Adapted from gbf.wiki/Advan... (that setup is on the right side of the screen, mine is slightly different and shown at the beginning of the video).
Kamigame's setup (which the wiki's is adapted from), uses a seraphic weapon. Do note that this DOES NOT WORK. Caim's Piercing Sight buff (from the Spade buff) lets you crit when off element (you can already crit null element without it) and gives you the attack boost from being at elemental advantage, but it DOES NOT turn on elemental advantage seraphic effects (seraphic weapons, ultima, hanged man, etc.). You can test this in trial battles. (yes I am running hanged man here. I forgot to remove it. run halmal or 000 or whatever in that slot instead.)
There is some decent grid flexibility past the crit core, Draconic, and Caim NWF (which you should have since you need him to be uncapped). I run a Galleon Jaw instead of a second Nibelung Klinge since I didn't want to farm a second one. I also run Tower NWF since I'm usually capping already anyway, and also because I forgot to switch to a team that was using the Bahamut Gun in that slot when I recorded this (oops).
I've farmed every shield because ???. With Arulumaya's skill 4 buffs, you hit 100% DATA on MC at 10 shields, so this is very much not required. Also idk if shield choice even matters here, you can probably pick whatever.
Bubs is needed to lower Evangelist's Blade in the second half since Satyr starts to fall behind late in the fight (he also clears plain labor, but Caim already deals with that). Belial might be less required (I haven't tested), but hp is such a nonissue here that the extra damage can only help you.
Caim NEEDS to be uncapped since it makes his suit buffs partywide, but 4th skill doesn't matter here since it's not used on FA.
rVikala and Threo are replaceable, Arulumaya and Satyr are not. rVikala is there to bring in Caim, so almost anyone off-element will work. Threo is there to close out the last 10% if your Noblesse Proteger cooldown doesn't line up with the Paradise Lost triggers or if MC gets sniped by plain damage after tanking the first, so anyone with enough damage and ability to avoid exploding (3-times unchallenged is pretty hard to beat) should work. I got lucky in this run and both lined up, but most times I’ve run this comp I end up with MC and Threo for 10%-3% and Threo alone for the last 3%. At that point, you can probably pub and expect to be carried the rest of the way.
I have Threo at 150 (still being leveled :P) but both the wiki and kamigame recommend her to be just 130. I've tried with her at 120 and it didn't do so well, so if you're doing completely full auto, you probably want to give her the blue paper.
I normally tend to refresh through CA turns and manually play the last 10% just so I can ensure a (faster) clear and not need to rely on Threo. You can switch to wings to avoid bringing the body past 10%/3% to wait out the cooldown on Noblesse Proteger, and if you do this you do not need to run the Threo/’execute’ character at all since it basically becomes completely free (remember to use a green potion on mc after the first PL!)
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