It's rare to find a tutorial that really understands just how new its audience members can be. This was really well done, thank you!
@tomixhere
11 ай бұрын
Agreed!
@Gravy_Guzzler
11 ай бұрын
agreed
@cucubob9535
8 ай бұрын
yeah he explains every bit of code and guides us so well so we dont get lost. Wonderful tutorial
@creadordejuegounity
3 ай бұрын
agreed!.
@ramok1303
3 ай бұрын
Yeah, it's really annoying having to pause the tutorial every 10 seconds, even if it's a really good tutorial. If this video had 20 minutes with the same content, it would still take me like an like 40mins to go through it. I really appreciated just going along the tutorial without having to focus that much to not miss something.
@koni.K
Жыл бұрын
As a unity refugee this is very useful
@UnknownUser049
Жыл бұрын
As a Godot beginner i approve of this comment
@MrSirFluffy
Жыл бұрын
Lol same, just jumped on to Godot.
@neils-new-life
Жыл бұрын
Same
@KostasNostos
Жыл бұрын
Same case here
@moonblasterbow732
Жыл бұрын
me also...
@d_mb
8 ай бұрын
Man you're the only person I could find who showed how to make a floor mesh without going through 40+ minutes of video first. Thanks so much.
@Assortment54321
Жыл бұрын
I just want to say, my brain likes the pacing of your tutorial. And you have a dope voice for it. Props to you for making this.
@TheWorldofMO
Жыл бұрын
bro, just unity was an great engine ._.
@Assortment54321
Жыл бұрын
@@TheWorldofMO :(
@Jiydiyon
10 ай бұрын
I tried learning Unity, then all of the stuff that happened happened, so like I guess Godot was the best choice as I had some level of experience with it on my old computer, but I don't remember a lot so....@@TheWorldofMO
@builderchad1
Жыл бұрын
I found this to have a great pace and level of detail for me. Your editing and commentry are also excellent. Thank you.
@mgames1710
Жыл бұрын
So... we're all here after the BS pulled by Unity the other day huh 😂
@dynstinn
Жыл бұрын
Yep, that explains it
@thatcardiologist3874
Жыл бұрын
Everyone is saying Godot is easier to learn than unity, but it seems a lot more complex to me.. I was just beginning to learn unity and decided to try Godot out as well. Am I the only one who prefers Unity over Godot?
@dynstinn
Жыл бұрын
@@thatcardiologist3874 me too, but Unity is not a viable option for most people now
@Stop_803
9 ай бұрын
@@thatcardiologist3874there is a difference Godot already has a scripted written. And unity you need to add the #C script your self so it really is which one you know how to use
@frag0ment
9 ай бұрын
@@thatcardiologist3874no... I prefer unity because its easy but i quitted unity because latest news
@pmbdk
Жыл бұрын
As a complete noob I have to say this is the best tutorial I have bern through! Please, please do more!
@scorpi0uk
9 ай бұрын
Really good job Bramwell. Only issues I have are: If you're using a character mesh that isn't a capsule etc, then you will be able to see that the character does not rotate toward the camera direction as the tutorial stands. Abstracting the raw numbers to a variable is good code practice, creating a move_speed variable for instance. Adding a springarm as a parent of the camera (but still a child of the pivots in this case) is also good practice, as it shouldn't allow (or at least make it less likely) that the camera will clip through objects in the game world. The input direction should be normalized to avoid being able to travel faster than intended in diagonal directions, otherwise the inputs are added together. As a rigidbody is being used, the actual movements should be handled in _physics_process
@000-chatGPT
6 ай бұрын
how do you make the player rotate with the camera?
