plenty of times HAHAHA
@darkmagiciansels5833
4 жыл бұрын
omg dude you saved my life that exposer thing i was trying to fix the problem for a loong time i even almost switched back to Unity because of it
@fredo3816
6 жыл бұрын
i really like this talk ; good for a beginner with lightiing ! we need more of these
@morrisabramian2276
6 жыл бұрын
thank you for such a great and informative presentation
@marcusgandier2286
Жыл бұрын
Great Content. Thanks
@meemiohan
6 жыл бұрын
Best Lighting Course !!
@musashidanmcgrath
6 жыл бұрын
Great presentation, but you forgot to list the biggest con of all with baked lighting........the absolute nightmare that lightmapping is. ;)
@EyefyourGf
6 жыл бұрын
www.reddit.com/r/UE4Devs/comments/246whl/the_most_important_thing_about_lightmaps/ read this,and you wanna use snaping to grid,or if you can't snap to grid use texture snaping.
@WraithDesignz
5 жыл бұрын
@@EyefyourGf Lightmap Templates you mean. That works the best out of all techniques, as some modeling programs will not let the grid get small enough to cover resolutions like 1024 or 2048 for ArchViz. Templates and Pixel Snap will.
@AndyTanguay
4 жыл бұрын
When he says his directional light (~12:00) is at 3.14, does he mean the brightness, or an angle? Is there a reason for it to be pi, or just dumb luck? Great lecture!
@lmo9987
2 жыл бұрын
3.14 is the brightness value and I read that it happens to be pi because of the algorithm in various programs, including unreal. don't know exactly how they end up at 3.14 though
@sergeyinozemcev1070
3 жыл бұрын
Extremelly important lecture with a tone of useful theory but still don't have any idea how to setup all this advanced settings in real project. Need some tutorials where I step by step understand all of these things.
@elk_h
6 жыл бұрын
@Unreal Engine can we get access to the slides please? ( for all presentations would be awesome:) )
@Silpheedx
6 жыл бұрын
Not all, but most drive.google.com/drive/folders/0Bz9WYIaLzMjua1FfUmx3SHU3c3M
@elk_h
6 жыл бұрын
Thanks!
@bluegizmo1983
3 жыл бұрын
I tried baked lighting but the glass bulb just exploded in the oven ☹️
@JJC1138
5 жыл бұрын
This was super useful, thank you!
@WraithDesignz
5 жыл бұрын
You guys make some good videos, but you really need to work on explaing things better and not expect people to just know were things are. The lighting recommendations he shows here shows menus, but some are in project settings and others elsewhere and it seems they change with every update. Just be a bit more clear and explain things step by step more. A lot of vague info and even some completely skipped info in this sadly.
@seanmckee8106
4 жыл бұрын
Agreed, for me the accent of speaker doesnt help either
@IXProductions
4 жыл бұрын
well its a developer talk, they expect people to know that
@RoodeMenon
4 жыл бұрын
That accent issue happens quite often in Montreal. Funniest conversation I overheard was between a Spaniard & a Montreal local. After 2 minutes of explanation the Spanish guy goes "Ke pasa, wtf r u saying?"
@EINTRIana
4 жыл бұрын
@@IXProductions I know lolol, hence the word ADVANCE
@user-gy6cv3ug5i
6 жыл бұрын
Excellent talk!
@luqmanrizal1661
6 жыл бұрын
good thing gpulightmass is here and cut down baking time by more than half :D
@shamsfx8837
5 жыл бұрын
This is helpful... When I am rendering a scene as avi in sequencer ... the animation of wind in tree or the smoke effect is not getting in render video.
@blackswan6386
4 жыл бұрын
hello i need help, can anyone tell me what Asset Building he is using in 17:50 ? Im at the look about this, would be nice if anyone can write here 2020, thanks and stay safe
@cgprojectsfx
4 жыл бұрын
How can a distance field be made for procedural scenes? When you load and unload objects on the fly.
@MichaelFamily
4 жыл бұрын
@Unreal Engine Hi. Where I can find material with "Distance to Nearest point" from 30:12 timing? Thx in advance
@angrybonobro8711
4 жыл бұрын
Hello, what does he mean by "Skydome" at 28:39 ? I tried to add the BP_Sky_Sphere or the EditorSkySphere to the level, but it doesn't give the result as shown in the video, is it supposed to act as a SkyLight?!
@seventeendegree
6 жыл бұрын
If I'm not totally wrong, Epic demonstrated the UE4 with its key feature being VXGI. They removed it more or less from the main feature set.
@mihaelnew676
6 жыл бұрын
Cryengine 5 svoti.
