This stage has infinite ammo...which doesn't really matter considering how short it is. In fact, I would've preferred limited ammo so that I can use Rush Bike to tank the cumulative 20 damage from the Returning Sniper Joe and the Lantern Fish for me instead of them annihilating my health bar which I would prefer to keep for Quick Man No Constancy.
This stage has one part of note. If you drift off the platform with the Returning Sniper Joe right, you can make extra progress in the room after so you can do fewer Electro Cables. With optimal Rush Bike drift, you can land on the platform two away from the Fan Fiend. I actually botched it in this run, but it's a really precise Rush Bike movement so cut me some slack please.
The idea for Quick Man No Constancy is that you want to stick close to the corner so that Quick Man doesn't run around all over the place and make it harder for you to hit him with Electro Cable. The optimal RNG is for him to do no back hops that make it harder for you to hit him. My RNG here wasn't great, but I still got an acceptable chain of hits.
I was stuck on how to get the Token for like a day because I'm a moron and forgot I could just Rush Jet over to it using the ladder to get the height necessary to board Rush Jet. It would've been pretty tilting if the blocks were placed too high or too close to the ladder for you to use Rush Jet. There's like nothing to work with on that screen. It's just barely too high to get just by walking over to it. You can cheat out a few pixels with Magnet Beam near the top of the ladder, but even that isn't quite enough unfortunately. The next best idea I had was to use Track Shoes to get up the 1 tile block then use Tornado Blow to get a bit more height when I reach the top of the block and go into a Banshee Wail stall. That doesn't quite work. You lose too much height before getting to the Token. The next option before I thought to use Rush Jet to the right was to use it to the left, get some height, then Banshee Wail stall. I think this would've worked just barely, but I figured out the Rush Jet strat in this video as I was testing that and I gave up partway. Why take the incredibly tedious strat when you could do the much easier strat?
This run beats the previous 0 jump record, Yoshi2024's 2:45. For improvements, I think it's just getting more distance in the Fan Fiend room and getting better RNG in the Quick Man No Constancy fight. I think you might also be able to do a diagonal Electro Cable to get to the two tile platform in the Lantern Fish room instead of the horizontal one I do here. That should save a bit of time spent using the slow Track Shoes.
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