@scorpi0uk
6 ай бұрын
@@000-chatGPT basically by rotating just the mesh and not trying to rotate the whole player, I played with it for a long time but rotating the mesh towards movement direction is the only way I can find right now, I'm actually working on my 3d platformer project now so I'll copy and paste some code in a sec
@scorpi0uk
6 ай бұрын
@@000-chatGPT input_direction = Input.get_vector("left", "right", "forward", "backward") if input_direction != Vector2.ZERO: # Calculate movment direction movement_direction = yaw_pivot.transform.basis * Vector3(input_direction.x, 0, input_direction.y).normalized() # Rotate mesh toward movement direction gobot_mesh.rotation.y = lerp_angle(gobot_mesh.rotation.y, atan2(movement_direction.x, movement_direction.z), delta * rotation_speed) # Move towards input direction velocity.x = movement_direction.x * move_speed * delta velocity.z = movement_direction.z * move_speed * delta else: # Slide towards previous input if there is no input. velocity.x = move_toward(velocity.x, 0, move_speed) velocity.z = move_toward(velocity.z, 0, move_speed) move_and_slide()
@000-chatGPT
6 ай бұрын
@@scorpi0uk thank you so much i’ll try it now
@almond_robin
Жыл бұрын
Awesome Introductory guide, helped me start porting a project from Unity over to Godot after the ongoing debacle with that and this really helped me get a hand on the programming workflow for Godot. For other people who just went through this walkthrough you can make diagonal movements more consistent by normalizing the input Vector by adding '.normalized()' to the end of it, this makes your diagonal movements the same speed as your horizontal movements prevent diagonal running by faster. Thanks Bramwell for doing god's work.
@rocketadriftcartoons5617
10 ай бұрын
Thanks this tip was really useful.
@MrNotDoctor
Ай бұрын
This is maybe the first tutorial I've done where I didn't have to guess on missed steps or search wildly about the program for a selection option I couldn't find. Also, I'm very excited to have a little dude running around in a little place now! Thank you!
@ZekeDeezy-e2du21t
7 ай бұрын
No disrespect to other helpful creators out there but I've been following loads of godot beginner tutorials, and this guy here is the best by far. He knows how to teach. He's probably a professional teacher.
@jonafin_gd
11 ай бұрын
Someone may have already mentioned this, but Godot 4.1.2 changed Input.set_mouse_mode(Input.MOUSE_MODE_"whatever") to Input.mouse_mode = Input.MOUSE_MODE_"whatever"
@tobiaspeelen4395
6 ай бұрын
for me the old way still works
@Greaful
2 ай бұрын
the old way works but it isnt auto corrected idk why
@escapegulag4317
12 күн бұрын
THANKS BROTHER
@matthuber6270
Жыл бұрын
Dude this is a really well-made tutorial! You explain everything so well and it doesn't feel too fast or too slow.
@seppoday
Жыл бұрын
In 4.2+ "Lock rotation" is under "Deactivation" in RigidBody inspector.
@Lambchop2559
5 ай бұрын
You're doing the lords work
@Long_Patrol
3 ай бұрын
Thank you, I bet people will be coming to this comment for a while
@KaijexGd
Ай бұрын
Umm i have an issue where pitch_input is undeclared?
@zotticoYT
10 ай бұрын
at 36:03 the line "pitch_input = - event.relative.y * mouse_senitivity" doesnt work
@cheshirecreeper3743
3 күн бұрын
Insanely well put together tutorial. Made me actually feel like a programmer and it was actually super easy to follow along to, which is not usually the case with this kind of thing. 10/10, please keep making more of this!
@RaubeR666
Жыл бұрын
Thanks for the great tutorial. I've been doing something similar recenly, so here are some notes: 14:35 Why not use the "capsule" shape directly? It should be more performant in theory. 14:50 I've had an issue (climbing slopes) with this one and opted to instead lock all 3 angular axis, maybe it will help someone. 17:05 Isn't it better to just call them "built-in functions"? In terms of "virtuality", you can override the user-defined ones as well. 19:50 It is potentially bad to apply physics-related interventions from the "_process" callback. You could switch some internal state from "_process" and then apply force in "_physics_process". Or just set the "constant_force" from "_process", so that the physics thread can apply it when it pleases.