@Jambax
6 жыл бұрын
It wasn't VXGI, but SVOGI - Epics own Implementation of Voxel-Based Global Illumination. Unfortunately it turned out to be far to expensive for any game to really use (I remember it running on 2x GTX 680 Ti's at the time). I imagine that Epic decided to remove it because they couldn't get it to a performant enough state that it could replace Lightmass entirely for systems like PS4 / Xbox etc, or older PC platforms. Maintaining support for it would have massively limited the games you could make in Unreal, and the platforms you could ship to. VXGI was created by NVidia, and NVidia subsequently created a branch of the engine on GitHub with VXGI implemented. You can use it, and it's much more performant than SVOGI I believe (contrary to common belief it works on AMD cards too, but NVidia cards have dedicated hardware for better performance) - but it's still heavy. If you're very conservative with it, you could probably ship a game to PC that uses VXGI (but you probably want a fallback option). Console is out of the question for realtime GI, with the possible exception of X1X and PS4 Pro (not tried it on either though). The results are good for developers though - instead of wasting man hours trying to make SVOGI performant, Epic has spent time developing lots of other rendering features that have benefited us massively by giving us flexibility. We now have lots of smaller but very-well implemented features rather than one not-so-great feature. There are a million better ways to make a game pretty now while we wait for hardware to catch up :)
@Tycholarfero
6 жыл бұрын
wasn't the SVOGI implementation that was removed also being worked on by the dudes at Lionhead Studios?
@fly06bzh
6 жыл бұрын
Great, but where I can find the Material Function MF_distance_field_AO ???
@rabellogp
6 жыл бұрын
I'm also looking for that... I've just created a forum topic about it. Here is the link if you wish to follow: forums.unrealengine.com/development-discussion/rendering/1381842-mesh-distance-field-in-material-function-to-produce-custom-ao
@androidpie1951
3 жыл бұрын
Directional Light to 3.14 pi, woah interesting
@adamc3607
5 жыл бұрын
you forgot to explain how to change the Sphere Reflection Capture Resolution!
@giuliodionisi7784
6 жыл бұрын
Would it be possible to have the slides? They are really well done and they would be great study/notes material (besides the funny animals) :V
@kiariancoohill1679
6 жыл бұрын
Sorry, stupid question alert - 12:17 Directional Light set at 3.14? As in what, the angle/intensity/ratio?! And another stupid question, the RGB values, is that purely for the colour swatch in the Material Editor Window ie. RGB 0.18 is 0.18, or am I missing something? How would I get these colours in Photoshop as surely RGB are all values from 1-255?
@izvarzone
6 жыл бұрын
UE4 uses HDR values instead of 0-255, so if you put more than 1 you would get bloom effect. Photoshop in 16 or 32 bit modes use that too. It's a float instead of int. texture coordinates manipulation in shaders benefit from this too
@kiariancoohill1679
6 жыл бұрын
Thanks for the reply. I'll look into this more. I need to drum it into my mind so I can understand it.
@Potatinized
6 жыл бұрын
your statement about auto-uv unpacking for lightmap is now good, I beg to differ. I got a few models that cheats textures using some weird uv method, and it copies exactly that and rearrange for the lightmap uv and totally messed up the result..
@murtazarizvi368
5 жыл бұрын
i think the LM index has to be changed to. like 0 is map 1 and 1 and map 2.
@shimmentakezo1196
5 жыл бұрын
I watched this talk 2 times and still don't know why my scene is the crappiest one, probably need an engineer lol
@androidpie1951
3 жыл бұрын
nah, it just takes time, im rooting for ya!
@corentart8302
6 жыл бұрын
Merciiiiii ! !!!
@fredrikekholm3718
6 жыл бұрын
Yay for multibounced skylight =D
@Potatinized
6 жыл бұрын
his nervous voice makes my hand sweaty and sick in the stomach. i think nervousness is contagious.
@dszarts
4 жыл бұрын
His voice on 29:38
@siva6137
3 жыл бұрын
Hahaha! You're the funny bloke of your crew, aren't you?!
@nov3000
6 жыл бұрын
bon tuto merci
@zokajz1021
6 жыл бұрын
PARAGON IS THE BEST GAME EVER I SAW OR PLAY BEST LOOKING GAME EVER PLS MAKE PARAGON AGAIN
@alephgates7519
5 жыл бұрын
I didn't understand 24:34 "Decreasing Static Lighting Level Scale will increase the amount of Volume Lighting Samples" The spheres placed in the scene are more noticeable with a lower static lighting level scale, but I didn't understand what was going on or why? ....ok I need a book with ue4 example / tutorials to go through... this is a too much to take in and properly understand if 90% of this is new. I need to go through these tutorials (so glad they have them) docs.unrealengine.com/en-us/Engine/Rendering/LightingAndShadows
@pyrotechnick420
6 жыл бұрын
8:15 If you look carefully in the bottom left corner you can see the RGB and sRGB values for "white acrylic pain" lol Sounds emo
@FinalDriveGame
5 жыл бұрын
Lighting needs to be rebuilt
@gocurt
6 жыл бұрын
Thank you..
@hellatze
6 жыл бұрын
wut ? metallic should be black or white ? am i missing something ?
