Class Description:
Learn how to use Houdini For, For-Each, While, and Do/While loop systems to generate a variety of effects, and handle utility tasks. Loops allow you to repeatedly apply your node stream processes in a variety of ways. This recorded class will teach you lots of ways to use loops in SOPs, VOPs, and VEX, as well as COPs and LOPs. The class will include examples involving particle wedging, geometry manipulation, RBD sub-fracturing, Time offsetting copies, and so much more.
NOTE: While not the primary focus of the class, some builds will have full LOPNet render setups included. These will be Karma XPU-based using MaterialX shader setups. If time allows, a run-through of those setups can be explained as well.
Instructor: David Torno
David Torno is a self-taught visual effects professional with a passion for the technical and educational side of VFX. Since beginning his career in 2000, he has worked on films, commercials, music videos, and large-scale multimedia projects. In 2008 he started sharing his wealth of knowledge with other creatives through video tutorials, project templates, and utility scripts. In recent years David has focused mostly on 3D volumetric and particle animation. Through the consolidation of his life's work under the Fendra Fx name, David continues to create helpful tools, and informative training videos for the creative community.
Profile: / fendrafx
Learn more about this course: bit.ly/hs-loops
Негізгі бет Loops
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