In this video we code an FOV based external aimbot with smoothing in c++ and Visual Studio. This works by looping through the entity list, filtering out undesirable players, getting their position and then using that to get the angle between us and them. We can then add that angle to our view angles to create a working aimbot. I hope this helps and makes sense, anyway, remember to like & subscribe. Cheers!
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🕙 Timestamps 🕙
0:00 - Intro
0:22 - How aimbot works
1:23 - Setting up the project
2:17 - Memory class
2:45 - Offsets
3:08 - Vector structure
4:26 - CalcAngle function
4:53 - Coding aimbot
11:50 - Play testing
12:12 - Outro
📝Resources 📝
→ Memory Class: github.com/cazzwastaken/external-aimbot/blob/main/memory.h
→ Source Code: github.com/cazzwastaken/external-aimbot
→ Offsets: github.com/frk1/hazedumper/blob/master/csgo.hpp
No Recoil: kzitem.info/news/bejne/lYqhqJhse5uEqno
Glow ESP: kzitem.info/news/bejne/tXt7lmmkj3qebHY
Dump Offsets: kzitem.info/news/bejne/2WaXuI1-boWljX4
Shoutout to Chris for the thumbnail :)
Follow him here: kzitem.info/rock/roU3eGEdH24yohsGNBT29w
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