@infinity281
Жыл бұрын
thanku :D for the slopes issue!!!
@RaKanMusik
10 ай бұрын
callbacks
@Ilmgc1
Ай бұрын
This video is meant as an introduction not how to optimize it for the absulute best expirience
@RaubeR666
Ай бұрын
@@Ilmgc1 Sure, and my comment is meant as a continuation of the introduction, where I noted certain things that I had immediately encountered while trying to do the same
@frankeeeej
Жыл бұрын
Came here after the Unity install-fee debacle. This is an excellent introduction to Godot for someone coming from Unity. Thanks a lot :)
@newsciencestuff5540
Жыл бұрын
i love seeing greed get punished, delicious tears of the people who pushed this idea. was it the board or ceo idk, but whoever it was must be shitting their pants now lol
@sourlesscream1272
Жыл бұрын
same, you trying out different alternatives other than godot too?
@Learnerofthings
Жыл бұрын
I am loving it so far. Unity is toast.
@frankeeeej
Жыл бұрын
@@sourlesscream1272 I've dabbled with Unreal over the weekend as well. Right now I feel: - Unreal is a superpowerfull piece of software, but has 'it's way of doing things' (I have an existing charactermodel and animationrig, and haven't been able to get it to work as of yet) It also has a whopping 36 gig install size, and my pc doens't run it super smoothly.. - Godot is super lightweight, but with a lot less functionality. (for 3D games at least) With this streamlining comes more of a 'you figure out your own way of doing things' kinda approach, which I appreciate. With help of this wonderful video I could make a simple 3D platformer with an animated character in a couple of hours :) Also my pc runs Godot a lot better than Unreal. It's also open source and a non-profit organisation, which in todays technofeudalistic economy gives them 100 bonuspoints in my book :) So yeah, I'm currently leaning towards Godot. How have you been getting a long?
@thatcardiologist3874
Жыл бұрын
Everyone is saying Godot is easier to learn than unity, but it seems a lot more complex to me.. I was just beginning to learn unity and decided to try Godot out as well. Am I the only one who prefers Unity over Godot?
@sourlesscream1272
Жыл бұрын
dude this is feckin amazing. i have learned a lot from this, already expanding my knowledge on godot... added sprinting and jumping. chance i may have found doing so easier being a unity dev for 10 years but this has helped me learn this engine edit: fov broke, don't know what i did
@Snyper-if3kt
Жыл бұрын
Just started the video and already I have to say I'm liking your style of explaining things in a concise, yet detailed manner. Seems to be very thorough while being easy to follow for a beginner.👍
@OminousDog
6 ай бұрын
Best starter 3D Godot tutorial I've seen yet. Thank you. I'll be buying the last sections too. Some feedback: In the code writing segments: The slow detailed explanations was really good in most of the tutorial, except for in the code writing segments without lots of pausing and rewinding. Please use one set way of writing the code and explaining - with steps - and tell us that this is how you will be explaining the writing of code at the start of the video, so it's a process to follow for learners each time a code writing segment comes up. E.g. Brief overview of what the code is for, before-while the video shows it being typed. -> PAUSE (showing all of the newly written code) to let people copy it and take it in (pausing a couple of times could even be helpful) -> Then go over the different parts in detail. I understand you can spam pause and rewind as much as you like, but sometimes there was just too much going on at the same time, descriptions and new code being added, with a cut to a new scene without time to process what's going on. Why in this order? When I've been doing these tutorials it has helped me learn to hear a brief overview -> copy the code myself, because when you're writing it yourself it forces your brain to figure out which parts are doing what and where the values for the variables are coming from, etc. Then the actual proper explanation of what's going on tells you if you're right or wrong. Writing the code as a newcomer is also the most stressful part of learning game engines. Making it more orderly also allows time for taking notes, as in the segments I was always back and forth over one sentence. Thx again. :)
@SYWolf379
Жыл бұрын
Hey man, thanks for this amazing tutorial. I've been an 3D Animator my whole career but for my free time I finally want to get into creating a few of my own games, of course a bit smaller in scale. It was really easy to follow along and you always came back and explained the code we were writing which is super important for me. (I followed other tutorials before and I always kind of accepted "guess this is how it works and I am just not smart enough to get it.") I never coded before, have been severly convinced I am bad at math und it seemed like dark magic but now I look at this little pill with 3D camera and feel proud and smart. :) Will definitly check out your other courses. Cheers!