@izvarzone
5 жыл бұрын
they sometimes break that rule themselves.
@Trivvy
3 жыл бұрын
@@izvarzone I think you misunderstand, he should have said "Metallic should be black or white or inbetween." Greyscale, basically. With white being 100% metalness, and black being 0% metalness. This is the same with roughness.
@BenPrattJin
5 жыл бұрын
28:30 Useful.
@sharoozasghar4956
5 жыл бұрын
I thought you needed padding to avoid bleeding but this man now tells me to reduce space in the lightmap uvs as much as possible. Wtf is this
@fareed7786
5 жыл бұрын
my thoughts exactly.
@murtazarizvi368
5 жыл бұрын
IKR. also another company tech said that have the scaling accurate. like the floor should be aligned properly to the walls and not go outside them.
@izvarzone
5 жыл бұрын
depends on lightmap resolution. Less resolution = more padding needed. But if you use similar low contrast lighting in area (only light or only shadow), you can combine these uv islands.
@murtazarizvi368
5 жыл бұрын
also do modular building rather than whole walls as a single mesh. i experimented with single and modular and the light bleeded almost none in modular models. a little shadow error but it was what i was hoping for. also assasin creed unity(I think) has a behind the scenes of the environment that was doing modular building rather than one whole building with different parts.
@sharoozasghar4956
5 жыл бұрын
Murtaza Rizvi but what do you do against the lightseams between the modular walls etc
@amasterofsome
6 жыл бұрын
Those random cat clips confused me at first xD.
@AClarke2007
4 жыл бұрын
They are real Cats though.
@shihabmohammadshibly704
3 жыл бұрын
Automatically liked the video due to cute cat references uwu
@Marienkarpfen
6 жыл бұрын
Absolutely didnt understand anything - no idea how to apply this at all.
@The9PointStar
6 жыл бұрын
Go to the basics then
@Dhieen
4 жыл бұрын
Im french id like the original version lool
@spacepirate9882
5 жыл бұрын
Seriously what's wrong with this company. This engine lack so much of documentation that you have to guess almost everything. You can ask the same question over and over for years on their forum without any answer and when they do a "masterclass", it's a joke. The powerpoint are cropped at the top so you can't see many thing and you learn almost nothing. Start by removing exposure, bloom, SSAO, etc. then? What's the point if you don't speak about them anymore? All the info we have about dynamic light is that we can, if we want, use DFAO.... and? it's all the info we have about dynamic lighting in a master class about lighting? How to make shadows not too dark without pushing the skylight intensity too much and have all the scene becoming washed out? How to get interior shadows not blue and too bright like outdoors? How to setup the auto exposure? Etc.
@seehr
5 жыл бұрын
You're just too ignorant to deserve the amazing tools they put in your hands.
@spacepirate9882
5 жыл бұрын
@@seehr Ok Einstein. Even their own staff can't answer 90% of the questions but yes, i'm ignorant even I used many engines in the last 20 years. I'm sorry to say that but if you learnt something from this video then you're the ignorant here.
@murtazarizvi368
5 жыл бұрын
@@spacepirate9882 TBH most of these options are terms that most graphic designer people know and even devs know. they are tools which according to the user give unique outputs. the company wouldnt tell us each and everything little thing that is common. also the engine is very different from 3d softwares
@murtazarizvi368
5 жыл бұрын
@@ethanwasme4307 yes. it also forces us to achieve our own way of making things. for example i made a house with exterior and made the main walls as a single mesh which resulted in light bleeds where as when broke it into multiple parts it wasnt bleeding. to quote galadriel from LOTR. "This task was appointed to you, and if you do not find a way, no one will." this is what makes me do more.
@GoatOfTheWoods
3 жыл бұрын
@Space Pirate This was a super ok presentation for me... I can't see why are you being so butthurt about it? All of us test and learn and get to understand the engine without having every little detail explained to us by a speaker/teacher.
@Kim-oj6es
6 жыл бұрын
Poed
@AClarke2007
4 жыл бұрын
Its all in Blender, you just need to know how to use it.
@petertremblay3725
6 жыл бұрын
If you came here to learn how to light your game then don't waste an hour since he don't show you anything! Good example of what not to do in your training videos.
@musashidanmcgrath
6 жыл бұрын
Well, it's more a presentation aimed at devs, not a step-by-step tutorial for 'push button to make AAA game' merchants.
@bt5270
5 жыл бұрын
It's not supposed to be paint by numbers.
@murtazarizvi368
5 жыл бұрын
@@bt5270 even paint by numbers the results would be different for all
@playonce4186
6 жыл бұрын
The thumbnail was a clickbait i thaugt that was real
@AntonioModer
6 жыл бұрын
sound of talk and voise is hell to hear, mouth smacking is madden me
@eathansx
5 жыл бұрын
I cant understand a word
@yanhu
6 жыл бұрын
bolabolabola, talk about everything about the Lighting ,but nothing is useful...
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