✨Learn How to Animate the Liquid Inside Your Potions: kzitem.info/news/bejne/uKWFum1jk5egfoY
@AAChaveiro
Жыл бұрын
That was an extremely simple tutorial with an astounding result. Thank you for sharing your knowledge 🥰
@pixlways
Жыл бұрын
Thanks for the great feedback! I'm happy you found the tutorial simple and useful. Let me know if you have any requests for future tutorials. 😍
@azad3h
Жыл бұрын
This has been easier to follow than most other tutorials. Thank you very much🙏
@pixlways
Жыл бұрын
Thank you, that's terrific to hear 🙏
@randallmiller3162
10 ай бұрын
Excellent Tutorial and I learned a great deal. Thank you!
@pixlways
10 ай бұрын
Thanks, so glad you found it helpful! Really appreciate the feedback.
@satyamsingh-tc2ov
Жыл бұрын
Wooohh that looks awesome !!
@pixlways
Жыл бұрын
Thank you🤩
@KismetBP
Жыл бұрын
This is something I always wanted to get around to making in Blender. +1 Sub Wonderfully done! ❤🤘
@pixlways
Жыл бұрын
Thank you so much for your support and kind words! We're glad you enjoyed the tutorial and found it helpful. Don't hesitate to let us know if you have any other requests for Blender tutorials. And welcome to the Pixlways community, we appreciate having you here! 😊👍
@artemtsenev
Жыл бұрын
Thank you for this excellent tutorial. Liked, Subscribed. I am waiting for a new interesting tutorials.
@pixlways
Жыл бұрын
I appreciate your support, Artem. We hope our tutorials will be helpful to you.
@sculptn3dprints
Жыл бұрын
love it!
@kadabra8
Жыл бұрын
Це так прекрасно) шкода що так мало переглядів(
@pixlways
Жыл бұрын
Дуже дякую
@kentarcajuan
Жыл бұрын
Thanks, I was looking for something like this
@pixlways
Жыл бұрын
I'm glad you found it useful
@chaakoraa
Жыл бұрын
Great tutorial! Thanks for sharing it,,
@pixlways
Жыл бұрын
Thank you for your kind words! Glad it was helpful
@ihabyaareb3328
Жыл бұрын
Nice work, thank you 😊
@_voidvision
Жыл бұрын
Amazing
@pixlways
Жыл бұрын
You are
@niushaghobadi
Жыл бұрын
It was great .good luck 👍👌
@pixlways
Жыл бұрын
Thank you 🙏
@SvetlanaK_Sunday
Жыл бұрын
Thank you!!!
@user-ke6ff7fu8u
Жыл бұрын
thank for tutorial good one
@thgscrs
4 ай бұрын
I'm new to blender and I have a question. When making the liquid, couldn't you have just used a boolean and cut the shape out of the top of it? that seems easier than deforming everything with the lattice tool and then trying to move it back into shape
@Rafael-AA
Жыл бұрын
Would you make a video about the post processing process? It could even be a timelapse. (my renders always fall in the "ugly not post processed render")
@pixlways
Жыл бұрын
Sure thing! The main adjustment is increasing brightness and contrast. The background should also be darker than the object.
@pixlways
Жыл бұрын
Here is a tutorial on post-processing, I hope you find it helpful: kzitem.info/news/bejne/zLCnrp6rpp-Hd4o
@kebrashmebra9597
Жыл бұрын
at the final render bubbles does not rendering and fluid has gray color :( in the viewport anything is Ok Upd. need to Unlink Basckup liquid object now final render is good :)
@pixlways
Жыл бұрын
Glad to hear that you were able to figure it out! Thanks for updating and letting me know what worked for you. Keep up the good work and happy modeling! 😊
@loopcuthero
Жыл бұрын
Hello, I am following this tutorial. but there is a problem with liquid material. I did everything as in the tutorial. But potion becomes partially transparent. Any idea why it happens?
@pixlways
Жыл бұрын
Hello! I'm sorry to hear that you're having trouble with the liquid material in the tutorial. Please check out Transmission, Transmission Roughness, Roughness, IOR, and Base Color on your shader, also check out the roughness map if you added it to your object. Another thing you can do is make sure to add a small gap between the liquid and the bottle and don't overlap the liquid with the bottle, that will give you a different result. I hope this information was helpful. If it did not address your issue, please let me know so that I can suggest another solution.