@rumble1925
11 ай бұрын
At 45:30, instead of using deg_to_rad(), you can actually reference the degrees directly: "pitch_pivot.rotation_degrees.x". So you don't need to convert the clamped values to radians.
@lemmings1892
8 ай бұрын
For me, it locks the pitch of the camera
@rumble1925
8 ай бұрын
@@lemmings1892 Here's the code I have: camera_mount.rotation_degrees.x = clamp( camera_mount.rotation_degrees.x, -45, 45) But take it with a grain of salt, I'm just a newb. It works for me and I did make some changes from the tutorial, I wanted more of a shooter-esque control scheme.
@benjaminwasfound2
21 күн бұрын
finally a tutorial video that doesn't have background music for once. thank you so much
@just_a_zombie6718
Жыл бұрын
please continue this series! i bet many will love this like me!
@cucubob9535
8 ай бұрын
the way he explains every bit of code and guides us so well so we dont get lost. Wonderful tutorial and one of the best out there
@allinindie
8 ай бұрын
This was exceptionally well put together. One of the clearest and most helpful tutorials I've ever watched in general. I've worked in GameMaker for years now, but am considering how feasible it'd be to work in 3D in Godot in the future. Even though I didn't "follow along" with the engine open, I now have a really good sense for how Godot operates and it's actually pretty damn exciting. Definitely keen to give it a proper go now and see what I can russle up through prototyping at some point!
@NOFRILLS_GAMING
6 ай бұрын
same! Worked in gamemaker since overmars released it, way back in the stone age - totally agree with you on his presentation. It's gotten me back into it for sure
@monkeyking819
8 ай бұрын
my player didnt want to move, and also when i played the scene for some reason it wouldnt load the scen until i paused it and unpaused it :(
@dandanthesuitman6013
Жыл бұрын
Yeah this is a really excellent tutorial. Like a few other commentors, I'm a Unity refugee and I super prefer this level of deep explanation about even the most simple concepts, it's so helpful to properly understand the tools. Thanks! (Also saw a semi recent 4 dev Game Jam of yours, kicked ass)
@librev5881
10 ай бұрын
I am currently working on a 3D-world grid-less turn-based RPG and this tutorial has been incredibly helpful in setting up the basis of what I am working towards. Thank you so much for this tutorial, you have no idea how helpful it has been!
@lv99redchocobo37
2 ай бұрын
thank you for this. i was struggling to figure out how to get the forward vector based on the camera view. I didn't know what to do but tried a few different things. this was such a huge help. thank you!
@orewakasim
11 ай бұрын
You Don't Know How Much This Helped Me!
@user-py4zl1hk5k
10 ай бұрын
Wonderful tutorial! I'm very new to game development and I was finding myself becoming very discouraged after attempting a few other tutorials and getting super overwhelmed. This one was easy to follow along with, and I really appreciate how you explain in so much detail, rather than just giving us steps to copy. Will definitely be checking out the course.
@SunnyShuklathedoctor
9 ай бұрын
My god, finally someone who told me how to do the mesh on the ground!! I was dying trying to figure it out. Subbed and liked, best tutorial by far.
@s81n
6 ай бұрын
What an utter gem of a channel. My game dev skills are so rusty they may as well be non-existent at this point. This was a fantastic and succinct tutorial to get anyone up and running fast. I learned some new tricks too!
