So here it is. Several weeks after submissions are over and several performance fixes and rl mishaps later, I've finally recorded my entry.
Yes, there's a few mishaps or two and a barely necessary E-Tank use for that reason, but otherwise, pretty smooth! I wish others' playthroughs would look like this. Alas, feedback suggests I may have gone overboard in places. This will eventually be corrected in a post-contest version, because there's no way I'm done with this thing! :triumph:
What has largely been corrected though is lag that tends to plague those who attempt to record the level. Major thanks to Sarysa for this! Could not have done this without her help. As you will see there's one exception where major lag still occurs. Unfortunately, I have no idea how to fix that at this time, as I've eliminated all major, sufficiently supported causes.
At any rate, these will be applied to the final game (post-judging) if I have anything to say about it.
EDIT: Yeah, 56th place is okay given everything, but further reinforces that I REALLY lacked playtest time and leaned towards going overboard. I'm absolutely NOT done with this and will refine it in the future.
================ CREDITS: ================
Sarysa - Laid the foundations for performance fixes
CosmicGem - Composed Hex Man's theme
Deathro - Composed MaGMML3's boss theme
Also see the credits in the contest for a bunch of graphical credits, because a bunch of great spriters really helped.
This is made with the MaGMML3 Devkit, based on the Megamix Engine by Mick @ Gamephase, a fork of the Mega Engine by WreckingPrograms, using FMOD STUDIO by Firelight Technologies
Негізгі бет MaGMML 3 56th Place Entry - Evil Energy Facility (All tokens, minor clumsiness)
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