@Vicky-xb9dv
Жыл бұрын
it might also be that it is reflecting the rope. I had this issue because I made a model a bit differently. try rotating the water and see if it makes any better.
@akselwilliamdanenbarger7969
Жыл бұрын
It loocks awsame.
@pixlways
Жыл бұрын
Your positive feedback is greatly appreciated. Thank you for your comment!
@kingkhan9920
Жыл бұрын
best
@_Lily_Lucky
Жыл бұрын
❤
@pixlways
Жыл бұрын
❤
@baharmoslemi7900
Жыл бұрын
💯🔥
@lynalyna2996
Жыл бұрын
In 22:05 when u selected multiple faces to make the liquid how I can do it with only a keyboard (shortcuts) because I don't have a mouse yet
@pixlways
Жыл бұрын
In "Edit mode" When you have a selection of vertices, edges, or faces, you can press Ctrl + NumPad + (plus sign) or Ctrl + NumPad - (minus sign) to grow or shrink the scope of the selection through the connected elements.
@tatianavargas3668
Жыл бұрын
@@pixlways thanks mate
@TheTsimbal
Жыл бұрын
It's great. How to make the liquid inside move?
@pixlways
Жыл бұрын
Update: Here's how: kzitem.info/news/bejne/uKWFum1jk5egfoY ---------- Thank you. The model is not designed for animation, but if you want to animate the liquid, create a new sphere, delete the top half, and then use the Wave modifier. Here is an animated version you can check out: instagram.com/p/CopKKEvDVTc/
@ambreclaudel9702
7 ай бұрын
Help i can’t make my bottle transparent.. i can’t see the liquid in it ..
@pixlways
7 ай бұрын
Besides increasing the Transmission all the way up to 1, did you bring down the roughness?
@veronicagodi4074
Жыл бұрын
thanks for this video and super cool result! But I have problems with my Bump node (doesn't change anything) and the liquid stay white in the render image and I can't figured it out why Can someone help me?
@pixlways
Жыл бұрын
Thank you, Veronica! If you have multiple liquid objects, check out they do not show in the final render that might be the problem (in Outliner, turn off the camera icon in front of the object). Regarding the bump node, if you mean the roughness map on glass, don't forget to put the Color space to Non-color. Hope that help!
@HiImHipster
Жыл бұрын
my glass bottle looks a little brown and muddy, not super clear. not sure why. regardless, love the tutorial! thanks.
@pixlways
Жыл бұрын
Check the multiply node after roughness map. Also, check the Transmission Roughness on BSDF node. And also, the Volume node after BSDF node. These parameters could result in your glass appearing hazy and less clear. It's advisable to keep them at lower values. I hope this information proves helpful!
@mohammadhossainbahmani9062
Жыл бұрын
پسرم عالی پسر
@pixlways
Жыл бұрын
ممنون حسین جان
@mohamedgemy905
11 ай бұрын
How to open an image with blender like you
@pixlways
11 ай бұрын
I'm using Pureref. Download from: www.pureref.com/download.php
@Staflorn
Жыл бұрын
How did you pin the image on top of the windows?
@pixlways
Жыл бұрын
Thank you for your question! I used a software called PureRef to keep the reference image on top of the workspace. You can download from here: www.pureref.com/
@Staflorn
Жыл бұрын
@@pixlways Thanks a lot
@ElmeDKento
Жыл бұрын
Do you delete the backup ?
@pixlways
Жыл бұрын
No, but I keep the collection off
@dragonslayergoblineater9048
3 ай бұрын
that rope makes 0 sense
@pravinshinde_9353
Жыл бұрын
you sure that was a 2d design ?
@pixlways
Жыл бұрын
Yes, you can find the reference here: www.artstation.com/artwork/2OY0Y
@pravinshinde_9353
Жыл бұрын
@@pixlways no I meant the rendering on the 2d reference looks good it already looks 3d
@pixlways
Жыл бұрын
@@pravinshinde_9353 That's right. It LOOKS 3d. The 2d artist typically works with a flat surface and uses techniques such as shading, perspective, and color theory to create the illusion of depth and dimensionality. On the other hand, the 3D artist uses specialized software to create 3D models that can be viewed from multiple angles. Both results look 3d but the tools they are using are different. The 2D -> 3D process means we will achieve the same result in a 3D environment, not on a flat 2D canvas.
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