@agerman77
2 ай бұрын
You are amazing as a teacher!!! The way you explain things is incredible.
@MacMiggity
9 ай бұрын
This is very solid. I really appreciated the zooming and screen animations to highlight what you are doing
@guitarmanlevi97
Жыл бұрын
Awesome tutorial! Easy to follow. The depth of explanation was just right. I’ll be checking out your other stuff for sure.
@BionicMonkeys
2 ай бұрын
Really hope you keep making videos, Bram! Some great stuff here, high quality and comprehensible :)
@fruner8152
10 ай бұрын
jesus this is SO MUCH better than a lot of other godot tutorials, especially a lot of those weirdly high production value ones that YT pushes to the top of search results but are outdated and unclear. thank you so much for making this!
@TheInfiniteAmo
8 ай бұрын
10/10 tutorial for beginners, absolutely perfect for me as someone who has never used game engines or even done basic coding
@JayFolipurba
8 ай бұрын
That was clean and concise. I really learned some basic things I should have known a long time ago. This helped me get over the "this doesn't work, now everything sucks and this shouldn't be this complicated" bump
@igork1336
Жыл бұрын
Thank you for the course. A very detailed explanation. Bought it
@BramwellWilliams
Жыл бұрын
Thankyou so much for the support!
@stefanbachmeier
Жыл бұрын
Same, world class Godot course and tutorials - please keep up the amazing work!
@Endarerzdr
11 ай бұрын
thank you so much man this really helped me its rare to find someone who actually explains how everything works
@levelthreeranger5561
10 ай бұрын
Im taking the big step and have decided Godot is my choice for an engine as i start work on games for the first time. This guide was incredibly helpful and ill most likely be coming back to it at some point lol
@CrowMangoeswee-fi8tc
Ай бұрын
we need more tutorials like this i searched for 2 hours trying to find one that explains every thing than just speed running it
@snuffals-e7h
2 ай бұрын
Great Job! I like that it is very beginner friendly and easy to follow along, keep up the great work!
@nmflight42
2 ай бұрын
Tip to solve a problem I ran into with this tutorial. The Collision Shapes that Godot auto-generates are fairly buggy when interacting with one-another. If you are just using the built-in simple meshes, manually add a collision shape and make it the same shape as the mesh, that will fix any lag that happens when they collide. Once you create more complicated meshes, create a collision shape that matches, don't let godot auto-generate it.
@njdarda
Жыл бұрын
this is a godsend. so glad to see high quality tutorials for godot :)
@markbarton5819
8 ай бұрын
Honestly one of the best tutorials I've seen. Really clear and well paced. Also the editing is clean and really helps to understand what's going on. Please keep them coming, definitely going to purchase your course once I've got the hang of this! Thank you!
@cameronduffy6979
2 ай бұрын
You have a gentle clarity that is eminently accessible.
@miscalt
7 ай бұрын
I really appreciate how slow and steady this tutorial is. Exactly what I needed. Cheers to Day#2 of learning game dev !!
@CalamityIDK
7 ай бұрын
Me to
@MimoTooThanks
Жыл бұрын
Thank you for taking the time to make this, it has been extremely helpful
@samuelpierce2.088
11 ай бұрын
26:24 - For anyone who reads this, I'd like to add that you should be sure to select the option that says "Input" (the one that has an outline of a white cube with a single highlighted face), not "input" (the one with the word "any" written in green); if you don't do this, Godot won't recognize the key presses and it will cause the game to freeze/crash. (I'm not sure why Godot made these two distinct forms of input, but that's just the way it is.)
@Mercerium
11 ай бұрын
I believe the lower case input is the variable we setup just under "func _process(delta):" it only appears in the autocomplete when typing under that function.
@BlondpieceOfshit
11 ай бұрын
thx alot dude
@tryx-i1426
8 ай бұрын
My best guess is that godot is case sensative, and if you looked at the code you would see that input is the variable that we created.
