Game Info
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Developer: Capcom
Publisher: Capcom
Year of Release: 1990
Game Review & Impressions
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I took yet another dive into Capcom's CPS1 catalogue and came up with yet another title set within the realms of sword, sorcery and high fantasy. Whereas Capcom's later games progressed toward the beat 'em up/broawler genre, this keeps both feet firmly in the side-scrolling platform camp, being much closer to the likes of Black Tiger than Knights of the Round. The player controls a muscular warrior, who's mission is to ascend to the top of a magic fortress to recover an orb of mystical power. The tower is comprised of over 50 floors, each full of monsters, traps and treasures.
Magic Sword takes inspiration from a whole range of games, particularly Cadash and Rastan, both developed by Taito. There's even a bit of Wonder Boy thrown in, with the player's health bar decreasing steadily over time; even if you manage to avoid taking damage, you'll eventually run out of energy if you don't collect enough food to top your health off.
One of the game's main features is the companion system. A single ally may accompany the hero on his travels, each of whom have a unique attack and special abilities. These allies can be levelled up by collecting red hearts, or liberating an identical companion from one of the many cells found on each of the tower's many levels. The one exception is the Lizardman, who will only join your party if you're carrying the diamond ring in your item slot.
It's a tough game, but Magic Sword is pretty cool. There are plenty of magic items to find and use, secrets to uncover, and the various allies mean there's plenty of replay value on offer.
Video Notes
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- No floors skipped
- Bad ending included as a bonus at the end of the video
Related Longplays & Videos
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Cadash (Arcade): • Cadash Longplay (Arcad...
Rastan (Arcade): • Rastan Saga Longplay (...
Chapters
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0:00:00 Attract mode
0:02:15 Gameplay
0:59:46 Good ending
1:02:04 Bad ending
Bad ending
Негізгі бет Magic Sword Longplay (Arcade) [4K]
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