A critical part of declarer play is thinking about maintaining your entries.
These are the links to allow you to replay the hands in this video.
1. Maintain entries to weaker hand - hope to establish the clubs. Note you cannot duck, either. tinyurl.com/lfn...
2. The best option is to set up the diamonds, so go up with AS - maintain KS as entry to dummy. tinyurl.com/jvo...
3. tinyurl.com/yb... You end in 4H. You start drawing trumps, but here you encounter a 3:1 split. Normally you would leave the last high trump out, but here you should draw it, or you will not be able to run the spades. tinyurl.com/yd... leads to 1 more trick.
4. After a competitive auction you end in 3D or 4D. If you could ruff 2 spades your only losers are 2D and 1C. It’s important to win AH - keep KH as an entry so you can ruff another spade tinyurl.com/yb... or tinyurl.com/ya... Rewind and show the best lead was A trump and another trump.
5. The lead gives you a cheap trick with 10, but if you take it you may never get to run your clubs. tinyurl.com/y77...
6. Instead win with A, as you are now guaranteed an entry to dummy. This is not a waste, you cannot avoid losing a spade in any case tinyurl.com/ybm...
7. Unblock ace hearts then draw trumps, ending in dummy tinyurl.com/y8f...
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