@Rotado
2 ай бұрын
tysm for the calm tutorial really helps out a beginner
@leoleonid5400
9 ай бұрын
Great tutorial, helped a lot. Tho it could've been slightly more descriptive at times. Like the twist_pivot.basis part for example, i got a bit confused due to naming my variable differently. Thank you for your effort. And how did you select multiple lines at 44:58 ?
@Ev1lCh1nch1llaGaming
8 ай бұрын
Had to do a bit of searching but you highlight the selected text and press CTRL + D. That grabs the next occurance of the selected text and will auto change it to match what your typing. Keep pressing CTRL + D until the group is all highlighted.
@leoleonid5400
8 ай бұрын
@@Ev1lCh1nch1llaGaming Thank you.
@Horsehater500
Жыл бұрын
This is so well explained, woah! I like how you explain everything in detail its super helpful
@WebCamCartmell
Жыл бұрын
one of if not the best intro tutorial i've experienced god damn
@jericho_here
3 ай бұрын
massive W for that amazing video, i understood everything.
@kyliostyrson9493
21 күн бұрын
Really incredible tutorial, thank you!
@yazhifan8448
11 ай бұрын
incredible tutorial! Please continue making them! 🥺
@weakvar
8 ай бұрын
This was my first experience with the Godot Engine and I love it. I appreciate how the node system has been designed. I'm a big fan of component based systems in game dev.
@RickySpanish-RS
11 күн бұрын
i have searched a long time and you are easily the best guides available really appreciate it thanks, i can finally kind of do what i want to do.
@RuairiOTuathail
8 ай бұрын
Please continue with these videos. Very well done,. Well paced and clearly explained without going in to too much detail straight from the get go. Perfect for me. Thanks a lot.
@Entropy67
2 ай бұрын
Very good video, even though I'm not new its been a while and I haven't touched godot 3d, gave me exactly what I wanted to know to get started. Thanks!
@Mani_Kandala
28 күн бұрын
This is the best tutorial i've seen my whole life
@draicor
9 ай бұрын
The way you paced this video, and the contents, is pure gold...⭐⭐⭐⭐⭐
@dinkleburg43
10 ай бұрын
After fiddling around for weeks trying to set up a character controller, setting it up perfectly with animations and all as a characterbody3d, AND THEN REALIZING I NEED TO USE A RIGIDBODY3D FOR MY CHARACTER CONTROLLER ANYWAYS, I have finally decided to purchase this course. Even with GPT-4, I have REALLY been struggling to get certain things about the RigidBody3D controller to work for third person. The built in move_and_slide() as well as is_on_floor() really do a lot for ya, having to make your own for a custom environment can be very challenging for someone like myself starting out with no prior experience. I'll be detailing my experience with the course here as my progress goes.
@chukunNOOB
7 ай бұрын
Unironically one of the best game dev tutorials ever. Other channels should take notes! 👍👍👍
@cirochik943
3 ай бұрын
A very nice edit, accompanied by a very entertaining commentary. In addition to this, the tutorial is very well done, guiding the viewer step by step to achieve his goal, a really nice video!
@tarekmustafa2525
Жыл бұрын
Amazing tutorial, thank you!!
@drakithgt3088
11 ай бұрын
This was a fantastic tutorial! The pacing was perfect for easy following and everything worked as advertised. It's just what I needed to finally get a start on my project and will provide a great foundation to build up from. Thanks!
@patrickdean2669
2 ай бұрын
Great stuff, looking forward to more content!
@movies-xr2sc
Жыл бұрын
I have a lot of trouble understanding and picking things up, especially coding but this video explained it in a way that while still a bit confusing (for me personally) was still able to interpret better than other videos, plus I've made more progress in the hour I've spent on godot watching your videos than the 2 months I spent following stupid Unity guides! I really hope to see more videos because a video format is easier for me to follow than a written one (I have ADHD and a tiny bit of the 'tism so following/remembering instructions isn'y my strong suit) but thank you for making it so new user friendly :)
@mellohd
10 ай бұрын
Really appreciate the tutorial! I was feeling reaaally intimidated by learning gdscript and getting into godot in general as a beginner in game development and this made it feel so much better!
