A fighting game / video game museum would be so great to preserve legacy.
@TonyTheTGR
Ай бұрын
KOFAS accomplished everything we needed to do. It got the big companies talking about IP collaboration. It nearly saved Soul Calibur! But yeah, we're getting to the power creep point where you can win by holding Skill 2 indefinitely, and at least once or twice, I've stack-overflowed damage/score beyond the calculation limits of the operating system. It's really hitting a wall we can't deny.
@TonyTheTGR
Ай бұрын
That said - the reason I got into KOFAS is because it was the best version of a fighting game adaptation to mobile, not necessarily because it was a gacha game. FOMO is a terrible motivator, and it really became too much of a timesink at times... but it still remains unmatched and the only thing I have to replace *my* core experience with now is Footsies. Which is mechanically terrific, but at some point, a bit too dry, you know?
@jadedbreadncircus9159
Ай бұрын
I actually just finished Spec Ops: The Line. When I looked up help, I found out it was taken off Steam & a lot of platforms. My first no nostalgia playthrough & boy oh boy that game was fantastic. I'm glad I randomly grabbed it on sale because that thing was intense. It's sad people have to pirate it now. For mobile though, I went down with the ship of Samurai Siege & Dawn of Titans. All the time sunk into that & it turned me off mobile for anything but a train ride.
@EastyyBlogspot
Ай бұрын
Kof all stars....if they had made a proper beatemup like streets of rage rather than the mobile style game it could have been awesome
@TonyTheTGR
Ай бұрын
You can use the PC version with a controller, and you don't *have* to use Auto-Battle. There is a bit of resource grind/character building, but there's goofy fun shit you can do with that, too. I had SS/BS characters that would dump poison damage with any active skill, then reduce cooldowns by attacking poisoned enemies, all with crazy meter gain in the meantime. Active skill cooldown started at 4 seconds, and by the time you cycled through them they were reset, and then Supers were basically free, too! Good times.
@roncrudup2110
Ай бұрын
I am okay with SF6 battle pass being focused on avatar. I basically ignore that battle pass and buy whatever I want.
@treyking2066
Ай бұрын
SF6 cosmetics have the potential to be really good though. I don't understand why they're so focused on Avatar cosmetics when I think most of the core player base don't really care about avatar cosmetics. Capcom is just drip feeding the stuff people actually want and are charging way too much for it. It just seems like a really noticeable blemish on what is otherwise a stellar game.
@treyking2066
Ай бұрын
Like imagine a battle pass that's reasonably priced with actual character costumes and new colors. They could still include avatar stuff too but have it be more even with what is offered.
@ironyoffate333
Ай бұрын
I have mixed feeling about game preservation. Because the one who is doing the preservation doesn't have the right to do so. As far as i know, you are able to legally dump a game into ROM for your personal use. But the distribution of the ROMs is illegal. Even if games are preserved, we won't get any benefit from video game preservation. Then what is the purpose of the preservation? The game will still be inaccessible legally for people. Another thing is what is the scope of the preservation. Nowadays games have lots patches. Do we want to preserve just the latest version of a game or do we want to preserve all 100++ patch versions of a game that is 100++ GB in size? Another thing... I have a bad feeling of trusting people for preservation. I think it will become a business sooner or later. Being a business is not entirely bad thing but making profit from other people work doesn't sit well to me. Maybe the original person who does the preservation have good intention and everything is good when he is in power. But what happens after the original person retired? Its like what we have with Steam. Majority of people like steam now. But who know what happen after Gaben retired. I don't have much faith in video game preservation, unless someone can strike deals with video game companies and make it into a legal business.
@TonyTheTGR
Ай бұрын
You can have both fixed and "classic" versions. This is not a "this or that" battle. Ask anyone who thinks XvSF 1.0 is still the standard for play.
@ironyoffate333
Ай бұрын
@@TonyTheTGR One example that i can think of immediately is versions are great for speedruns. Because each versions can have different strategies / glitches.
@cyxceven
Ай бұрын
The trend lately has been to make offline versions of mobile gachas reaching EOL. Capcom did it with Mega Man. SNK should do that with KOFAS. Square should have done that with FFRK, and that Nier game they made. All the game dev has been done. It's free money. Why don't they do that?
@malcovich_games
Ай бұрын
The Metal Slug tower defense game what was formerly a mobile gacha game was just released on Switch... so it's not out of the question for KOF Allstar!
@UltraChenTV
Ай бұрын
Great question. I wonder if it’s because the game technically isn’t dead. It’s still running in Japan. But I would have killed for some way to still be able to browse my characters.
@ektran4205
Ай бұрын
KOREAN MMO BRAWLERS
@TonyTheTGR
Ай бұрын
With KOFAS itself... yeah, it's doable to a point. But a *LARGE PART* of what makes KOFAS spectacular in particular is the IP collaboration range and this being the closest thing we have to an officially sanctioned "Smash Bros of Fighting Game IPs," and usually when these conversions happen, any trace of that IP collab stuff vanishes, even in-house collabs like DmC in MMXD. And KOFAS itself is also predicated a lot on the PvP elements - both simulated and live - which isn't going to happen effectively with an offline version. It wouldn't be unacceptable, but I don't think it would carry with it the same weight and validity that it has in its' current form.
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