@esperdeedeo
2 ай бұрын
This was really helpful 🙏 keep up the good work!
@maks-yn5xg
Жыл бұрын
22:49 I felt so bad when he flew away 😭
@bamb00zld
10 ай бұрын
Incredibly helpful for someone who recently left Unity and Unreal behind. 😸
@dismasbanda8153
16 күн бұрын
I wish I had started with this tutorial, it explains the concepts nicely to a beginner.
@maellize9629
Жыл бұрын
thanks for the tutorial ! as other said, great pace. quick question : why did you choose a rigidbody instead of a kinematic body ?
@LabGecko
2 күн бұрын
Just a note for other newcomers using Godot 4.2: Be sure to read through the comments. There have been a lot of changes from this to Godot 4.2. Also, if you use the CharacterBody3D instead of RigidBody there is a dropdown for "Motion Mode" that defaults to Grounded. This means as long as your character is above the plane when it starts, it won't fall through. If you do this you can skip the details from 21:51 to 22:51.
@mv-ud3zc
Ай бұрын
thanks dude. my arc as a developer begin here...
@tomoyaokazaki2138
4 ай бұрын
wow! This course was flawless when working with Godot 4.2! I got absolutely no errors for once. 😄
@joshbooth6439
10 ай бұрын
Amazing video man. Loved the amount of detail you included and your clear instructions.
@codecrafterstudio
11 ай бұрын
This is a fantastic tutorial for a beginner like me. Switching from Unity to Godot feels like magic to me (ironically). I now consider Godot as my second home. Thank you for this wonderful tutorial.
@peadamo
9 ай бұрын
a beautiful and perfectly done tutorial. Everything is explained clearly, and very easy to follow. Thank you so much!
@GrimBasterdthe1ne
10 ай бұрын
Thank you man. Very hard to find a tutorial that is easy to follow
@alexl7213
3 ай бұрын
Very concise and detailed explanation. 5 stars. Thank you.
@WillHuizenga
9 ай бұрын
This is far and away the best guide I have found. I look forward to learning more from you.
@mattm3601
Жыл бұрын
Excellent work. Very well done, and will purchase the course. Please continue the video series too!
@AiryGallantry
20 күн бұрын
Thank you very much! This is a very clear and awesome tutorial.
@cezito6831
Жыл бұрын
IMPORTANT DETAIL: at the twist_pivot and pitch_pivot variables at the script, remember of the .0 after the first zero, this got me stuck for an hour and a half. I never had contact with godot before, this tutorial helped me a lot, thank you!
@bitingball
2 ай бұрын
this might be the only tutorial on the internet that isn't so slow that you get bored and quit, but also explains what tf you're doing. 11/10!
@abigailenderland6146
9 ай бұрын
Dude, this is the best Godot 4 Tutorial I've found so far. Thank you very much !
@theaussieninja8176
11 ай бұрын
adding comment half way through this is definitely very in-depth which is the kind of tutorial I like best especially if you using a program for the first time
@Snow-rr7nj
9 ай бұрын
You explain it so well! I've been following you on my Godot! Thank you!
@Sithdown
Жыл бұрын
Amazing tutorial. Information dense, yet easy to follow.
@mageowl
Жыл бұрын
Thank you for the awesome tutorial! Godot is underappreciated.
@xrphoenix7194
5 ай бұрын
Amazing tutorial. I cannot describe how helpful and thorough this is. Thank you, sincerely.
@SmartBatto
11 ай бұрын
I Appreciate this SO much, I found a "Movement tutorial in 6 minutes" and I just didn't understand anything and the Userguide, even though I followed it to the letter became super non-explainy(?) Your voice is also Extremely nice!
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